Wolfgang Underboss
 2347 Posts



 Milton, Ontario Canada
 | | 08/01/2006 8:55 AM |
| | I was wondering what everybody thought would be the perfect party composition if you had 5 PC'S? | | Proud member since March 26 2005 Champion of the SIVAK DRACONIAN Joke champion of the epic sage! Demonweb called shot - Sivak Draconian Feywild called shot - Sivak Draconian Number of sets with Sivak Draconian as my called shot - 9 Completed trades: (70) Bad traders(2) DJchuckles, sardal Trade References Email Me | |
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 Chozyn Warrior
 213 Posts




 | | 08/01/2006 9:10 AM |
| 1 Fighter Type (RAnger, Knight, Fighter, Barbarian etc.) 1 Cleric/Druid 1 Rouge Type 1 Wizard/Sorcerer 1 Unique - Anything that isn't listed above. | | Join the fun of the Eternal Campaign
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Wayne Underboss
 1371 Posts




 | | 08/01/2006 9:16 AM |
| By "perfect," you mean what? Best able to overcome challenges? Most fun?
The bard is often referred to as the best possible "fifth adventurer," because the class can be backup for so many roles. It also has broad social skills that most of the four basic roles can't come anywhere close to matching. So my vote would be:
One, a frontline warrior (fighter, paladin, or barbarian); two, a support specialist (cleric is hands down the best at this); an arcane caster (wizard is best, but a sorcerer with Scribe Scroll works); an expert and scout (rogue or ranger); and a face (bard).
If you're talking about sheer Monster Beatdown, the preference swings from wizard to sorcerer, and replace the bard with another cleric.
If you're talking about fun, and you've got an experienced -- maybe even jaded -- group, you can mix and match some of the newer 20-level classes, from the Complete Foo series. The Player's Handbook II has good guidelines for how to mix such a group to still cover the bases for typical adventures. | | Jeff "Wayne Laredo" Wilder | Email | Have/Want List | Trade Policies | Are You an Ethical Trader?
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Skyscraper Sergeant
 659 Posts



 Montreal
 | | 08/01/2006 11:34 AM |
| I don't think there's such a thing as a perfect party, but here's my take on a 5-person party composition that i'd like to have, using core classes only:
- Human Paladin (This guy is for melee and mounted combat. The pally is not necessarily the best melee fighter, but i like paladins :) ) - Dwarf Cleric - Halfling Wizard (i like evoquers best, nothing like a straightforward fireball :) ) - Human Figher-cleric (going half and half for minor healing and buff support and good melee support) - Elf Ranger-Rogue (going mainly rogue with 2-4 levels of ranger over time to get weapon proficiency, fav. enemy, Track and Rapid Shot without losing significant skill points while providing slightly better BAB than a pure rogue)
Sky (edite to add races) | | The wise man doubts often. The ignorant, sometimes. The fool, never. | |
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Elucidus Skirmisher
 30 Posts




 | | 08/01/2006 12:19 PM |
| Currently I am in a game with:
Fighter (Polearm) Druid (Me) Monk Monk/Cleric The magic fighter class in PHBII (I don't recall the name something with blade in it) Warlock And a halfling wizard who focuses on support
This doesn't seem to fit to me. Though a half cleric and a druid with spontaneous healing seems to work pretty well together. This is my first druid in a long time and it seems they are quite versitile.
In our group there is often a missing person or two and the druid seems ot be able to make up for it somewhat.
Anyway I would say:
Fighter Ranger/Rogue Cleric (maybe multiclass, though pure cleric is my favorite class) Sorcer/Wizard Druid/Bard (I prefer the druid, but I just don't like bards)
THis is a quite capable party, it may not kill a lot of shit, but it will survive a lot of shit. | | Everyday I think people can't get any stupider, and every day I am proven horribly wrong! | |
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 Lab Monkey Commander
 4131 Posts




 | | 08/01/2006 12:36 PM |
| Here's my preferance: -Fighter (Tank / Melee) (In the appropriate campaign, a Half-orc Dragonborn of Bahamut is a powerful choice) (Barbarian or Paladin are decent substitutes) -Elven Scout (Skills, Traps, Wilderness abilities, Archery) -Human Cleric (secondary fighter, buffer, healer) -Arcane Blaster (Wizard, War Wizard, or Sorcerer all work)
An additional caster. Beguiler is my top choice, it's nice for social skills plus enchantments/illusions and as a back up rogue-type. Bard works well in this reguard also. Druid is a nice choice for additional blasting + divine power (especially in a party missing a ranger or scout).
| | Have: Cat; Want: Storm Giant Champion of Anything Dragonlance Before trading, please check the Disputed Trades Thread | |
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Count Dooku Commander
 4636 Posts



 New York
 | | 08/01/2006 1:04 PM |
| There really is no "Perfect Party" For most well rounded and able to overcome most challenges I would personally say:
Fighter Rogue Wizard Cleric Bard
But there is no right answer. | | Champion of the Skulk Vindicated Champion of the Twig Blight | |
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 Vrecknidj Warlord
 9970 Posts


 United States
 | | 08/02/2006 11:46 AM |
| It so depends upon what they're facing. I'm partial to a band of four rogues and a wizard who leads them; but then that would fail miserably in certain adventures.
Dave | | Knowledge Arcana editor issues 5-9, Phoenix Lore Magazine editor, assistant editor for Rite Publishing; My Trade Thread and My Reference Thread; Winner of WBC IV, IX and XIII; Rule #0: bshugg is always right! | |
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chrisman321 Warrior
 308 Posts




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chrisman321 Warrior
 308 Posts




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Malin Lug Sergeant
 742 Posts




 | | 08/02/2006 12:38 PM |
| The first four are pretty much a given. Fighter type Offensive spell caster Defensive / buffing and healing caster Rogue type
The fifth wheel can be almost anything but I will go against the trend that everyone else is saying and say another front line fighter or a fighter / cleric. A second person who can "hold the line" is a great thing and you have a back up healer.
| | "Are you not entertained?" 
Champion of the Common Bar Wench
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yack Commander
 3129 Posts



 Ottawa, Canada
 | | 08/02/2006 2:46 PM |
| what about !! Matthew Fox (Charlie) Scott Wolf (Bailey) Neve Campbell(Julia) Lacey Chabert(Claudia) and little baby Owen. [:p] | | Champion of the Peryton Vindicated Champion : Pit Fiend, Devourer ATG: Fog Giant DW: Duergar Priest RPG Only!!!! The Drumming Drunkn' DM | |
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Low Key Underboss
 1231 Posts




 | | 08/02/2006 5:08 PM |
| I'm running a party of 5, that consists of:
Cleric Rogue/Shadowdancer Rogue/Assasin Monk Ranger/Sorcerer/Arcane Archer
They do so-and-so. [:p] | | Champion of the Sarrukh | |
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Gast Skirmisher
 25 Posts




 | | 08/03/2006 5:06 AM |
| Human Fighter Elf Ranger Dwarf Cleric Halfling Rogue/Scout Human Wizard/Necromancer It's a party that i play now (I'm the DM) and it's very strong. The fighter is a tank one with great AC and the ranger with great range attacks of course (many shots etc). Great fun with Necromancer. You can replace the fighter or ranger with a paladin. | | | |
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Zardnaar Sergeant
 522 Posts




 | | 08/03/2006 8:23 AM |
| Depends on the level. At level 1-5.
Fighter/Barbarian Paladin Cleric Druid Rogue
Level 6-14 Paladin Ranger Cleric Druid Rogue
At level 15-20 Wizard Cleric Druid Cleric (different god/domains) Bard
I find an Arcane caster often optional. | | Trades: dj-chuckles (complete) Sales: Kestral.ca Bad Trade: Chaotic Good | |
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CarrionCrawler Underboss
 1760 Posts




 | | 08/03/2006 7:39 PM |
| quote: Originally posted by yack
Matthew Fox (Charlie) Scott Wolf (Bailey)
What are the stats for the Scott Wolf and the lost Matthew Fox? | | Vindicated Night Below Champion of the Digestor!!! Knight of the OozesIcons called shot: Angry MobThe stink of rotten meat surrounds this multilegged creature with a segmented, 10-foot long body. Eight writhing tentacles protrude from its head, growing directly from below its clacking mandibles and tooth-filled maw. | |
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MechaKingGhidra Sergeant
 632 Posts




 | | 08/03/2006 8:40 PM |
| When it comes down to many instances, in order to have fun, many do not like to be the support characters and instead want to always be in the action so therefore some parties are left without extremely important roles that no one wants to fill. In the group I played with many times, no one wanted to be a cleric. Oddly enough, this can be quite common as the only way to become actively involved usually is by fighting the undead but undead-based campaigns can become quite dull and tedious after a while, much of the time because they become too easy, even from the cleric's viewpoint. Paladins can be a great alternative but can extremely limit roleplaying if you are not completely dedicated to the role of one. There's always going to be a downside but at least in most cases, the role a person plays can be open to compromise and this usually sets a balanced pace to the game.
For example, I like to play a sorcerer but want to get in on the fights and whatnot, even if I know I cannot efficiently do so. Nevertheless, I choose my spell list which is nearly always about filled with 70% to 80% defense-orientated spells, the rest being support, odd uses(not necessarily used in combat or can make an interesting result no one really anticipated, sometimes the DM included) and/or a few offense spells to round out the selection. After buffing myself, I enter melee with a scythe and hope for a critical or two. I always try to max out on Charisma and Dexterity and then pay attention to my Strength and then the most obvious ones afterwards unless my Constitution is need of *EXTREME* help(7 or lower). In conclusion, I have then made what I believe to be a unique character which can deal with slightly more circumstances than a "purist" could and sate my preferences of using magic whenever I want to while not being helpless in melee combat. A fair use of compromise has been established.
Of course, some classes make it a bit more difficult to do things like this to achieve a result of comparable status. What can you do with Rangers and Druids if most of the campaign is based within cities and the like? How is a monk supposed to fight effectively against an opponent they cannot touch, whether the opponent flies, is a ghost or something, secretes acid that prevents unarmed assault with deadly consequences if ignored, or something else makes the situation completely one-sided against said monk? Pretty much all of the other classic core classes are generalists when you put everything altogether but not everyone wants to play the barbarian, rogue, fighter, etc. The only advice that is truly indispensable is to be creative but don't go overboard as it can lead to eventual confusion. | | Champion of the Prismatic Golem
MechaKingGhidra: Infamous for his absolute despisement of Red Dragons and devout worshipper of all Black Dragons. | |
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gss_000 Commander
 3204 Posts



 Baltimore, MD
 | | 08/03/2006 10:26 PM |
| quote: Originally posted by MechaKingGhidra
Of course, some classes make it a bit more difficult to do things like this to achieve a result of comparable status. What can you do with Rangers and Druids if most of the campaign is based within cities and the like? How is a monk supposed to fight effectively against an opponent they cannot touch, whether the opponent flies, is a ghost or something, secretes acid that prevents unarmed assault with deadly consequences if ignored, or something else makes the situation completely one-sided against said monk?
The PHB II solves a lot of these poblems with new feats and PrC, like Urban Soul. I find it really funny since in another game I aksed my GM if I could change the range abilities so they work in cties instead of the country. Another player said when he heard the request, "So you can live off the streets and find food in a city? That makes you a bum." And so in our group Urban Soul has been renamed, Bum. | | Completed trades: blackthorne, Drakkengi,Thorgrin, Ironfist Boulderbender x2, ckissee, nasamonkey, Username, Star, Ace13 x3, emontedodger x2, Drconveyor, church, Joeyb, Sir Bozak The Damned, Xeromod, the other guy x2, Qucalion of Celene, Dagaron x2, berus316, qillan_dvra, AshloreDarkShadow
For further info go to My Reference Thread and Trade Interface
Champion of Radiant Sevant | |
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Korhal_IV Sergeant
 852 Posts




 | | 08/04/2006 5:02 PM |
| | Five clerics, all of different religions. If any are of the same religion, then they all belong to different sects. The bickering, and monster-slaying, should be fast and furious. [:D] | | I now have a Have/Want list updated with all my rares! Stop by to take a look! Trade References: www.maxminis.com/forums/topic.asp?TOPIC_ID=8560 | |
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Wolfgang Underboss
 2347 Posts



 Milton, Ontario Canada
 | | 08/05/2006 10:05 AM |
| Thanks for all the responses but this is the party i thought of
Knight Ranger/Sorcerer Paladin/Cleric Wizard Ranger/Thief
Any comments? | | Proud member since March 26 2005 Champion of the SIVAK DRACONIAN Joke champion of the epic sage! Demonweb called shot - Sivak Draconian Feywild called shot - Sivak Draconian Number of sets with Sivak Draconian as my called shot - 9 Completed trades: (70) Bad traders(2) DJchuckles, sardal Trade References Email Me | |
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jacksonm Warlord
 5560 Posts



 River City
 | | 08/05/2006 11:11 AM |
| Five actually fits my general rule of a party should consist of 40% Warrior types, 20% Priest types, 20% Rogue types, and 20% Wizard types.
The perfect 5 of course would depend on the setting and style of the camapign but my classic group might look something like this...
Dwarven Fighter Human Ranger Human Cleric Halfling Rogue Elven Wizard
That covers the bases of most of the key skills, abilities and spells and adventuring party needs to have.
On the other hand in a bit I'll be joining a new campaign where the 5 PC mix will look like this.
Human Wizard (myself) Neanderthal Barbarian Dwarven Rogue Aasimar Healer Human Cleric
Should be an interesting group. [:D] | | | |
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yack Commander
 3129 Posts



 Ottawa, Canada
 | | 08/05/2006 12:03 PM |
| my group is small(I'm the DM) we have a 1 male dwarf fighter 1 female human paladin 1 female halfling rogue 1 male human cleric 1 female wizard elf
They are now around level 6-7
| | Champion of the Peryton Vindicated Champion : Pit Fiend, Devourer ATG: Fog Giant DW: Duergar Priest RPG Only!!!! The Drumming Drunkn' DM | |
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stonefro2000 Sergeant
 465 Posts




 | | 08/05/2006 8:54 PM |
| Fighter Rogue Wizard Cleric
is the true incoic party tossing in the bard just makes every one better at what they do.
| | "Well maybe Mr. T hacked the game and created a Mohawk class! Maybe Mr. T is handy with computers! Had that ever occurred to you Mr. condescending Director!" | |
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DanChops Sneak
 84 Posts



 Muscat, Oman
 | | 08/06/2006 10:23 PM |
| | I'm partial to the Marshal instead of the Bard as the fifth wheel/party face type. Sure, he doesn't get spells, but some of those auras can be quite potent. For instance, the Minor Aura that boosts flanking damage can add some serious hurt to the baddies, especially at lower levels. Also, the Major Aura that makes all your allies faster can be quite nice, particularly if you have speed 30' but a significant portion of the rest of the party only has speed 20'. | | "It is nothing to die; it is horrible not to live" ~Jean Val Jean | |
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 zenthrus Commander
 4601 Posts



 SLC, UT
 | | 08/07/2006 12:15 AM |
| Optimal 5-player party IMO:
#1) Human Wizard (Conjuration specialist) 5/Duskblade 1/Eldritch Knight 10/Archmage 4 #2) Human Cleric 5/Church Inquisitor 10/Hierophant 5 #3) Kenku Barbarian 2/Fighter 1/Rogue 7/Highland Stalker 5/Nightsong Enforcer 5 #4) Half-Human/Half-Gold Dragon Paladin 4/Fighter 4/Kensai 9 (recommend using a Large Greatsword via Monkey Grip) #5) Poison Dusk Lizardfolk Ranger 9/Bard 5/Fouchalt Lyricist 5 (Arrow Mind + Ranged Combat Style) OR #5) Githzerai Favored Soul 2/Sorcerer 3/Monk 13
This assumes that you're using all of the 3.5 splatbooks + PH2. This also assumes that you don't mind doing a bit o' min/maxing. Last assumption is that your DM doesn't mind allowing up to a +3 level adjustment.
Basically, this includes 1 Arcane Specialist, 1 Divine Specialist, 1 Skill Specialist (that can handle being engaged in combat), 1 Combat Specialist, and one beefy support character (Inspire Heroics is nutty ; the Gith Monk should end up with a disgustingly high AC). | | Knight Warlord a.k.a. Commander (#32) in only 6 months. Where's my pie? Champion of Dwarven Thunderlashers Knight of the Large Dire Chicken Have/Want List Trade References | |
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Chris Orlando Warrior
 187 Posts




 | | 08/17/2006 10:21 AM |
| | I really think it depends on the type of DM. If the DM will be throwing a lot of mindless creatures the wizard may not be necessary, while if he/she is gona be throwing very intellegant creatures you better have a cleric and wizard to be able to deal with a variety of situations. | | Zardnaar, One dork to rule them all. | |
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Monsoon28 Underboss
 2290 Posts



 Toronto
 | | 08/17/2006 1:41 PM |
| Don't know if there is such a thing as the 'perfect' group and it does depend at what level you work from.
I'd go with:
Fighter - Dwarf/Human
Wizard - I like Human here as well, but other races are mostly fine. Another option if you use it, would be to use a Psion. I have little experience with 3rd Ed psionics however so I can't really back this recommendation.
Druid - With Spontaneous Healing, while he does suffer a disadvantage the first few levels soon enough you can forget them and the Druid is truely a powerhouse.
Lock-picker/Trap Disabler - Usually this means a rogue, but there are plenty of classes that can fill this role. (remember Scout gets disable device from errata and a wizard with Knock makes up for the scouts lack of the open lock skill.)
Your fifth class is probably the trickiest, If you're lacking a 'face' character then the Bard is a great 5th character. Need more Muscle? Grab another Melee type. A Cleric to compliment the Druid is also a good choice. (though I've taken a liking to the optional rule in Complete Divine for Turning Undead, which compliments the work of your team mates in taking down undead.)
Finally how about a mixed class type such as the Psy-Warrior or Incarnate? Like the Bard they fill more then one role, but are unlikely to excel in any one field.
Personally keep the group well rounded, unless you happen to know you're only going to be fighting a select group of mobs. Otherwise rely on magic to much and wipeout on a Iron-Golem. Too much muscle and the Lich may be eating you for breakfast.
Well there's my opinion on the matter, YMMV. | | "I was sittin' here eatin' my muffin, drinkin' my coffee, replayin' the incident in my head, when I had what alcoholics refer to as a moment of clarity." - Jules Winnfield Sales/Trades Bad (1): Ironfist Boulderbender Trades/Sales completed (8.): Danthl, Dafrca, Garyaxe, qillan_dvra, realmaster, Vandal_Savage, cavedweller, unearthed arcana. Champion of Gem Dragons, VINDICATED Squire of Duergar Commander, Knight of the Astral Stalker.
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Ethandrul Warrior
 300 Posts




 | | 08/17/2006 2:08 PM |
| Half orc fighter (pole arm or chain) whirlwind attack feat chain
Human mage/cleric ( mystic thurge) dual wand wielder
Elf Druid
Elven Mage/Scout/arcane archer
Pun-Pun....JK
Halfling Spellthief/arcane trickster
| | Want a great deal on Minis? www.miniature-giant.com 26% off msrp, free shipping! coupon code loyal2MGff to get 2.95 off any order of 25.00 or more! Tell them ethandrul sent you and we both get 5% store credit !! | |
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Sulaco Underboss
 1605 Posts




 | | 08/17/2006 2:31 PM |
| 1) Fighter
2) Fighter, Barbarian, Paladin, or Ranger
3) Rogue
4) Wizard or Sorcerer
5) Cleric
| | Champion of the Gelatinous Cube. Nemesis of Gnomes and Dinosaurs.
Over the centuries, mankind has tried many ways of combating the forces of evil... prayer, fasting, good works and so on. Up until Doom, no one seemed to have thought about the double-barrel shotgun. ~ Terry Pratchett | |
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IanB Commander
 3112 Posts




 | | 08/17/2006 2:38 PM |
| I think a 2nd fighter-type is probably more useful than a bard, assuming the first 4 slots in the group cleave to the iconic class roles. The thing about the bard is that it is a lot more useful in groups that are heavy on weapon users rather than spellcasters. I think it is actually a much better 6th character than 5th, having played one for a while now. My general rule of thumb would be something like 2 fighter types, 1 cleric type, 1 rogue type (with disable device - this could mean rogue, scout, spellthief, etc.), 1 wizard type. | | Anson on WotC boards | |
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Dordledum Commander
 3100 Posts



 Netherlands
 | | 08/20/2006 8:19 AM |
| Ideal party of 5 for me would be: 1. fighter-type 2. cleric-type 3. rogue-type 4. sorcerer/wizard-type 5. anything is ok As it stands I am DM-ing this 9th level party of 5: 1. Fighter3/Wizard6 2. Fighter1/Cleric of Lathander8 3. Rogue3/Wizard5/Arcane Trickster1 4. Monk of Hoar9 5. Fighter2/Wizard5/Bladesinger2 Something else right? Kind of missing a full frontline fighter. D. | | Member of the Bearded Devils Champion of the Huge Spider (WotDQ 46/60), A New Umber Hulk (DoDe 57/60), and Hardcopy Printed DDM 2.0 Stat-Cards for all Minis! | |
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 Zenako Commander
 3445 Posts




 | | 08/22/2006 11:26 AM |
| It REALLY will depend on the type of campaign that the DM will be running and the inclinations of the players. No one wants to be stuck playing an ineffective character for long, so a master of city politics will get bored whacking on orcs session after session, while the barbarian will become a disruptive force if made to sit through endless political negotiations. Game style comes first. You can also be creative as mentioned. I have recently been playing a high dex Cleric of Artemis who is quite proficent with a bow and able to contribute (Precise shot helps) to battles all over the map as needed and to cast the array of spells as usual. Having average CON and horrible die rolls has kept the hit points well below average which further reinforces the inclination to avoid melee. At low to medium levels, the difference between a fighter and archery and a cleric and archery is almost non-existant. (Once the feats pile up things will change, but then again the number of offensive spells also goes up and should keep me quite busy)... | | Built the addition for this addiction, now on to the "gaming table" project.... http://www.maxminis.com/hw_list.asp?user=Zenako last updated 29 May 2006 Set Status: in a nutshell = all of all In Process trades 0), (Sig last updated 05/29/06) 300 plus Completed Trades -
If I seem scarce at times...blame DDO - Sarlona | |
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orcmonk220 Underboss
 1608 Posts




 | | 08/26/2006 11:23 AM |
| I'm just about to start a campaign up. The party is: Human Swashbuckler Human Paladin Gnome Rogue Human Cleric Human Wizard I have a fair bit of combat involved here though, and so the Paladin replaces the Fighter role and the Swashbuckler the Ranger-type role. The rest are the same roles. | | My Trading Thread | |
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Sean-Khan Commander
 2696 Posts




 | | 08/26/2006 11:47 AM |
| The most efficent as group would be:
1. Barbarian, Human or Half-orc. Human would get Cleave at 1st level but Half-Orc gains efficient Strength -boost. Has lots of hitpoints, damage potential and moves fast if needed.
2. Wizard, Elf or human, or Gnome if illusionist. Specialist, possibly dropping Necromancy (Which means diviner). Wizards can do so much, from focused to mass damage, from obtaining information to buffing fighters or helping through difficult places. Elf would get high Dex and ability to use longbow too. High Int also helps to find secret doors.
3. Rogue. Halfling or Human. Trapfinding and lots of other important abilities. Halflings get lots of boost to their important skills and a lot better attacks if using finesse or throwing things/using slings. Hitting is more important than damage with sneak attacks.
4. Cleric. Human if you want to be good in undead turning, otherwise Dwarf. Important as healer and booster, and can Tank as well.
5. Ranger. Many races would do well here, but Elf's senses and dexterity are a strong factor. Deadly with bow, can scout with rogue if needed and has important skills in nature.
Of races, one dwarf or half-orc would be important for darkvision. An elf with night vision and 4-hour resting time is also very handy. Two elves would mean that all the characters get full rest in 8 hours and someone (who has keen senses) is watching all the time.
| | My collected trade reference links Star Wars tactical combat -project My modelling/terrain pages Suomen miniatyyrikeräilijät / Miniature collectors of Finland | |
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wildmage Sneak
 123 Posts




 | | 08/26/2006 1:04 PM |
| [QUOTE]Wolfgang wrote Thanks for all the responses but this is the party i thought of
Knight Ranger/Sorcerer Paladin/Cleric Wizard Ranger/Thief
Any comments?[/QUOTE]
If by Ranger/Sorcerer and Ranger/Thief you mean multi-class characters,
it's worth considering exactly why you'd want to mix those
classes. For instance, the sorcerer already has spell progression
issues (getting new spell levels slower than wizards of the same level)
that are mitigated by spontaneous casting and more spells/day. If
you multiclass that sorcerer, then he/she will have even slower spell
progression. Thus if you're goal is a sorcerer that can do a
little melee or archery, your sorcery will develop even more
slowly. However, if the goal is an arcane archer or a ranger that
can cast buff spells etc., then throwing in a few levels of sorcerer
seems fine.
Ranger/Thief is probably a fine way of creating a capable melee
combatant or archer with a huge skill array. However,
"straight-up" rogues have sneak-attack and various feats available that
make them effective in certain melee or ranged attack situations, and
adding ranger levels will cost you a few skill points, higher sneak
attack damage, and advancement to other neat rogue abilities. You
may also end up spending more ranger skill points on rogue skills that
will be "cross-class" when you level up as a ranger. Thus if a
rogue that is effective in combat is your goal, then a "straight-up"
rogue can do just fine. But if you want to have more of a ranger
who can periodically disable traps and add a modest amount of sneak
attack damage to dual-wielded weapons or some such, then multi-class
makes sense.
If you meant "ranger OR sorcerer" and "ranger OR thief (rogue)", then
I'd definitely go with rogue for the last one. The choice between
ranger or sorcerer is a question of play style as an archery ranger or
a sorcerer can play similarly, and a dual-wield ranger is its own bear
but can be roughly as effective as a fighter on the front lines or
would be an excellent melee supporter for the knight or fighter or
paladin. By the same token if you meant "paladin OR cleric"
consider that the paladin is most effective as a frontline fighter with
limited healing/buffing capabilities whereas the cleric is a decent
all-around combatant with healing/buffing/offensive spells and
abilities in spades.
| | Champion of the Bone Naga (There's just so much roleplaying to be done with a large skeletal snake!) | |
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PaSquall Underboss
 1384 Posts




 | | 08/28/2006 6:59 AM |
| [QUOTE]Wolfgang wrote Thanks for all the responses but this is the party i thought of
Knight Ranger/Sorcerer Paladin/Cleric Wizard Ranger/Thief
Any comments?[/QUOTE] Looks good, except I'd use a cleric/thief instead of the ranger/thief. | | Vindicated Champion of the PSEUDODRAGON (Unhappy) vindicated champion of the DRYAD Against the giants called shot : huge cloud giant female Demonweb called shot : ghost | |
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Knight of the Round Table Thenameless Warlord
 8502 Posts



 The Fortress of Solitude
 | | 09/04/2006 2:22 AM |
| Fighter Barbarian Cleric Sorcerer Rogue
You really want that front line presence. Half of a football team is its linemen; they buy time for the skill guys to do their work. | | Over 270 successful online DDM trades. | |
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