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Subject: Single high CR creature vs. mob of mid level creatures

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Big Daddy DM
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09/10/2006 12:09 PM  
I was wondering what other DMs do when it comes to adding thier creatures to scenerios.

Do you like to put it a "beast" or a party of 4-5 mid level creatures?

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stonefro2000
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09/10/2006 12:21 PM  
form what i have seen, a party of expirenced players can birng down a single monster in a matter of rounds.

a huge red dragon was quickly dispached in 2 rounds by a barbarin and druid. but the same party was nealry massacured by a swarm of imps.

it also depends on what the party is made up of. if you got lots of fighters more bad guys would be the better choice. if you party in not a melee power house one big baddy could be a big challange.

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jacksonm
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River City

09/10/2006 12:36 PM  
Like Stonefro said it all depends on the situation. Sometimes a big batte against a lot of mid-level threats is what's called for and other times you want it to focus on the one big baddy.

I tend to favor the multi threat option early in adventures and graduate to the bigger single monster encounters as the campaign progresses. That being said you have to keep the players on their toes and going with a group when their expecting a big single monster can really keep them quessing.

zenthrus
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SLC, UT

09/10/2006 3:29 PM  
I vary mobs and titans. Variety is the spice of life (and it keeps the PCs guessing).

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sterling40
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09/10/2006 4:58 PM  
hehe i'm mean, i make the least threatening mini on the table the "big guy" and all the others wusses, but nasty looking, skullcrusher ogres are good for that, my party tends to go for the big looking guys first

so in other words, i sort of do a mix, a 5-6 low levels and one with a competitive CR for the party.

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gss_000
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Baltimore, MD

09/11/2006 6:13 PM  
This thread reminds me of a joke my group of friends have:

The encounter we all fear the most is the lone unarmed kobold sitting on a bench.

That has to be the badest kobold.

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Monsoon28
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09/11/2006 10:44 PM  
The single High CR creature/boss I like to do, to high-light an event.

Where as mobs are more for the 'forging of steel' that is the PC party. Challenging but not as likely to leave a permanent scar, if the party uses their head's along with their guts and hearts.

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minatoman38
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Minaniuonuma-shi, Japan

09/17/2006 1:49 AM  
It also depends on the abilities of the mid-level creatures.

A war mage in the party will devastate mid-level creatures that are energy vulnerable...not much sport as I have seen.

Also a party with particularily ACs make encounters with mid-level bruisers somewhat boring.

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yack
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Gatineau Canada

09/17/2006 5:44 AM  
I use both..I had a party that barely made it out alive with a groups of orcs but had no problem with a blue slaad. They took him out before he could summon a buddy. (or at least try).As stated above it all depends what kind of party you have.

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sam500
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Berkeley, CA

09/21/2006 9:26 AM  
The problem with single big bad guys is their hitpoints.Â
Players like to min/max their damage dealing potential and as a result can kill off a single high CR monster before it gets a chance to show off.  (150 damage froma a charging catfolk rager will end even the highest DR monster).
So what I've found to work well is give the big monster some minions.  They can be as crap as you like as long as they DELAY the party enough to let the bad guy do his stuff.  Also, if you give the bad guy time to prepare before the party gets there it can really help.  If the BBEG has his protective magics up all of a sudden his easily smiteable AC becomes more formidable.
Cheers,
Sam

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sam500
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Berkeley, CA

09/21/2006 9:28 AM  
Also for intelligent monsters at higher levels it's much more important to remember the player characters saves rather than their hitpoints.
My group is 15th level and I routinely take them out with the right spell here and there.
Will Saves against fighters
Fort Saves vs. Wizards
Ref Saves vs. Clerics
No Saves vs. Monks. (why are monks so annoying).

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glauron
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Sydney, Australia

09/26/2006 11:24 PM  
Last night I ran a Chuul CR7 against a party of five CR5 PCs. It was touch and go, and a very close fight. The Chuul's high AC and hit points kept it in for 5 rounds.
Chuul tactics were hit with claw, move to mouth, paralyse, drop and repeat, with the intention of paralysing everyone and dining at it's leisure. It could easily kill one or two PCs before going down if it 'went for the kill'. As it was 3 were immobilised before the critter was finished.
Not only do you have lots of choices for encounters, e.g., mob or single critter, but the choice of tactics can also make for some interesting outcomes.
A big critter can definitely kill one or more PCs if it attacks from surprise and gets in a few big hits. Probably not the nicest thing to do to a PC. Mid-level encounters are tricky to balance. One approach is to employ different tactics, depending on the abilities of your party. At least give them a chance. :-)

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gss_000
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Baltimore, MD

09/27/2006 6:34 AM  
Posted By glauron on 09/26/2006 11:24 PM

Mid-level encounters are tricky to balance. One approach is to employ different tactics, depending on the abilities of your party. At least give them a chance. :-)

Always a good piece of advice.  I find though, that these issues are much harder to balance when everyone is high level. It seems PCs either wins the fight handily or are completely crushed, and there could be no CR difference between those two outcomes.

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