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Zardnaar Sergeant
 522 Posts




 | | 08/03/2006 8:20 AM |
| Who here has played a 3.5 Bard or been in a game with a 3.5 Bard? I've heard them called weak and people often focus on the classic lineup.
1 Fighter (or Barbarian/Paladin etc) 1 Cleric 1 Wizard/Sorc/Psion 1 Rogue
I've heard them mentioned as a great 5th member of the party but then so is another Cleric or Druid or Archer etc. How do people build them with feat selection etc. One of my players played one and she really got into it and went through all my books looking for Bard spells and I think we just about managed to break it. At 1st the PCs kinda groaned- Bard=lame but at 8th level we worked out she was "inflicting" via other PCs around half the damage in the party. By level 11 it was coming close to 75%. In addition she was the parties face and had maxed out Bluff, Diplomacy, and Sense motive while only one NPC a noble had much of a chance of seeing through a reasonable bluff. She concentrated on Bardic music and haste spells and was an Archer. The party was something like.
1 Bard 1 Cleric 1 Scout 1 Dwarven Defender 1 Ranger
By level 8 she was giving everyone in the party +8 to hit and damage via Bardic Music and 3/5 people had the rapid shot feat + haste spells. The DD power attacked for 8 alot using the Dwarven waraxe in both hands. It reminded me of the 3.0 clerical archer we had except the whole party was like it. She also enhanced her charisma via level progression and a cloak of charisma.
Bad Bad Bard (to the tune of Bard Blood by Ministry- its on the MAtrix soundtrack) | | Trades: dj-chuckles (complete) Sales: Kestral.ca Bad Trade: Chaotic Good | |
| Rising Dragon Sneak
 91 Posts




 | | 08/03/2006 8:27 AM |
| | Bards are great in hands of right player, there are extremly versitle. Last time I played a bard I would end bypassing several encounters my convince the monsters it was in there best intrest and health to let pass. [:D] | | My webcomic: http://www.sentimentalhorde.com Bringing world peace by conquering on nation at time! | |
| Count Dooku Commander
 4636 Posts



 New York
 | | 08/03/2006 9:13 AM |
| Awsome. Bards are a fantastic character.
In the hands of a good player who carfully chooses his skills and feats and spells...They are bad muthas.
Unfortunatly they suffer that stigma that comes with someone composing songs and poems and wearing flamboyant clothing while others are throwing fireballs and lopping off heads using big metal sharp objects.
Thos who blow off Bards and effeminate jokes are missing out. | | Champion of the Skulk Vindicated Champion of the Twig Blight | |
| gss_000 Commander
 3204 Posts



 Baltimore, MD
 | | 08/03/2006 12:00 PM |
| quote: Originally posted by Zardnaar
By level 8 she was giving everyone in the party +8 to hit and damage via Bardic Music
I'm curious how you got this as I'm going to try to play a bard in another game.
This will be the 2nd time I've done it, the first where the campaign didn't last long but I did not like the class at all. I think the problem is this, the class is one that most players would be happy to have at the table, but can be really frustrating to play. Especially at lower levels, you're spell progression is frustratingly low, you can't hit anything well, and your abilities have limited applications. This changes at higher levels, but can be annoying early on (or so it was for me).
The class is very much one that lets other characters shine and gets them trough encounters faster. It's why some people don't like clerics, because they see them as only first aid kits. If you want to be more proactive, bard is a horrible class. But it's great if you want abilities that are always useful no matter the situation or creature. | | Completed trades: blackthorne, Drakkengi,Thorgrin, Ironfist Boulderbender x2, ckissee, nasamonkey, Username, Star, Ace13 x3, emontedodger x2, Drconveyor, church, Joeyb, Sir Bozak The Damned, Xeromod, the other guy x2, Qucalion of Celene, Dagaron x2, berus316, qillan_dvra, AshloreDarkShadow
For further info go to My Reference Thread and Trade Interface
Champion of Radiant Sevant | |
| Zardnaar Sergeant
 522 Posts




 | | 08/03/2006 4:41 PM |
| quote: Originally posted by gss_000
quote: Originally posted by Zardnaar
By level 8 she was giving everyone in the party +8 to hit and damage via Bardic Music
I'm curious how you got this as I'm going to try to play a bard in another game.
This will be the 2nd time I've done it, the first where the campaign didn't last long but I did not like the class at all. I think the problem is this, the class is one that most players would be happy to have at the table, but can be really frustrating to play. Especially at lower levels, you're spell progression is frustratingly low, you can't hit anything well, and your abilities have limited applications. This changes at higher levels, but can be annoying early on (or so it was for me).
The class is very much one that lets other characters shine and gets them trough encounters faster. It's why some people don't like clerics, because they see them as only first aid kits. If you want to be more proactive, bard is a horrible class. But it's great if you want abilities that are always useful no matter the situation or creature.
We went through a few books looking at feats and spells that boost bardic music. We found.
Spells Inspirational Boost- Complete Adventurer-+1 BM Harmony- Players Guide to Faerun +1 BM
Feats Words of Creation (Book of Exalted Deeds)- Doubles BM inflicts 3d4 points of non lethal damage to you.
BM= Bardic Music
Something like that + archery feats.
| | Trades: dj-chuckles (complete) Sales: Kestral.ca Bad Trade: Chaotic Good | |
| gss_000 Commander
 3204 Posts



 Baltimore, MD
 | | 08/03/2006 6:25 PM |
| Thanks. Unfortunately, excepth for CA, those are books that are not going to be allowed in the game. That spell will be very useful, though.
| | Completed trades: blackthorne, Drakkengi,Thorgrin, Ironfist Boulderbender x2, ckissee, nasamonkey, Username, Star, Ace13 x3, emontedodger x2, Drconveyor, church, Joeyb, Sir Bozak The Damned, Xeromod, the other guy x2, Qucalion of Celene, Dagaron x2, berus316, qillan_dvra, AshloreDarkShadow
For further info go to My Reference Thread and Trade Interface
Champion of Radiant Sevant | |
| Zardnaar Sergeant
 522 Posts




 | | 08/04/2006 6:28 AM |
| quote: Originally posted by gss_000
Thanks. Unfortunately, excepth for CA, those are books that are not going to be allowed in the game. That spell will be very useful, though.
Yeah that book is good for Bards anyway with the new spells and feats. An archer bard only really need Point Blank Shot, Rapid Shot and maybe porecise shot to be remarkably effective. Inspirational boost and haste is your friend. Glibness is good for the BS Bard as well. +30 on your bluff rolls. | | Trades: dj-chuckles (complete) Sales: Kestral.ca Bad Trade: Chaotic Good | |
| The Great Choco Monster Ghendar Warlord
 11227 Posts



 The Dark and Forbidding Lands of The Necromancer.
 | | 08/04/2006 8:49 AM |
| Perhaps I'm not seeing th big picture here but if I was looking to add a fifth character to a party that contained the archetypical
Fighter type Wizard Cleric Thief
I wouldn't choose a bard. No doubt they have some intriguing abilities but I'd rather have a...........
Sorcerer - paired with a group that already has a wizard, having a sorcerer is just awesome. the sorc can be used to artillery support leaving the wizard (with a much broader spell selection) to be the more versatile all around arcane caster.
Cleric - Who can argue with more healing and more undead turning.
Druid - Druids can also be, to borrow a term seen in a post above, bad muthas, plus they can provide additional healing if needed.
Fighter type - Much like the cleric example above, who can argue with having having another front line fighter?
I don't have any particular prejudice against the bard, I just think there are better choices. | | Ghendar - Now with 51% more snark
Champion of the Spider Eater with rider. I actually love to be swallowed. - Posted By gss_000 on 09/04/2007 2:32 PM How many times in life do you get to eat your own Cthulhu? - Posted By Pedro on 03/31/2008 2:29 | |
| maijstral Underboss
 2105 Posts



 | | 08/04/2006 12:09 PM |
| The game i'm running right now one of my players set out to 'break' the bard and argueabley has done so(but after seeing some of the builds here I see it could have been worse)l barbarian/5th level bard/2nd level battle howler. With a loophole he found in the Eberron campaign book he can give up uses of bardic music and abilities to get bardic feats. Right now he hits in melee at +19,gives everyone in the party +4 to hit and damage and his build lets his inspire courage ability go another +1 next level, he does and average of 30 points damage a hit not including crits. If he rages that goes up.
The only failing point is the player sacrificed will to get the huge build he has a 6 wisdom which translates into a 2 will save after everything is taken into account. He has ran under the effects of a fear spell twice and been held once in the first gaming session, and if the enemy had realized how weak his will was he would have been dominated. I won't metagame against the PC's and this bard is a new PC so the Horde doesn't know his weaknesses and strenths yet but when the word gets around he's going to be in alot of trouble. The player has realized this and is already building a new character in anticipation of losing this one [:D] for some reason despite the prevalence of bards and cleric it never occured to him that will save would be important. | | | |
| gss_000 Commander
 3204 Posts



 Baltimore, MD
 | | 08/04/2006 12:10 PM |
| quote: Originally posted by Zardnaar
Yeah that book is good for Bards anyway with the new spells and feats. An archer bard only really need Point Blank Shot, Rapid Shot and maybe porecise shot to be remarkably effective. Inspirational boost and haste is your friend. Glibness is good for the BS Bard as well. +30 on your bluff rolls.
Since I just played an archer in another game,I think I'm going to try a Marshal/Bard build into War Chanter, although I'm not positive what level I'll start the Pclass. Personally, though, I hate Glibness. Now, I love effective spells but having seen this in action it just is too powerful. Even though I could cast it, I probably won't. But that is just me. | | Completed trades: blackthorne, Drakkengi,Thorgrin, Ironfist Boulderbender x2, ckissee, nasamonkey, Username, Star, Ace13 x3, emontedodger x2, Drconveyor, church, Joeyb, Sir Bozak The Damned, Xeromod, the other guy x2, Qucalion of Celene, Dagaron x2, berus316, qillan_dvra, AshloreDarkShadow
For further info go to My Reference Thread and Trade Interface
Champion of Radiant Sevant | |
| Zardnaar Sergeant
 522 Posts




 | | 08/07/2006 6:38 AM |
| quote: Originally posted by Ghendar
Perhaps I'm not seeing th big picture here but if I was looking to add a fifth character to a party that contained the archetypical
Fighter type Wizard Cleric Thief
I wouldn't choose a bard. No doubt they have some intriguing abilities but I'd rather have a...........
Sorcerer - paired with a group that already has a wizard, having a sorcerer is just awesome. the sorc can be used to artillery support leaving the wizard (with a much broader spell selection) to be the more versatile all around arcane caster.
Cleric - Who can argue with more healing and more undead turning.
Druid - Druids can also be, to borrow a term seen in a post above, bad muthas, plus they can provide additional healing if needed.
Fighter type - Much like the cleric example above, who can argue with having having another front line fighter?
I don't have any particular prejudice against the bard, I just think there are better choices.
A reasonably min/maxed Bard can hold their own in a fight. A heavily min/maxed Bard can break a party. If PLayers don't mind helping other PCs out our Bard added at least 50% of the parties damage in combat if not more from turning misses into hits. The build did depend on several books DMs don't tend to like. If you're just using the core rules their power drops. Also bards are very useful outside combat where most rogues tend to focus on combat skills (Hide, Move Silently, Tumble) and often ignore Diplomacy and Sense Motive. Our Bard had around +22 or something to hit with a holy bow and combined ith haste and rapid shot inflicted something like 1d6+10+2d6 if evil damage per bow shot at +21/+21/+21/+16 to hit. The fighter generally power attacked for -4 which was +16 (+8 bardic music, +8 power attack)damage at +4 hit on top of BAB, feats, equipment etc. Had a ranger archer and scout archer in the party as well and the all had 4 attacks per round each at +8 to hit and damage. NPCs tried using tactics like windwall etc to shut it down but generally died to a successful dispel magic. NPCs died at range or up close to the Dwarven Defender and Cleric. | | Trades: dj-chuckles (complete) Sales: Kestral.ca Bad Trade: Chaotic Good | |
| yack Commander
 3164 Posts



 Gatineau Canada
 | | 08/07/2006 8:40 AM |
| | I always thought of the druid as the 5th player. But now I'm thinking Bard would be great too add to a group. Gives out some sweet bonus and I have never thought of a archer bard. Might be a cool NPC. | | Champion of the Peryton Vindicated Champion : Pit Fiend, Devourer DW: Duergar Priest RPG Only!!!! The Drumming Drunkn' DM | |
| The Great Choco Monster Ghendar Warlord
 11227 Posts



 The Dark and Forbidding Lands of The Necromancer.
 | | 08/07/2006 9:08 AM |
| quote: Originally posted by Zardnaar
A reasonably min/maxed Bard can hold their own in a fight. A heavily min/maxed Bard can break a party. If PLayers don't mind helping other PCs out our Bard added at least 50% of the parties damage in combat if not more from turning misses into hits. The build did depend on several books DMs don't tend to like. .......
I should have prefaced my comments by saying that in a normal (non-munchkin) build, I'd rather having anything but a bard.
However, for those who like to "break" classes, yeah, it's pretty powerful. | | Ghendar - Now with 51% more snark
Champion of the Spider Eater with rider. I actually love to be swallowed. - Posted By gss_000 on 09/04/2007 2:32 PM How many times in life do you get to eat your own Cthulhu? - Posted By Pedro on 03/31/2008 2:29 | |
| brazenwood Sergeant
 383 Posts



 Etowah NC
 | | 08/07/2006 11:36 AM |
| I love the Bard, my favorite class by far! I usually play more of a scholar bard, like Indiana Jones with spells, but I see the spells being cast more like Rupert Giles on Buffy, and I usually take two levels of Fighter and 2 levels of Rogue to get the full Indy template, he needs to be able to fight and also to detect traps and evade stuff...I usaully go Bard, Fighter, Rogue..then Rogue, Fighter, and then the rest Bard...
In D&D online I'm doing a similar build, just made 4th level and right now I'm Bard 1/Fighter 1/Rogue 2...I like maxing out my Use Magic Device and then collecting scrolls and wands and usinmg them to devastating effect. If you do it right with feat support you can get your Use MAgic Device up to like +13 in the early levels, and you only need a 20 to use a wand.
Very useful when the cleric is out of gas or you don't have one, and say your bard runs out of gas, and then your party needs healing and you whip out a cure wand and start zapping everyone. Looks real cool in D&D online, everyone's character is going by and you are zapping them with cure spells, and you get lots of thank yous! | | Kelly Lee Phipps Visit my New Fantasy World Website: www.astrofantasy.com Email: kellyleephipps@gmail.com My Have/Want List: http://www.maxminis.com/hw_list.asp?user=brazenwood My Reference List Link: http://www.maxminis.com/forums/topic.asp?TOPIC_ID=6375 | |
| IanB Commander
 3112 Posts




 | | 08/07/2006 4:45 PM |
| I've played one to level 14 thus far. I don't know that I would describe the character as powerful, although certainly he has his strengths. As a 10 strength halfling, I am completely useless in terms of physical combat, but I do pretty well with spell support, bardic music/knowledge, and a massive, massive diplomacy bonus.
I'm not sure how you claim to be giving +8 to hit and damage via bardic music at level 8. Are you using some non-WotC feats or something? | | Anson on WotC boards | |
| stonefro2000 Sergeant
 465 Posts




 | | 08/07/2006 5:51 PM |
| | When played well, they are the best 5th man 0r woman. and the can bring a lot of good role playing in the player. | | "Well maybe Mr. T hacked the game and created a Mohawk class! Maybe Mr. T is handy with computers! Had that ever occurred to you Mr. condescending Director!" | |
| Zardnaar Sergeant
 522 Posts




 | | 08/08/2006 4:28 AM |
| quote: Originally posted by Ghendar
quote: Originally posted by Zardnaar
A reasonably min/maxed Bard can hold their own in a fight. A heavily min/maxed Bard can break a party. If PLayers don't mind helping other PCs out our Bard added at least 50% of the parties damage in combat if not more from turning misses into hits. The build did depend on several books DMs don't tend to like. .......
I should have prefaced my comments by saying that in a normal (non-munchkin) build, I'd rather having anything but a bard.
However, for those who like to "break" classes, yeah, it's pretty powerful.
I prefer the term powergaming. Munchkin to me is stuff like Hulking Hurler abuse, or Pun Pun the Kobold Psion. Powergaming is making powerful PCs without using rule loop holes or multiple classes and PrCs to tech out a character. I like Archer bards because.
1. d6 hit dice and no heavy armor makes a bad melee character. Rogues get snaek attack to make up for it. bards don't.
2. Bardic music is better the more attacks you make ie rapid shot and haste.
3. Dexterity is the 2nd most important attribute for them after charisma
Even a core Bard can be effective. The larger the party the better the effect as we had 5 PCs and one of them had a cohort | | Trades: dj-chuckles (complete) Sales: Kestral.ca Bad Trade: Chaotic Good | |
| Zardnaar Sergeant
 522 Posts




 | | 08/08/2006 4:29 AM |
| quote: Originally posted by IanB
I've played one to level 14 thus far. I don't know that I would describe the character as powerful, although certainly he has his strengths. As a 10 strength halfling, I am completely useless in terms of physical combat, but I do pretty well with spell support, bardic music/knowledge, and a massive, massive diplomacy bonus.
I'm not sure how you claim to be giving +8 to hit and damage via bardic music at level 8. Are you using some non-WotC feats or something?
Spells Inspirational Boost- Complete Adventurer-+1 BM Harmony- Players Guide to Faerun +1 BM
Feats Words of Creation (Book of Exalted Deeds)- Doubles BM inflicts 3d4 points of non lethal damage to you.
BM= Bardic Music
Heres the mechanic of it. Some ppl don't like the book of exalted deeds but you should be able to get it up to +4 without Words of Creation. Complete Adventurer has some great Bard material. | | Trades: dj-chuckles (complete) Sales: Kestral.ca Bad Trade: Chaotic Good | |
| The Great Choco Monster Ghendar Warlord
 11227 Posts



 The Dark and Forbidding Lands of The Necromancer.
 | | 08/08/2006 6:50 AM |
| quote: Originally posted by Zardnaar
quote: Originally posted by Ghendar
quote: Originally posted by Zardnaar
A reasonably min/maxed Bard can hold their own in a fight. A heavily min/maxed Bard can break a party. If PLayers don't mind helping other PCs out our Bard added at least 50% of the parties damage in combat if not more from turning misses into hits. The build did depend on several books DMs don't tend to like. .......
I should have prefaced my comments by saying that in a normal (non-munchkin) build, I'd rather having anything but a bard.
However, for those who like to "break" classes, yeah, it's pretty powerful.
I prefer the term powergaming. Munchkin to me is stuff like Hulking Hurler abuse, or Pun Pun the Kobold Psion. Powergaming is making powerful PCs without using rule loop holes or multiple classes and PrCs to tech out a character.
Tomato/Tomahto, the result is the same. An overly powerful pc. btw, I have nothing against the concept but it does get rather silly after awhile no matter what term you want to use. | | Ghendar - Now with 51% more snark
Champion of the Spider Eater with rider. I actually love to be swallowed. - Posted By gss_000 on 09/04/2007 2:32 PM How many times in life do you get to eat your own Cthulhu? - Posted By Pedro on 03/31/2008 2:29 | |
| Monsoon28 Underboss
 2299 Posts



 Toronto
 | | 08/10/2006 10:08 AM |
| quote: Originally posted by brazenwood
I love the Bard, my favorite class by far! I usually play more of a scholar bard, like Indiana Jones with spells, but I see the spells being cast more like Rupert Giles on Buffy, and I usually take two levels of Fighter and 2 levels of Rogue to get the full Indy template, he needs to be able to fight and also to detect traps and evade stuff...I usaully go Bard, Fighter, Rogue..then Rogue, Fighter, and then the rest Bard...
In D&D online I'm doing a similar build, just made 4th level and right now I'm Bard 1/Fighter 1/Rogue 2...I like maxing out my Use Magic Device and then collecting scrolls and wands and usinmg them to devastating effect. If you do it right with feat support you can get your Use MAgic Device up to like +13 in the early levels, and you only need a 20 to use a wand.
Very useful when the cleric is out of gas or you don't have one, and say your bard runs out of gas, and then your party needs healing and you whip out a cure wand and start zapping everyone. Looks real cool in D&D online, everyone's character is going by and you are zapping them with cure spells, and you get lots of thank yous!
I agree, while I haven't played a bard yet, they are a very welcome addition in any group in DDO.
in terms of the archer bard, if you're willing to spend the feats, I like the idea of Repeating Crossbow and Rapid Reload. | | "I was sittin' here eatin' my muffin, drinkin' my coffee, replayin' the incident in my head, when I had what alcoholics refer to as a moment of clarity." - Jules Winnfield Sales/Trades Bad (1): Ironfist Boulderbender Trades/Sales completed (8.): Danthl, Dafrca, Garyaxe, qillan_dvra, realmaster, Vandal_Savage, cavedweller, unearthed arcana. Champion of Gem Dragons, VINDICATED Squire of Duergar Commander, Knight of the Astral Stalker.
| |
| Count Dooku Commander
 4636 Posts



 New York
 | | 08/10/2006 10:17 AM |
| quote: Originally posted by Zardnaar
quote: Originally posted by IanB
I've played one to level 14 thus far. I don't know that I would describe the character as powerful, although certainly he has his strengths. As a 10 strength halfling, I am completely useless in terms of physical combat, but I do pretty well with spell support, bardic music/knowledge, and a massive, massive diplomacy bonus.
I'm not sure how you claim to be giving +8 to hit and damage via bardic music at level 8. Are you using some non-WotC feats or something?
Spells Inspirational Boost- Complete Adventurer-+1 BM Harmony- Players Guide to Faerun +1 BM
Feats Words of Creation (Book of Exalted Deeds)- Doubles BM inflicts 3d4 points of non lethal damage to you.
BM= Bardic Music
Heres the mechanic of it. Some ppl don't like the book of exalted deeds but you should be able to get it up to +4 without Words of Creation. Complete Adventurer has some great Bard material.
As a DM Id allow that. Its all WotC books. If you mentioned any feats or spells for a third party d20 publisher I would have shook my head. But what you have took research and its cool. | | Champion of the Skulk Vindicated Champion of the Twig Blight | |
| John05 Warrior
 246 Posts




 | | 08/11/2006 5:34 AM |
| Bards are even used in some of the more powerful Character Optimization builds.
Their wide assortment of skills and decent AB makes them good for PrC rushing.
One that I saw and liked was a Bard/Sublime Chord/Metamind/Ur-priest/Mystic Theurge. Of course, that would be more fitting for a BBEG, considering that the build includes the Ur-priest. [:p]
~John | | | |
| R-man Skirmisher
 30 Posts




 | | 08/11/2006 9:09 AM |
| I am presently playing a Bard in a high level campaign that I have found to be very effective. The key is to recognize that a large amount of your effectiveness comes from your ability to enhance the other PC's. My party consists of a lot of people who don't have full BAB but do have lots of attacks for one reason or another. One is a Monk another is a 2 weapon rogue build. When I use my Bardic music these other PC's go from being acceptable to being spectacular in combat due to their sudden ability to hit and do damage. +3 to hit/dmg and fear saves doesn't seem like much but it can be huge when used correctly.
Having said all of that it helps a great deal that our DM allows certain things; ECL buy back (I am playing an OROG which is a fantastic Bard race), allowing the complete series of books and allowing the spell compendium.
The core Bard really is very weak, but with the expansions allowed he becomes much much better. A couple of ideas for feats etc.
Battlecaster and medium armor proficiency allows you to wear Mithral Full Plate and cast without ASF.
Improved Toughness and playing a race that increases your Con goes along way towards dealing with the lousy HP's
Obtain Familier is a very powerful feat when you remember that your Familier can use all the masters skills ranks modified by its stats and Bards have UMD as a class skill. I took a raven (speak a language) and have equiped my raven with wands. This combined with getting my saves and getting half my HP total means that the raven is bloody tough to kill. Not so tough to turn to stone though as I found out in a recent battle with a Beholder.
Also read the spell compendium carefully there are some spells in there that really help out the Bard's effectiveness. The swift versions of regular spells can be lifesavers for their instant use ability. Also the spell inspirational boost really helps you make your bardic music more effective.
The spell I have gotten the most use out of though has been Whirling Blade. This spell is designed to allow a Wizard to take his dagger and do a little bit of damage in a line. However when used by a STR 24 Bard wielding a Frostbrand Greatsword it becomes a lot more effective spell. Most importantly is that it only affects ENEMIES in the 60' line and doesn't damage friendlies (which we only noticed recently after I had damaged the Monk on numerous occasion so much so that the Monk's player had commented that he was pretty certain that the monk was getting more damage from friendly fire then from the enemies).
Just a few suggestions for your perusal, just remember to use the advantages of being a Bard. 6+int skill points/ Full caster increases/ 3/4 BAB increases/ D6 hp's /Ability to wear light armor/Plus the fun unique Bard Abilities.
P.s. also check out the Arcane Strike feat its designed for a Gish character and has proven itself useful to my Bard on occasion, you just have to be careful not to overuse it.
| | | |
| Malin Lug Sergeant
 742 Posts




 | | 08/11/2006 3:21 PM |
| quote: Originally posted by Zardnaar
quote: Originally posted by IanB
I've played one to level 14 thus far. I don't know that I would describe the character as powerful, although certainly he has his strengths. As a 10 strength halfling, I am completely useless in terms of physical combat, but I do pretty well with spell support, bardic music/knowledge, and a massive, massive diplomacy bonus.
I'm not sure how you claim to be giving +8 to hit and damage via bardic music at level 8. Are you using some non-WotC feats or something?
Had to do a double take when I started to read this. In the medical community "BM" means something else entirely.
Spells Inspirational Boost- Complete Adventurer-+1 BM Harmony- Players Guide to Faerun +1 BM
Feats Words of Creation (Book of Exalted Deeds)- Doubles BM inflicts 3d4 points of non lethal damage to you.
BM= Bardic Music
Heres the mechanic of it. Some ppl don't like the book of exalted deeds but you should be able to get it up to +4 without Words of Creation. Complete Adventurer has some great Bard material.
| | "Are you not entertained?" 
Champion of the Common Bar Wench
| |
| Zardnaar Sergeant
 522 Posts




 | | 08/13/2006 11:32 PM |
| | Go away for a few days and they overhaul the boards and I get several replies to my thread. | | Trades: dj-chuckles (complete) Sales: Kestral.ca Bad Trade: Chaotic Good | |
| Zardnaar Sergeant
 522 Posts




 | | 08/13/2006 11:40 PM |
| Heres some info I found on my computer I was going to post in another site but never got around to it. Bards
Bards suck right? I've heard this comment from a lot of people who play D&D. While not as obvious as say a Barbarian or Druid the Bard is still in the top half of powerful classes in D&D. Basically the Bard is a skill monkey with a massive 6 skill points per level and one of the best skill lists in the game. Also outside combat you should be the most useful character in the game as you have the social skills and inclination to spend skill points on them compared to rogues who often spend their skill points on combat skills to maximise sneak attack. You just have to realise what Bards are good at which is basically making other people in the party better which doesn't appeal to all players. The bigger your party is with the more melee and archer based characters in it the better your bard will be. Overall a well constructed/broken bard should be responsable for around 40-60% of all damage inflicted in a combat.
The Bards most important ability scores are Charisma, Dexterity, Intelligence,Constitution, Wisdom, and Strength in that order. The reasons should be obvious but basically strength is a dump stat, a high wisdom while nice is non essential, constitution helps out on the Bards weak fortitude saves and bonus hit points while the other 3 stats are tied to a lot of the Bards class abilties or skill list.With d6 hit dice, light armor profiency, and no shields the average Bard should never engage in melee combat if they can avoid it as the class isn't built for it. You are basically a support character that can help out with spells. Also build your bard as an archer as they can do a surprising amount of damage with a bow. I would recommend the following feats from the players handbook and mould recommend you play a human bard for the bonus feat and skill point at each level. The other races are also quite good except for Half Orc and Dwarf. For races from the monster manual the DM might actually let you have Aasimar and Drow make good bards if you don't mind the ECL involved. Every four levels when you get to add another +1 to an ability score of your choice add it to charisma.
Ability Scores. Under 32 point buy I recommend the following ability scores otherwise roll dice or rework the scores if you're using 25 or 28 point buy. If you're using more than 32 point buy sweet:). Strength 10 Dexterity 14 Constitution 14 Intelligence 12 Wisdom 12 Charisma 16
Bard Feat selection (human) Players Handbook Only Level
1.Point Blank Shot, Precise Shot 3.Rapid Shot 6.Improved Initiative 9.Extend spell
After this choose whatever suits your play style or whatever you prefer. The above feats are chosen to make you a decent archer while theres numerous Bard spells that benefit from the extend spell feat. Many Shot and Improved Precise Shot may be decent feat to pick at level 15 and/or 18.
Bard Skills I would max out ranks in the following skills. Assuming you're human for the bonus skill points. Bluff Hide Diplomacy Listen Move Silently Perform Spot
These are basically the diplomacy skills and give you synergy bonuses as well. Try and get a 12 intelligence for more skill points as well. Even under point buy you should be able to manage a 12 intelligence. Sense motive would probably be a good choice while hide/move silently are optional but I like them.
Bardic Music.
Bardic music is a great abilty. Think of it more as once per day per level powergaming tool rather than singing or dancing. Its reasonably obvious what most of them do but 2 uses of bardic music stand out.
Fascinate. While argueably not a great gamebreaking abilty this bardic music feature can get you out of a lot of tight spots. The reason is the saving throw is a perform check and skills increase a lot faster than saving throws. Its also a will save and remember the higher your charisma the higher the will save will be.
eg. Level 20 bard with 26 (+8)charisma (15 starting, +1 every 4 levels, +6 cloak of charisma) and 23 ranks in perfom can use fascinate with a DC ranging from 32 to 51 depending on the d20 roll. Have a look through the monster manual to see how many have a a really high will saves. Theres a reasonable chance you can fascinate a Great Wurm Gold Dragon. Obviously at lower levels the save will be lower but it is still high compared to most opponents will sves.
Inspire Courage. The cornerstone of Bardic abuse. Gives you +1 (+2 at level 8, +3 at14th, +4 at 20th ) to hit, damage and saves vs fear. You would be surprised at how much damage this can add up to. To maximise its abuse try making as many attacks as possible throughout the party via full attack actions, haste spells, monk flurry, and the rapid shot feat. Try it out and add up all the extra damage the part dealt and remember to count any hits that would have missed as full damage. BTW it also affects you as well. Told you to take the rapid shot feat and haste is a Bard spell.........
Bardic Spells The following spells are recommended for Bards to take as they generally buff yourself and/or the party. You can't compete with the wizards, clerics, and druids on damage. You can compete for buffng the party however. These are spells you just about never regret knowing.Also remember the Bard doesn't suffer arcane spell failure if they cast spells in light armor.
Level 1. Charm person, Cure lt Wounds, Expedious Retreat Level 2. Alter Self,Cats Grace, Cure Moderate Wounds,Heroism,Invisabilty Level 3. Confusion,Charm Monster, Displacement,Glibness,Haste, Good Hope Level 4. Freedom of Movement,Hold Monster, Greater Invisability Level 5.Dispel Magic Greater,Heroism Greater, Song of Discord Level 6.Nothing stands out. Choose whatever you like.
The Multiclass Bard The Bard is one of few classes I wouldn't multiclass at all except for maybe a single fighter level. In general just stay single classed.
Prestige Classes There are no prestige classes worth using in the Dungeon Masters Guide. The Dragon Disciple is OK if you've only taken 2-3 bard levels and the reast as Fighter or Barbarian.
Non Core Bard Heres where things get interesting for the Bard. I recommend picking up the Complete Adventurer book as its full of juicy Bard goodies such as several bard feats and the PrCs like Virtuoso and Sublime Chord which are playable Bard PrCs.Players Guide to Faerun also has several useful spells, feats etc. In any event see if you can con er persuade your DM to allow thefollowing spells. Say that since bards suck anyway.....
Harmony (Players Guide to Faerun level 1 Bard spell). Gives you +1 to your inspire courage ability. Basically +1 to hit and damage as long as you sing.
Inspirational Boost (Complete Adventurer) similar to Harmony and stacks with it. Bard now gives you +3-+6 damage.
Snowsong (Frostburn) +4 AC, +1d6 cold damage,+4 charisma, fast healing 1, cold resistence 15, enemies suffer 20% spell failure chance. Lasts 10 minutes/level and effects the whole party. Doesn't move with the caster though.
Breaking the Bard In one of our games we managed to break the bard. We used the spells Inspirational Boost and Harmony and the feat Words of Creation from the Book of Exalted Deeds. Basically words of creation doubles your bardic music effect. The PC took the feat at level 9. Inspire courage at this level gives you +2 to hit and damage while harmonise +harmony make it +4 while Words of Creation double it to +8 and deals you 3d4 subdual damage. At level 20 its +12 to hit and damage. This also effects the entire party BTW which had 3 archers in it, a Fighter 1/ClericX, A Druid wldshaping into whatever dire animal he needed,and a henchmen. Each PC had 4-5 attacks with haste. Overall the bard added +160 damage per round to the partys attack rolls which didn't tend to miss with +8 to hit. Bardic music also combo's with the power attack feat so the fighter types could take -5 to hit and gain +10 damage (+3 hit +18 dmage total per attack). Inspire courage also works with archery as well.Frost and fire giants don't tend to last long. An interesting concept I never tried was a two weapon fighing monk using flurry for 8 attacks a round with +10 or12 to hit and damage at higher levels.
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| IanB Commander
 3112 Posts




 | | 08/15/2006 11:16 AM |
| [QUOTE]Zardnaar wrote
quote: Originally posted by IanB
I've played one to level 14 thus far. I don't know that I would describe the character as powerful, although certainly he has his strengths. As a 10 strength halfling, I am completely useless in terms of physical combat, but I do pretty well with spell support, bardic music/knowledge, and a massive, massive diplomacy bonus.
I'm not sure how you claim to be giving +8 to hit and damage via bardic music at level 8. Are you using some non-WotC feats or something?
Spells Inspirational Boost- Complete Adventurer-+1 BM Harmony- Players Guide to Faerun +1 BM
Feats Words of Creation (Book of Exalted Deeds)- Doubles BM inflicts 3d4 points of non lethal damage to you.
BM= Bardic Music
Heres the mechanic of it. Some ppl don't like the book of exalted deeds but you should be able to get it up to +4 without Words of Creation. Complete Adventurer has some great Bard material.[/QUOTE]
Setting aside Words of Creation's power level (I do think it is broken) I don't believe that WoC should double the bonuses granted by spells. You'd be on safer rules ground if you were getting +6 out of it, I think. | | Anson on WotC boards | |
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