| | You are not authorized to post a reply. |
| | Author | Messages | |
 Lab Monkey Commander
 4135 Posts




 | | 06/15/2006 12:42 PM |
| Are there any magic items from the various D&D suppliments that you just will not allow in your campaign?
Personally, I'm not happy with several things from the Arms and Equipment Guide. The one that stands out the most is the Blindfold of True Darkness. For a mere 9,000gp characters gain blindsight 60' and immunity to gaze attacks. It's even cheaper than the Darkvision granting Goggles of the Night (12,000 gp). No thanks.
Any items out there that you've Rule Zeroed out of your campaign?
[edit: Corrected magic item properties. Changed blindsense to blindsight] | | Have: Cat; Want: Storm Giant Champion of Anything Dragonlance Before trading, please check the Disputed Trades Thread | |
| bshugg Underboss
 1814 Posts




 | | 06/15/2006 12:55 PM |
| I haven't had to ban any items, but items are pretty strictly controlled. Anything over 2,000 GP they have to find a store selling it or find it and so far no one has tried making their own stuff (in 5 years of 3.0+) beyond potions.
The one "found" item I almost removed from the adventure it was printed in was a eversmoking bottle. Everytime someone casts obscuring mists, or other cover effect, the whole game grinds to a halt. Rules questions, players not moving, players "metagaming" their actual positions because they can see the play mat, etc. Its generally not a fun time. The last two times they tried I had the players immediatly turn around in their seats and play facing away from the board. They haven't tried it again since. My feeling is they dislike it just as much.
The one base book item that makes me scratch my head is the bowl of commanding water elementals. The other elemental items demand a sacrafice of something decent to summon a more powerful elemental. The bowl needs just salt water. A 16 HD elemental can smash through a lot of stuff. Once it dies you just make another with the bowl. | | Looking for someone to cosponser a midwest DDM event. let me know if your interested! Check out my brand new blog: http://bshugg.blogspot.com | |
| Lachlarlan_the_Mad Sergeant
 470 Posts




 | | 06/15/2006 1:51 PM |
| quote: Originally posted by Lab Monkey
Are there any magic items from the various D&D suppliments that you just will not allow in your campaign?
Personally, I'm not happy with several things from the Arms and Equipment Guide. The one that stands out the most is the Blindfold of True Darkness. For a mere 9,000gp characters gain blindsense and immunity to gaze attacks. It's even cheaper than the Darkvision granting Goggles of the Night (12,000 gp). No thanks.
Any items out there that you've Rule Zeroed out of your campaign?
The blindfold isn't all that powerful. To use it, you have to actually be wearing it over your eyes, which means the PC using would effectively be blind.
Remember, Blindsense doesn't allow one to negate concealment. Sure, your PC can locate his opponent without penalty, but when he actually makes an attack roll, there's that 50% concealment roll he has to make in order to actually hit.
This slightly more powerful than closing one's eyes and having the Blind-Fight feat. | | Champion of the Mimic; Knight of the Caryatid Column Called Shots: Unhallowed - Tomb Mote Vindicated Called Shots: Blood Wars - Solar Aberrations 60/60, Deathknell 60/60, Angelfire 60/60, Underdark 60/60, Wardrums 60/60, WotDQ 60/60 | |
|  Lab Monkey Commander
 4135 Posts




 | | 06/15/2006 4:13 PM |
| quote: Originally posted by Lachlarlan_the_Mad
The blindfold isn't all that powerful. To use it, you have to actually be wearing it over your eyes, which means the PC using would effectively be blind.
Remember, Blindsense doesn't allow one to negate concealment. Sure, your PC can locate his opponent without penalty, but when he actually makes an attack roll, there's that 50% concealment roll he has to make in order to actually hit.
This slightly more powerful than closing one's eyes and having the Blind-Fight feat.
Very good point. I guess I was thinking of blindsight. I'll have to look again to see which benefit it offers.[edited: the Blindfold grants Blindsight, not Blindsense. See below]
Another magic item that I'm hesitant to allow is the animated shield. Seems to be one of those items that lets you benefit form both fighting with a two handed weapon and having a shield. It's also a kind of cheesy concept IMHO.
| | Have: Cat; Want: Storm Giant Champion of Anything Dragonlance Before trading, please check the Disputed Trades Thread | |
|  Lab Monkey Commander
 4135 Posts




 | | 06/15/2006 4:17 PM |
| quote: Originally posted by Acolyte
I just want to know what the deal is with all the random/magic/item/race/etc. haters on this Forum?? Why are we trying to come up with as many lists as we can for all the things that we can't do and for all the things that we can't have on this fun, exciting, and entirely New World.
Seriously... I know that I'm just a Squire and don't hold much stock; and maybe I'm alone on this one, but I think it's honestly gotten a little Excessive. I, for one, would much rather log on and see some cool new thread introducing a New Area or even a thread commending the hard work and effort put forth by an individual. (that means you Vry)
I understand the need for rules and parameters, but this project is a fantastic outlet for Creativity. We shouldn't be so quick to put a lid on it. After all, Dark Sun has already been done once.
This thread has absolutely nothing to do with the "New World" project.
My motivation in posting this question was for my new campaign. I'd like to hear from others about bad experiences they've had with particular items. In general, I'll let just about anything from WotC suppliments into my campaigns, but it's always good to learn from other people's bad experiences. Point being to maximize the fun for all involved. | | Have: Cat; Want: Storm Giant Champion of Anything Dragonlance Before trading, please check the Disputed Trades Thread | |
| Benimoto Underboss
 1125 Posts




 | | 06/15/2006 4:36 PM |
| Items that I've seen as problems (I've usually modified the items, instead of banned them):
Strand of Prayer Beads (DMG): specifically, the bead of karma. Using this, ioun stones, and the Divine Spell Power feat (CD) you can use the holy word spell to paralyse or kill enemies fairly easily. The bead's also useful for getting an extra +1 out of greater magic weapon and magic vestment.
Animated Shield (DMG): Silly-looking, but cheesy.
Nightstick (Libris Mortis): Yeah, let's buy 20 and then Divine Metamagic (quicken) all our spells!
Magebane weapon enchantment (Complete Arcane): At higher levels, what creatures don't have any spell-like abilities? This should probably be +2 like Holy instead of +1 like Gnoll Bane. | | Champion of the Rakshasa. Check out my Mini Terrain Maker, or my new Dungeon Map Maker (under development). | |
| Lachlarlan_the_Mad Sergeant
 470 Posts




 | | 06/15/2006 5:30 PM |
| quote: Originally posted by Lab Monkey
Another magic item that I'm hesitant to allow is the animated shield. Seems to be one of those items that lets you benefit form both fighting with a two handed weapon and having a shield. It's also a kind of cheesy concept IMHO.
Again, that is the main purpose of the Animated shield quality (and one of the main reasons the benefit is a +3 bonus.)
It doesn't have any other purpose (that I can see) other than allowing PCs and NPCs with weapons in both hands to benefit from a shield bonus to AC.
Again, it is important to remember that all penalties still apply while using an Animated shield.
A Wizard using an Animated Tower Shield is at -12 to hit with all attack rolls, including ranged touch, touch, and ray spells.
Whereas a Fighter would be at the standard -2 attack penalty from using the shield. | | Champion of the Mimic; Knight of the Caryatid Column Called Shots: Unhallowed - Tomb Mote Vindicated Called Shots: Blood Wars - Solar Aberrations 60/60, Deathknell 60/60, Angelfire 60/60, Underdark 60/60, Wardrums 60/60, WotDQ 60/60 | |
| Lachlarlan_the_Mad Sergeant
 470 Posts




 | | 06/15/2006 5:35 PM |
| quote: Originally posted by Benimoto
Items that I've seen as problems (I've usually modified the items, instead of banned them):
Strand of Prayer Beads (DMG): specifically, the bead of karma. Using this, ioun stones, and the Divine Spell Power feat (CD) you can use the holy word spell to paralyse or kill enemies fairly easily. The bead's also useful for getting an extra +1 out of greater magic weapon and magic vestment.
Animated Shield (DMG): Silly-looking, but cheesy.
Nightstick (Libris Mortis): Yeah, let's buy 20 and then Divine Metamagic (quicken) all our spells!
Magebane weapon enchantment (Complete Arcane): At higher levels, what creatures don't have any spell-like abilities? This should probably be +2 like Holy instead of +1 like Gnoll Bane.
Indeed, however the Prayer Beads aren't the problem. Divine Spell Power is the problem. If DSP hadn't ever been written, it wouldn't be an issue.
As for DSP + Holy Word/Dictum, the only reason I don't use that combo in our home campaign, is because I would end up killing/maiming half the party regardless of which I use. Half are non-lawful, the other half is non-good.
I responded to the Animated Shield in an above response.
Never encountered a Nightstick, so don't have any issues with it.
And I believe Magebane was erratted at some point making it much harder to add to a weapon. | | Champion of the Mimic; Knight of the Caryatid Column Called Shots: Unhallowed - Tomb Mote Vindicated Called Shots: Blood Wars - Solar Aberrations 60/60, Deathknell 60/60, Angelfire 60/60, Underdark 60/60, Wardrums 60/60, WotDQ 60/60 | |
| Benimoto Underboss
 1125 Posts




 | | 06/15/2006 6:09 PM |
| quote: Originally posted by Lachlarlan_the_Mad Indeed, however the Prayer Beads aren't the problem. Divine Spell Power is the problem. If DSP hadn't ever been written, it wouldn't be an issue.
As for DSP + Holy Word/Dictum, the only reason I don't use that combo in our home campaign, is because I would end up killing/maiming half the party regardless of which I use. Half are non-lawful, the other half is non-good.
I responded to the Animated Shield in an above response.
Never encountered a Nightstick, so don't have any issues with it.
And I believe Magebane was erratted at some point making it much harder to add to a weapon.
None of the items were game breaking. I just listed ones that seemed out of line with their cost, or the item's intention.
I mean, I try to allow all the extra books, so sometimes there are problems with unforseen combinations. Prayer Beads, if the party's alignment is suitable, can be used to paralyse/blind/deafen any enemy with 1 less HD than the cleric's level. This can wipe out a group of enemies much faster than a fireball or similar effects, especially when used with other things that augment caster level.
Animated Shields aren't overpowered, really. They're just a silly concept, IMHO, and they become sort of a "throw-in" item at mid to hige levels. Around level 14 or so, all of a sudden, my entire party had animated large steel shields, and the cleric would Magic Vestment them all up to +4 or +5 every morning. Plus, when you try to enforce the rules around them, you really start stretching the believability of them. I mean, why should they give you an armor check penalty to swimming, or an arcane spell failure chance? They're just floating near you.
Nightsticks are a 7,500 gp item that gives a cleric 4 more turn attempts a day. Not a problem when used to turn, but cheesy when used as a battery to power your divine spell power or metamagic.
And I can't find any eratta to Magebane (so I made my own. [:)]) | | Champion of the Rakshasa. Check out my Mini Terrain Maker, or my new Dungeon Map Maker (under development). | |
|  Lab Monkey Commander
 4135 Posts




 | | 06/16/2006 1:46 AM |
| quote: Originally posted by Lachlarlan_the_Mad
quote: Originally posted by Lab Monkey
Are there any magic items from the various D&D suppliments that you just will not allow in your campaign?
Personally, I'm not happy with several things from the Arms and Equipment Guide. The one that stands out the most is the Blindfold of True Darkness. For a mere 9,000gp characters gain blindsense and immunity to gaze attacks. It's even cheaper than the Darkvision granting Goggles of the Night (12,000 gp). No thanks.
Any items out there that you've Rule Zeroed out of your campaign?
The blindfold isn't all that powerful. To use it, you have to actually be wearing it over your eyes, which means the PC using would effectively be blind.
Remember, Blindsense doesn't allow one to negate concealment. Sure, your PC can locate his opponent without penalty, but when he actually makes an attack roll, there's that 50% concealment roll he has to make in order to actually hit.
This slightly more powerful than closing one's eyes and having the Blind-Fight feat.
I looked it up and I was incorrect in my original description. The Blindfold grants Blindsight 60'. Therefore it does negate concealment and invisibility. IMO that's too much for 9,000 gp.
| | Have: Cat; Want: Storm Giant Champion of Anything Dragonlance Before trading, please check the Disputed Trades Thread | |
| taliesin Underboss
 1113 Posts




 | | 06/16/2006 2:00 AM |
| | They've fixed it in 3.5, but the 3.0 Absorbing Shield had to be removed from my games. It was effectively a sphere of annihilation 1x week, now it's the equivalent of a disintegrate spell. Still strong, but no longer an anticlimactic end to the BBEG. | | Champion of the Entire Monster Manual 1! (Click link to see current progress!) Uncommon Painting Competition 2 Winner | |
| madda Sergeant
 714 Posts




 | | 06/16/2006 8:21 AM |
| I think that the Blindfold of True Darkness is simply under priced and not broken per ce. There's a 3rd spell that grants blind sight out to 30' and in effect 1 minute per level. Therefore using the usual price calculation for such an item from the DMG, you get 5(CL)x3(SL)x2000x2(min/lvl) = 60000 gp. If you really want the 60' range then you have to use the enlarged version of the spell which bumps it to spell level 4th and the cost becomes 7x4x2000x2 = 112000 gp I'm sure that using these costs it doesn't seem broken any more.
| | Champion of Cockatrices. I wish I never wished a wand of wishing. (Wishful thinking.) Join the Eternal Campaign! Chat about miniatures. | |
|  Lab Monkey Commander
 4135 Posts




 | | 06/16/2006 9:07 AM |
| quote: Originally posted by madda
I think that the Blindfold of True Darkness is simply under priced and not broken per ce. There's a 3rd spell that grants blind sight out to 30' and in effect 1 minute per level. Therefore using the usual price calculation for such an item from the DMG, you get 5(CL)x3(SL)x2000x2(min/lvl) = 60000 gp. If you really want the 60' range then you have to use the enlarged version of the spell which bumps it to spell level 4th and the cost becomes 7x4x2000x2 = 112000 gp I'm sure that using these costs it doesn't seem broken any more.
I would certainly allow it at that price. I just think 9,000 is too cheap: especially when darkvision costs 12,000. | | Have: Cat; Want: Storm Giant Champion of Anything Dragonlance Before trading, please check the Disputed Trades Thread | |
| Puggins Sergeant
 620 Posts




 | | 06/16/2006 11:09 AM |
| quote: Originally posted by Lachlarlan_the_Mad
quote: Originally posted by Lab Monkey
Another magic item that I'm hesitant to allow is the animated shield. Seems to be one of those items that lets you benefit form both fighting with a two handed weapon and having a shield. It's also a kind of cheesy concept IMHO.
Again, that is the main purpose of the Animated shield quality (and one of the main reasons the benefit is a +3 bonus.)
It doesn't have any other purpose (that I can see) other than allowing PCs and NPCs with weapons in both hands to benefit from a shield bonus to AC.
Again, it is important to remember that all penalties still apply while using an Animated shield.
A Wizard using an Animated Tower Shield is at -12 to hit with all attack rolls, including ranged touch, touch, and ray spells.
Whereas a Fighter would be at the standard -2 attack penalty from using the shield.
You're missing the point- the imbalance doesn't involve a wizard using an animated shield. The imbalances occurs when a 15th level fighter with a two handed sword is able to pay an extra 39k gold to get a +5 animated shield and achieve the same level of protection that a 15th level sword-n-shield fighter enjoys while still hitting tons harder. Nothing that the sns fighter can tack on to his shield can possibly equal the utility of the animated quality. It's imbalanced in the sense that, by itself, it negates one of the three supposed archetypes for fighting (2h weapon, 2 weapons, weapon+shield). | | References: http://www.maxminis.com/forums/topic.asp?TOPIC_ID=7231 | |
| Master of the Awesome Sauce Teflon Jeff Warlord
 7146 Posts



 Idaho. Yes, we have Gamers in Idaho.
 | | 06/18/2006 11:56 PM |
| I've seen Animated Tower Shields. Not sure it was legal, it was at a power game, but it's even worse. Because, IIRC it says it doesn't affect your attacks, it effectively gives full cover the rest of the time.
Broken!! | | Official Delegate, Wizards of the Coast Against The Giants Called Shot: Huge Green Dragon Icons Called Shot: Gargantuan Prismatic Dragon
"Rejoice, for bad things are about to happen." | |
| Testament Underboss
 1397 Posts




 | | 06/19/2006 4:33 AM |
| quote: Originally posted by Benimoto
Items that I've seen as problems (I've usually modified the items, instead of banned them):
Strand of Prayer Beads (DMG): specifically, the bead of karma. Using this, ioun stones, and the Divine Spell Power feat (CD) you can use the holy word spell to paralyse or kill enemies fairly easily. The bead's also useful for getting an extra +1 out of greater magic weapon and magic vestment.
Animated Shield (DMG): Silly-looking, but cheesy.
Nightstick (Libris Mortis): Yeah, let's buy 20 and then Divine Metamagic (quicken) all our spells!
Magebane weapon enchantment (Complete Arcane): At higher levels, what creatures don't have any spell-like abilities? This should probably be +2 like Holy instead of +1 like Gnoll Bane.
There's a reason the Strand of Prayer Beads is known as the Bead of Crack. Even without DSP it makes the Words of Faith absolutely horrific, and also boosts the self-buffing spells into the next tier almost all the time. This one is perma-banned in any game I run.
The Animated Shield is stupidly good, and is one reason that pre PHB 2 there was no reason not to be a power attacking 2 handed weapon user. Throw the house rule on the new shield feats that they don't work with an animated shield, and all of a sudden you can see proper old-school tanking again!
I refer to magebane as "everythingbane" for a damned good reason. After level 7 or so it does work all the time pretty much. Also banned.
Nightsticks now that Divine Metamagic exists would be cheap at 10 times their standard price (making them 75,000 gp). Take a look at how many monstrosities at the CO boards use a whole bucket of them and you'll understand. It's pretty much 7500 gp to quicken a spell once per day for 1 turn attempt, or to maximise a spell for no cost. You don't even have to hold the damn thing!
Now however, I introduce the most broken item ever created, also from Complete Arcane: The Memory Jar. For 500XP, I can store my xp total in it. Indefinetely, reclaimable at any time. WHY HELLO THERE SAVE GAME FEATURE! Now consider what you can do with this and item creation feats, or worse yet, as an Artificer? | | Support awesome games: Play Hecatomb!
8-Bit Chibi Goths forever! Champion of Mephistopheles
"Sorry! I was tryin' to open these beans!"
My Have/Want List, (Updated July 6 2004, will be updated soon)
| |
| Richard II Commander
 3663 Posts




 | | 06/20/2006 12:56 PM |
| | One thing that bugs me is weapons enchanted with opposite energies. People wielding weapons that are both flaming and freezing for example. It just seems weird. | |
 | |
| Stabmastaarson Sergeant
 442 Posts




 | | 06/20/2006 1:21 PM |
| quote: Originally posted by Richard II
One thing that bugs me is weapons enchanted with opposite energies. People wielding weapons that are both flaming and freezing for example. It just seems weird.
IIRC, that's not allowed. I seem to remember reading something that stated opposite energy effects cancelled each other out. I'd have to look that up when I get home to be sure.
I agree 100% on the animated shield and Crack beads, they are pretty broke. One giant with an adamantine weapon can cure the animated shield blues. As for the Prayer Beads...PCs sure do hate it when an enemy caster has them. | | Better to be hated for what you are than loved for what you're not My Have/Want list Trades pending with: Competed trades (11) ares71,pagansexy,bradu,Unearthed Arcana, Garate,Arbados dobblegog, blackthorne,aussie_jim, spikegif, Lady Bast | |
| Sulaco Underboss
 1605 Posts




 | | 06/20/2006 1:51 PM |
| quote: Originally posted by Lab Monkey
Any items out there that you've Rule Zeroed out of your campaign?
No, why bother? I'm the DM. If I don't want the PCs to have something I simply don't give it to them. There is no reason to "ban" it or anything of hte sort. | | Champion of the Gelatinous Cube. Nemesis of Gnomes and Dinosaurs.
Over the centuries, mankind has tried many ways of combating the forces of evil... prayer, fasting, good works and so on. Up until Doom, no one seemed to have thought about the double-barrel shotgun. ~ Terry Pratchett | |
| Master of the Awesome Sauce Teflon Jeff Warlord
 7146 Posts



 Idaho. Yes, we have Gamers in Idaho.
 | | 06/20/2006 4:17 PM |
| | Sulaco, what about Item creation feats? A PC could make these pretty easily. | | Official Delegate, Wizards of the Coast Against The Giants Called Shot: Huge Green Dragon Icons Called Shot: Gargantuan Prismatic Dragon
"Rejoice, for bad things are about to happen." | |
| Snappa Sneak
 77 Posts




 | | 06/20/2006 6:13 PM |
| One low level item that stands out as being too good is the Potion of Shield. It's banned from Living Greyhawk, and if any of my players catch wind as to how good it can be (+4 AC to a low-level 2-handed weapon wielding tank type is godly), I may do the same. Luckily, out of my current players, the only one who really optimizes/munchkins out his characters doesn't play arcane casters.
| | | |
| nycfarmkid Underboss
 1210 Posts



 Wadsworth, OH
 | | Sammael Underboss
 1881 Posts




 | | 06/21/2006 9:00 AM |
| | There aren't any tomes that give inherent stat bonuses IMC. I just consider that... too cheesy. On the other hand, inherent bonuses from wish spells stack, but the maximum inherent bonus per level is limited (and you can never raise any one ability by more than +1 per level using this method). | | Hypethetical Blood War Set List | Champion of the Gelugon | Vindicated Prophet of Blood War Ha 69/80 | De 60/60 | Ar 57/60 | GoL 72/72 | Ab 60/60 | DK 60/60 | AF 60/60 | UD 59/60 | WD 57/60 | WDQ 3/60| BW Total DDM Count: 1037 | No chance of finishing the set | Will finish the set | Set | |
| nyjastul69 Commander
 2710 Posts



 Rhode Island
 | | 06/21/2006 9:01 AM |
| quote: Originally posted by Stabmastaarson
quote: Originally posted by Richard II
One thing that bugs me is weapons enchanted with opposite energies. People wielding weapons that are both flaming and freezing for example. It just seems weird.
IIRC, that's not allowed. I seem to remember reading something that stated opposite energy effects cancelled each other out. I'd have to look that up when I get home to be sure.
I know that some DM's house rule that you can't have opposite energy effects, but I've never come across this as a core rule. Is it addressed in a FAQ or errata somewhere?
| | You know, I keep thinking that after the new design team gets done with D&D 4e, D&D won't stand for Dungeons and Dragons anymore, because well, that's just not fun. It's old and stuffy. - Originally Posted by BabWryter on Kenzerco.com | |
|  Lab Monkey Commander
 4135 Posts




 | | 06/21/2006 9:47 AM |
| quote: Originally posted by nyjastul69 I know that some DM's house rule that you can't have opposite energy effects, but I've never come across this as a core rule. Is it addressed in a FAQ or errata somewhere?
I'm pretty sure that multiple energy enhancements (even frost and fire) are legal. I usually encourage only 1 energy enhancement on a particular weapon. If they want a more powerful weapon, I'd rather they add different enhancements (holy, axiomatic, bane, disruption, etc.). | | Have: Cat; Want: Storm Giant Champion of Anything Dragonlance Before trading, please check the Disputed Trades Thread | |
| nyjastul69 Commander
 2710 Posts



 Rhode Island
 | | 06/21/2006 9:59 AM |
| | I kinda like the idea of frost and fire on the same weapon. I see the blade as constantly hissing and crackling. As it's magic I don't see it as any less logical than someone wagging their finger, mumbling a few words and playing with bat guano then launching a fireball. | | You know, I keep thinking that after the new design team gets done with D&D 4e, D&D won't stand for Dungeons and Dragons anymore, because well, that's just not fun. It's old and stuffy. - Originally Posted by BabWryter on Kenzerco.com | |
| The Defenestrator AesophDarkfable Warlord
 5628 Posts




 | | 06/21/2006 11:00 AM |
| | on the blindfold, Arms and Equipment guide was 3.0, and in 3.5 they upped the price of the Goggles of Night significantly making them mor expensive, so I'd suggest just looking at the price increase percentage on Goggles of Night and doing the same too the Blindfold. | | Im out- find me on Hordelings if you want to chat. | |
| Stabmastaarson Sergeant
 442 Posts




 | | 06/21/2006 2:08 PM |
| quote: Originally posted by nyjastul69
quote: Originally posted by Stabmastaarson
quote: Originally posted by Richard II
One thing that bugs me is weapons enchanted with opposite energies. People wielding weapons that are both flaming and freezing for example. It just seems weird.
IIRC, that's not allowed. I seem to remember reading something that stated opposite energy effects cancelled each other out. I'd have to look that up when I get home to be sure.
I know that some DM's house rule that you can't have opposite energy effects, but I've never come across this as a core rule. Is it addressed in a FAQ or errata somewhere?
I was just told that it in the DMG it states, only one energy effect can be active at any one time. I'll give a page ref. tonight. | | Better to be hated for what you are than loved for what you're not My Have/Want list Trades pending with: Competed trades (11) ares71,pagansexy,bradu,Unearthed Arcana, Garate,Arbados dobblegog, blackthorne,aussie_jim, spikegif, Lady Bast | |
| Puggins Sergeant
 620 Posts




 | | 06/21/2006 2:24 PM |
| quote: Originally posted by Sammael
There aren't any tomes that give inherent stat bonuses IMC. I just consider that... too cheesy. On the other hand, inherent bonuses from wish spells stack, but the maximum inherent bonus per level is limited (and you can never raise any one ability by more than +1 per level using this method).
Isn't there a maximum bonus of +5 or +6 for wish-granted stat bonuses? I'd say it makes the +1/level not that needed, especially for when you can get your hand on five or six wishes within a couple levels (17th+, pretty much) | | References: http://www.maxminis.com/forums/topic.asp?TOPIC_ID=7231 | |
| IanB Commander
 3112 Posts




 | | 06/21/2006 2:45 PM |
| | Yeah I would be very careful with any items from the Arms and Equipment Guide. It is a 3.0 book and the prices and effects in there are not in line with the changes made to items in 3.5. | | Anson on WotC boards | |
|
| | You are not authorized to post a reply. |
|
| |
ActiveForums 3.7 | You must be signed in to participate in the
games. |