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Subject: Core Druid

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Gnolaum
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03/07/2006 6:14 PM  
My group can't seem to find effective uses for a Druid. They has a similiar problem with Rogues. To solve that problem I made a few groups of equal level rogues and almost killed them a couple of times :P.

I plan to do a similiar tactic with Druids, I'm going to send a group of 3-4 9th level druids, at my party of 5-6, 8-9 level characters.

I have most everything planned out, the only remaining item is ... items. Wild armor seems like a good idea, and munches up ~22k of the budget (following standard 9th level creation/wealth). What else would you recommend?

Core only stuff please, thanks!

IanB
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03/07/2006 6:19 PM  
4 level 9 druids is an EL 13 encounter, worse if you're giving them PC wealth levels, so it is no wonder you stomped them with the rogue group if it was similar.

First we need to know if you're giving them wealth off the PC chart or the NPC chart.


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Gnolaum
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03/07/2006 6:25 PM  
Yeah, the part will be level 9-10 by the time I throw these at them, and I'll only do 4 if everyone is there.

PC chart.

Basically, after I finish making them, and having my group deal with them, I'm going to hand the sheet to the party Druid.

LargeMarmot
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03/07/2006 6:39 PM  
4 lvl 9 druids can be powerful if you plan them correctly. Depending on wild shape and animal compainions you can have a stealth, power hitter, backline caster, and a summoner.

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Gnolaum
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03/07/2006 11:29 PM  
Yep I have all the animal companions, spells and wildshapes planned out. I'm just not completely sure what equipment to outfit them with...
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03/08/2006 1:36 AM  
I'm not sure if 9th is high enough, but don't forget about Legendary animals.

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Monsoon28
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03/08/2006 7:26 AM  
I'd say give at least one of the druids a wisdom enhancing item especially if you have a druid sitting back and casting, which is likely with druids (gotta love natural spells, 'form of eagle'[:D])

Tanglefoot bags to toss at the fighters.
Thunderstone to toss at the casters.

As for magic tough call sometimes, but a Wildshaped Gorilla with a +1 GreatAxe of Shocking should be fun and affordable.

What going into the armour at 22k? +1 Wild Dragonhide Plate is still only 19.3k each. (/rant One problem I've had is that they go and point out that druids can wear Dragonhide plate but druids are only proficient with light and medium armour?!? /rant)
Is one of the Druid's going with Rhino Hide? [}:)]

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zenthrus
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SLC, UT

03/08/2006 9:55 AM  
quote:
Originally posted by Monsoon28
Is one of the Druid's going with Rhino Hide? [}:)]


Rhino Hide is just plain nasty. Make sure to equip it on the main hitter in your group of druids [}:)]
Wild shape into a Dire Bear (or something equivalently beefy) and charge.....

If you're feeling particularly nasty give one of the druids a scroll of Elemental Swarm.

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Gnolaum
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03/08/2006 11:45 AM  
quote:
Originally posted by zenthrus

quote:
Originally posted by Monsoon28
Is one of the Druid's going with Rhino Hide? [}:)]


Rhino Hide is just plain nasty. Make sure to equip it on the main hitter in your group of druids [}:)]
Wild shape into a Dire Bear (or something equivalently beefy) and charge.....

If you're feeling particularly nasty give one of the druids a scroll of Elemental Swarm.



Not going to play with magic they can't cast themselves. I only want to *almost* kill them.

Rhino hide is going on the druid that is shifting to Rhino and charging.

Yeah, I want to get at least 2 more wisdom on the druids to get an extra spell slot at the highest level.

Hmmm, I was planning on Wild Dragonhide and a Wild Heavy wooden shield, but now that I think about it I'm not sure if the shield is worth it. Cheaper to just put a +1 on the armor...

Rules Q: what stays in Wildshape, and what does not? Armor needs Wild to be used in wildshape, what of other items?

reezel
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03/08/2006 12:43 PM  
quote:
Originally posted by Gnolaum

quote:
Originally posted by zenthrus

quote:
Originally posted by Monsoon28
Is one of the Druid's going with Rhino Hide? [}:)]


Rhino Hide is just plain nasty. Make sure to equip it on the main hitter in your group of druids [}:)]
Wild shape into a Dire Bear (or something equivalently beefy) and charge.....

If you're feeling particularly nasty give one of the druids a scroll of Elemental Swarm.



Not going to play with magic they can't cast themselves. I only want to *almost* kill them.

Rhino hide is going on the druid that is shifting to Rhino and charging.

Yeah, I want to get at least 2 more wisdom on the druids to get an extra spell slot at the highest level.

Hmmm, I was planning on Wild Dragonhide and a Wild Heavy wooden shield, but now that I think about it I'm not sure if the shield is worth it. Cheaper to just put a +1 on the armor...

Rules Q: what stays in Wildshape, and what does not? Armor needs Wild to be used in wildshape, what of other items?

I think as Ian said above, this encounter will be too much for the group. You should make them a few levels below the group and only give them NPC level of gear. Otherwise you are actually putting them in a very lethal encounter they will most likely not survive.

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03/08/2006 12:50 PM  
Druid's are not push overs especially at higher levels. Don't forget "summon nature's ally." At fifth level they could also summon a rhino or a large earth elemental. A couple more rhinos charging with the shapechanged one would be very frightening.


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Gnolaum
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03/08/2006 1:33 PM  
If it is too much I'll cut 1 of the druids. 5-6 Level 9-10 characters should be able to handle 2-3 level 9 Druids? Γ chars -> 2 druids, 6 chars -> 3 druids].

jgsugden
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03/08/2006 1:54 PM  
Why do you need to make the PCs 'understand' druids?

Do the players need to understand druids for some campaign related reason? Is there a puzzle ahead that requires them to understand what druids can do?

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B
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03/08/2006 2:16 PM  
Hmmm....dangerous. One of our players honed druid tactics to a dealy enough point that our DM almost banned them. All a druid needs is the feat that allows them to cast spells while in wild shape and they are deadly. A hawk flying high enough to make ranged attacks difficult, but can still cast flame strike is bad. A hawk who then starts dropping "bear bombs" can be annoying. 4-5 hawks who can do this and continually call lightning while unreachable could be pretty deadly. [xx(]


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03/08/2006 3:19 PM  
I did quite a bit of this in a Seafaring campain,. I would wild shape into an octopus, disable their rudder and cast fire based spells onto the ships deck.

quote:
Originally posted by B

Hmmm....dangerous. One of our players honed druid tactics to a dealy enough point that our DM almost banned them. All a druid needs is the feat that allows them to cast spells while in wild shape and they are deadly. A hawk flying high enough to make ranged attacks difficult, but can still cast flame strike is bad. A hawk who then starts dropping "bear bombs" can be annoying. 4-5 hawks who can do this and continually call lightning while unreachable could be pretty deadly. [xx(]


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Cthulhufnord
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Umass Amherst Baby!

03/08/2006 3:32 PM  
Generaly you are not suposed to understand Druids. Let me see if I can dig up that old saying. Here it is to the best of my memory.


When the common folk don't understand what you are saying, you are a bard.
When the Bards don't know what the #$%@ you are saying, you are a Druid.
When the Druids don't undertand your chattering and yammering you must be an Arch-Druid.


Oddy enough most of my Druid characters have been CN. [:D]




quote:
Originally posted by jgsugden

Why do you need to make the PCs 'understand' druids?

Do the players need to understand druids for some campaign related reason? Is there a puzzle ahead that requires them to understand what druids can do?


Pathetic Earthlings. Hurling your bodies out into the void - without the slightest inkling of who or what is out here. If you had known anything about the true nature of the universe - anything at all - you would have hidden from it in terror.
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