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Subject: Alternate Crafting Rules

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kyrin
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09/16/2006 5:10 PM  
Hi everyone!

Has anybody developed an alternate set of crafting rules?  It seems to me that under the RAW, a weaponsmith or jeweler simply could not make a living.  And PCs are totally SOL.  Things just take too long to make!  Has anyone tackled this problem?

Or, if no-one has, can anyone tell me how long it DOES take to make a sword, for example, both normal and masterwork.  I've made studded leather armor before, but it was far from a professional job and I only devoted my rare free time to it, so that's not an indication.

Maybe I'll look on wikipedia.  Anybody got any ideas?

JIM
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zenthrus
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09/16/2006 9:13 PM  
Having been an armor smith for various LARP groups, I can tell you most armor takes a rather long time to make. Using metals sheets (which substantially cuts down the time) and cutting then hand-shaping them into a clamshell breastplace/cuirass takes a minimum of a week. That's working as a full-time job. Tooling leather takes between a couple of days to several weeks depending on the amount of detail, whether or not there are articulated segments, studding, etc. Crafting real maille takes a ridiculous amount of time (just turning and cutting enough wire for a coat of maille took well over 5 months putting in 2-3 hours a day).

I've also worked as an apprentice cabinetmaker. Finishing the cabinets in our kitchen has taken hundreds of hours and we're using very minimal detail (cherry-wood inserts on the lower cabinets and etched-glass cutouts on the upper cabinets). Granted, each time a piece is finished then installed it looks and functions superbly (far superior to the mass-produced junk drawers you can buy at the home improvement centers).

Crafting seems to be intentionally a headache in the d20 rules simply because player characters are "adventurers." Why become an adventurer if you're going to sit around all the time working in a forge/alchemy lab/bowery?

My players use magic item creation feats nearly to the point of abuse. They shudder at the though of spending the time to craft mundane gear.

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