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Subject: Pricing different bonuses (luck/profane/morale)
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nycfarmkid
Underboss
1210 Posts
Wadsworth, OH
04/07/2006 5:54 PM
Title pretty much says it all. I am trying to come up with a method for pricing items that give different bonuses to attack/damage/saves. They give the formula for AC in the DMG, but what baout for saves or for weapon enhancements? Im leaning towards Bonus Squared x 5000 for bonuses to attack and damage rolls, and Bonus Squared x 2500 for the save bonuses. Any thoughts? What baout just attack rolls and not damage rolls? I have no idea how to price that.
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zenthrus
Warlord
5132 Posts
SLC, UT
04/07/2006 8:30 PM
Following the rules for items that give a luck, insight, sacred, or profane bonus (double cost of standard bonus) to Weapons would cost:
Bonus squared * 4000gp
Saves already have an entry in table 7-33 for non-resistance (luck,insight, sacred, or profane) bonuses (Bonus squared * 2000gp).
You'd have to house rule your own idea for something that gives an attack bonus without a damage bonus. Personally I'd avoid it (similar reason to why I would avoid +1 Str bonus items).
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nycfarmkid
Underboss
1210 Posts
Wadsworth, OH
04/08/2006 5:51 PM
There are seplls out there that give only bonuses to attack sucdh as Bless, Aid, Heroism, etc. I suppose I could make items that have those spells in effect permanantly or something. But it is at least a bit of precendent.
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zenthrus
Warlord
5132 Posts
SLC, UT
04/09/2006 5:06 AM
Making use-activated items for the specific spells would be a safer bet than trying to come up with something new. Of course, in that case it's likely cheaper just to make items that boost both attacks and damage.
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