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Sean-Khan Commander
 2731 Posts




 | | 05/10/2006 3:01 AM |
| What's your best concept & ideas to put up an ongoing game? Everyone's currently so damn busy, so all the games seem to fall apart. And when it's difficult to get players together, inspiration of the GM starts to fade away and games get forgotten.
One of my friends has gm'd a D&D -game that's worked pretty well, although we play it very rarely currently. The game is moderately low -level (both players and the world - after long time we've at about level 10 and progress is really slow now) and concentrated on a single country. Players were heirs and lawkeepers of the area, and now some people have become rulers or something else powerful themselves, my character is archbishop of Amaunator and becoming slowly his reincarnation.
The game is normally a series of small stories that don't necessarily require any one player. And each player has his own little twists along the way. And as location remains the same, normally there's no sudden teleportations of pc's.
Other things to spice up the games have been giving a player who's character is absent a temporary character, or putting players in the shoes of an enemy. The last could well be affected by promise of xp bonuses or penalties...
This has worked pretty well. Do you have other good ideas? | | Vindicated AtG Called shot: 2nd Huge Red Dragon My collected trade reference links Star Wars tactical combat -project My modelling/terrain pages Suomen miniatyyrikeräilijät / Miniature collectors of Finland | |
| Skyscraper Sergeant
 659 Posts



 Montreal
 | | 05/15/2006 5:20 PM |
| quote: Originally posted by Sean-Khan
What's your best concept & ideas to put up an ongoing game? [...snip...] Do you have other good ideas?
That's a pretty general question :)
I'm GM in a homebrew campaign ritgh now. Apart from the story arc itself, i'd say that one thing i appreciate in my campaign is actually not having a linear or predictable story. I design the upcoming adventures on short notice, depending on what the PCs decide to do. Of course, some stuff you can anticipate, but most of it... well, just happens. I believe the players like it that way too.
In the end, they might not be able to succeed in thwarting the plans of the evil-doers (and there are three different groups of these), i'm really trying to provide an open-ended campaign.
Sky | | The wise man doubts often. The ignorant, sometimes. The fool, never. | |
| Sean-Khan Commander
 2731 Posts




 | | 05/16/2006 8:10 AM |
| I'm really bad at designing with a short notice, and even worse in improvising. Sometimes improvisation wakes up and starts to gallop like crazy (and might even stay on the road [:p])
But my problem is that it's hard to know who will be playing next time, and how to keep the whole game together. It's a bit hard to think of long and complex stories, as critical players might be missing when they are most needed and everone keeps forgetting important details or hints if they haven't been playing for a while.
A few years ago people still had time to play almost always when someone decided to gm... Oh those golden times [:D] (No, I'm not getting old!) | | Vindicated AtG Called shot: 2nd Huge Red Dragon My collected trade reference links Star Wars tactical combat -project My modelling/terrain pages Suomen miniatyyrikeräilijät / Miniature collectors of Finland | |
| Skyscraper Sergeant
 659 Posts



 Montreal
 | | 05/16/2006 2:22 PM |
| Hehe, the golden days uh? :)
Well, the group i play with includes 5 players (including myself) in their thirties. Two of us have kids, we all have our day jobs, etc... We play only when everyone is there, apart from very rare occurrences. We play only twice a month, and we don't play on a fixed night to accomodate families, kids, etc... We plan our games about 4-5 days in advance usually. It's clear however that we all make some efforts to be available for the game.
Honestly, i've been reading a couple of threads on this web site and others, and i'm kind of surprised to see how many campaigns go on with a player rotation, i.e. some players don't show up for some games. From my perspective, it's much more fun when everyone is there each time, and in my case the PCs each have their little thing going on so it increases their interest too. From my standpoint, if someone wishes to embark on a RPG campaign for which the playing times are established, including flexible ones such as ours, it is a commitment that needs to be followed, apart from exceptional absences of course. Well, that's the way we work, of course to each his own as long as everyone agrees and is happy about it.
Sky | | The wise man doubts often. The ignorant, sometimes. The fool, never. | |
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