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Subject: Fiendish Codex I Excerpt

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madda
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05/29/2006 12:27 PM  
While the release of the Fiendish Codex is not news, WotC published the ToC.
It looks very promising. I'm looking forward to read it.
Edit: The link is http://wizards.com/default.asp?x=dnd/ex/20060529a

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05/29/2006 2:54 PM  
Hunh. Have we heard anything before about the Loumara or the Obyrith before? They're listed as "subtypes," which implies that they're just variant demons, rather than, say, remnants of older Abyssal races.

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05/29/2006 2:58 PM  
Saweeeet! The Nabassu is in there. One of my all time favorites. [:D]

There's a lot of 1st Edition goodness in that monster list.

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05/29/2006 4:49 PM  
Sweet Guinea pig of Winnepeg! I NEED THIS BOOK! This compiles a lot of good stuff here (and seems to update some BoVD stuff). I have a note in my DM folder listing all the demons and devils with their CR and what source they are found in. This looks like it will consolidate the things I need.

Good find!

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05/29/2006 5:29 PM  
That is one sweet-looking Table of Contents. The book was already on my "Must Buy," but this has moved it up to "Must Buy ASAP and Read that Night." Awesome!

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05/30/2006 12:11 AM  
Looks interesting to me.

I want to see the book now.

Cheers [:)]

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05/30/2006 1:55 PM  
Yup, looks good. And since the Paizo boys contributed a LOT to this book, and the Savage Tides AP is supposed to end with a fight vs Demogorgon, I'd say this book is guaranteed to see use at my table.

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05/30/2006 2:01 PM  
I can't wait to read the Mane entry, and Dagon!!!

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05/30/2006 2:11 PM  
quote:
Originally posted by dagonet

Hunh. Have we heard anything before about the Loumara or the Obyrith before? They're listed as "subtypes," which implies that they're just variant demons, rather than, say, remnants of older Abyssal races.




Sub-types like tanar'ri is a subtype. They're remnants of older demon races, I believe.

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Walnut Creek, CA

05/30/2006 3:54 PM  
27 pages of new demons?
24 pages of demon lords (and possible aspect descriptions)?

Hmmmm... this actually falls short of my expectatiosn for the book. I was hoping for:


~100 pages of monsters
~50 pages of Abyss description
~50 pages of fluff (spells, feats, prestige classes)

They seem to have included everything except 50% - 75% of the monsters.

I think the two 'new' subtypes will provide some variation to the basic Tanar'ri traits that (almost) all demons get. That should be handy.

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dagonet
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05/30/2006 5:04 PM  
quote:
Originally posted by IanB

quote:
Originally posted by dagonet

Hunh. Have we heard anything before about the Loumara or the Obyrith before? They're listed as "subtypes," which implies that they're just variant demons, rather than, say, remnants of older Abyssal races.




Sub-types like tanar'ri is a subtype. They're remnants of older demon races, I believe.



Hrmmm. . . I'm a little unclear as to what exactly happened in the Abyss during the 2nd Edition=>3rd Edition conversion. As I understand it (and please correct me if I'm wrong), all tanar'ri are demons, and demon is basically a catchall term for (chaotic evil) outsiders native to the Abyss (or at least partially native like the Nabassu).

I was drooling at the thought of the Qlippoth making their way into the Fiendish Codex; here's to hoping that the Loumara or the Obyrith (or both!) end up filling the same niche. [:)]

Cheers,

Dagonet

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05/30/2006 5:33 PM  
quote:
Originally posted by dagonet

quote:
Originally posted by IanB

quote:
Originally posted by dagonet

Hunh. Have we heard anything before about the Loumara or the Obyrith before? They're listed as "subtypes," which implies that they're just variant demons, rather than, say, remnants of older Abyssal races.




Sub-types like tanar'ri is a subtype. They're remnants of older demon races, I believe.



Hrmmm. . . I'm a little unclear as to what exactly happened in the Abyss during the 2nd Edition=>3rd Edition conversion. As I understand it (and please correct me if I'm wrong), all tanar'ri are demons, and demon is basically a catchall term for (chaotic evil) outsiders native to the Abyss (or at least partially native like the Nabassu).

I was drooling at the thought of the Qlippoth making their way into the Fiendish Codex; here's to hoping that the Loumara or the Obyrith (or both!) end up filling the same niche. [:)]

Cheers,

Dagonet



My feeling of how they're treating it is indeed that demon basically just means 'from the abyss.' Tanar'ri, in 3E, are a specific subtype of demon, as noted in monster entries. There are definitely demons that are not tanar'ri, like the bebilith. Interestingly in the SRD, they're all just demons, there's no tanar'ri subtype. One of those proprietary things that gets left out, I guess.

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05/30/2006 8:02 PM  
I'm pouring over the book as we speak looking for a possible surprise for my Friday night group and a couple of RPGA modules.

As a shrink, I have to admit I love the sections on monster "psychology." I find that to be a particular turn on for demons and devils, because they're so much more likely to be dynamic, recurring, and/or big bad guys. Having an understanding of how the tick really helps make them memorable for the players.

Some positives about the book: KICK@$$ art. Wow. The anatomy of a dretch diagram makes me both chilled and hysterical at the same time. The full page Graz'zt and Iggwilv illustration is just stunning and makes me think: 1) I've never wanted to be a demon so bad, and 2) man I gotta write this adventure! What can I say, good art inspires me to write.

The book is pleasantly full of useful maps. Lots of overland stuff and plenty of gridded goodies. The adventures are nicely fleshed out and a bunch of them are damned clever.

The monsters range from pretty typical to balefully sinister all the way over to obscenely bizarre. Groovy. The Sibriex alone has me completely grossed out. Now I need a mini for that thing... then again, my players vomitting in my gaming room might not be so hot.

Some of the new feats and spells are pretty cool too. Morality undone is screaming for use against my PC's and Extract Gift could have an entire adventure series written around it.

I'm not a huge demon/devil user--but I'm very sorely tempted now--particularly as some of these start hitting the miniatures line. I dig it.

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Zaukrie
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05/30/2006 9:19 PM  
How did you get this?

btw, there is a lengthy discussion and Q&A on EnWorld by someone else that has it early.

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05/30/2006 10:05 PM  
quote:
Originally posted by Zaukrie

How did you get this?

btw, there is a lengthy discussion and Q&A on EnWorld by someone else that has it early.



Perk of the job brother :)

Besides, they like me to plug this info. Getting things a month or so early is a good way to get it written into adventures. [:D]

This one's good stuff.

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05/31/2006 1:15 AM  
Kiddoc, did you quit your day job? [)] I remember the joy I got when I received a photocopied "beta" book of the 3rd Edition PHB back in 1999 or so from WotC, 6 months before it released. That was sweet; my group and I loved betatesting 3E. (Okay, gloating over...)

I'm wildly excited about this book. I love me the fiends. But I'm anticipating the Devil book even more.

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ChristopherGroves
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05/31/2006 11:18 AM  
quote:
Originally posted by Kiddoc

I'm pouring over the book as we speak looking for a possible surprise for my Friday night group and a couple of RPGA modules.

As a shrink, I have to admit I love the sections on monster "psychology." I find that to be a particular turn on for demons and devils, because they're so much more likely to be dynamic, recurring, and/or big bad guys. Having an understanding of how the tick really helps make them memorable for the players.

Some positives about the book: KICK@$$ art. Wow. The anatomy of a dretch diagram makes me both chilled and hysterical at the same time. The full page Graz'zt and Iggwilv illustration is just stunning and makes me think: 1) I've never wanted to be a demon so bad, and 2) man I gotta write this adventure! What can I say, good art inspires me to write.

The book is pleasantly full of useful maps. Lots of overland stuff and plenty of gridded goodies. The adventures are nicely fleshed out and a bunch of them are damned clever.

The monsters range from pretty typical to balefully sinister all the way over to obscenely bizarre. Groovy. The Sibriex alone has me completely grossed out. Now I need a mini for that thing... then again, my players vomitting in my gaming room might not be so hot.

Some of the new feats and spells are pretty cool too. Morality undone is screaming for use against my PC's and Extract Gift could have an entire adventure series written around it.

I'm not a huge demon/devil user--but I'm very sorely tempted now--particularly as some of these start hitting the miniatures line. I dig it.


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05/31/2006 1:30 PM  
quote:
Originally posted by kyrin

That is one sweet-looking Table of Contents. The book was already on my "Must Buy," but this has moved it up to "Must Buy ASAP and Read that Night." Awesome!

JIM
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Ditto, here. I am really excited about this book, and the FC line in general.

Yeah, I really need to work on my H/W list one of these days...
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05/31/2006 2:03 PM  
I'm glad I'm roleplaying/Dming again. Now I can justify buying these books. Very excited for the FC line.

So, Kiddoc, if you're here to pimp:

How are the descriptions of the planes? That is one of the parts I am most interested in.

Also, any DM advice on using demons in low level campaigns?

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05/31/2006 8:56 PM  
quote:
Originally posted by Zaukrie

I'm glad I'm roleplaying/Dming again. Now I can justify buying these books. Very excited for the FC line.

So, Kiddoc, if you're here to pimp:

How are the descriptions of the planes? That is one of the parts I am most interested in.

Also, any DM advice on using demons in low level campaigns?



You mean "plane" right. The book deals only with the Abyss. It has about 60 pages dedicated to the layout of the abyss--all with overland and closeup maps. The Abyssal Ocean, Infinite Staircase, Iron Wastes, The Endless Maze, The River Styx, Shedaklah, I coud go on and on.

Keep in mind there are like 700 layers in the abyss. This book details 91 of them in some way. The major layers get the majority of the pages, understandably.

Oh, you DDM players might also be interested to note a section of the book that details the "Blood War"... hmmm, why is that name familiar?

As for low level campaigns. Well, there are always lots of Dretches :p

Ekloids, Guecubu, Manes (these are some really clever CR1 critters), Rutterkin, etc. are all great CR 4 or lower creatures.

If I were doing it, I would probably choose one of the demon lords or major demons and have them as the master-archvillian, then let the PCs discover the twisted plot through encounters with the little demon guys (dreches, manes, etc.). The bigger they get, the more of the plot they uncover, and the closer they get to the big bad guy. Then as they advance you can introduce them to nastier and nastier stuff.

There are also a good handful of feats and spells for use with lower level characters--some can do really nifty things if introduced to the campaign at particularly low levels.

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05/31/2006 10:43 PM  
Yep, I meant layers, not plane. (thankfully there is no hall of shame for that one:))

Aren't there 666 layers?

As for choosing a demon lord as the archvillian, isn't that the idea behind the 3rd Dungeon Magazine adventure path - that may be the one I buy as magazines instead of a book - I may not be able to wait.

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06/02/2006 11:48 AM  
700? 666? I was under the impression that there an infinite numbers of layers in the Abyss! This is what makes it particulary nasty!

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06/02/2006 4:46 PM  
There used to be 666 Layers. Then in second edition, that turned to "infinite" layers, because oh my goodness they aren't demons anymore, they're Tanar'ri, Mr. and Mrs. Parent. Now I hope we're back to 666.

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06/02/2006 4:48 PM  
I believe officially the layers are still infinite.

Not in my game, though.

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06/03/2006 12:34 AM  
I'm psyched!

I loved the Molydeus back in the day!
I'm glad to see them return!



edit: *ahem* proofreading [xx(]

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06/03/2006 1:35 AM  
Why limit yourself to 666 layers? (a number that has nothing to do with demons, by the way, and everything to do with devils)

The Abyss still has an infinite number of layers in 3.x (see Manual of the Planes). FC1 is supposed to have a list of known layers (which is much smaller than 666... I'd hazard a guess that no more than 60-70 layers have been named in all editions of D&D so far).

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06/03/2006 5:26 AM  
quote:
Originally posted by Sammael

Why limit yourself to 666 layers? (a number that has nothing to do with demons, by the way, and everything to do with devils)

The Abyss still has an infinite number of layers in 3.x (see Manual of the Planes). FC1 is supposed to have a list of known layers (which is much smaller than 666... I'd hazard a guess that no more than 60-70 layers have been named in all editions of D&D so far).



That's way more than I'll ever get around to detailing anyway, and I think there's some value in keeping some metasetting things first edition-ified. I like some changes (deleting Tiamat as an archdevil = good) and dislike some others, especially stuff like changing the number of Abyssal layers to appease the "Oh no, D&D is Satanic" lobby.

As for the number, devil and demon are pretty interchangeable in the religious traditions that consider it significant.

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06/03/2006 9:49 AM  
I was going to buy the book anyway--but after Kiddoc's sweet review, I'm going to camp out at my game shop until it's released.

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06/03/2006 4:30 PM  
I like it, going up there in my to-buy list (after Races of the Dragon due to WotDQ set list)

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