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Subject: Which weapon and feats should i get?

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chrisman321
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07/31/2006 8:56 AM  
I am trying to decide for my lvl 8 dwarf fighter what feats should i get and what kind of weapon to use. I know it matters on your opinion but just tell me yours.

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Janos M.
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07/31/2006 10:15 AM  
I like female fighter with 2 Weapons (yes one 2-handed weapon is more powerful)...

So take the obvious feats: two weapon fighting, improved two weapon fighting, greater two weapon fighting, (perhaps weapon finesse) and obviously weapon focus, weapon specilization (perhaps oversized two weapon fighting)

As Weapons I prefer either Bastard Swords, Short swords or Rapier. And Warhammers as back up.

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gss_000
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07/31/2006 11:53 AM  
I like taking weapons with large crit range: greater scimitars, falcions, and greater falcions are my current favorites. But I'm also really enamored of archery builds with composite bows. As for feats, there are just too many combinations to list. Sorry.

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07/31/2006 11:54 AM  
quote:
Originally posted by chrisman321

I am trying to decide for my lvl 8 dwarf fighter what feats should i get and what kind of weapon to use. I know it matters on your opinion but just tell me yours.



Is this a longtime character or a new one starting at 8th level?

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07/31/2006 11:59 AM  
Give a rough overview of the personality you're going for.

Fighting Style
Offensive or Defensive
Etc,

A fighter has too many variations that are viable to just pick anything. Heck you could go for Exotic Weapon (seige engine) and start to focus as a catapult sniper.

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07/31/2006 12:30 PM  
Okay I'll give it a shot. I made up this guy for a friend of mine a few weeks ago - he didn't use it but maybe you'll like it. I changed it to a 28 point build from random rolls for this and to dwarf from human.

Algarso Brightaxe, LN Dwarf 8th Fighter
Str 14 Dex 17 Con 12 Int 13 Wis 10 Cha 6
Feats: Exotic Weapon Proficiency (Spiked Chain), Combat Reflexes, Weapon Focus - Spiked Chain, Weapon Specialization - Spiked Chain, Greater Weapon Focus - Spiked Chain, Combat Expertise, Improved Disarm, Hold the Line

All of the feats are from the PHB except Hold the Line which is from Complete Warrior. I envisioned this guy making a disarm attempt against any charging foe thanks to HtL and with his reach he would then get a second attack of opportunity as the charger moves from one threatened square at 10' to another at 5' to attack him. A farily simple build all round but still quite effective.

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chrisman321
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07/31/2006 12:38 PM  
Well i guess this is a new guy from an old charactrer, my DM let me change classes and stuff but i used to be 4 fighter/4 knight and human. So now i am a dwarf. I am aiming for offensive, and also trying to deicde if i want to use one two handed weapon or two one handed weapons. By the way here are my stats, lvl 8 str 19 dex 16 con 16 int 13 wis 10 cha 4(lol) hp 86 ac 23 speed 6(30)

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gss_000
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08/01/2006 12:25 AM  
How did you get 30' movement? Dwarves only have 20. Is this coming from equipment?

Anyways, if you want big offensive you are better off with a two-handed weapon for several reasons.

One: if you take Power Attack, which is a natural feat to do a lot of damage over time, the penalties for two weapon fighting you will mean you miss more often and do less damage. Now, having two weapons with a large crit range (like scimitars with Oversized Two Weapon Fighting) can mean on a good round you can do more total damage, any one attack will be less than something like a greatsword.

Two: Dwarves have a slower movement rate. Two weapon builds need to get in as fast as possible to do full rounds in general. You're less likely to do this. You also have all the stats needed for a very effective Spring Attacker. Much better with a Two Handed Weapon. Now there is a feat called Dual Strike that you can strike with both weapons at once by making one attack roll, but at best you have another -4 penalty, which means again you are going to miss more often.

There are ways you can overcome what I said, and in no way are two weapon builds poor choices, in fact I'm playing one right now, but if you're looking for the most damage, twohanded weapons tend to be better choices.

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chrisman321
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08/01/2006 11:30 AM  
Thanks gss_000, that sounds good so my options for two handed weapons are either greatsword or dwarven urgosh, i think greatsword but what do you think? oh and the speed 6 is thanks to boots of striding and springing.
-Chris

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Elucidus
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08/01/2006 12:45 PM  
Don't forget a polearm. Combat reflexes with a polearm is pretty bad ass. As my DM put it to our fight at the beginning of the campaign. Its called DragonLANCE not dragon long sword, use a f_ing polearm. Sad part is we are playing in FR.

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08/01/2006 2:54 PM  
In my personal point of view, your character will be most interesting if his fighting style is aligned with an entire mindset and personality.

In your case, your character is very strong and athletic physically, somewhere around average INT and WIS, and has a very, very low charisma score. I think that's great - the super low charisma, that is. I would look into that specifically to see what character i'd be doing before figuring out what weapons i use. Here are a couple of ideas that quickly spring to mind.

1) Your PC is a big repugnant brute, who's not necessarily hugly, but never washes, has the worst manners you can imagine, belches regularly, eats by stuffing his face into his food and rejoices when last week's mutton chops surface out of his beard due to today's soup having poured into said beard. In this respect, you could do a fighter that likes to take the fight to the opponent bodily, a grappler armed with spikes on both armor and gauntlets and who likes to have blood on him - the opponent's blood, of course. Some suggested feats include: impr. unarmed strike, impr. grapple, imp. bull rush (requires power attack), two-weapon fighting (to hit with both gauntlets) and derivatives, impr. shield bash if you want a (spiked) shield, ...

2) Your PC has had some terrible thing happen to him when he was a kid, e.g. parents slaughtered before his very eyes. As a consequence, you had a mental block and became mute and you can't speak anymore (talk about a RP experience [:)] ). Plus, you're overly timid and socially misadapted. You don't want to hurt anyone, but when the wrong button is pressed, you lose it entirely, screaming unintelligible curses and power attacking your opponents without mercy. Suggested weapons and feats: the two-handed, damage-dealing, triple crit great axe, and power attack, cleave, improved critical and all the stuff going towards the ultimate frenzy-related feat: whirlwind attack. A level in barbarian would be good too to get some rage, but i'd set the rage to happen only when triggered by something that pisses you off, e.g. you get hit, someone insults your (gruesomely murdered) parents, etc... Plus, the barbarian level gets your speed up by 10' which is good for a dwarf, and being a dwarf also allows you to wear medium armor as if it was light - which is good for a barbarian.

3) Your PC has to be the ugliest man (or dwarf) in town. We're talking about some major difformity here. Kinda like the elephant man, big warts bulge from unseemingly places on your head, and so on. Wearing a mask would not be out of the question. However, you're not a bad lad once people get to know you. But man most people just don't want to talk to you - you're so ugly. So you've specialized in many feats that allow you to disarm or trip opponents - people who you don't want to kill but simply teach a lesson to that have made fun of you when you were growing up. This being said, it still comes in handy in combat - especially trip. Spiked chain or whip might be a good idea, and a tripping dwarf gets +4 on attempts to trip him in return due to their stability. Imp. trip, imp. disarm and their prerequisites, exotic weapon proficiency (spiked chain), probably imp. initiative to be quick about tripping the opponent, maybe combat reflexes since the spiked chain has reach.

Hope this helps, if not i still had fun thinking about this [:)]

Sky

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gss_000
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08/01/2006 5:24 PM  
quote:
Originally posted by chrisman321

Thanks gss_000, that sounds good so my options for two handed weapons are either greatsword or dwarven urgosh, i think greatsword but what do you think? oh and the speed 6 is thanks to boots of striding and springing.
-Chris



I thought there were bots involved. Just wanted to make sure.

Anyways, my personal preference is always for larger crit range over larger damage when you confirn a crit. And with an average of 7 points on a hit vs 4.5, I enerally prefer the greatsword. However, the urgosh has some great flavor. It also has the benefit of another weapon you can enchant so if you want to put some material or special ability to get you out of some jam, that could be interesting.

Skyscraper and Elucidus have some great ideas as well. With your high dex and str, you'd be a good candidate with a reach weapon and the combination of combat reflex and Improve Trip and/or Improve Disarm. Another thing you can consider.

Oh, and before I forget, Skyscraper, your way of making characters is interesting. I usually do the opposite: think of what I want to do and then build the character rather think of the character and build the feats around that. A neat idea to consider trying myself one day.

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Skyscraper
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08/01/2006 10:11 PM  
quote:
Originally posted by gss_000
Skyscraper and Elucidus have some great ideas as well. With your high dex and str, you'd be a good candidate with a reach weapon and the combination of combat reflex and Improve Trip and/or Improve Disarm. Another thing you can consider.

Oh, and before I forget, Skyscraper, your way of making characters is interesting. I usually do the opposite: think of what I want to do and then build the character rather think of the character and build the feats around that. A neat idea to consider trying myself one day.



Thanks for the compliment, and concerning my manner to build characters, i guess it's just personal preference. I play almost exclusively as a DM apart for the occasional short games as a player, and i design all my NPCs in that way, i.e. first roll their stats, then figure out their background and what they are, and then chose feats, skills, spells and equipment consequently. I find it easier, but that's just me.

As an aside, i like to approach the question of alignment in a same manner, and i always ask my players to try to do that: first think of how your character is going to act generally (according to background, general traits, etc...), then attach the closest alignment to that philosophy and forget about the alignment when you play, think of the philosophy you had in mind initially (or rather as it now is, since it can and usually does evolve). I find that it usually works well, and it takes out most of the "... i'll do this because i'm lawful good" type of comments that i really have a great deal of difficulty with. (/end hijack [)])

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08/01/2006 11:22 PM  
what books do you have access to and are permitted?

Tank option
Not so much a heavy hitter, but in the fight for a while
WF-one handed or light weapon
Weapon Spec-same weapon
Endurance
Improved Toughness
Exotic Armor Proficiency(races of Stone)
Heavy Armor Focus(races of stone)
Greater Heavy Armor Focus(races of stone)
Shield Focus(PHB II)

Get some Mountain Plate and a Tower Shield and let them come to you, or go to them slowly.

Heavy Hitter
Weapon Focus, Weapon Spec, Greater Weapon Focus, Power Critical(complete warrior), and Melee Weapon Master(PHB II) in a two-handed weapon of your choice plus Power Attack, Cleave and Improved Sunder to let them know you mean to bring the pain.

weed-whacker
Weapon Focus, Weapon Spec, Greater Weapon spec Hand axe or some other light weapon.
Two Weapon Fighting, Two-Weapon Defense, Improved Two Weapon Fighting, Improved Two-Weapon Defense(complete warrior) for multiple attaks
Dodge(start a chain for Tempest one day)

Sniper
Weapon Focus, Weapon Spec, Greater Weapon Focus Light Crossbow
Rapid Reload Light Crossbow
Point Blank Shot, Precise Shot, Far Shot, Rapid Shot.

Four basic combat style builds


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08/01/2006 11:53 PM  
I'm really partial to this one if I can roll a good score for Dex:
Using greatsword,
Dodge, Combat Expertise, Karmic Strike, Weapon Specialization, Improved Critical, Power Attack, Cleave, Combat Reflexes. Making an attack every time you get hit can be devastating and well worth a -4 to AC IMHO.

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08/02/2006 3:44 AM  
I've seen tripping weapons used to great effect with the dwarf, since they can't easily be tripped be return. Heavy flails are an often-underestimated weapon -- for a 2hander, you get a 1d10 damage, a 19-20 crit range, +2 on disarm, and ability to trip.

Try these feats:
1 Combat Expertise
1B Weapon Focus(heavy flail)
2B Improved Disarm
3 Improved Trip
4B Weapon Spec(heavy flail)
6 Improved Combat Expertise
6B Power Attack (You'll never use this and CE simultaneously, but it's good to have options)
8: ImpCrit: Heavy Flail

This build is very flexible -- it can defend reasonably well, attacks with high damage when it needs to, and it can also trip at 4+Str and disarm at +19+Str (at level 8).

You can also use combat expertise to raise your AC, make a touch attack to hit someone(and since it's way easier to hit touch AC, this will be a piece of cake), trip them, then use your free attack from improved trip, attacking at +4 so your combat expertise penalty doesn't matter so much.

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08/02/2006 8:17 AM  
I didn't realize Heavy Flails were so versitile. I'll have to check that out with my next fighter.

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chrisman321
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08/02/2006 11:59 AM  
Thanks guys, but i am personally interested in these two, but i am still open to new ones.
Heavy Hitter
Weapon Focus, Weapon Spec, Greater Weapon Focus, Power Critical(complete warrior), and Melee Weapon Master(PHB II) in a two-handed weapon of your choice plus Power Attack, Cleave and Improved Sunder to let them know you mean to bring the pain

I'm really partial to this one if I can roll a good score for Dex:
Using greatsword,
Dodge, Combat Expertise, Karmic Strike, Weapon Specialization, Improved Critical, Power Attack, Cleave, Combat Reflexes. Making an attack every time you get hit can be devastating and well worth a -4 to AC IMHO

I like heavy hitters,
Thanks
-Chris

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chrisman321
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08/02/2006 1:36 PM  
also what does melee weapon master do? sorry i dont have players handbook 2 yet.

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Kunimatyu
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08/02/2006 2:43 PM  
quote:
Originally posted by chrisman321

Thanks guys, but i am personally interested in these two, but i am still open to new ones.
Heavy Hitter
Weapon Focus, Weapon Spec, Greater Weapon Focus, Power Critical(complete warrior), and Melee Weapon Master(PHB II) in a two-handed weapon of your choice plus Power Attack, Cleave and Improved Sunder to let them know you mean to bring the pain


Improved Sunder is an often-unwise choice -- sundering is way too powerful, destroys loot, and heaven help you if your DM decides to start sundering in return.

Power Critical also is not what most people would call a good feat -- +4 to confirm criticals seems a lot better than it actually is.

Take Improved Bull Rush and then Shock Trooper instead -- it'll let you subtract from your AC instead of BAB on a Power Attack if you're charging.

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08/02/2006 7:50 PM  
quote:
Originally posted by chrisman321

also what does melee weapon master do? sorry i dont have players handbook 2 yet.



You must have Weapon Focus and Weapon Spec, plus a BAB of +6
You must specify Bludgeoning,Slashing, or Peircing, depending on what you are specd in

when you use any melee weapon that does the damage type selected you gain a +2 to hit and damage.


chrisman321
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08/03/2006 9:34 AM  
So i am getting these feats
power attack, cleave, weapon focus, weapon specialization, greater weapon focus, and melee weapon master,
That said i still have 2 feats left to choose, any suggestions?

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08/03/2006 12:13 PM  
quote:
Originally posted by chrisman321

So i am getting these feats
power attack, cleave, weapon focus, weapon specialization, greater weapon focus, and melee weapon master,
That said i still have 2 feats left to choose, any suggestions?



Improved Toughness is always good and is the equivalent of an amulet of con +2. Improved Buckler Defense has a small penalty to hit while allowing you a shield that can give a good AC bonus when enchanted. You have the abilities for Comat Reflexes/Improved Trip, although not optimized for it. You could take Dodge/Mobility, and exotic weapon feat (Great falcion is great sword damage with falcion crit range) or even Improved Critical, doubling crit range is always useful. Hold the Line and Close Quarters Fighting can both get you out of jams (or prevent them). Etc, etc, etc.

In other words, there are a lot of good options. I'd say decide on what would make you better, whether thematically or in combat. This could mean focusing on defense or offense. You have a lot of options being a fighter with good abilities so it's up toy you.

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08/03/2006 4:46 PM  
Exotic Weapon Jovar? Essentially a 2 handed weapon with an 18-20 crit range. Pump the damage up via specialisation and get a keen one or improved crit (crit range 15-20), and power attack away.

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08/03/2006 6:18 PM  
Improved Toughness and Improved Buckler Defense would be my choices.

Retain your shield bonus to AC (plus any enhancements on the buckler) for a -1 to your attack rolls? Awesome.

1 HP/character level is too good to pass up (makes a huge difference in the long run).

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08/03/2006 6:31 PM  
Oh, and another good thing about Improved Buckler Defence: Now that you've kept your shield you can take further good shield feats from the PHB II if that book is allowed.

And BTW, you now qualify for Greater Weapon Focus. Although not the greatest of feats (at this level another +1 bonus to hit is not as good as lower levels), it does set you up for Greater Weapon Spec and is another point to take off for Power Attack.

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08/03/2006 9:57 PM  
My DM wont let me get improved critical because he is already increasing my critical for this one special thing he made up. I was thinking about improved toughness and will most likely get that but i wont get improved buckler defense because i am going to use a greatsword.

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08/03/2006 9:59 PM  
So still one more feat.

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08/03/2006 10:19 PM  
quote:
Originally posted by chrisman321

i wont get improved buckler defense because i am going to use a greatsword.



You can use this feat with a greatsword. Even though the wording doesn't sound like you can, it does.

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08/03/2006 11:14 PM  
but you dont need to be wielding a buckler?

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08/03/2006 11:48 PM  
Yes, but that is what the feat allows you to do. Usually you lose the shield bonus when you wield a weapon, but the feat allows you to use weapons an retain the shield's bonus while taking a -1 to hit. It's in Complete Warrior if you want a full description.

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08/03/2006 11:54 PM  
but do you also take like the armor check penalty and arcane failure, it doesnt say specifically

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08/04/2006 12:01 AM  
quote:
Originally posted by chrisman321

but do you also take like the armor check penalty and arcane failure, it doesnt say specifically


Yes.

Point A) You're making a Dwarf Fighter...who cares about arcane failure?
Point B) Buy a Mithral Buckler and you have no Arcane Failure or armor check penalty. Problem solved [:D]

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08/04/2006 12:46 PM  
and also is there any way i can make myself faster other than boots of striding and springing because i already have that. and i wear mithral full plate.

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gss_000
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08/04/2006 5:57 PM  
quote:
Originally posted by chrisman321

and also is there any way i can make myself faster other than boots of striding and springing because i already have that. and i wear mithral full plate.



Boots of haste, wings of flying, a horse, etc.

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08/04/2006 7:47 PM  
quote:
Originally posted by chrisman321

and also is there any way i can make myself faster other than boots of striding and springing because i already have that. and i wear mithral full plate.


Level of Barbarian (Mithral Full Plate = Medium Armor).

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chrisman321
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08/06/2006 7:01 PM  
im LG

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Forums > Role Playing Games (RPG's) > Dungeons & Dragons 1e-3.5e > Which weapon and feats should i get?



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