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Subject: Most ridiculous rules lawyering you have witnessed

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09/22/2006 10:52 AM  
I was thinking it would be fun to list some of the most rediculous rules lawyering ever seen.  Maybe we can form a few into a poll at some point and vote on the winner.  Here's mine...

I was once DM'ing a second edition game and one of my players argued that his druid's Heat Metal spell should cause the the dragon turtle overturning their ship to go unconscious after round 3 because another party member shot an metal-tipped arrow into it!! lol



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09/22/2006 12:00 PM  
So...many....stories....head....exploding...

but one of my favorites that slowed the battle to a halt was when the human rogue tried to trip a large xorn. Dispite it being larger,having 3 legs,weighing 9000 pounds and half buried in the ground he insisted he could trip it. His quote,that we still repeat today " I could trip a tank with a good enough roll".As near as we could tell he wanted the +4 bonus to hit for it being prone and spent the entire battle trying.

today his favorite phase is "I can trip anything except a xorn."

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09/22/2006 9:03 PM  
I have many bad DM rules judgements, very few rules lawyering by players.Luckily the group I play with has goten into the habit of stopping arguments quickly and early with, "Too bad there isn't a Handbook for the Players with the answers to questions like these..well here one is."

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09/24/2006 1:13 PM  
This isn't exactly rules lawyering but it had to do with arguing about the rules.

I had a player that wanted to pick up a girl in a tavern and I assume eventually take her back to his room for the night.

He wanted to make sure he flirted with a really good looking woman. So I kept telling him, "You see an elf who is really attractive".

His response, "But how attractive is she?"

Me, "Well she's beautiful."

Him, "How beautiful though?"

Me, "She's a bombshell, one of the best looking women in the bar."

Him, "Yeah, but how good looking is she? I want to make sure her Charisma is extremely high."

Me, "I'm not going to tell you her Charisma score if that's what you mean. On a scale from 1-10, she's a 9."

Him, "I don't need her exact Charisma score, but I want to make sure I'm talking to a woman who's around an 18 Charisma and not like a 15 Charisma."

Me, "How can you base a decision off of something like that? Either you find a person to be ugly, average, good looking, or a bombshell. You can't look at a person and figure out some exact number like a Charisma score, especially when everyone has different taste in appearances. And Charisma scores don't just mean a person is physically attractive. I'm not going to give you her stats."

Him, "Then I find a different woman. Any girls better looking than her?"


We seriously spent 30 minutes arguing about this crap. I was extremely annoyed. It was completely pointless and I still don't know why he was doing that. He wasn't joking around. We ended the game right after and he even emailed me about it the next day to argue the point with me more.

I'm still confused on what we were actually arguing about. He wanted me to tell him a womans Charisma score without telling him the womans Charisma score, but telling him she's a bombshell wasn't good enough because he wasn't sure if that meant she had a 17 Charisma instead of an 18 Charisma. Uhg.


I have plenty of good rules arguments I could share, that's just a sample.



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09/24/2006 3:14 PM  
Wow. That's a whole different levl than what I expected from this thread. I say, tell us some more of these.

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09/24/2006 3:43 PM  
Posted By gss_000 on 09/24/2006 3:14 PM
Wow. That's a whole different levl than what I expected from this thread. I say, tell us some more of these.
Again, this isn't an actual rules argument...it was more of a setting argument....

I had another player that was new and didn't know anything about my campaign setting (Planescape).

Before she joined the group, I gave her multiple PDF files that were player's guides for Planescape. They are official guides to help new Planescape players learn about the setting. I don't require people to read them, but they are available.

I knew she didn't read any of my handouts, so as she began playing I would go into great detail to explain the environment they are travelling in, I would show lots of illustrations to give an idea of their surroundings, and I would go into long winded narrations about each scene just so the group would get a really good feel for what the setting is like. At times I thought I was doing it too much but no one complained so I kept being descriptive so they'd learn a lot.

All I ever got from her were complaints. She didn't "get" the setting. None of it made sense to her even though we didn't really do anything out of the ordinary yet. She said she knows she's travelling in some wasteland area but she said she had no visualization for what the environment was like. She said she needed to SEE it like a video game even though I showed illustrations.

She complained that even with my descriptions, she can't visualize anything. I did everything I could to help her and when I finally said, "Well you can always read the Player's Guide that I gave you" she actually yelled at me with "So you're telling me to 'READ THE F'ING MANUAL'!?!?!"
She couldn't believe that I suggested to read the books to get more help.

Keep in mind, I was never arguing with her or yelling at her. But she was all over my butt as if I was the problem.


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09/24/2006 3:53 PM  
The player that argued about the womans Charisma also argued with me for a few minutes when my ruling benefited him....

He stepped into a dark hallway and wanted to see down the hallway but wasn't sure how far he could see. The only light was from the room he came out of. I wasn't sure the exact rules on how much you can see beyond the illumination and I didn't care. There was a closed door about 30 feet down the hallway and I told him he could see the closed door.

He actually argued with me that he wouldn't be able to see that far with the lack of light illuminating the hallway. I said I think he would be able to see a hint of the door even with a little light pouring out of the open room. He argued about 2 minutes with me until I finally just told him to shut up and play.

For some reason he always argued over every tiny detail. He didn't mind holding up the game at all to argue something that would have absolutely no effect in the game.


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09/24/2006 4:05 PM  
Oh geez, I just remembered one other good one from this same player.

He wanted to Alter Self into a Githzerai to impersonate a captain of the guards. At the time I didn't realize that you turn into an "average" looking person of that race and I allowed him to look exactly like this female Githzerai captain.

So he's not just happy that he gets to look exactly like a person, he begins to argue with me that he thinks he should also SOUND exactly like the person. I told him the spell doesn't alter your voice. His response, "but it would alter my vocal chords and if I look exactly like her I also have her exact vocal chords and would sound like her".

I asked him how he's supposed to know what an individual's vocal chords look like. I also figured there's a lot more to a person's distinct voice than just the structure of your vocal organs. The whole idea was absurd and I didn't even want to try to make a valid argument against it.

He argued this one for about 10 minutes even while I kept trying to stop the discussion by telling him "I've made my decision, it's not gonna happen".


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09/24/2006 5:20 PM  
Posted By Oryan77 on 09/24/2006 3:53 PM

He actually argued with me that he wouldn't be able to see that far with the lack of light illuminating the hallway. I said I think he would be able to see a hint of the door even with a little light pouring out of the open room. He argued about 2 minutes with me until I finally just told him to shut up and play.

This reminds me of a time, it's sort of reverse rules lawyering, where the table I was playing at (this was Winter Fantasy 2004) was desperately trying to correct the judge.

He describes a door in front of us in a dungeon.  After checking it for traps and such, we open it and then the judge says, "As you enter the room and touch the column..."

At which point, we try to stop him to get the point across that  we wouldn't just enter the room without looking first, and especially not touch anything.

The DM's reply: "As you enter the room and touch the column..."

This goes back and forth for several minutes where another person, and we were all thankful for this, says "We have freaking eyes, we can see what's in the room.  Describe it!"

This was only one of the several models we had this day with this DM.  We really though he hadn't played the game since 1st ed by how he was running the game and his knowledge of 3rd ed.  That man must of thought we were all jerks by how we argued.


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09/24/2006 5:45 PM  
Posted By gss_000 on 09/24/2006 5:20 PM
We really though he hadn't played the game since 1st ed by how he was running the game and his knowledge of 3rd ed.  That man must of thought we were all jerks by how we argued.
Yeah sometimes DM's get anxious and assume PC's are doing something. That DM obviously wasn't listening to his players after they corrected him. He must have really wanted to use a trap on you guys

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09/24/2006 9:09 PM  
Not exactly RPG or DDM related but here goes anyway:

Played this card game with this guy during my lunch break. I mean, naturally, I'm a casual player and just want to have fun, right? Not according to this guy. I mean, it starts off with some stuff like: "You have to declare your initial phase over before you can sacrifice a creature, and then you must declare the creature's name and can only summon it in face up...etc." Eventually, it gets to the point where I can't so much as breathe without this guy spouting off some inane rules and at this point it becomes clear he's just pulling some of this out of his butt dare I question his almighty... might and obscure knowledge of some card game. It seems like he was the only one out of every single person I've EVER played against who not only knew these bizarre and pointless rules, but enforced them like a broken record. Hey, I play games to have fun. What's the point of it otherwise? So I decide to "have fun," albeit not in the intended manner. I start playing cards from anywhere but my own deck. I reach across the table and start summoning his creatures, cards from my graveyard, cards from a completely different game altogether. I start using a different set of rules amalgamated from all manner of games and make them up as I go as well. My Epic Level Pikachu evolves into Chimeramon and does 4d6 Damage to his mana points (I rolled a critical with a pebble I found) so he takes pushing damage for an example. I'm having a pretty good laugh at this guy. I lost, of course, but I don't think anyone's going to play with him anytime soon. Incidentally, Auggie told me about his method of dealing with rules lawyers/nazis. He asks "Mother May I?" You guys remember that kids game? Mother may I tap this land? Mother may I take 3 life points? it's really fun if you make it really serious and refuse to do anything without asking mother may I? It messes with their head and really gets them riled up. It's pretty funny, too.

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09/25/2006 7:07 AM  
One funny thing we joke around with at the table are ways around the system.  We do it more jokingly than anything.  In a situation where we wanted to find what the womans charisma was we would say somthing like this.

"lets supose their was a 18 point system in determaning attractiveness, where would she fall in within this 18 point system"

DM responce, "I guess if their was a 18 point system in detrmaning attractivness she would be around a 16".

Granted we do it more as a joke than anything else because we become very ammused with silly ways to meta game, "ways that dont really impact the game".Â

Another example, their was this nasty fighter who was fighting with us against dragons and he was really kicking A$$.  Us (the players where really intrested in figuring out what level he was and we wanted to know for the sake of knowing).  So ingame we asked the guy, "approximatly how many times could you swing your sword in a 6 second interval with not doing anything else".

DM responce, "I would say 3 times"

We all laughed at the ways to get around the system on finding things out.  However this didn't affect the game, just somthing fun to laugh at.

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09/25/2006 8:17 AM  
Posted By gss_000 on 09/24/2006 5:20 PM
He describes a door in front of us in a dungeon.  After checking it for traps and such, we open it and then the judge says, "As you enter the room and touch the column..."
That reminds me of something else...

We were playing a game of Call of Cthulhu, wherein i was a player impersonating a drunk doctor tagging along a mystic and a professional killer for reasons i won't go into. We found a book of great importance to our story, from which emanates evil and which inspires terror, and we learn that there is a cult desperately trying to find this book and they're killing people for it (and trying to kill us too). So as we're running away from the cult, we learn that the book should be brought into a secret tomb in Egypt, and we travel there to destroy the otherwise indestructible book. From the outset, i've been the one carrying the book, and in my mind the darn thing is like the most important object ever, in addition to people killing for it all the time, it's linked to my mental stability for reason i won't go into either.

At one point, the DM says: "you wake up that morning, break your fast, and when you pack things up you realize that the book is missing". Ugh.

So i say: "what do you mean it's missing, i'm with the book all the time".

He says "no you aren't".

I say "when's the last time that i've seen the book then?"

He says "the evening before, as it was being taken off your packhorse by some desert man (that we're travelling with)".

I'm like: "what do you mean, 'taken down by some desert man'?!?  People are being killed all around for this book, and entire convent has been burned down, there are murders galore, our own life is linked to it, i've been insisting for hours on how the book is *always* with me, and you think that i leave it to some desert servant to take down and guard for the night??! That i'll leave the book out of my sight for, like, 10 hours or more? No f&$cin' way, man! I'm using that book as my darn pillow, that's what i'm doing! I eat on top of it, i bring it with me when i crap!"

In the end, the DM would have nothing of it, his story relied on the book being stolen in the night, so he didn't heed my arguments and we had to run after the thieves :-/

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09/25/2006 10:54 AM  
On another note, i recall a game about 15 years ago or more, in 1st Ed AD&D, where a fighter-magic user was exploring with his party the tomb of a very powerful vampire they'd just vanquished. The vampire had transformed in gazeous form after being killed and fled through holes in the walls, and they were looking for his coffin to kill him permanently.

They end up finding the coffin after moving through trap-filled corridors, and the fighter-magic user says among other things that he plans on casting a Minor Globe of Invulnerability spell before meddling with the coffin. But he waits until he gets there, and when he does he forgets to actually cast the spell. Sure enough, there was a trap like a glyph of warding on the coffin, and the PC gets electrocuted (his MGI spell would have protected him). He fails his save, which back then meant taht you needed to roll to see if you lost some of your objects. He rolls for his equipement, and loses his girdle of giant strength to the glyph. That meant that he was suddenly unable to wield his powerful artifact, a modified axe of the dwarvish lords, that required 20-something strength score.

I can tell you that i got an earful about being an uncompromising DM (that's the light version: i actually got insulted repeatedly ) because his *intention* was to cast the spell, even though he actually never got to casting it and his PC would have remembered even if he, the player, had forgotten.

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09/25/2006 6:43 PM  
I got the feeling the DM was very Gygaxian, in that he believed it was his job to kill the PCs, and if no one died he wasn't doing his job.
Posted By Oryan77 on 09/24/2006 5:45 PM

Yeah sometimes DM's get anxious and assume PC's are doing something. That DM obviously wasn't listening to his players after they corrected him. He must have really wanted to use a trap on you guys




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09/25/2006 6:48 PM  
Posted By Skyscraper on 09/25/2006 10:54 AM

I can tell you that i got an earful about being an uncompromising DM (that's the light version: i actually got insulted repeatedly ) because his *intention* was to cast the spell, even though he actually never got to casting it and his PC would have remembered even if he, the player, had forgotten.



An extreme of this was (I find what you did reasonable, there is a big difference between planning and doing!) what former friend of mine experienced in 1st ed as well.  His DM in the middle of the session said every character fainted of exhaustion because they hadn't eaten anything. They had to actually say they eat in order to eat, no little detail was assumed no matter how silly or miniscule it was.


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09/26/2006 5:29 AM  
Posted By gss_000 on 09/25/2006 6:48 PM
Posted By Skyscraper on 09/25/2006 10:54 AM

I can tell you that i got an earful about being an uncompromising DM (that's the light version: i actually got insulted repeatedly ) because his *intention* was to cast the spell, even though he actually never got to casting it and his PC would have remembered even if he, the player, had forgotten.



An extreme of this was (I find what you did reasonable, there is a big difference between planning and doing!) what former friend of mine experienced in 1st ed as well.  His DM in the middle of the session said every character fainted of exhaustion because they hadn't eaten anything. They had to actually say they eat in order to eat, no little detail was assumed no matter how silly or miniscule it was.


Thats stupid...You think the DM would have told the players they were hungry first...Duh.

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09/26/2006 7:02 AM  
Or at least the approximate time of day, if they ate like 24 hours before, the characters should think about eating again. A hint by the DM of growling stomachs would be in order before in-game effects should take place. fainting is quite a severe penalty btw, just add the fatigue-effects or something like that.

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09/26/2006 7:14 AM  
As much as I hate to admit it, I'm a rules lawyer who has caused much grief for my DM. It got to the point in our game where some of the other players made themselves more familiar with the rules just so they could end our arguments quicker. Of course this in turn made some of them become rules lawyers as well, and that means I do less rules lawyering arguments. The most ridiculous use of rules lawyering in our games I'd have to say was when we were playing an oriental adventures game with characters fashioned after some of our favorite anime characters. This game of course is more on the fantastic side, heck our sponsor was a talking carp(eastern dragon in its tadpole stage), but we still ended up arguing over a lack of realism. We were fighting near a chasm with a rickety rope bridge near by. The enemy was there to assassinate my character so I got an idea to run across the bridge and cut the rope when the enemy came after me. The problem came when the mounted enemy charged across the rope bridge on horse back. This created all kinds of problems as we the players argued with the DM for at least an hour that it was impossible for a horse to gallop across a shaky rope bridge. To further complicate matters, I had used my readied action to cut the rope brige from beneath them and the DM has her leap out of the saddle and land 10+ feet away on the ground next to me. The end result was me being attacked an hour plus of game being lost to arguments and all of us players gaining one "crazy action" (ignore rules/DM) that we could use at any time in the game.


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09/26/2006 9:47 AM  
Well, there is a poster on the Wizards boards right now who maintains that you can ready an action to attack someone who makes and attack of opportunity against you. His reasoning is that it is not specifically disallowed so it must be allowed. That seems pretty darn ridiculous to me.

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09/26/2006 4:59 PM  
Posted By Dordledum on 09/26/2006 7:02 AM
Or at least the approximate time of day, if they ate like 24 hours before, the characters should think about eating again. A hint by the DM of growling stomachs would be in order before in-game effects should take place. fainting is quite a severe penalty btw, just add the fatigue-effects or something like that.

D.

To be fair, we were both like 10 when this happened so he might have retolled it incorrectly, but I can believe it.  Some DMs of the time just wanted to show how superior they were to the players.


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09/26/2006 5:04 PM  
Posted By Sulaco on 09/26/2006 9:47 AM
Well, there is a poster on the Wizards boards right now who maintains that you can ready an action to attack someone who makes and attack of opportunity against you. His reasoning is that it is not specifically disallowed so it must be allowed. That seems pretty darn ridiculous to me.


Ah.  The "Air Bud" Rule:  No where in the rules does it say a dog can't play basketball, so it must be allowed.

In this case, you can ready to do this, but it's silly, since it takes a standard action to ready, and if he's readying he's not doing anything else.  How he provokes an AoO when he's just standing there I have no idea.  It's a waste of a turn.Â

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10/02/2006 2:07 PM  
Posted By gss_000 on 09/25/2006 6:48 PM
Posted By Skyscraper on 09/25/2006 10:54 AM

I can tell you that i got an earful about being an uncompromising DM (that's the light version: i actually got insulted repeatedly ) because his *intention* was to cast the spell, even though he actually never got to casting it and his PC would have remembered even if he, the player, had forgotten.



An extreme of this was (I find what you did reasonable, there is a big difference between planning and doing!) what former friend of mine experienced in 1st ed as well.  His DM in the middle of the session said every character fainted of exhaustion because they hadn't eaten anything. They had to actually say they eat in order to eat, no little detail was assumed no matter how silly or miniscule it was.


One way to handle this would be to say: before i faint of exhaustion, your monsters should have died of suffocation, since you didn't say they were breathing!

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10/02/2006 6:17 PM  
You're the fifth person who when I told that story said that solution. I wish we were that clever when we were kids.

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10/02/2006 8:54 PM  
If it was first edition, monster didn't need to eat, breath, defecate or anything else while they waited for adventurers in thier 10x10 rooms.

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10/03/2006 12:06 PM  
As much as I hate to admit it, I'm a rules lawyer who has caused much grief for my DM. It got to the point in our game where some of the other players made themselves more familiar with the rules just so they could end our arguments quicker. Of course this in turn made some of them become rules lawyers as well, and that means I do less rules lawyering arguments. The most ridiculous use of rules lawyering in our games I'd have to say was when we were playing an oriental adventures game with characters fashioned after some of our favorite anime characters. This game of course is more on the fantastic side, heck our sponsor was a talking carp(eastern dragon in its tadpole stage), but we still ended up arguing over a lack of realism. We were fighting near a chasm with a rickety rope bridge near by. The enemy was there to assassinate my character so I got an idea to run across the bridge and cut the rope when the enemy came after me. The problem came when the mounted enemy charged across the rope bridge on horse back. This created all kinds of problems as we the players argued with the DM for at least an hour that it was impossible for a horse to gallop across a shaky rope bridge. To further complicate matters, I had used my readied action to cut the rope brige from beneath them and the DM has her leap out of the saddle and land 10+ feet away on the ground next to me. The end result was me being attacked an hour plus of game being lost to arguments and all of us players gaining one "crazy action" (ignore rules/DM) that we could use at any time in the game.

This reminded of an arguement a group I was with had recently. Fantasy vs. Realistic.
A demon under guise seduced an high preistess of this good god. so the cleric of our group got "chosen" to slay this demon, or at the very least make it leave the temple. So the whole time we're playing this the guy is arguing "how can a demon seduce an high preistess and get away with it? Wouldn't the god step in and stop him?, Why would they pick me? Am I the only one powerful enough to stop him?" And on and on. We tried to explain to him, A) its gives us reason to go adventuring, and B) The DM has final say in his world if he says it happens it happens.
His whole arguement though was it that it was unrealistic, for a Demon to seduce a high preistess, without invoking the wrath of the god.

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10/03/2006 12:34 PM  
Posted By gss_000 on 10/02/2006 6:17 PM
You're the fifth person who when I told that story said that solution. I wish we were that clever when we were kids.

Are you implying that i lack originality? Damn! You've shattered my childhood dream of being able to (1) channel the Force and (2) find would-be witty replies. Oh the pain!

Anyway, you can always find the Chalice of Eternity in the Mountain of the Planes, travel to the Gods' Cradle at the center of the multiverse, answer the Father Sphinx's riddle to travel back in time, and go tell your 10-year old DM that "they shouldn't be able to breathe". That'll show him!

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10/03/2006 2:01 PM  
Posted By wolfsbane114 on 10/03/2006 12:06 PM
it was unrealistic, for a Demon to seduce a high preistess, without invoking the wrath of the god.


Next time you guys can tell that player that he must think very highly of himself to think that he can understand the gods.

We're only mortals; we can't comprehend the mindset of a god. They don't necessarily care to "help" out in mortal affairs even when evil may triumph. You can always say that gods don't create mortals just to babysit them. Some greek gods create mortals just to entertain them. They like watching mortals struggle to survive. Gods could also intentionally avoid helping mortals so the gods could learn from them. The god might wonder how that high priestess will deal with being seduced by a demon.

You could also tell your player, "You must think the god cares about a piddly demon and some random mortal chick....he doesn't". Even though a god may be good, he's still a god that looks at mortals more as just another one of his creations...just a little more important than an ant.

A god might not be interested in helping out a high priestess being seduced by a demon for the same reason we won't get up from the couch to turn channels on the TV when the remote is across the room. They think, "Eh, why bother".

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10/03/2006 6:12 PM  
I have a friend that argues made up rules based on his experiences LARPing. He doesn't like the 5 foot step rule because he's tried it using boffo weapons and it doesn't work in real life. He particularly doesn't like searching a room taking only a couple of minutes when he's personaly spent hours searching a room to find a coin hidden under a floorboard.

He's a good friend and I've never pointed out how annoying this is (It was interesting the first few times). He just doesn't comprehend that this is a different thing than LARPing. Rounds are split up into 6 second increments and everyone get's their six seconds - it's not entirely realistic for an archer to step back and shoot three or four arrows with a guy in melee five feet from him but the rule is there for strategic reasons. It's not entirely realistic to spend five minutes searching a room - but it's not fun to sit around a table and talk about searching a room for hours.

I CAN rules lawyer - but usually don't. It interferes with the game and everyone elses time. I'm not thrilled about him arguing about the rules that are designed to make the game move faster and be more enjoyable.

Of course he has to listen to my rants about our DM changing monsters damage reduction without altering their CR. So I guess it works out.

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10/04/2006 8:00 AM  
Posted By Star on 10/03/2006 6:12 PM
I have a friend that argues made up rules based on his experiences LARPing. He doesn't like the 5 foot step rule because he's tried it using boffo weapons and it doesn't work in real life. He particularly doesn't like searching a room taking only a couple of minutes when he's personaly spent hours searching a room to find a coin hidden under a floorboard.

He's a good friend and I've never pointed out how annoying this is (It was interesting the first few times). He just doesn't comprehend that this is a different thing than LARPing. Rounds are split up into 6 second increments and everyone get's their six seconds - it's not entirely realistic for an archer to step back and shoot three or four arrows with a guy in melee five feet from him but the rule is there for strategic reasons. It's not entirely realistic to spend five minutes searching a room - but it's not fun to sit around a table and talk about searching a room for hours.

I CAN rules lawyer - but usually don't. It interferes with the game and everyone elses time. I'm not thrilled about him arguing about the rules that are designed to make the game move faster and be more enjoyable.

Of course he has to listen to my rants about our DM changing monsters damage reduction without altering their CR. So I guess it works out.
I agree with this general concept. For the benefit of the game being fun, players need to shut it   Seriously, i was in a game with a DM that barely knew the rules back in 1st Ed, whereas i knew the books by heart from the first page to the last, so to speak. But the campaign was still loads of fun. In my opinion, you only need to skim over the bad rulings and realize that they're not bad rulings, since it's the DM's choice to rule how he wants to. This being said, if rulings are inconsistent, it can become aggravating, but otherwise i'm usually fine with it.

On the matter of searching, i ruled that it is possible to take 20 when searching a room. So, either you take a few minutes and roll to see what you find, or you take an hour or more and take 20, searching every single inch of the place to find even the coins hidden under the floor boards. I'm unsure whether taking 20 is officially allowed for searching, but i don't see why it shouldn't. My players don't overuse this method, they'll take 20 when they have a strong feeling that something important is in the room, not when they might find some idle treasure lying around.

Sky

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10/04/2006 8:08 AM  
It's entirely within the rules to take 20 on a search.  It's actually one of the examples.


You know, I keep thinking that after the new design team gets done with D&D 4e, D&D won't stand for Dungeons and Dragons anymore, because well, that's just not fun. It's old and stuffy. - Originally Posted by BabWryter on Kenzerco.com

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10/04/2006 8:16 AM  
It is? Heh. It must have been implanted in my subconscious at some point then.

Sky

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10/04/2006 10:35 AM  
In last night's session, one of my players tried to take 20 on an attack (it was against a stirge, and another player had managed to grab/grapple it). I laughed at the mental image: "Okay, I'm almost ready to attack now...no, still have 17 minutes to go before I can hit."

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10/04/2006 10:35 AM  
Yeah but remember, it takes 1 full round to search one 5ft square. Taking 20 means you multiply that by 20. You could spend the entire day searching.

If there's no time pressure, then go for it. But bad guys nearby should make this a problem.


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10/04/2006 10:41 AM  
Posted By GuJiaXian on 10/04/2006 10:35 AM
In last night's session, one of my players tried to take 20 on an attack (it was against a stirge, and another player had managed to grab/grapple it). I laughed at the mental image: "Okay, I'm almost ready to attack now...no, still have 17 minutes to go before I can hit."

That's hilarious.

"I'm almost ready, give me just a few more minutes. Boy this is going to hurt you bad. I have you all lined up in my sights, I have an X drawn on your chest, and after a couple more practice swings you're going to regret you ever attacked us. Ok, here we go, this is it, this is the big one. There's no way I'm going to miss now. May god have pity on your soul. Hiiiiiiyahhhh!"

"WTF?! He has Damage Reduction? CRAP!"



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10/04/2006 11:46 AM  
Posted By Oryan77 on 10/04/2006 10:35 AM
Yeah but remember, it takes 1 full round to search one 5ft square. Taking 20 means you multiply that by 20. You could spend the entire day searching.

If there's no time pressure, then go for it. But bad guys nearby should make this a problem.


I'm of the mind that it doesn't necessarily take 6 seconds to search a 5 foot square (or 2 minutes if you take 20). It might take that long for an empty space (look under the rug), but if you're in a library and you want to look through 6 vertically stacked book shelves, it'll take longer. I subjectively evaluate how long it would take to look through an entire room when someone searches it for objects, for example: it'll take 10 minutes to make a cursory search (one roll) in this 10X15 room including the small book shelf, the bed, the desk, the wardrobe, under the carpet, around and under the 3 wall frames and a couple of other spots, or an hour and a half to search thoroughly. Each time i make such a call, it may be close or not to the recommended timeline for searching, to be frank i never refer to it.

The good thing is, like i said, my players don't take 20 very often in my game. In fact, they do so very, very rarely, e.g. when they know that "THE object" that they're looking for might be here, or when they find a place that "should hide something very important to our quest" (information, etc...). So once every 5-10 sessions they'll make a search taking 20, otherwise they just search quickly because they figure they don't have time for more. I dont think i would have the patience to play with players that took 20 all the time

Sky


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10/04/2006 11:51 AM  
Actually I find taking 10 and taking 20 really speeds up the game, because there is no calculation to be done and you can just go to the consequence. Also, you avoid the metagaming of "Well I rolled a 11, I wonder if I rolled higher I would have goten something." A pet peeve that I'm trying to watch is getting annoyed when people dont take 20 in situation where they should (checking for traps on a chest or a door the prime example). Luckily, I am getting better.

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10/04/2006 11:58 AM  
Posted By gss_000 on 10/04/2006 11:51 AM
Actually I find taking 10 and taking 20 really speeds up the game, because there is no calculation to be done and you can just go to the consequence. Also, you avoid the metagaming of "Well I rolled a 11, I wonder if I rolled higher I would have goten something." A pet peeve that I'm trying to watch is getting annoyed when people dont take 20 in situation where they should (checking for traps on a chest or a door the prime example). Luckily, I am getting better.

This is a good point.

My impatience is actually not oriented towards loss of game time, but rather loss of "in-game time". Taking an hour or more to search every room in a castle makes for ridiculously slow evolving story arcs.

However, I think that i should probably encourage players to take 20 on small areas or objects such as doors or chests, as you suggest. I'll try to keep that in mind.

Sky

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10/04/2006 12:18 PM  
Ah. Now that is a valid point. Tracy Hickman wrote an essay about this, how the group he was playing with was taking ay too much time (in-game and out-of-game) and he just busted down the door to get things moving.

What I've seen one person too, and this might be a good compromise, is he rolls five dice when searching a room. One search check is pretty quick, and with 5 dice rolls, still not a lot of time in game, you are more likely to get a high roll and feel confident you have goten what you are looking for.

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10/10/2006 5:09 AM  
Posted By Count Dooku on 09/26/2006 5:29 AM
Thats stupid...You think the DM would have told the players they were hungry first...Duh.

Or not have wasted any game time on something so trivial in the first place.

I absolutely loathe GMs like this - they are the great suckers of fun out of a game I find very fun usually.

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