Search
Thursday, August 21, 2008..:: Forums::..Register  Login
Subject: Is this a decent monster?

You are not authorized to post a reply.
AuthorMessages

orcmonk220
Underboss
Underboss
1608 Posts


View Have/Want List View Trades View References View Email View Profile


07/09/2006 10:48 AM  
Evolved Wight Sorcerer 6
Medium Undead
Hit Dice: 10d12+10 (76 hp)
Initiative: +1
Speed: 30 ft. (6 squares)
Armour Class: 17 (+1 Dex, +4 Natural, +2 ring of protection), touch 13, flat-footed 16.
Base Attack/Grapple: +5/+7
Attack: Slam +7 melee (1d4+2 plus energy drain)
Full Attack: Slam +7 melee (1d4+2 plus energy drain)
Space/Reach: 5 ft./5 ft.
Special Attacks: Create spawn, energy drain, spell-like abilities, spells.
Special Qualities: Darkvision 60 ft., fast healing 3, undead traits.
Saves: Fort +3, Ref +4, Will +10.
Abilities: Str 14, Dex 12, Con -, Int 11, Wis 13, Cha 18.
Skills: Concentration +9, Hide +8, Listen +7, Move Silently +16, Spell craft +9, Spot +7.
Feats: Alertness, Blind-Fight, Improved Toughness, Spell Focus (Necromancy).
Environment: Any
Organisation: Solitary, pair, gang (3-5) or pack (6-11)
Challenge Rating: 8
Treasure: Standard
Alignment: Lawful Evil
Advancement: By Character Class
Level Adjustment: +1

Create Spawn (Su): Any humanoid slain by a wight becomes a wight in 1d4 rounds. Spawn are under the command of the wight that created them and remain enslaved until it’s death. They do not possess any of the abilities they had in life.
Energy Drain (Su): Living creatures hit by a wight’s slam attack gain one negative level. The DC is 16 for the Fortitude save to remove a negative level. The save DC is Charisma-based. For each such negative level bestowed, the wight gains 5 temporary hit points.
Fast Healing (Ex): An evolved wight heals 3 points of damage each round so long as it has at least 1 hit point.
Skills: Wights have a +8 racial bonus on Move Silently checks.
Spell-like Ability: 1/day - haste (self only). Caster level 10th.
Spells: Sorcerer spells prepared (6/7/6/4; save DC 14 + spell level): 0 - arcane mark, dancing lights, disrupt undead (+1 DC), mage hand, read magic, resistance, touch of fatigue (+1 DC); 1st - cause fear (+1 DC), chill touch (+1 DC), ray of enfeeblement (+1 DC), magic missile; 2nd - command undead (+1 DC), false life (+1 DC); 3rd - vampiric touch (+1 DC).

Possessions: Ring of Protection +2; Scroll of Magic Missile (4); Scroll of Flame Strike (2) and Fireball (1).



I wanted to practise my monster advancing skills, along with my scroll creation skills. Please could somebody analyse this and give me feedback? Please note, I have use Libris Mortis, so the Evolved Undead template, along with the Improved Toughness feat, is taken from this book.
Chris

My Trading Thread

Fun Guy from Yuggoth

Cthulhufnord
Warlord
Warlord
10719 Posts


View Have/Want List View Trades View References View Email View Profile

Umass Amherst Baby!

07/09/2006 12:31 PM  
The sorcerer D4 hit dice should be changed to D12. Also where are you getting the +10 for hitpoints, I know toughness gives you +3 hitpoints; what does improved toughness do for you?

Ash nazg durbatulûk, ash nazg gimbatul,
ash nazg thrakatulûk, agh burzum-ishi krimpatul

orcmonk220
Underboss
Underboss
1608 Posts


View Have/Want List View Trades View References View Email View Profile


07/09/2006 2:25 PM  
Cheers for that.

Improved Toughness is 1 hp per hit dice. 10 Hit Dice = 10 HP

My Trading Thread

orcmonk220
Underboss
Underboss
1608 Posts


View Have/Want List View Trades View References View Email View Profile


07/09/2006 3:51 PM  
Ok, I've changed it to suit the Hit Dice problem and a feat, possessions or two. I figure he'd loot from his spawn what scrolls he needs, allowing him more time to perfect his necromancy powers.

My Trading Thread

DNDBEAST93
Skirmisher
Skirmisher
40 Posts


View Have/Want List View Trades View References View Email View Profile

OH

07/10/2006 9:04 AM  
I think it is decentbut just out of curiosity, are you just starting to make monsters? I make many becuase wy groups plays so much we go through about 60 monsters a week between 4 people.



I like the sorcerer idea, but what is the CR and EL

duergar in the house!

orcmonk220
Underboss
Underboss
1608 Posts


View Have/Want List View Trades View References View Email View Profile


07/10/2006 9:06 AM  
Yup, I've only just started playing, let alone making.

The CR is listed, 10. I believe the ECL is 11, correct?

My Trading Thread

Kunimatyu
Sergeant
Sergeant
724 Posts


View Have/Want List View Trades View References View Email View Profile


07/10/2006 11:49 AM  
Sorceror levels are 'nonassociated', meaning that until the creature has as many Sorceror levels as original Hit Dice, +2 Sorc levels = +1 CR.

So, a 4HD CR3 monster with six sorc levels would add +4 CR (+2 for the first four levels, +2 for the last two). Then add the LA from Evolved, which I think is +1 or so. If the LA is +3, then you were doing your calculations right all along.

Champion of the Aboleth, Prophet of Denizens. BW Called Shot: Babau, UH Called Shot: Aspect of Vecna

orcmonk220
Underboss
Underboss
1608 Posts


View Have/Want List View Trades View References View Email View Profile


07/10/2006 2:30 PM  
Oh, I had no idea about the Non-associated levels. The Wight is - LA standard, but he gets +1 from the Evolved Template. Therefore, is the CR 8, and the ECL 9?

My Trading Thread

Kunimatyu
Sergeant
Sergeant
724 Posts


View Have/Want List View Trades View References View Email View Profile


07/10/2006 4:38 PM  
quote:
Originally posted by orcmonk220

Oh, I had no idea about the Non-associated levels. The Wight is - LA standard, but he gets +1 from the Evolved Template. Therefore, is the CR 8, and the ECL 9?



That sounds right -- I meant to say +1 CR not +1 LA in my above post.

Wight(CR3) + 6 Sorceror levels (+4 CR) + Evolved template(+1 CR) = CR8

Level adjustments are trickier, but you're using Libris Mortis, so it should be obvious what the PC level would be equivalent to, but unless it's a PC, don't waste your time trying to figure it out, CR will be all you need.

In general, spellcasting levels for a monster are always nonassociated, unless the monster already casts like a Sorceror(rakshasa, dark naga, etc), in which case they are associated and add +1 to the CR for every level you add. Non-associated spellcasting levels are a great way to boost up leader types, particularly with the Cleric or Favored Soul classes, since you get 2 Hit Dice for the price of one, along with spellcasting ability.

I've used Minotaur Sorcerors to great effect before. Which would you rather face, a Minotaur Fighter4 or this guy?

His CR is 4(minotaur) +3 (6 sorceror levels, since minotaurs have 6 hit dice) +1(better then average gear/elite stat array -- this is often imprecise)

Minotaur Sorceror 6, CR 8 (Init +5)

HP: 99 (12HD)
AC: 20 (T11, never FF)
Speed: 30ft
Saves: Fort +10, Ref +8, Will +9

Attack: +1 knockdown morningstar +12/+7 melee (2d6+9, Fort 15 or prone)
and gore +6 (1d8+2)

Attack Options: Full power attack +5/+0 melee (2d6+21, Fort 15 prone)
Charging gore +13 melee (4d6+8)
Arcane Strike: sac Xth level spell, gain +X atk(+Xd4)
Bracers of Lucky Strike: 1/day, reroll attack roll

Spells: (6/6/3 left after mage armor precast)
1st: Benign Transposition, Mage Armor, True Strike, Swift Expeditious Retreat
2nd: Wraithstrike, Bladeweave(Will 14 dazed 1 rd after melee hit)
3rd: Great Thunderclap (Fort 15 deaf 1 min, Ref 15 prone, Will 15 stunned 1 round, 20ft radius)

BAB/Grapple: +7/+16
Skills: Intimidate +2, Listen +7, Knowledge Arcana +1, Search +2, Spot +7, Spellcraft +3, Use Magic Device +4
Special Qualities: Powerful charge, scent
Abilities: 20 Str, 13 Dex, 18 Con, 6 Int, 8 Wis, 15 Cha
Feats: Great Fortitude, Power Attack, Magical Aptitude. Arcane Strike, Improved Initiative, Danger Sense
Possesions: +1 knockdown morningstar, Bracers of Lucky Strike

Champion of the Aboleth, Prophet of Denizens. BW Called Shot: Babau, UH Called Shot: Aspect of Vecna

gss_000
Commander
Commander
3204 Posts


View Have/Want List View Trades View References View Email View Profile

Baltimore, MD

07/14/2006 9:55 PM  
Wait, why did you change the hit die of the sorc levels from d4 to d12? Your not advancing the wight in "undead" hit dice but with character levels. You use the hit die of the class and there is nothing in the evolved undead template that allows you to change the hit die of the class level, right? Is there something I'm missing?

Completed trades: blackthorne, Drakkengi,Thorgrin, Ironfist Boulderbender x2, ckissee, nasamonkey, Username, Star, Ace13 x3, emontedodger x2, Drconveyor, church, Joeyb, Sir Bozak The Damned, Xeromod, the other guy x2, Qucalion of Celene, Dagaron x2, berus316, qillan_dvra, AshloreDarkShadow

For further info go to My Reference Thread and Trade Interface

Champion of Radiant Sevant

warty_nosed_goblin
Underboss
Underboss
1384 Posts


View Have/Want List View Trades View References View Email View Profile


10/03/2006 8:05 PM  
I thought that undead gained d12 HD/level for all future HD as well as existing ones, otherwise they'd have no health.

Call me: W.N. Gobo!
originally posted by grim:
While he is clearly insane, he does have a point.

gss_000
Commander
Commander
3204 Posts


View Have/Want List View Trades View References View Email View Profile

Baltimore, MD

10/04/2006 12:04 PM  
That is the big flaw with undead: no con means low hit points. But I did look at some of the undead listings. The question is: Are wights like Mummys (which do what I say) or are they like Liches and Vampires (which do what you say). I'm really not sure.

Completed trades: blackthorne, Drakkengi,Thorgrin, Ironfist Boulderbender x2, ckissee, nasamonkey, Username, Star, Ace13 x3, emontedodger x2, Drconveyor, church, Joeyb, Sir Bozak The Damned, Xeromod, the other guy x2, Qucalion of Celene, Dagaron x2, berus316, qillan_dvra, AshloreDarkShadow

For further info go to My Reference Thread and Trade Interface

Champion of Radiant Sevant

Fun Guy from Yuggoth

Cthulhufnord
Warlord
Warlord
10719 Posts


View Have/Want List View Trades View References View Email View Profile

Umass Amherst Baby!

10/05/2006 10:49 PM  
Posted By warty_nosed_goblin on 10/03/2006 8:05 PM
I thought that undead gained d12 HD/level for all future HD as well as existing ones, otherwise they'd have no health.


Yup, undead have no con score so all their hit dice are converted into D12.  Stinks for the the Undead barbarain.

Ash nazg durbatulûk, ash nazg gimbatul,
ash nazg thrakatulûk, agh burzum-ishi krimpatul

gss_000
Commander
Commander
3204 Posts


View Have/Want List View Trades View References View Email View Profile

Baltimore, MD

10/06/2006 7:42 PM  
Yup. Turns out I was wrong. I guess the creatures I saw were erratad to comfirm to what you said. As they say on MTV, "You think you know,but you have no idea."

Completed trades: blackthorne, Drakkengi,Thorgrin, Ironfist Boulderbender x2, ckissee, nasamonkey, Username, Star, Ace13 x3, emontedodger x2, Drconveyor, church, Joeyb, Sir Bozak The Damned, Xeromod, the other guy x2, Qucalion of Celene, Dagaron x2, berus316, qillan_dvra, AshloreDarkShadow

For further info go to My Reference Thread and Trade Interface

Champion of Radiant Sevant
You are not authorized to post a reply.



ActiveForums 3.7
Play Dreamblade Now!
You must be signed in to participate in the games.
Copyright 2003-2008 by maxminis.com   Terms Of Use  Privacy Statement