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nyjastul69 Commander
 2710 Posts



 Rhode Island
 | | 06/21/2006 1:15 PM |
| Here's the SRD version.
Repel Metal or Stone Abjuration [Earth]
Level: Drd 8 Components: V, S Casting Time: 1 standard action Range: 60 ft. Area: 60-ft. line from you Duration: 1 round/level (D) Saving Throw: None Spell Resistance: No Like repel wood, this spell creates waves of invisible and intangible energy that roll forth from you. All metal or stone objects in the path of the spell are pushed away from you to the limit of the range. Fixed metal or stone objects larger than 3 inches in diameter and loose objects weighing more than 500 pounds are not affected. Anything else, including animated objects, small boulders, and creatures in metal armor, moves back. Fixed objects 3 inches in diameter or smaller bend or break, and the pieces move with the wave of energy. Objects affected by the spell are repelled at the rate of 40 feet per round.
Objects such as metal armor, swords, and the like are pushed back, dragging their bearers with them. Even magic items with metal components are repelled, although an antimagic field blocks the effects.
The waves of energy continue to sweep down the set path for the spell’s duration. After you cast the spell, the path is set, and you can then do other things or go elsewhere without affecting the spell’s power.
Question: Does this spell affect Iron Golems? My reading of the spell indicates that it shouldn't. One of my friends claim there's no way it can't affect an IG. Thoughts?
| | You know, I keep thinking that after the new design team gets done with D&D 4e, D&D won't stand for Dungeons and Dragons anymore, because well, that's just not fun. It's old and stuffy. - Originally Posted by BabWryter on Kenzerco.com | |
| Username Warlord
 5622 Posts




 | | 06/21/2006 1:37 PM |
| quote: Originally posted by nyjastul69 Fixed metal or stone objects larger than 3 inches in diameter and loose objects weighing more than 500 pounds are not affected.
Question: Does this spell affect Iron Golems? My reading of the spell indicates that it shouldn't. One of my friends claim there's no way it can't affect an IG. Thoughts?
I'd say Iron Golems aren't affected because of weight. | | Originally posted by Schooly_D Username - he deals in minis Champion of Lhesh Haruuc Shaarat'kor | |
| nyjastul69 Commander
 2710 Posts



 Rhode Island
 | | 06/21/2006 1:44 PM |
| quote: Originally posted by Username
quote: Originally posted by nyjastul69 Fixed metal or stone objects larger than 3 inches in diameter and loose objects weighing more than 500 pounds are not affected.
Question: Does this spell affect Iron Golems? My reading of the spell indicates that it shouldn't. One of my friends claim there's no way it can't affect an IG. Thoughts?
I'd say Iron Golems aren't affected because of weight.
One of my problems when reading rules is that I'm too literal sometimes. My mind skipped right over that as Golems are creatures and not objects, so my mind tells me that sentence doesn't apply. As I read it now it seems that it should apply. | | You know, I keep thinking that after the new design team gets done with D&D 4e, D&D won't stand for Dungeons and Dragons anymore, because well, that's just not fun. It's old and stuffy. - Originally Posted by BabWryter on Kenzerco.com | |
| Lachlarlan_the_Mad Sergeant
 470 Posts




 | | 06/21/2006 2:21 PM |
| If Iron Golems were objects, and didn't weigh several tons, then yes, it would affect them.
The spell doesn't offer SR, therefore, they aren't immune to it. | | Champion of the Mimic; Knight of the Caryatid Column Called Shots: Unhallowed - Tomb Mote Vindicated Called Shots: Blood Wars - Solar Aberrations 60/60, Deathknell 60/60, Angelfire 60/60, Underdark 60/60, Wardrums 60/60, WotDQ 60/60 | |
| nyjastul69 Commander
 2710 Posts



 Rhode Island
 | | 06/21/2006 2:27 PM |
| quote: Originally posted by Lachlarlan_the_Mad
If Iron Golems were objects, and didn't weigh several tons, then yes, it would affect them.
The spell doesn't offer SR, therefore, they aren't immune to it.
I get the SR part, that's what clued my player. So my first impression is correct: that the spell specifically applies to objects and not creatures, so even if a golem weighed less than 500 lbs., the spell still wouldn't apply. | | You know, I keep thinking that after the new design team gets done with D&D 4e, D&D won't stand for Dungeons and Dragons anymore, because well, that's just not fun. It's old and stuffy. - Originally Posted by BabWryter on Kenzerco.com | |
|  Zenako Commander
 3466 Posts




 | | 06/21/2006 2:33 PM |
| Well this is another typically poorly worded spell.
It appears the intent is to create an effectively 500 lb force pushing against all Metal/stone objects in the AoE. This is an independant 500 lb force, since it could affect 1000 x 400 lb items. Meaning that that it is not limited in total push capacity, merely the maximum it can exert. Instead of invoking actual Tensile propoerties they make the 3" dia rule to say too big or small enough to be affected by the force. I would not view this as an absolute, but as something that is appling a 500lb tensor on anything in the area of effect. SO, an Iron Golem could still move forward to the extent it was hampered by the 500 lb load against it (probably not much of an effect). While a HIGH strength Fighter could still move against the force as if bearing a 500 pound load (likely being encumbered and moving very slow). Since a Sword is an independant metal item, it would be essentially impossible to effective swing a sword with a 500 lb tensor modifiying its movement.
Physics to the rescue of magic.... | | Built the addition for this addiction, now on to the "gaming table" project.... http://www.maxminis.com/hw_list.asp?user=Zenako last updated 29 May 2006 Set Status: in a nutshell = all of all In Process trades 0), (Sig last updated 05/29/06) 300 plus Completed Trades -
If I seem scarce at times...blame DDO - Sarlona | |
| nyjastul69 Commander
 2710 Posts



 Rhode Island
 | | 06/21/2006 2:56 PM |
| quote: Originally posted by Zenako
Well this is another typically poorly worded spell.
I couldn't agree more. I find it frustrating to no end. One of my biggest game related pet peeves is when game specific terminology is used in a general sense.
As an aside, some of the newer books are putting flavor text before the description of the spell, this bothers me as well. | | You know, I keep thinking that after the new design team gets done with D&D 4e, D&D won't stand for Dungeons and Dragons anymore, because well, that's just not fun. It's old and stuffy. - Originally Posted by BabWryter on Kenzerco.com | |
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