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Subject: Wand spells poll: 0-level

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kyrin
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04/04/2006 7:51 PM  
Okay, the discussion in the previous thread showed me that there was a lot of diversity in what folks thought were "useful" spells to put in wands. So, I thought I'd try a poll. As a first stab, let's go with 0-level spells. What 0-level spells do you think are worth putting in a wand, if any? That's arcane and divine spells. Let's stick with the PHB and the Spell Compendium, please, in the interest of my sanity.

Here's my ideas:

Detect Magic
Disrupt Undead
Guidance
Light
Message
Resistance

Thanks for your input.

JIM
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zenthrus
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04/04/2006 9:56 PM  
Detect Magic
Purify Food and Drink
Detect Poison
Mending

I wouldn't put Light into a wand since an everburning torch would be less than half the price.

I don't have the Spell Compendium so that's it for what I would consider for a wand from the PHB.

Very few 0-level spells merit crafting a wand [:D]

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04/05/2006 10:07 AM  
Hmmm...the caltrops spell would be interesting in the hands of a few low level wizards, or rogues/bards. Basically, this creates a 5x5 area of caltrops without having to carry around buckets of sharpened metal bits. I don't think that just one would be that effective, but if you have multiple users it could really dictate the battlefield.


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Sir Bozak The Damned
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04/05/2006 11:34 AM  
Without a doubt, Detect Magic...

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wildmage
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04/05/2006 12:04 PM  
As a wizard I would always prepare detect magic so that should definitely be in. However, at early levels I would also want to use 2 or more slots for something like Acid Splash or Ray of Frost, but if I had a cheap wand with these I could use my 0th level slots for other utility spells. The opposing argument is that you would rather have the utility spells in a wand, but damage is damage (without considering elemental resistances/weaknesses), so 1 wand with a damaging spell fills that niche whereas having a wand for each utility spell you might need would add up to a lot of wands.

I would also add Ghost Sound as a potential since it can be good way to fool monsters/NPCs and possibly get a surprise round in combat.

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04/05/2006 12:13 PM  
I don't know about acid splash or ray of frost. The only time that I have ever seen the spells have a good effect were when they were used by a warmage with a high INT score. We had a warmage with a 20 at lvl 5, so his 0 lvl spells did 1d3+5 dmg. If you use the house rule where warmage edge is included in the wand i say go for it. Personally, I would probably lean towards the launch bolt spell and a quiver full of crossbow bolts.


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Malin Lug
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04/05/2006 12:29 PM  
As a wizard, I don't think that I would ever make a 0 level wand. It costs the same as a first level wand without and bang for the buck. Some of the clerical spells though...


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glumag
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04/05/2006 12:37 PM  
Create Water; could even be used as an offensive wand in certain circumstances.

Detect Magic; about the most useful and most used.

Detect Poison; another on the fly type thing that could be handy in wand form.

Daze; useful in combat, for low -level rogues [:)]

Mage-hand; another one for rogues.

open/close; see rogues [)]

Read-Magic; could be useful for a rogue as well.

I see them from a rogues point of view since cleric and mages wouldn't invest on 0-level wands, imho, as much as a rogue would.

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04/05/2006 12:40 PM  
actually, 0 level spells are half the price. The equation is [(caster level) x (spell level)]x 750 gp, but 0 lvl spells count as 1/2 level spell. For a 0 level it is Ώ x 1/2]x 750 = 375 gp.


Hmmm...I just had a thought. Does anyone know what the market price for a bag of caltrops is? If it is 8 gp or more then the wand of caltrops is actually a money saving invention...hmmm......








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04/05/2006 1:06 PM  
I play druids, so I would add Dawn as a must have. Dawn wakes up people in a burst area, so no annoying listen checks when those wandering monster encounters happen at night.

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glumag
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04/05/2006 1:15 PM  
quote:
Originally posted by B

actually, 0 level spells are half the price. The equation is [(caster level) x (spell level)]x 750 gp, but 0 lvl spells count as 1/2 level spell. For a 0 level it is Ώ x 1/2]x 750 = 375 gp.


Hmmm...I just had a thought. Does anyone know what the market price for a bag of caltrops is? If it is 8 gp or more then the wand of caltrops is actually a money saving invention...hmmm......
One 2-pound bag of caltrops (1GP) covers an area 5 feet square

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04/05/2006 1:22 PM  
Hmm...only 1 gp, eh. Ah well. I'd still rather carry a 3 oz wand as compared to 100 lbs of caltrops [:D]


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glumag
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04/05/2006 1:32 PM  
quote:
Originally posted by B

Hmm...only 1 gp, eh. Ah well. I'd still rather carry a 3 oz wand as compared to 100 lbs of caltrops [:D]

of course, but who needs more than 4 pounds of caltrops?

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04/05/2006 2:21 PM  
Good point [:D] The wand effectivly carries 100 lbs of caltrops, so you never really have to worry about running out...but you probably won't have need of them all [:D]


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Rage, rage against the dying of the light.--Dylan Thomas


taliesin
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04/05/2006 8:26 PM  
From an arcane perspective only:
-Any spell with "Detect" in the title
-Disrupt undead (low levels only)
-Message
-Prestidigitation

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kyrin
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04/06/2006 10:56 PM  
Great ideas, everyone! Keep 'em coming! I'll keep this "poll" open for the rest of the weekend, and put it all together. Then we can look at 1st-level spells...

JIM
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dariustad
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04/07/2006 5:21 AM  
There is one spell that can be VERY useful for arcane casters. However, the source for the spell comes from the Monster Manual. It hails from the spells the Djinni can cast:

Create Wine

It functions just like create water, but with a wand of Create Wine, all you have to find are the pearls to identify items. [:)]

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04/14/2006 4:08 PM  
quote:
Originally posted by glumag

I see them from a rogues point of view since cleric and mages wouldn't invest on 0-level wands, imho, as much as a rogue would.



Plus, Rogues can get their sneak attack with the touch attack 0-level spells.

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04/14/2006 5:00 PM  
Detect magic and Read Magic are probably the most useful O-level spells, and are probably the only ones worth putting into a wand.

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zenthrus
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SLC, UT

04/14/2006 7:13 PM  
quote:
Originally posted by dariustad

There is one spell that can be VERY useful for arcane casters. However, the source for the spell comes from the Monster Manual. It hails from the spells the Djinni can cast:

Create Wine

It functions just like create water, but with a wand of Create Wine, all you have to find are the pearls to identify items. [:)]


Now THAT's a good idea for a 0-level wand. Even if you weren't using it for Identify.... [:D]

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