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Subject: Arcane Archer + Caster Levels?

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driordan
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02/28/2006 11:38 PM  
This question has probably been asked before, so feel free to cut and paste your replies.

It is my opinion, and the opinion of those I have asked or who's posts I've read, that the Arcane Archer isn't all it ought to be. Primarily, to make any real use of the Imbue Arrow ability, a number of spell casting class levels need to be taken that will either delay entry into the class or will greatly slow advancement in it. Additionally the other class abilities (with the notable exception of Enhance Arrow) are very limited in their frequency of use.

Do you think it would be overpowering / unbalancing to add caster level advancement to this class? Specifically, would it be overpowering to add +1 caster level at every even class level as displayed below?

The Arcane Archer<br>Level    BAB    Fort    Ref    Will    Special            Spells per Day<br>1st    +1    +2    +2    +0    Enhance arrow +1    -<br>2nd    +2    +3    +3    +0    Imbue arrow        +1 level of existing class<br>3rd    +3    +3    +3    +1    Enhance arrow +2    -<br>4th    +4    +4    +4    +1    Seeker arrow        +1 level of existing class<br>5th    +5    +4    +4    +1    Enhance arrow +3    -<br>6th    +6    +5    +5    +2    Phase arrow        +1 level of existing class<br>7th    +7    +5    +5    +2    Enhance arrow +4    -<br>8th    +8    +6    +6    +2    Hail of arrows        +1 level of existing class<br>9th    +9    +6    +6    +3    Enhance arrow +5    -<br>10th    +10    +7    +7    +3    arrow of death        +1 level of existing class


Your thoughts on this matter are eagerly anticipated.

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Québec

02/28/2006 11:47 PM  
That would be overpowering it, since the class already gives you the full Fighter BAB and saves and you retain your spells. It would fit in more with the class to have medium BAB and what you are suggesting. But that might be just me...

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03/01/2006 12:32 AM  
Instead of adding a +1 caster level,which would allow the Archer to cast more and higher level spells as well as its Arcane Archer abilities, you could have a spell list to choose from.

You could make up a spell list for the arcane archer by level and every level he can pick one to add to his spell list but only for the purpose of imbueing arrows. This would also eliminate the need for a lot of spellcasting levels. The spell list would increase in power as you gain Archer levels i.e. a 1st and 2nd level archer picks from the level one arcane archer list,2 & 3d level picks from level 2 or lower and so forth.

driordan
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03/01/2006 8:46 AM  
quote:
Originally posted by Sir Bozak The Damned

That would be overpowering it, since the class already gives you the full Fighter BAB and saves and you retain your spells. It would fit in more with the class to have medium BAB and what you are suggesting. But that might be just me...



I hear your criticism and did a little additional looking to see how that argument held up against other prestige classes. Some findings:

  • The Arcane Trickster, with poor bab, 2 good saves, and usefull special abilities at each level, gets full spell progression.

  • The Eldritch Knight, with good bab, one good save, and nearly full spell progression.

  • The Spell Sword (CompWar), with good bab, 2 good saves, good special abilities that improve with level, and full spell progression


Comparing the Arcane Archer (with the proposed modifications) to those classes, is it really overpowered? If so, would it help to remove one or more casting levels (say, the 6th, as was suggested on another board)?

Maybe I'm looking at this class from the wrong prospective. I'm assuming that an elf with 6 levels in fighter / ranger / what-have-you, would dip into a level of wizard and then progress as an arcane archer. That's a pretty weak build by the SRD version of this class, IMHO. In the modified version, it has some potential. (The character, if he followed this class to level 10, would have 6 caster levels at character level 17. Not exactly broken, but a reasonably versatile archer.) Is there another build out there that would break this? Is there a build that makes the 'official' version worth taking?

Again, your thoughts on this matter are eagerly anticipated.

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driordan
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03/01/2006 8:50 AM  
quote:
Originally posted by maijstral

Instead of adding a +1 caster level,which would allow the Archer to cast more and higher level spells as well as its Arcane Archer abilities, you could have a spell list to choose from.

You could make up a spell list for the arcane archer by level and every level he can pick one to add to his spell list but only for the purpose of imbueing arrows. This would also eliminate the need for a lot of spellcasting levels. The spell list would increase in power as you gain Archer levels i.e. a 1st and 2nd level archer picks from the level one arcane archer list,2 & 3d level picks from level 2 or lower and so forth.



I'm not 100% sure that I follow what you're saying, but whatever it is it sounds complicated.

Can you point to a PRC that already does what you're proposing so that maybe I can understand it a little better?

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03/01/2006 10:00 AM  
quote:
Originally posted by driordan

quote:
Originally posted by maijstral

Instead of adding a +1 caster level,which would allow the Archer to cast more and higher level spells as well as its Arcane Archer abilities, you could have a spell list to choose from.

You could make up a spell list for the arcane archer by level and every level he can pick one to add to his spell list but only for the purpose of imbueing arrows. This would also eliminate the need for a lot of spellcasting levels. The spell list would increase in power as you gain Archer levels i.e. a 1st and 2nd level archer picks from the level one arcane archer list,2 & 3d level picks from level 2 or lower and so forth.



I'm not 100% sure that I follow what you're saying, but whatever it is it sounds complicated.

Can you point to a PRC that already does what you're proposing so that maybe I can understand it a little better?



Can't think of one off the top of my head and I'm at work so no access to the books but you can look at it like the warlock. He has a list of invocations he choses from to add or modify his eldrich blast.

My proposal is that there is a list of spells,1st through 5th, that the Arcane archer can choose from to imbue his arrows with.
He adds one spell for each Arcane Archer level to his imbue spell list so in addition to any spells he know from spellcasting levels he also can imbue his arrows with spells he has chosen from his Arcane Archer spell list.

You make the spell list from any spells you ,as DM, feel would be apropriate to an Arcane Archer. The Archers spell progression would be like a wizard, he can chose a 1st level spell at 1st and 2nd AA level, a 2nd level spell or lower at 3rd and 4th, a 3rd level or lower at 5th or 6th... and so on.

IMO this lets him have more and higher spells to imbue his arrow with,albeit a limited choice, with out giving him the ability to cast more and higher level spells that +1 caster level would do.

Imagine a 6th level arcane archer with just fireball on his imbue list, he can now use phase arrow and imbue with fireball to shoot an arrow into a locked and closed room. Then imagine a 6th level AA with access to all 3rd or 4th level spells doing the same thing, what i'm proposeing lets you do the first what your proposeing lets you do the second.

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Québec

03/01/2006 1:51 PM  
I still say, Full BAB, 2 out of 3 good saves and special abilities make it as strong as a prestige Fighter class with no extra feats. The new spells are a good idea that many mentionned. If the Spell Sword is as strong as you say, then I would agree about the spell progression you propose, that would seem to make the two equal ( also no access to anything here at work but the PH,DM,MM1 and OA 3.0 )...

Overall, my feeling about the class remains that it seems too focused on melee for an ex-spellcaster and giving it partial or new spells and reducing his BAB are necessary to make it a sensible PrC. Then again, look at a CE Cleric, Monk with high stats or a Paladin and they all seem overpowered to me.

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maijstral
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03/01/2006 6:57 PM  
quote:
Originally posted by Sir Bozak The Damned

I still say, Full BAB, 2 out of 3 good saves and special abilities make it as strong as a prestige Fighter class with no extra feats. The new spells are a good idea that many mentionned. If the Spell Sword is as strong as you say, then I would agree about the spell progression you propose, that would seem to make the two equal ( also no access to anything here at work but the PH,DM,MM1 and OA 3.0 )...

Overall, my feeling about the class remains that it seems too focused on melee for an ex-spellcaster and giving it partial or new spells and reducing his BAB are necessary to make it a sensible PrC. Then again, look at a CE Cleric, Monk with high stats or a Paladin and they all seem overpowered to me.



I agree and disagree (hows that for taking a stand[:)]). Its set up for a melee fighter progression so adding caster levels would make it overpowered but the imbue ability is almost useless at higher levels unless you are able to cast more than 1st level spells and if you take more levels as a spellcasted it makes you significantly weaker at higher levels as a fighter class.

my previous posts were an attempt to reconcile both things. IMO giving the Arcane Archer 1 new spell per level,or even every other level,that can only be used to imbue doesn't overpower him but gives him a little more flexability as he progresses in the prestige class.

Having said all that I would want to playtest it for a while to see if it works the way I think it would or if it really would overpower the class.
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03/02/2006 3:07 AM  
maijstral, I think your suggestion is a good one. Most people I know say that the Arcane Archer is underpowered compared to some of the better PrC's out there. A full caster level might be a bit much, but a limited and tailored selection would probably work well.

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03/02/2006 10:03 AM  
If the BAB dropped to 3/4, I'd be inclined to give the arcane archer 7 additional spellcaster levels (skipping 1st, 4th, and 8th).

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Québec

03/02/2006 2:52 PM  
Simply put, having "Arcane" in the name and have no Arcane spells makes this class weird. It does look fun to play though, but I still think the switch from magic to straight range melee is too drastic.

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The Fortress of Solitude

03/03/2006 1:18 AM  
quote:
Originally posted by Sir Bozak The Damned

Simply put, having "Arcane" in the name and have no Arcane spells makes this class weird. It does look fun to play though, but I still think the switch from magic to straight range melee is too drastic.



Good point Bozak. Never really thought about it that way. Most people build their AA's with Ftr6 and one grudging level of spellcaster. They should be more magically inclined.

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03/05/2006 7:07 PM  
I must be weird, since I built my AA with bard 10 as the base. Then again, I've always liked non-standard base classes to get into prestige classes. Some really fun and surprising abilities that builds using the "fastest entry" method miss.

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The Fortress of Solitude

03/05/2006 7:48 PM  
Bard 10. That's a very unique, albeit off-beat route to the Arcane Archer. I love bards, but they seem to get killed by our merciless DM a little too easily (two in the last year).

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03/06/2006 3:36 PM  
I think the AA is decently well-balanced as it stands. Giving it increased spell progression is not needed; indeed I would say that it would tend to take away from the class focus, which is archery, since after all you can't cast a spell and shoot your bow at the same time.

Imbue arrow is basically a flavor ability, not a really useful one. The power of the class is really in enhance arrow and hail of arrows.

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03/08/2006 1:09 PM  
I think the class is fine as is also. I agree that a lot of ppl seem to think it should be a spellcasting class because of the name Arcane in it, which is unfortunate. Its kind of like the Assassin, who really doesnt have any killer abilities really, except can apply poison. And Death attack. I would have thought he'd have more..

But anyways, I'm sure you could add spell levels, but you'd need to take something out of it.. who knows how it'd turn out tho eventually.

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Québec

03/08/2006 2:28 PM  
To further True_Blue's point, it is important to not that a Blackguard is exceedingly weak for a prestige class. My character was already a killing machine in melee and I gained a sneak attack...like I needed it and the Poison Use ability, just like my Assassin companion, who once used Death Attack on a Harpy and killed it outright. I was not at all sorry when the DM decided to stop the game, as my character was more of a
Chaotic Demon than anything else and we just kept slaying his NPCs once I had tortured them to get whatever information or item we needed from them, mwhahaha. [}:)]

In his current game, I am being a "nice" Chaotic Good to satisfy his campaign in Laelith, a town in Forgotten Realms. Anyone ever heard of that area ?

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