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Subject: WD rpg stats for LG

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Cosworth
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03/05/2006 5:33 AM  
Here are the rpg stats for the LG faction in WD. Following this post is the same info in CSV format. Anyone want to help? - take a faction and start entering in excel using the CSV format.

Arcane Ballista*: N L Construct
HD: 6 (63 hp) INIT: -1
AC: 18 (T 8, FF 18) SPD: 20 ft.
ATK: Slam +7 (1d8+7); or bolt +7 rg (3d6+6, magic)
SA/SQ: Construct traits, darkvision 60 ft., hardness 10, lightning sphere (640 ft., 20-ft. Burst, 6d6 elec, Ref 17 galf), low-light, trample 1d8+7 (Ref 18 half)
SV: Fort +2, Ref +1, Will -3
AB: S 20, D 8, Cn —, I —, W 1, Ch 1
POSS: Six +5 bolts, +3 flaming burst bolt, +3 freezing burst bolt
CR: 5

*New creature
---
Arcanix Guard: LG M Humanoid (Human) Ftr4
HD: 4 (34 hp) INIT: +6
AC: 17 (T 12, FF 15) SPD: 20 ft.
ATK: Club +8 (1d6+6, magic)
SV: Fort +5, Ref +3, Will +5
AB: S 15, D 14, Cn 12, I 10, W 14, Ch 8
SK/F: Intim +6, Jump -2, Lis +3, Spot +5; Dodge
POSS: Mwk chainmail, +1 club, 2 pot core mod
CR: 4


---
Aspect of Moradin*: LG L Outsider (Extraplanar, Good, Lawful)
HD: 14 (230 hp) INIT: +2
AC: 28 (T 10, FF 27) SPD: 30 ft.
ATK: Warhammer +25/+20/+15 (2d6+11/x3, magic, good, lawful); or warhammer +17 rg (2d6+11/x3, magic, good, lawful)
SA/SQ: DR 5/epic, darkvision 60 ft., dwarf traits, reach 10 ft.
SV: Fort +17, Ref +11, Will +14
AB: S 31, D 14, Cn 35, I 17, W 20, Ch 20
SK/F: Bluff +22, Dipl +9, Intim +24, Lis +22, S Mot +22, Spot +22; B-Fight, Cleave, Pow Atk
POSS: +1 full plate, +1 hvy steel shield, +1 throwing returning warhammer
CR: 11

*New creature
---
Axe Soldier: LG M Humanoid (Human) Ftr4
HD: 4 (38 hp) INIT: +1
AC: 18 (T 10, FF 18) SPD: 20 ft.
ATK: Axe +8 (1d12+6/x3, magic)
SV: Fort +7, Ref +4, Will +2
AB: S 14, D 13, Cn 16, I 10, W 12, Ch 8
SK/F: Climb -2, Jump -3, Lis +4, Spot +4; Cleave, Dodge, Pow Atk
POSS: +1 half-plate, +1 greataxe
CR: 4


---
Combat Medic: LG M Humanoid (Human) Clr5/Med2*
HD: 7 (43 hp) INIT: +0
AC: 19 (T 11, FF 18) SPD: 20 ft.
ATK: Morningstar +4 (1d8, magic)
SA/SQ: AP 5**; field healer* (Heal, move action, take 10), healing kicker* 6/day (add sanct to cure, 1 rd, Will 21 neg), turn undead 5/day (+4, 2d6+7, 5th)
SV: Fort +5, Ref +4, Will +8
AB: S 8, D 10, Cn 13, I 12, W 18, Ch 14
SK/F: Conc +11 (+17 cast def), Dipl +12, Heal +14, Know (relig) +11, Lis +4, Spot +8; Dodge, Sacred Healing*** (1 turning attempt: grant fast heal 3 within 60 ft., 3 rds)
SPELLS: (CL 7th; CL 8th conj, good) 0—cr water, det mag, det poison (2), mend, resist; 1st—bless, deathw, end elements, ent shld, l vigor*** (heal 1 hp/rd, 15 rds), obs mist; 2nd—aid, b's endurance, del poison, hold per (DC 16), l restor, 3rd—disp mag, mag circ evil (DC 17), prayer, rem disease, 4th—death ward, fire shld, free move. Domains Good, Sun
POSS: +1 breastplate, hvy shield, +1 morningstar, periapt Wis +2, wand cure lt (30), pearl power (2nd), 2 pot cure mod, healer's kit, standard backpack, 71 gp
CR: 7

*Heroes of Battle: Med = combat medic prestige class **Eberron™ Campaign Setting ***Complete Divine
---
Elemental Wall*: LN L Elemental (Earth, Extraplanar)
HD: 10 (125 hp) INIT: -1
AC: 17 (T 8, FF 17) SPD: 30 ft.
ATK: Slam +15 (4d8+12)
SA/SQ: Darkvision 60 ft., elemental traits, reach 10 ft., stony defense* (full-round: +10 AC until takes another action)
SV: Fort +15, Ref +4, Will +6
AB: S 27, D 8, Cn 26, I 13, W 13, Ch 10
SK/F: Lis +13, Spot +13, Surv +13; Pow Atk
CR: 6

*Walking wall from Miniatures Handbook, advanced to 10 HD
---
Large Bronze Dragon (Juvenile): LG L Dragon (Water)
HD: 15 (142 hp) INIT: +0
AC: 23 (T 9, FF 23) SPD: 40, F 150 (Pr), S 60 ft.
ATK: Bite +18 (2d6+4) and 2 claws +17 (1d8+2) and 2 wings +16 (1d6+2) and tail +16 (1d8+6)
SA/SQ: Breath wpn 1/1d4 rds (line, 80 ft. 8d6 elec, Fort 20 half or cone, 40 ft., repulsion [move away 1d6+4 rds], Will 20 neg), darkvision 120 ft., imm elec, paralysis, and sleep, low-light, reach 10 ft. (bite), spk animals at will (CL 4th), wtr breath
SV: Fort +12, Ref +9, Will +13
AB: S 19, D 10, Cn 17, I 18, W 19, Ch 18
SK/F: Bluff +9, Conc +20, Dipl +25, Hide +5, Intim +11, Lis +21, Srch +21, S Mot +21, Spell +23, Spot +21, Surv +9, Swim +12; Flyby Atk, Hover, Wingover
SPELLS: Known (6/6; CL 3rd): 0- danc lgt, det mag, mag hand, ray frost (+14 rg touch), r mag; 1st- mag missile, ray enfeeble (+14 rg touch), shld;
CR: 9


---
Sacred Watcher: LG M Deathless (Aug Hum [Human] Ftr5, Incorporeal)
HD: 5 (32 hp) INIT: +5
AC: 21 (T 11, FF 20) SPD: F 30 (Pf) ft.
ATK: Incorporeal touch +6 (1d6 plus positive energy); or sword +10 (1d10+4/19-20); or bow +7 rg (1d6/x3)
SA/SQ: Darkvision 60 ft., deathless traits*, Incorporeal traits**, manifestation * (as ghost), positive energy touch* 5/day (2d8+5, positive), +4 turn resist, ward* (aware of protected being's location and status, can scry as scrying, transport there as gr tport)
SV: Fort +4, Ref +2, Will +2
AB: S 16, D 13, Cn —, I 10, W 12, Ch 12
SK/F: Climb +3, Hide +1, Lis +11, Ride +9, Srch +8, Spot +11; B-Fight, Cleave, Pow Atk
POSS: Full plate, hvy steel shield, mwk bastard sword, mwk shortbow w/20 arrows
CR: 7 EL: 10

*Book of Exalted Deeds **AC 12 (T 12, FF 11) when manifested
---
Sand Giant: LG L Giant (Earth, Fire)
HD: 15 (142 hp) INIT: +5
AC: 28 (T 14, FF 23) SPD: 40, B 10 ft.
ATK: Scimitar +19/+14/+9 (1d8+8/15-20); or sand blaster (see text)
SA/SQ: Heat shimmer* (free; as blur, CL 15th), imm fire, low-light, reach 10 ft. Sand blaster* (cone, 10 ft.; 1d8 dmg, -2 atk, -4 AC, 3 rds; Ref 22 half dmg, neg others; reload full round), vuln cold
SV: Fort +14, Ref +12, Will +10
AB: S 27, D 21, Cn 21, I 10, W 16, Ch 12
SK/F: Hide +1 (+9 deserts), Lis +12, Spot +12, Surv +12 (+20 deserts); Cleave, Pow Atk
SPELLS: (Spell-Like Abilities; CL 15th) 1/day-meld stone, statue
POSS: Mwk studded leather, scimitar, sand blaster w/25 lb. Sand
CR: 10 EL: 19

*Monster Manual III
---
Shieldwall Soldier: LG M Humanoid (Human) War1/Ftr2
HD: 3 (22 hp) INIT: +2
AC: 23 (T 11, FF 22) SPD: 20 ft.
ATK: Spear +5 (1d6+2)
SV: Fort +6, Ref +2, Will +2
AB: S 14, D 14, Cn 12, I 10, W 10, Ch 8
SK/F: Intim +5, Lis +3, Spot +3; Cbt Reflex, Dodge, Hold the Line* (AoO against chargin foe), Phalanx Fighting* (+2 AC, +1 Ref within 5 ft. Of ally with Phalanx Fighting)
POSS: Full plate, tower shield, short spear, 2 pot cure mod
CR: 2

*Complete Warrior
---
Warforged Bodyguard: LG M Construct (Living Construct) Ftr7
HD: 7 (67 hp) INIT: +5
AC: 24 (T 11, FF 23) SPD: 20 ft.
ATK: Warhammer +13/+8 (1d8+7/x3, magic)
SA/SQ: AP 5*; cannot heal, DR 2/adamantine, imm sneak atk/crit, warforged traits*
SV: Fort +8, Ref +5, Will +2
AB: S 18, D 13, Cn 16, I 8, W 10, Ch 8
SK/F: Jump +2, Lis +0, Spot +0; Imp Fortification* (imm sneak atk/crit), Pow Atk
POSS: +2 hvy steel shield, +1 adamantine warhammer, gauntlets ogre pow, 5 oil repair lt*, oil rep mod*, 8 gp
CR: 7

*Eberron™ Campaign Setting
---
Warforged Captain: LG M Construct (Living Construct) Ftr6
HD: 6 (49 hp) INIT: +0
AC: 19 (T 11, FF 18) SPD: 20 ft.
ATK: Axe +12/+7 (1d12+9/x3, magic) or +14/+11 (1d12+11/x3, magic plus 2d6) against giants
SA/SQ: Cannot heal, DR 2/adamantine, lt fortification, warforged traits*
SV: Fort +6, Ref +2, Will +3
AB: S 18, D 12, Cn 12, I 12, W 12, Ch 13
SK/F: Intim +10, Jump -1, Lis +4, Spot +4, Construct Lock** (+2 atk against constructs, replace crit confirm with second atk roll to immobilize construct; Fort 14 neg), Leadership 7, Natural Leader*** (+4 rally checks)
POSS: +1 giant bane greataxe
CR: 6

*Eberron™ Campaign Setting **Races of Eberron ***Heroes of Battle
---
Warforged Scout*: LG S Construct (Living Construct) Rgr5
HD: 5 (36 hp) INIT: +3
AC: 16 (T 14, FF 13) SPD: 30 ft.
ATK: Sword +6 (1d6+1/19-20) and sword +6 (1d4/19-20); or sword +8 (1d6+1/19-20)
SA/SQ: Cannot heal, fav enemy (goblinoids +4, Humans +2), lt fortification, warforged traits*
SV: Fort +7, Ref +8, Will +1
AB: S 12, D 17, Cn 14, I 10, W 10, Ch 6
SK/F: Hide +15, Jump +6, Lis +10, M Sil +11, Srch +8, Spot +10, Surv +8 (+10 following tracks); Dodge, Endur, Track
POSS: Mwk longsword, Mwk short sword, boots str/spr, 2 oil repair mod**
CR: 5

*Monster Manual III **Eberron™ Campaign Setting
---
Warpriest of Moradin: LG M Humanoid (Dwarf) Clr7/Wrp1*
HD: 8 (56 hp) INIT: +0
AC: 19 (T 10, FF 19) SPD: 20 ft.
ATK: Maul +10/+5 (1d10+4/x3, magic); or maul +7 rg (1d10+4/x3, magic)
SA/SQ: Darkvision 60 ft., dwarf traits, rally* (60 ft., other allies reroll fear save at +1), turn undead 4/day (+5, 3d6+9, 8th)
SV: Fort +9, Ref +2, Will +9
AB: S 15, D 10, Cn 14, I 15, W 18, Ch 12
SK/F: Conc +13(+17 cast def), Dipl +12, Lis +4, Spell +13, Spot +4; Leadership 9
SPELLS: (CL 7th) 0-det mag (2), r mag, resist (2), virtue; 1st-bless (2), disr und (+6 rg touch), prot evil, shld faith (2); 2nd-aid(2), deific vengeance* (2; 1 foe, 55 ft., 3d6/7d6 to undead; DC 16), divine protection*** (allies within 170 ft., +1 AC, saves; 7 min); 3rd-close wounds*** (2; immediate: 1 creature, 55 ft., heal 2d4 dmg), sear lgt (2; +6 rg touch); 4th-neut poison, holy smite (DC 18), wpn of the deity* (wpn is +1 throwing, 7 rds). Domains: Glory*, Good, Law
POSS: +2 half-plate, +1 maul**, am health +2
CR: 8

*Complete Divine: Wrp=warpriest class **Complete Warrior ***Miniatures Handbook
---

Sorry Maxminis - find me at Hordelings from sep. 14 2006

Cosworth
Warrior
Warrior
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03/05/2006 5:35 AM  
CSV formatted:

;ID;Faction;AL;SIZE;TYPE;SUBTYPE;Classes;HD;HP;Init;AC;Tch, ff;SPD (ft);ATK;SA/SQ;SV;AB;SK/F;SPELLS;POSS;CR;EL;*;**;***<br>Arcane Ballista*;WD01;LG;N;L;Construct;;;6;63;-1;18;T 8, FF 18;20;"Slam +7 (1d8+7); or bolt +7 rg (3d6+6, magic)";Construct traits, darkvision 60 ft., hardness 10, lightning sphere (640 ft., 20-ft. Burst, 6d6 elec, Ref 17 galf), low-light, trample 1d8+7 (Ref 18 half);Fort +2, Ref +1, Will -3;S 20, D 8, Cn —, I —, W 1, Ch 1;;;Six +5 bolts, +3 flaming burst bolt, +3 freezing burst bolt;5;;New creature;;<br>Arcanix Guard;WD02;LG;LG;M;Humanoid;Human;Ftr4;4;34;6;17;T 12, FF 15;20;Club +8 (1d6+6, magic);;Fort +5, Ref +3, Will +5;S 15, D 14, Cn 12, I 10, W 14, Ch 8;"Intim +6, Jump -2, Lis +3, Spot +5; Dodge";;Mwk chainmail, +1 club, 2 pot core mod;4;;;;<br>Aspect of Moradin*;WD03;LG;LG;L;Outsider;Extraplanar, Good, Lawful;;14;230;2;28;T 10, FF 27;30;"Warhammer +25/+20/+15 (2d6+11/x3, magic, good, lawful); or warhammer +17 rg (2d6+11/x3, magic, good, lawful)";DR 5/epic, darkvision 60 ft., dwarf traits, reach 10 ft.;Fort +17, Ref +11, Will +14;S 31, D 14, Cn 35, I 17, W 20, Ch 20;"Bluff +22, Dipl +9, Intim +24, Lis +22, S Mot +22, Spot +22; B-Fight, Cleave, Pow Atk";;+1 full plate, +1 hvy steel shield, +1 throwing returning warhammer;11;;New creature;;<br>Axe Soldier;WD04;LG;LG;M;Humanoid;Human;Ftr4;4;38;1;18;T 10, FF 18;20;Axe +8 (1d12+6/x3, magic);;Fort +7, Ref +4, Will +2;S 14, D 13, Cn 16, I 10, W 12, Ch 8;"Climb -2, Jump -3, Lis +4, Spot +4; Cleave, Dodge, Pow Atk";;+1 half-plate, +1 greataxe;4;;;;<br>Combat Medic;WD05;LG;LG;M;Humanoid;Human;Clr5/Med2*;7;43;0;19;T 11, FF 18;20;Morningstar +4 (1d8, magic);"AP 5**; field healer* (Heal, move action, take 10), healing kicker* 6/day (add sanct to cure, 1 rd, Will 21 neg), turn undead 5/day (+4, 2d6+7, 5th)";Fort +5, Ref +4, Will +8;S 8, D 10, Cn 13, I 12, W 18, Ch 14;"Conc +11 (+17 cast def), Dipl +12, Heal +14, Know (relig) +11, Lis +4, Spot +8; Dodge, Sacred Healing*** (1 turning attempt: grant fast heal 3 within 60 ft., 3 rds)";"(CL 7th; CL 8th conj, good) 0—cr water, det mag, det poison (2), mend, resist; 1st—bless, deathw, end elements, ent shld, l vigor*** (heal 1 hp/rd, 15 rds), obs mist; 2nd—aid, b's endurance, del poison, hold per (DC 16), l restor, 3rd—disp mag, mag circ evil (DC 17), prayer, rem disease, 4th—death ward, fire shld, free move. Domains Good, Sun";+1 breastplate, hvy shield, +1 morningstar, periapt Wis +2, wand cure lt (30), pearl power (2nd), 2 pot cure mod, healer's kit, standard backpack, 71 gp;7;;Heroes of Battle: Med = combat medic prestige class;Eberron™ Campaign Setting;Complete Divine<br>Elemental Wall*;WD06;LG;LN;L;Elemental;Earth, Extraplanar;;10;125;-1;17;T 8, FF 17;30;Slam +15 (4d8+12);Darkvision 60 ft., elemental traits, reach 10 ft., stony defense* (full-round: +10 AC until takes another action);Fort +15, Ref +4, Will +6;S 27, D 8, Cn 26, I 13, W 13, Ch 10;"Lis +13, Spot +13, Surv +13; Pow Atk";;;6;;Walking wall from Miniatures Handbook, advanced to 10 HD;;<br>Large Bronze Dragon (Juvenile);WD07;LG;LG;L;Dragon;Water;;15;142;0;23;T 9, FF 23;40, F 150 (Pr), S 60;Bite +18 (2d6+4) and 2 claws +17 (1d8+2) and 2 wings +16 (1d6+2) and tail +16 (1d8+6);Breath wpn 1/1d4 rds (line, 80 ft. 8d6 elec, Fort 20 half or cone, 40 ft., repulsion [move away 1d6+4 rds], Will 20 neg), darkvision 120 ft., imm elec, paralysis, and sleep, low-light, reach 10 ft. (bite), spk animals at will (CL 4th), wtr breath;Fort +12, Ref +9, Will +13;S 19, D 10, Cn 17, I 18, W 19, Ch 18;"Bluff +9, Conc +20, Dipl +25, Hide +5, Intim +11, Lis +21, Srch +21, S Mot +21, Spell +23, Spot +21, Surv +9, Swim +12; Flyby Atk, Hover, Wingover";"Known (6/6; CL 3rd): 0- danc lgt, det mag, mag hand, ray frost (+14 rg touch), r mag; 1st- mag missile, ray enfeeble (+14 rg touch), shld; ";;9;;;;<br>Sacred Watcher;WD08;LG;LG;M;Deathless;Aug Hum [Human] Ftr5, Incorporeal;;5;32;5;21;T 11, FF 20;F 30 (Pf);"Incorporeal touch +6 (1d6 plus positive energ); or sword +10 (1d10+4/19-20); or bow +7 rg (1d6/x3)";Darkvision 60 ft., deathless traits*, Incorporeal traits**, manifestation * (as ghost), positive energy touch* 5/day (2d8+5, positive), +4 turn resist, ward* (aware of protected being's location and status, can scry as scrying, transport there as gr tport);Fort +4, Ref +2, Will +2;S 16, D 13, Cn —, I 10, W 12, Ch 12;"Climb +3, Hide +1, Lis +11, Ride +9, Srch +8, Spot +11; B-Fight, Cleave, Pow Atk";;Full plate, hvy steel shield, mwk bastard sword, mwk shortbow w/20 arrows;7;10;Book of Exalted Deeds;AC 12 (T 12, FF 11) when manifested;<br>Sand Giant;WD09;LG;LG;L;Giant;Earth, Fire;;15;142;5;28;T 14, FF 23;40, B 10;"Scimitar +19/+14/+9 (1d8+8/15-20); or sand blaster (see text)";"Heat shimmer* (free; as blur, CL 15th), imm fire, low-light, reach 10 ft. Sand blaster* (cone, 10 ft.; 1d8 dmg, -2 atk, -4 AC, 3 rds; Ref 22 half dmg, neg others; reload full round), vuln cold";Fort +14, Ref +12, Will +10;S 27, D 21, Cn 21, I 10, W 16, Ch 12;"Hide +1 (+9 deserts), Lis +12, Spot +12, Surv +12 (+20 deserts); Cleave, Pow Atk";"(Spell-Like Abilities; CL 15th) 1/day-meld stone, statue";Mwk studded leather, scimitar, sand blaster w/25 lb. Sand;10;19;Monster Manual III;;<br>Shieldwall Soldier;WD10;LG;LG;M;Humanoid;Human;War1/Ftr2;3;22;2;23;T 11, FF 22;20;Spear +5 (1d6+2);;Fort +6, Ref +2, Will +2;S 14, D 14, Cn 12, I 10, W 10, Ch 8;"Intim +5, Lis +3, Spot +3; Cbt Reflex, Dodge, Hold the Line* (AoO against chargin foe), Phalanx Fighting* (+2 AC, +1 Ref within 5 ft. Of ally with Phalanx Fighting)";;Full plate, tower shield, short spear, 2 pot cure mod;2;;Complete Warrior;;<br>Warforged Bodyguard;WD11;LG;LG;M;Construct;Living Construct;Ftr7;7;67;5;24;T 11, FF 23;20;Warhammer +13/+8 (1d8+7/x3, magic);"AP 5*; cannot heal, DR 2/adamantine, imm sneak atk/crit, warforged traits*";Fort +8, Ref +5, Will +2;S 18, D 13, Cn 16, I 8, W 10, Ch 8;"Jump +2, Lis +0, Spot +0; Imp Fortification* (imm sneak atk/crit), Pow Atk";;+2 hvy steel shield, +1 adamantine warhammer, gauntlets ogre pow, 5 oil repair lt*, oil rep mod*, 8 gp;7;;Eberron™ Campaign Setting;;<br>Warforged Captain;WD12;LG;LG;M;Construct;Living Construct;Ftr6;6;49;0;19;T 11, FF 18;20;Axe +12/+7 (1d12+9/x3, magic) or +14/+11 (1d12+11/x3, magic plus 2d6) against giants;Cannot heal, DR 2/adamantine, lt fortification, warforged traits*;Fort +6, Ref +2, Will +3;S 18, D 12, Cn 12, I 12, W 12, Ch 13;"Intim +10, Jump -1, Lis +4, Spot +4, Construct Lock** (+2 atk against constructs, replace crit confirm with second atk roll to immobilize construct; Fort 14 neg), Leadership 7, Natural Leader*** (+4 rally checks)";;+1 giant bane greataxe;6;;Eberron™ Campaign Setting;Races of Eberron;Heroes of Battle<br>Warforged Scout*;WD13;LG;LG;S;Construct;Living Construct;Rgr5;5;36;3;16;T 14, FF 13;30;"Sword +6 (1d6+1/19-20) and sword +6 (1d4/19-20); or sword +8 (1d6+1/19-20)";Cannot heal, fav enemy (goblinoids +4, Humans +2), lt fortification, warforged traits*;Fort +7, Ref +8, Will +1;S 12, D 17, Cn 14, I 10, W 10, Ch 6;"Hide +15, Jump +6, Lis +10, M Sil +11, Srch +8, Spot +10, Surv +8 (+10 following tracks); Dodge, Endur, Track";;Mwk longsword, Mwk short sword, boots str/spr, 2 oil repair mod**;5;;Monster Manual III;Eberron™ Campaign Setting;<br>Warpriest of Moradin;WD14;LG;LG;M;Humanoid;Dwarf;Clr7/Wrp1*;8;56;0;19;T 10, FF 19;20;"Maul +10/+5 (1d10+4/x3, magic); or maul +7 rg (1d10+4/x3, magic)";Darkvision 60 ft., dwarf traits, rally* (60 ft., other allies reroll fear save at +1), turn undead 4/day (+5, 3d6+9, 8th);Fort +9, Ref +2, Will +9;S 15, D 10, Cn 14, I 15, W 18, Ch 12;"Conc +13(+17 cast def), Dipl +12, Lis +4, Spell +13, Spot +4; Leadership 9";"(CL 7th) 0-det mag (2), r mag, resist (2), virtue; 1st-bless (2), disr und (+6 rg touch), prot evil, shld faith (2); 2nd-aid(2), deific vengeance* (2; 1 foe, 55 ft., 3d6/7d6 to undead; DC 16), divine protection*** (allies within 170 ft., +1 AC, saves; 7 min); 3rd-close wounds*** (2; immediate: 1 creature, 55 ft., heal 2d4 mg), sear lgt (2; +6 rg touch); 4th-neut poison, holy smite (DC 18), wpn of the deity* (wpn is +1 throwing, 7 rds). Domains: Glory*, Good, Law";+2 half-plate, +1 maul**, am health +2;8;;Complete Divine: Wrp=warpriest class;Complete Warrior;Miniatures Handbook


Sorry Maxminis - find me at Hordelings from sep. 14 2006
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