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Qapla Sneak
 82 Posts




 | | 03/09/2006 11:02 AM |
| With the monster of legend teplate it says "Haste (su): The creature is supernaturally quick. It can take an extra partial action each round, as if affected by a haste spell."
With the 3.5 changes to haste I'm wondering how it effects this. | | Champion of Silver Dragons, Minsc & Boo!
And now Champion of B-Wing Fighters.
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| reezel Sergeant
 555 Posts




 | | 03/09/2006 11:27 AM |
| quote: Originally posted by Qapla
With the monster of legend teplate it says "Haste (su): The creature is supernaturally quick. It can take an extra partial action each round, as if affected by a haste spell."
With the 3.5 changes to haste I'm wondering how it effects this.
I assume you would simply treat it as if it was affected by haste. | | Champion of the Beholder and Beholderkin
The absence of evidence is not the evidence of absence. | |
|  jgsugden Commander
 4320 Posts



 Walnut Creek, CA
 | | 03/09/2006 1:31 PM |
| | AFAIK, there is no clear answer. You can either give it the 3.5 haste benefit, or you can refer to the choker to see how its 3.0 haste equivalent ability works in 3.5 ... | | Champion of Meepo _*_ Myztek on the Wizards Boards. _*_ (2206 DDM on 03/06/06) Please note: The use of the indicates an attempt at humor ... often a bad attempt. BAD EBAY SELLERS LIST (CLICK HERE): AVOID AT ALL COSTS
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| True_Blue Underboss
 2385 Posts




 | | 03/10/2006 3:44 AM |
| | I'd probably just apply the 3.5 Haste spell to it, and then go from there. | | Champion of a Knight of Takhisis/Knight of Neraka | |
| Mrfurious Warrior
 344 Posts




 | | 03/10/2006 10:25 AM |
| quote: Originally posted by Qapla
With the monster of legend teplate it says "Haste (su): The creature is supernaturally quick. It can take an extra partial action each round, as if affected by a haste spell."
With the 3.5 changes to haste I'm wondering how it effects this.
If it is a spellcaster, has other spell like abilities, or a nasty special ability it uses as a standard action, 3.0 haste can BREAK the monster. Imagine a dragon dropping a breath weapon AND a full attack on somebody. For a spellcaster, they could easily get 3 spells off in a round with that (normal, hasted, and quickend).
For a creature with only melee attacks, 3.0 haste usually isnt game breaking. It can give them an extra attack around, or the ability to move and get a full attack.
So my recomendation is mathematically calculate how much damage the monster could do with 3.0 haste in a round or two. If its enough to butcher someone, use 3.5 haste.
But as a rule of thumb, if the thing has a lot of spells/spell like abilities or nasty special attacks, 3.0 haste would make it VERY tough. | | Sanity is a one trick pony, my friend, . . .but when you're good and crazy the sky is the limit.
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| nyjastul69 Commander
 2710 Posts



 Rhode Island
 | | 03/10/2006 11:14 AM |
| I'm not sure what book the beastie in question are from, but this may be of help.
http://www.wizards.com/default.asp?x=dnd/dnd/20030718a
| | You know, I keep thinking that after the new design team gets done with D&D 4e, D&D won't stand for Dungeons and Dragons anymore, because well, that's just not fun. It's old and stuffy. - Originally Posted by BabWryter on Kenzerco.com | |
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