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Subject: Swift potions! is it possible?

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Bijan Ajamlou
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05/12/2006 7:26 PM  
Hi

I wonder wheter it is possible to make swift potions, that is potions that take one swift action to drink. These potions should then ofcurse be made of spells that could be cast as a swift action such as spells that could be found in complete adventurer and other supplements.

If that isnt possible is it possible to at least somehow drink a potion as part of a move action?

Please help me[:)]


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05/12/2006 8:40 PM  
I doubt it. Swift actions take less than a second to perform, and retrieving a potion and drinking it doesn't seem to fit with the idea. Perhaps there is an alternate item that could be made swift, like psionic tattoos. If you look at the Complete Adventurer, there are rules for alternate potion items. Perhaps there could be a swift potion-like item created, but I'd imagine the cost to make it would be double or more.

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05/12/2006 8:54 PM  
I can't think of anything by the rules (other than Psionic Tattoos which were already mentioned). You could create a system for creating injected potions. As long as the potion is in-hand it could be injected as a swift action. I'd probably knock the cost up a bit (either 150% or 200% of normal potion cost) to compensate.

Another alternative is for the DM to make a house rule. Pulling a potion and drinking it could be incorporated into a single move action (similar to drawing a weapon while moving) provided the PC has a base Reflex save of +2 (or more). Something like that might work for your gaming group or it might not.

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05/12/2006 10:40 PM  
I know in Complete Arcane they have a Blood Mage or whatever that can keep potions in their bloodstream. But even using those require a standard action if I remember correctly. I think for the most part, potions are supposed to be a standard action. You might need to just make up something, as others have suggested.

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05/12/2006 10:52 PM  
There is an Artificer infusion in the Magic of Eberron called Pending potion. The artificer infuses the potion then whoever drinks it can store the potion in there body and activate it anytime during the infusions duration as a swift action.
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05/13/2006 1:42 AM  
One of my few house rules deals with potions. In my games, retrieving and quaffing a potion requires only a move action, but still provokes AoO's, and you can only drink one per round.

That rule has helped make potions a viable choice now for PCs.

But I do like that pending potion infusion - whoever wrote it must have been genius![^] In all seriousness, there isn't a reason why that couldn't also be a 1st level arcane or divine spell for those campaigns that don't use the artificer.

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05/13/2006 2:46 AM  
Potions are a standard action? We've allready been playing with them as move-actions for years now. [:p]

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05/13/2006 3:48 AM  
Quick, get me 10 ranks in gulp down potion, stat!

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05/13/2006 5:09 AM  
How about if you put two potions in one of those Beer Hats you see Nascar fans wear? [:D]

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05/13/2006 12:38 PM  
Isnt there a masterwork potion belt that changes the action type of taking potions?

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05/13/2006 5:11 PM  
quote:
Originally posted by Daunte

Isnt there a masterwork potion belt that changes the action type of taking potions?


Tome and Blood. I haven't ever seen an update for 3.5 but I allow that item in my games (changes potion use to a move action since you don't have to retrieve it). I also allow using Heward's Handy Haversack in the same fashion (just stick your hand in, think the item, poof, there it is).

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05/13/2006 10:45 PM  
Technically the potion belt should be move action to retrieve, and still a standard action to activate the potion, no?

Digging something out of your pack is a full round action that provokes AOOs I believe?

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05/14/2006 9:47 AM  
With potion belts you can grab a potion as a free action (instead of a move action) but you STILL need a standard action to drink it provoking AoOs.

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05/16/2006 8:45 AM  
don't like the rules? Change'em - or add a new rule or (I think this is the optimal option) create a new item. Face it, for higher level characters, potions become a bit of a lame prize - save the healing ones and maybe a couple of buffing ones, but for the most part, they aren't terribly worth it. but if you had a new item - worth more, costing more etc. that gave you potion-like benefits as a swift action - THAT might be worth something. The complete arcane mentions that the magic of potions can be stored in other forms - so what if we pick a form that is amenable to swift action. Has anyone watched "Constantine" (not a highlight of cinematographic art but . . .) - when he goes to hell via the cat, he carries a crystal sphere (about the size of a big marble) and as he catches the bracelet he needs and the hordes of demons are about to rend him to bits he crushes the sphere and returns to the material plane. In D&D terms, potion magic could be stored in breakable charms that a PC could break as a swift action. Now for some rules on what happens when somebody else targets said charm . . .


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05/16/2006 2:30 PM  
I am a champion of drinking shots... and it still takes a second or two to do such. And that is with a nice wide open top and the shot in hand. It takes a little bit of time to uncap something and drink it. A standard action is appropriate. If you really want to speed it up then a move action, but I just can't see making it a swift action under any circumstances.

Maybe a new feat... power drinker, common among frat houses and fighters in need of healing potions: pull and drink a potion as a move action or drink a beer as a standard action.

Another alternative that is already in the game is tatoo magic. Scribe a spell into a tatoo and activate it by touching it. It does take up a magic item slot though.


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05/17/2006 12:10 AM  
IIRC in Tome and Blood there is a Bloodmage? class that lets you infuse your own blood like apotion you can then get the potion effect at will I think. Was a really odd class from what I remember.

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05/17/2006 8:17 PM  
How about a feat chain? It's a little much, but it would make this possible. Oh, and you'd probably want to change these awful names. [:p]

Fast Quaffer
Prereq: Quick Draw
Benefit: You may use a potion as a move action instead of a standard action.

Super Fast Quaffer
Prereq: Fast Quaffer, Dex 13
Benefit: You may use a potion as a swift action.

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05/17/2006 8:46 PM  
quote:
Originally posted by Fearfrost

IIRC in Tome and Blood there is a Bloodmage? class that lets you infuse your own blood like apotion you can then get the potion effect at will I think. Was a really odd class from what I remember.


Blood Magus. One of the more interesting mage variants [^]

How about a prestige class along the lines of a juicer? Basically you gain the ability to ingest a certain number of potions at a time and release them into your blood stream as needed (swift action). Not sure what else you'd do with a juicer, though (rage, drop in sanity, etc).

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05/17/2006 9:16 PM  
quote:
Originally posted by Vrecknidj

How about a feat chain? It's a little much, but it would make this possible. Oh, and you'd probably want to change these awful names. [:p]

Fast Quaffer
Prereq: Quick Draw
Benefit: You may use a potion as a move action instead of a standard action.

Super Fast Quaffer
Prereq: Fast Quaffer, Dex 13
Benefit: You may use a potion as a swift action.

Dave



Make them fighter bonus feats as well and i think we have a winner :-p

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05/18/2006 12:02 PM  
quote:
Originally posted by Vrecknidj

How about a feat chain? It's a little much, but it would make this possible. Oh, and you'd probably want to change these awful names. [:p]

Fast Quaffer
Prereq: Quick Draw
Benefit: You may use a potion as a move action instead of a standard action.

Super Fast Quaffer
Prereq: Fast Quaffer, Dex 13
Benefit: You may use a potion as a swift action.

Dave



Great Idea [:D]

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05/19/2006 4:19 PM  
I think there's also an Eberron item, a potion bracer or somesuch that allows you to draw and consume potions quicker and without drawing an aoo. I'm at work now, I need to go home and look that up. If it does not exist...then I should make one up.

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05/20/2006 9:31 AM  
This is what The Tome of Magic has to say on the matter.

Magic Items and Potions: Activating a spell completion item, activating a spell trigger item, or drinking a potion is a standard action, even if the spell or mystery from which the scroll, potion, or item is made can be cast as a swift action.



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05/22/2006 12:01 AM  
the best awnser I can come up with for getting it down to a swift action would be adapting the capsule retainer (complete adventurer) to a larger dose so it would fit a full, normal potion. Just bite and drink. Of course you have to walk around with what looks like a bit in your mouth to keep it ready... but when is humiliating brave powerful adventurers a bad thing again? [)]


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05/22/2006 1:21 AM  
Just get a camelbak:




[:D]

Free action!

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05/22/2006 1:35 AM  
Maybe an add-on to a Heward's Handy Haversack?

Replace one of the side pockets with an extra-dimensional space that holds 1-2 potions. You could then activate one potion as a swift action (using the camelbak method). You'd lose the carrying capacity of that pocket (now used for potion storage).

I'd probably ramp the cost up considerably...somewhere in the 20k gp range. Not sure about the cost, but swift potions are a pretty big deal.

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05/22/2006 6:06 AM  
In my games, I came up with a feat called, for lack of a better name at the time, Double Potion Dunker. Lets you drink 2 in the same action.

Also, from some old 2nd Edition book that I can't recall, there was a magical add on to armor/gloves/etc. called an emergency reservoir. You could put a potion in the reservoir and it would infuse the potion through the skin when you activated it.

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