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Subject: PHB II, Is it worth it?

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dj-chuckles
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05/09/2006 1:08 PM  
I haven't been to the FLGS lately but I want to know what the PHB II is like before I make a decision. Please if you've bought it. Tell us all. Is it cool enough to buy?

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05/09/2006 1:10 PM  
I'll say yes. There are a plethora of new feats, the new core classes, the alternate abilities for the existing classes, plus new organizations and teamwork benefits on top of that. A good buy in my book. I'm going to put it to good use.


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05/09/2006 1:30 PM  
I'm going to say "Yes" as well. I've had my paws on it for just over a month, and used the heck out of it. And I'm just the DM!!! I've also had 2 players now looking at the character rebuild options. It's nice to have guidelines for that sort of thing, and players love the flexible options it offers.

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05/09/2006 1:33 PM  
The fighter changes alone make me want to buy it.

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05/09/2006 3:31 PM  
I've thumbed through it, and in 5 minutes I was able to spot dozens of things I want for my game. The new classes, feats and rebuilding options will immediately be incorporated into my game.

As we speak I'm identifying NPC figures in my campaign that are suitable to be retrofit into the new classes to better fit their concept.

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05/09/2006 3:52 PM  
I own just about only the core rule books. I've never bought the complete warrior and so on, and i've never played with other classes than the original core classes.

Could those that bought the PH-2 tell me without necessarily listing all of them, what new classes are included in the PH-2? A short description (a few words only) of some would be appreciated also.

Apart from additional classes and feats and spells, is there other valuable material in the PH-2?

I'm kind of a purist as far as D&D goes. I don't know why, really. I've received the MM2 and Fiend Folio for Christmas, read through them once each, and couldn't find the new monsters interesting. I haven't touched the books since (i'm even trying to trade them for minis). I also can't seem to be attracted to the gazillion prestige classes that, from my perspective, seem to have the effect of drowning the original classes (i'm aware that i'm judging something without having even tried - but i can't help it).

This being said, i love 3.5 and the use of minis that i buy for RPG use only. I've bought a few campaigns that i think look very fun (Shackled City and Red Hand of Doom). So i'm not entirely closed to change, but a lot of the new stuff just often doesn't talk to me.

In view of this, how does the PH-2 rate? Do you have good sales pitches for me? ;-) Also, are there any other purists that have a hard time jumping on the new-stuff-bandwagon that have good words on the PH-2?

Thanks for any comments or thoughts,

Sky

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Montreal

05/09/2006 4:01 PM  
Heh... i've just seen the other post on the PH-2 review. Sorry about that, and nevermind my questions!

Sky

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05/09/2006 7:18 PM  
Going too pick it up tomorrow.. I skipped the DM2 guide but this from I'm hearing I can use!

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05/09/2006 8:04 PM  
I just got it and flipped through it mostly but looks very solid. Lots of options, and I love options.

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05/09/2006 9:07 PM  
All four of the new base classes look like something I'd like to play, and just thumbing through the feat section I saw at least four or five that I'd like to take for characters that I'm currently using.

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05/10/2006 12:53 AM  
When I first heard of PHB II being a released, my instant reaction was "redressed cash-grab". However, I was at the FLGS today and had a cursory skim through the material, and I was impressed. I think it is worth getting.

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05/11/2006 9:17 AM  
quote:
Originally posted by Skyscraper

I'm kind of a purist as far as D&D goes. I don't know why, really. I've received the MM2 and Fiend Folio for Christmas, read through them once each, and couldn't find the new monsters interesting. I haven't touched the books since (i'm even trying to trade them for minis). Sky




MM2 and FF are probably the weakest of the books. Check out MM3. Its a lot better than either of those.

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ChristopherGroves
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05/11/2006 10:31 AM  
I like the way it legitimizes all of the current base classes (favored soul, etc.) by including them in their discussions ... makes them seem more valid.

I do like the options; options are good.

One thing I noticed is that there are alot of spells that are swift, immediate or free-action .... sensing a change I am.

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yack
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05/11/2006 10:49 AM  
Well went too my FLGS yesterday too pick up the book and a dungeon mag. They didn't have the book yet... [:(]

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05/11/2006 10:32 PM  
I skimmed the book today and I will definatly pick it up next tuesday on game day. It looks very useful. It will be a good companion for the PHB 1, and DMG 1 and 2. I especially love the advanced art of all the iconics.

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Skyscraper
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05/11/2006 10:41 PM  
quote:
Originally posted by bshugg
MM2 and FF are probably the weakest of the books. Check out MM3. Its a lot better than either of those.



Thanks for the tip.

To be honest, i think i was hoping or expecting something like the old MM-2 and FF from 1st Ed that i had loved when i picked them up for the first time, something like 20-25 years ago :) My disappointment perhaps stemmed from the fact that there were none of the good'ol monsters in there, no marvelous githyanki or cool skeleton warriors or nice demon princes from the old MM2.

But in view of the comments i hear around here, I'll check out the PH-2 and MM-3 when i next drop by RPG store.

Sky

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05/12/2006 4:08 AM  
I traded in some SWM for the PHB2 yesterday. While I am sure there are likely several things that aren't as useful, there are many things which I like and am interested in. I really like three of the four new base classes. I like the new feats. There are a few other features that are quite interesting.

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05/12/2006 11:49 AM  
I love the Knight class! It's different enough from the Paladin to have a nice separate feel. In the next campaign I DM, I think I'll make the Knight one of the available classes and use the Paladin as a prestige class (from Unearthed Arcana).

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05/12/2006 12:02 PM  
I'm going to be trying out the Duskblade class next weekend. i'll let you guys know how it goes. [:D]


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05/12/2006 1:44 PM  
quote:
Originally posted by B

I'm going to be trying out the Duskblade class next weekend. i'll let you guys know how it goes. [:D]


That's one that looks fun to me. I always liked the idea of an elven fighter/mage, and haven't really liked the options with 3.X before the duskblade.

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05/12/2006 2:48 PM  
quote:
Originally posted by Skyscraper

To be honest, i think i was hoping or expecting something like the old MM-2 and FF from 1st Ed that i had loved when i picked them up for the first time, something like 20-25 years ago :) My disappointment perhaps stemmed from the fact that there were none of the good'ol monsters in there, no marvelous githyanki or cool skeleton warriors or nice demon princes from the old MM2.




Well, the cool ones from those books have actually been included into other tomes. The non-cool ones (Flumph, C.I.F.A.L. I'm looking at you!) are better left unprinted. What really appealed to me about the MM3 was that while flipping through it, dozens of adventure ideas based around these critters were coming to mind. No other monster book in the D20 system has really had that effect on me. Even the wonderful MM1 was stuff I had already seen so they didn't spawn new ideas.

The first ones I used were the Arcane Ooze, the summoning oozes and the living spells. Basically a mage had a powerful arcane rival. He opened a portal to an "ooze" plane in an attempt to gate in the Arcane ooze to use as a weapon. He lost control, died and the portal stayed opened. The PC's needed to get info from his tower that quickly begin to fill with slimy stuff. The living spells were the result of oozes that ate the various magic objects in his tower. [:D]

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05/12/2006 6:14 PM  
I liked the MM2. It was stuff that was new. How cool is that? From the looks of it MM4 will be similar. Lots of new stuff. Again, how cool is that? [:D]

Glad to hear that the PHB2 is solid. I'll probably snag one sometime in the near future.

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05/12/2006 9:53 PM  
Well I bought it, wish i hadn't. my own fault really, I had just assumed it was a great book. (always a bad idea when it comes to WOTC products) Aside form the new spells and feats there wasn't really anything else in there that i have found usefull. oh well i needed another $40 paper wehight anyway.

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05/12/2006 10:17 PM  
quote:
Originally posted by bshugg
Well, the cool ones from those books have actually been included into other tomes. The non-cool ones (Flumph, C.I.F.A.L. I'm looking at you!) are better left unprinted. What really appealed to me about the MM3 was that while flipping through it, dozens of adventure ideas based around these critters were coming to mind. No other monster book in the D20 system has really had that effect on me. Even the wonderful MM1 was stuff I had already seen so they didn't spawn new ideas.

The first ones I used were the Arcane Ooze, the summoning oozes and the living spells. Basically a mage had a powerful arcane rival. He opened a portal to an "ooze" plane in an attempt to gate in the Arcane ooze to use as a weapon. He lost control, died and the portal stayed opened. The PC's needed to get info from his tower that quickly begin to fill with slimy stuff. The living spells were the result of oozes that ate the various magic objects in his tower. [:D]



I'm not too fond of oozes either. All the ochre jelly and brown pudding and green slime... they look too much like jello to me, and i dont fight food, i eat it :)

Okay, i'll quit critisizing before i have to change my nick to "angry smurf".

You idea does sound like it makes good of the new monsters (living spells, ...), although i'm not familiar with them. Thanks for sharing, i like hearing stories like that.

One of the new monsters i read about lately that i find really cool, are the spawn of tiamat that they introduced in Red Hand of Doom and that will be included in the MM4. Nice concept i thought.

Sky

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05/12/2006 10:38 PM  
I'm definetely going to pick up the PHB 2. I'm all about more options for my players. I know others dont always think more is better, but its definetely a philosophy I live by when it comes to D&D. And the more feats, classes, etc to choose from, the better.

From what I've heard, the fighter has gotten some really neat feats in this book, and for that alone I'd be interested in it. But I also like to see other classes and such.

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05/12/2006 10:46 PM  
I am torn, I broke down and bought the book because two of my players were telling me how good it was and one has his heart set on playing a dragon shaman.

The two problems with the book,IMO, is a small power creep and that half the book is flavor text and roleplaying tips, I prefer crunch over fluff in my core building books.

I like 3 of the 4 classes, don't like the knight but that just a personal opinion. The duskblade and dragon shaman are a tad more powerfull than the other core classes ( some on WOTC boards are saying the duskblade is broken but I haven't had the book long enough to make that judgement). Having read the Dragon Shaman I would say at lower levels this guy is more powerful than equal levels in other core classes but he evens out at mid to higher levels.

I also like the retraining section it make a lot of sense and may keep certain of my players from suicideing there characters to make better ones whenever a new book comes out. Most of my games the characters level up on the run not a lot of downtime so I may house rule that any retraining means you haven't used said feature or feat for the entire level before the change takes place to reflect the nature of deleting something for something better suited, you just have no use for it anymore.

I also like the alternate class features it allows you to customize your class a little bit more, not all wizards have to be the same.

I don't like the Character themes, maybe in one of the complete or races books but not in a core book it reads more like fluff to me than neccessary information to build a character.

building your character and afilliations chapters I just don't think are needed 2 chapters of roleplying tips seems like filler to me, but once again this is just my opinion.

Overall I would give the players handbook 2 a B, nice to have but I wouldn't pay the 40 dollars cover price. See if you can get it half price on amazon or ebay.
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05/12/2006 10:49 PM  
I think the Duskblade is very broken too. If you go with the spell list it says in the text (just the new spells in the book) its not to bad, if you go with the awkwardly placed spelllist, it is sick and broken.

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05/14/2006 3:38 AM  
Small wonder. I saw the Dragon Shaman class. Oh yeah!

I'm still undecided about the second half of the book (after the spells). Once I make up my mind about that stuff (although Dragon Island sounds like a great place to live! [)]), I'll decide on whether or not I will buy the book (borrowing a copy right now).

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