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Subject: Favorite Classic Module..?

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yack
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08/13/2006 1:02 PM  

I was zipping through ebay and saw a ton of classic modules on there. If you had too choose some classics too covert too 3.5 what would they be.

I would love too see..

Adventure in Ruins(Pool of Raidiance..sp?) love that storyline as it got me started in D&D

Borderlands Keep (another classic)

Castle Amber ..I believe it was the second one for Ilse of Dread...remember playing it, it was fun.

 

 


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08/13/2006 4:05 PM  
Keep on the Borderlands
Against the Giants
Greyhawk Ruins

Those would be my top picks.

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08/14/2006 5:02 AM  
Keep on the boarder lands for sure that was the first adventure i played!

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kyrin
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08/14/2006 6:29 AM  
I'd love to see

Against the Giants, natch
The Slave Lords modules -- great adventure, and I think it would be superb in 3.5
Baltron's Beacon -- This is my favorite single adventure of all, a VERY challenging and diverse story

Dare we hope?

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08/14/2006 6:46 AM  

For 1st edition Against the Giants trilogy would be awsome. Ive never read or played it but the series that follows after the Giants that has the city of the drow would rule.

As for 2nd edition Id really like Dragon Mountain, Rod of Seven Parts and Return to the Tomb of Horrors. All 3 are awsome delux boxed sets.


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08/14/2006 7:06 AM  

Castle Amber was tons o' fun! One of our players was transported to the Elemental Plane of Food at the magical banquet!

Ravenloft is awesome, of course, and it is getting updated. My bro brought me back the original 2E module from GenCon.

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In the constellation of Cygnus, or Central Connecticut

08/14/2006 7:41 AM  
I was at the D&D seminar at gencon and they were taking suggestions for more updates such as the one they are doing for the original I6 Ravenloft module.

Some suggestions from the audience were
Castle Greyhawk
Undermountain
The "giants" series
Barrier Peaks
Dragon Mountain
Night Below

And probably a few others I can't remember.

I agree with Kyrin that Balton's Beacon would be awesome. One of my favorite 1st ED modules.

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08/14/2006 7:54 AM  
Put me in the Against the Giants camp. But give us Uncommon Frost and Fire Giants first.

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08/14/2006 9:37 AM  
These ones are a must IMO:

Keep on the Borderlands

The Queen of Spiders/GDQ mega-series (G1: Steading of the Hill Giant Chief, G2: Glacial Rift of the Frost Giant Jarl, G3: Hall of the Fire Giant King, D1: Descent into the Depths of the Earth, D2: Shrine of the Kuo-Toa, D3: Vault of the Drow, and Q1: Queen of the Demonweb Pits)

U Series (
U1 Sinister Secret of Saltmarsh, U2 Danger at Dunwater, U3 Final Enemy)

Lost Caverns of Tsojcanth


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In the constellation of Cygnus, or Central Connecticut

08/14/2006 9:47 AM  
[QUOTE]Sulaco wrote


U Series (
U1 Sinister Secret of Saltmarsh, U2 Danger at Dunwater, U3 Final Enemy)


[/QUOTE]

Thank you for jogging my memory. This one was brought up and they seemed quite interested in the idea. After all, Saltmarsh is already in the DMG 2 so it is a natural choice.

Tsojcanth w/ Forgotten Temple of Tharizdun would be quite cool as well.

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08/14/2006 9:48 AM  

[QUOTE]Sulaco wrote
The Queen of Spiders/GDQ mega-series (G1: Steading of the Hill Giant Chief, G2: Glacial Rift of the Frost Giant Jarl, G3: Hall of the Fire Giant King, D1: Descent into the Depths of the Earth, D2: Shrine of the Kuo-Toa, D3: Vault of the Drow, and Q1: Queen of the Demonweb Pits)
[/QUOTE]

This is the series I was talking about above. Yes this would be AWSOME!


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yack
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08/14/2006 10:00 AM  
Forgot about that one ...that would be awesome!!!

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Uppsala, Sweden

08/14/2006 11:16 AM  
I wouldn't mind seeing the original Pharao reissued as well. I never cared too much for the follow-ups (Oasis of the White Palm and Lost Tomb of Martek). Pharao on the other hand gave my group so many hours of pure fun! Lost Caverns of Tsojcanth was also great as mentioned, together with the Forgotten Temple. Dwellers of the Forbidden City was cool too. I guess I kind of liked the "I"-modules! :)

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08/14/2006 11:17 AM  
Did anyone talk about Return to the Temple of Elemental Evil yet?  What, why's everyone looking at me?  What have i said?  Have they done this already? Did i tell you about my 1st Ed 8th level human monk who survied through RTTEE? What's with this microscopic print anyway?

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Uppsala, Sweden

08/14/2006 11:19 AM  
I liked Against the Cult of the Reptile God too.

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08/14/2006 12:25 PM  

My all time favorite  has to be   The lost Island of Castantamir.    The story, details and background for it is great  and I have already run it  4 times in  3rd and 3.5 editions.   I  also have ran  a long 3rd edition campaign based on the  "ruins of adventure"  module.

I liked a lot of the other adventure series  as a kid, but reading through them nowadays  they are pretty crappy.    The lack of detail is staggering compared to what we get now.


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08/14/2006 1:50 PM  

[QUOTE]Frederyck wrote
I liked Against the Cult of the Reptile God too.[/QUOTE]

 

That adventure was the first I ran for what would be the longest running campaign of my youth.  After 3 years and 2 editions of AD&D, the players ended up around 17th level.



gss_000
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08/14/2006 8:33 PM  
I would love to see a reprint of White Plume Mountain.  It was a perfect combination of flavor, difficulty, and fun.  I also would take Barrier Peaks, how can you beat robots! Maybe in the update they could be ninja pirate robots. 

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yack
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08/15/2006 4:13 AM  

White Plume Mountain was done it can be downloaded on the WOTC site.

I wish they would of kept up doing that....


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gss_000
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Baltimore, MD

08/15/2006 7:03 AM  
Really?  Thanks.  I should get to the site more often ans see what they have, although personally I love the feel of a "professional" module in hand versus one I print out. But again, thanks for the info.

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Wolfgang
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Milton, Ontario Canada

08/15/2006 7:21 AM  
I forgot all about the U series! they were really good too i wish that i could get alot of these old adventures

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IanB
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08/15/2006 11:26 AM  

Personally, I'd stick to the ones that were designed as regular campaign adventures (GDQ, ToEE) and stay away from the ones that were designed as tournament scenarios (A series).

The A series contains all sorts of encounters that taken individually are interesting but taken as a whole result in a series that makes very little sense at times. (The stockade adventure is mostly an exception.) It also suffers from the arbitrary 'you lose all your stuff' syndrome of A4, which in addition to being bad design, just doesn't work right with spontaneous casters in the rules system. GDQ, on the other hand, is at least fairly consistent in terms of tone, etc. Any of these old modules would need extensive storyline/NPC work to be up to modern standards, I think.

Another good choice for updating would be the old D&D (not AD&D) module Rahasia, which is one of the most innovative modules of its time in terms of design. Ravenloft is already being done, or I'd suggest it as well - so much better than Hickman's DL stuff.

 


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08/17/2006 12:56 PM  

The 1e dragonlance modules were bad.  Not a fan

I've done the Useries upconverted to 3.5 and let me tell you  it was a great campaign,  Up converting was east and the players loved it.  Though the U series tends to be more of a thinkers series then a hack n slash.

I want GDQ redone please.  Heck I'll upconvert and submit it myself if Wotc wants to revamp it.  It would be phenominal.  The characters would have to end up around lvl 20 for the finally though.


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08/18/2006 9:22 AM  
I'd love to see the Pool of Radiance (Adventure in Ruins) and the Curse of Azure Bonds get updated to 3.5.

But then again I love FR so I'm biased.

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08/24/2006 2:13 PM  

The slavers series.

 

 

 


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08/25/2006 7:24 AM  
[QUOTE]IanB wrote

taken individually are interesting but taken as a whole result in a series that makes very little sense at times. (The stockade adventure is mostly an exception.) It also suffers from the arbitrary 'you lose all your stuff' syndrome of A4, which in addition to being bad design, just doesn't work right with spontaneous casters in the rules system. GDQ, on the other hand, is at least fairly consistent in terms of tone, etc. Any of these old modules would need extensive storyline/NPC work to be up to modern standards, I

think.

[/QUOTE]

Hrm, well I disagree there.  There is a fundamental difference between 1e adventures and those published for 2, 3, and 3.5.  Keep in mind many of them were set in Greyhawk where the Mantra is to provide the skeleton, and allow the DM to flesh it out.  The A series is one of my favorites of all time.  A1:  Yep, you need to include more clues to connect it to A2, but it is not that hard, and frankly as presented, you can customize to perfectly fit where you place it, how you play, who your players are playing against in it!  Of course A4 starts with the party without weapons! 

Spoiler warning!!!!!

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THEY WERE DEFEATED BY THE SLAVERS at the end A3, and were being held to be sold into slavery.  Of course they should be left with nothing at the start of A4.  That is how A3 was designed.  IF you PC's manage to defeat the slavelords in A3, then you don't run A4... What DM doesn't like the opportuntiy to remove those trubblesom overpowered magic items from the party....

 

 

All the same, my choice for which to be redone would be based on level:

Low Level:

B10:  Nights Dark Terror.  Really just for the first part of the module.  Wondeful siege scene at a woodland outpost with stockade defences against gobinoids.  Even came with counters to use... perfect for an 3.5 DDM compatible update

Honorable mention:  C3 I agree with Brad, I've used this one several times, B2, such a classic... U1:  My favorite level 1 adventure

Mid Level:  A2 Secret of the Slavers Stockade  My favorite of the A's  Markessa is such a great NPC to haunt your party

Honorable mention: C1 Hidden Shrine of Tomachan:  Nothing like playing against the clock to get some slow PC's moving!

High Level:  G1-3.  The Giants just rock, particularly in 3.5, this would move from a 1e adventure for characters level 5-8 to a 3.5 adventrues for characters near 14th level or so.

Honorable mention: D1-3  These would require a box set for 3.5 treatment though. 

Pat E


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08/25/2006 7:09 PM  

B4 - The Lost City

and the Desert of Desolation series - (I3-I5 i believe?)

also EX1 & EX2 - What fun!!!!!!


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09/25/2006 5:39 PM  
Forgotten Realms Castle Spulzeer. It doesn't get much better than that for a small party of 9th lvl.

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09/25/2006 6:11 PM  
Desert of Desolation was fantastic! I have a inherent fear of Purple Worms because of that mod.

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09/28/2006 8:06 AM  
UK2 & UK3, The Sentinel and The Gauntlet, have always been amongst my favorites.


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09/29/2006 2:12 PM  
X-10 was good, so was Oasis of the White Palm.

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Oztraylya

10/09/2006 6:21 PM  
Favourite classic module???

Where to start:

In no partiuluar order

The Tomb of the Lizard King - love those vampiric lizardfolk
Temple of Elemental Evil
The Scourge of the Slavelords (The Slaver series)
The Queen of Spiders
Ravenloft - actually decapitated Strahd in that one
Ruins of Adventure
Curse of the Azure Bonds
The Desert seires (Pharoah, Oasis of the White Palm etc.)


Which one would I love for WotC to re-work?

Definitely the Slavelords series.


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