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Subject: Scout Skirmish Question

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Stabmastaarson
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04/16/2006 12:41 AM  
If a scout has boots of levitation, could he use them to levitate 10 feet up and gain skirmish damage? All the class description says is they must move 10 feet. Opinions?

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Feathers
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04/16/2006 12:52 AM  
By the letter of the rules, yes, he should get skirmish damage. If you move 10 feet in 3D space (e.g. on the Astral Plane) I would also think you'd get it. So moving up 10 feet instead of moving sideways 10 feet should work too.

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04/16/2006 2:17 AM  
Skirmish was errataed in that the scout must be the only one making the 10 foot movement. Nothing can do it for him. Using the boots would be allowable, since the scout is the only one undergoing the movement.

Riding on a horse, for example, and the horse is the only that moves 10 or more feet does NOT allow you to add skirmish damage. The scout may be 10 or more feet from its original position, but the scout did not perform the movement itself.

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zenthrus
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04/16/2006 2:50 AM  
Levitating, walking, burrowing, swimming, brachiating, or flying are all acceptable methods of Scouts moving 10 feet (as Dariustad pointed out this is assuming that the Scout is the one levitating, walking, etc.).

I'm probably forgetting a movement type but those are all I can think of at the moment [:D]

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Wayne
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04/16/2006 10:38 AM  
quote:
Originally posted by dariustad
Riding on a horse, for example, and the horse is the only that moves 10 or more feet does NOT allow you to add skirmish damage.
Which is ironic, since many of the most famous skirmish forces in history were mounted. (Highland skirmishers and Mongol outriders among them.)

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Stabmastaarson
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04/16/2006 11:48 AM  
Thanks all. There is a young man with a halfling scout at our local gaming group who likes to levitate up in the air to get his skirmish damage. I'm just waiting for a Living Greyhawk adventure with some really good archers to come along and punish him for this little tactic.

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nyjastul69
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04/17/2006 7:55 AM  
quote:
Originally posted by Stabmastaarson

Thanks all. There is a young man with a halfling scout at our local gaming group who likes to levitate up in the air to get his skirmish damage. I'm just waiting for a Living Greyhawk adventure with some really good archers to come along and punish him for this little tactic.



Don't forget to enforce this part of the levitate spell.

'A levitating creature that attacks with a melee or ranged weapon finds itself increasingly unstable; the first attack has a –1 penalty on attack rolls, the second –2, and so on, to a maximum penalty of –5. A full round spent stabilizing allows the creature to begin again at –1.'

So when it states that 'the first attack has a -1 penalty...' is this the first singular attack, or the first 'set' of attacks?




Wayne
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04/17/2006 8:20 AM  
quote:
Originally posted by nyjastul69
So when it states that 'the first attack has a -1 penalty...' is this the first singular attack, or the first 'set' of attacks?
There's a distinct game-rule difference between "attack" and "attack action," so it looks like it's with each individual attack. (That makes sense, too, although of course real world logic isn't controlling in D&D.) In most cases, though, it won't matter ... levitating is a move action (at least), leaving time for only a stamdard attack action, almost always only one attack.

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