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Skyscraper Sergeant
 659 Posts



 Montreal
 | | 10/19/2006 8:31 AM |
| Dragons are often seen as incarnating D&D to some extent. They are mythical creatures that all players like to fear and battle and vanquish.
However, i find that my encounters with dragons often do not end up doing justice to the creature. Sure, they're tough, their breath is agressive, they have all sorts of abilities. But: as suggested in a Design and Development post on the WotC web site recently, they have so much to do that i feel that i haven't taken out the best of the dragons' abilities when the fight is done. For example, in a recent fight with a medium black dragon, the creature ended up on the ground in melee surrounded by the PCs, and eventually just died there (it took an allied NPC with him and almost killed two of the PCs), but still, i felt that it was not *the* creature.
If you feel like it, i'd like to hear about your experiences with dragons. Describe a combat session where a dragon was implicated (either from a DM or player point of view), who was battling, who won, and how the dragon acted. I'm especially interested in hearing about any special abilities the dragons used. For example, the black that dives in and out of the water, the blue that burrows, the dragon that bull rushes a PC from a ledge or bridge, or anything else you found fun or not so fun (e.g. if, like me, you haven't had an overwhelming success with your dragons).
Sky
| | The wise man doubts often. The ignorant, sometimes. The fool, never. | |
| Oryan77 Sergeant
 951 Posts




 | | 10/19/2006 10:58 AM |
| I would like to hear this kind of stuff also. To this day, I've never run a Dragon encounter. I've been saving it for when the PC's can fight a much bigger/badder dragon so the creature feels more unique and special. I want the players to really be afraid when they encounter a dragon.
But I have no idea what to expect. I've barely even looked over the dragon stats 
| | Miniatures for sale *more added 07/17/08*: Click here I will buy your unwanted D&D WotC minis collection (DDM only). Email me your asking price! | |
| Borne of Hate Skirmisher
 8 Posts




 | | 10/19/2006 11:17 AM |
| My PCs fought a green wyrmling. The grappling dwarven bard wrestled it to the ground before it could do much adn then pinned it and the party molly-whoped it past the brink. Granted it wasnt very grandiose, it will be forever memorable when they fight his father in levels to come. | | | |
| wildmage Sneak
 123 Posts




 | | 10/19/2006 2:34 PM |
| The only dragon I've ever fought in 3.0/3.5 D&D was Calcryx (not
sure on the spelling) from the Sunless Citadel adventure. It is
either a small or a tiny white dragon so not necessarily
awe-inspiring. What made it interesting was that we didn't want
to kill it since you endear yourselves on the local tribe of kobolds if
you bring it back alive. So my character (dwarven fighter/rogue)
had to try to tackle and grapple it in an ice-covered room and wrestle
it out so we could bind its wings and feet for transport. It was
a pain to pull off but in the end pretty straight-forward and not
especially climactic (which it isn't supposed to be in that adventure).
I have an encounter prepared for my current group (level 4-5) with a
medium black dragon if we ever get back to playing our campaign.Â
My plan is to make heavy use of fly-by attack and its breath weapon,
then have the dragon flee if seriously (more than 1/2 HP)
wounded. In a warm-up encounter I ran to test fly-by attack and
flight maneuvers with a manticore, I made the mistake of landing within
charging distance of 2 PC melee fighters. The manticore didn't
survive until its next turn. So for smaller dragons with lower
hit points, lower AC, and fewer attack options, I think emphasizing the
creature's mobility is key. For larger dragons using mobility as
much as possible is good, along with relying on breath weapons, spells,
and consumable magic items such as wands, scrolls, potions, etc.Â
It says somewhere in the Draconomicon that dragons in most size
categories are really better off relying on hit-and-run tactics (breath
weapon mainly). While it seems like they should be imposing melee
combatants, they just don't have the staying power to make for
terrifying encounters if they get crossed-up in melee by PC
fighter-types and peppered by spells and missles from the rest of the
adventuring group. I guess another point was that fly-by
breathing is the way to go since it is maximal damage even if the
dragon spends the other 1d4-1 rounds just playing keep-away.Â
Otherwise the dragon only gets maximal damage output with a
full-attack, which requires landing amongst the PCs.
| | Champion of the Bone Naga (There's just so much roleplaying to be done with a large skeletal snake!) | |
| I Tyrant Warrior
 178 Posts




 | | 10/19/2006 9:41 PM |
| | I was DMing with a couple of my players some time ago, they entered in a colosseum, as fighters, to make money and boost their experience levels a bit. They managed very well over the first few opponents, the last fight they had was against a younger green dragon (CR 2, I forget what age), the idea was to slaugther the wyrm for the crowd, much like the gladiators did with big cats, basically man vs. beast. To make the fight fair (or more so)Â the dragons wings had been slashed, so it could not fly away or attack the crowd or do something else that was unpredictable. That forced it to go toe to toe with the warriors on their level as well. So, the creature is dragged out in chains by three big guys, the dragon of course is irate and finally is set loose. Keep in mind I had never used a dragon before. Mistake. the dragon mopped the floor with both characters, I had to fudge many rolls to get them out even somewhat alive. After that they did not return to the colosseum. | | | |
|  Fun Guy from Yuggoth Cthulhufnord Warlord
 10613 Posts



 Umass Amherst Baby!
 | | 10/19/2006 10:10 PM |
| Posted By Borne of Hate on 10/19/2006 11:17 AM My PCs fought a green wyrmling. The grappling dwarven bard wrestled it to the ground before it could do much adn then pinned it and the party molly-whoped it past the brink. Granted it wasnt very grandiose, it will be forever memorable when they fight his father in levels to come.
We had the same thing happen to us in second edition. We took down junior only to have mama and papa come after us. They ended up ambushing us back in town, it came real close to being a TPK but we just pulled through. | | Ash nazg durbatulûk, ash nazg gimbatul, ash nazg thrakatulûk, agh burzum-ishi krimpatul | |
| glauron Underboss
 1379 Posts



 Sydney, Australia
 | | 10/22/2006 9:08 PM |
| Back in 2nd edition days, our group came across a rather pleasant large red dragon that owned a bridge over a deep gorge. On the other side was a narrow tunnel through a steep cliff. If you could pay the toll, usually a valuable MI, he'd let you pass. Otherwise you'd be eaten. Our paladin challenged the dragon to a race instead. He had a fast horse. The race was around a distant hill and back to the bridge. As the dragon and paladin sped off, our druid cast hallucinatory terrain, making the cliff look a bit further away than it was originally. The dragon returned, winning handsomely, but broke its neck as it came to abrupt halt against the cliff. We never did find its treasure  | | I have always been here. | |
| Anaxagoras Warrior
 306 Posts




 | | 10/24/2006 8:19 PM |
| Dragons, well played, should be Party killers if they are of roughly equal level. If two or three levels above, they should be brutal. Especially if you start playing around with feats and Elite Stat sets. At Old, I believe, dragons are eligible for epic feats-BRUTAL. Try an old black Dragon (ECL 16) with Dire Charge-watch the party Tank disappear the first round. Or Tactical feats...Combat Brute is unreal on a Dragon...or Improved Combat Expertise (watch their AC hit the mid 60's...or higher)
I ran a campaign arc with a party of 12-14 level PC's attempting to kill a Mature Adult white that I customized-very Beowulf-themed. Half the party was mauled and the Dragon left. I ran it again fifty years later after the dragon got a few HD, again a mauling...the killed it ANOTHER fifty years later. fun little campaign.
Never forget a Dragons mobility-old dragons will leave if seriously threatened, and come back for vengeance later.
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| Skyscraper Sergeant
 659 Posts



 Montreal
 | | 10/25/2006 8:01 AM |
| Interesting read. I'll note that i don't play epic campaigns, i prefer low-medium level campaigns myself and usually try to conclude them before they reach level 15, more or less. I also only use the core books, so the feats suggested in the last post are unknown to me.
However, i'm starting to see how dragons should be played out. Avoid being based at all costs 
Question: if a dragon does *not* have the flyby attack and hover feats, can he still let go a breath weapon while flying? The reason for my question, is that breathing is a standard action, and a dragon without the hover feat cannot remain motionless in the air for half a round, or else he'll fall. A dragon also cannot let go a breath while moving during his standard action. Consequently, am i correct in assuming that it could not stop to breath while he's airborne without the hover feat? It doesn't seem to make sense, but on the other hand i have trouble reconciling the game mechanics with the logic of it all.
Thanks for insights and answers,
Sky
| | The wise man doubts often. The ignorant, sometimes. The fool, never. | |
| nyjastul69 Commander
 2710 Posts



 Rhode Island
 | | 10/26/2006 7:43 AM |
| Posted By Skyscraper on 10/25/2006 8:01 AM Interesting read. I'll note that i don't play epic campaigns, i prefer low-medium level campaigns myself and usually try to conclude them before they reach level 15, more or less. I also only use the core books, so the feats suggested in the last post are unknown to me. However, i'm starting to see how dragons should be played out. Avoid being based at all costs  Question: if a dragon does *not* have the flyby attack and hover feats, can he still let go a breath weapon while flying? The reason for my question, is that breathing is a standard action, and a dragon without the hover feat cannot remain motionless in the air for half a round, or else he'll fall. A dragon also cannot let go a breath while moving during his standard action. Consequently, am i correct in assuming that it could not stop to breath while he's airborne without the hover feat? It doesn't seem to make sense, but on the other hand i have trouble reconciling the game mechanics with the logic of it all. Thanks for insights and answers, Sky
My understanding is that a dragon can breathe while flying.  Assuming it's flying at the beginning of the round it has 2 choices, a standard or move action. So it could take a standard action, say a bite or breath weeapon and then move, or move and then take it's standard action. In the next round it has the same options. So basically in a 2 round period the combos would be.
Round 1: Move/Move Move/Standard action Standard action/Move
Round 2: Same thing.
This results in a seemingly weird situation where a flying creature can Move/Standard Action and then in the next round Standard action/Move. It seems as though it's getting two attacks while not moving. I believe this is just an artifact of the 'rounded' system of combat. A flying creature doing this doesn't actually ever stop moving. Just as a fighter who takes the same action sequence (move/attack, attack/move could theoretically do this as one continuous motion.  Note, that in any move action the flying creature is forced to move the minimum foward flying speed to maintain flight.  If flying creatures couldn't do this then they would never be able to attack from the air without feats. Â
I'm at work answering a very busy phone, does any of the above make sense. | | You know, I keep thinking that after the new design team gets done with D&D 4e, D&D won't stand for Dungeons and Dragons anymore, because well, that's just not fun. It's old and stuffy. - Originally Posted by BabWryter on Kenzerco.com | |
| Zoons Underboss
 1028 Posts




 | | 10/26/2006 9:08 AM |
| Attack of the Cheese Eating Dragon
Back in the day, a group and I were playing with a DM who liked to have things his way, but was inept at dealing with situations with in-game believability.
Our group tracked a Large (Maybe huge, I don't remember, but it was clearly bigger than the party members) black dragon to it's lair at the top of a rocky mountain inside of a cave. The dragon was not in at the moment, and we began to slink about the cave, exploring as we went (We didn't know it wasn't home when we got there)
We entered the main chamber of the lair that was littered with treasures of all kinds. Nervous we stood still while our thief quietly crept throughout the chamber looking for traps and other possible entrances. Only a thin crack (about 40 feet above us in the ceiling) which presumeably was a chimeny of some sort was large enough for even a human to squeeze through, and then, only without armor.
The thief discovered what we came for and we each pointed out one other piece of treasure to take (hopefully not to be missed by a returning dragon). While we waited for the thief to gather things we took defensive positions facing the main entranceway, in case the beast returned.
dice rolled..... more dice..... then *Blap*
A 800 lb. Black Dragon dropped out of the chimeny on top of our Rogue and surprising our entire group.
According to our DM at the time, the Black had been out finding dinner and had returned to the top of the mountain when it had heard the rustling of our party. It then squeezed into the chimeny and crept silently as a mouse to the opening above our party and gotten the drop on us. Then breathing, tearing, chewing and trampling us all to death.
We were so amused at the thought of an 800 lb. mass of teeth, claws and scales creeping silently (No doubt using some contortionary skills as well) through the solid rock chimeny, that we started busting up about it. We concluded that in order to pull off the skills necessary to get through the crack, the dragon must be part field mouse. One of the players was an excellent sketcher and drew a mouse/dragon hybrid to make his point, and the legend of the CHEESE EATING DRAGON was born.
It was truly a hoot. | | Never teach a pig to sing. It's a waste of time and it annoys the pig.
Champion of the Blink Dog. | |
| Skyscraper Sergeant
 659 Posts



 Montreal
 | | 10/26/2006 10:53 AM |
| Posted By nyjastul69 on 10/26/2006 7:43 AM My understanding is that a dragon can breathe while flying.  Assuming it's flying at the beginning of the round it has 2 choices, a standard or move action. So it could take a standard action, say a bite or breath weeapon and then move, or move and then take it's standard action. In the next round it has the same options. So basically in a 2 round period the combos would be.
Round 1: Move/Move Move/Standard action Standard action/Move
Round 2: Same thing.
This results in a seeming weird situation where a flying creature can Move/Standard Action and then in the next round Standard action/Move. It sems as though it's getting two attacks while not moving. I believe this is just an artifact of the 'rounded' system of combat. A flying creature doing this doesn't actually ever stop moving. Just as a fighter who takes the same action sequence (move/attack, attack/move could theoretically do this as one continuous motion.  Note, that in any move action the flying creature is forced to move the minimum foward flying speed to maintain flight.  If flying creatures couldn't do this then they would never be able to attack from the air without feats. Â
I'm at work answering a very busy phone, does any of the above make sense. This makes sense.
Thanks,
Sky
| | The wise man doubts often. The ignorant, sometimes. The fool, never. | |
| Anaxagoras Warrior
 306 Posts




 | | 10/26/2006 11:30 AM |
| Posted By Zoons on 10/26/2006 9:08 AM Attack of the Cheese Eating Dragon
Back in the day, a group and I were playing with a DM who liked to have things his way, but was inept at dealing with situations with in-game believability.
Our group tracked a Large (Maybe huge, I don't remember, but it was clearly bigger than the party members) black dragon to it's lair at the top of a rocky mountain inside of a cave. The dragon was not in at the moment, and we began to slink about the cave, exploring as we went (We didn't know it wasn't home when we got there)
We entered the main chamber of the lair that was littered with treasures of all kinds. Nervous we stood still while our thief quietly crept throughout the chamber looking for traps and other possible entrances. Only a thin crack (about 40 feet above us in the ceiling) which presumeably was a chimeny of some sort was large enough for even a human to squeeze through, and then, only without armor.
The thief discovered what we came for and we each pointed out one other piece of treasure to take (hopefully not to be missed by a returning dragon). While we waited for the thief to gather things we took defensive positions facing the main entranceway, in case the beast returned.
dice rolled..... more dice..... then *Blap*
A 800 lb. Black Dragon dropped out of the chimeny on top of our Rogue and surprising our entire group.
According to our DM at the time, the Black had been out finding dinner and had returned to the top of the mountain when it had heard the rustling of our party. It then squeezed into the chimeny and crept silently as a mouse to the opening above our party and gotten the drop on us. Then breathing, tearing, chewing and trampling us all to death.
We were so amused at the thought of an 800 lb. mass of teeth, claws and scales creeping silently (No doubt using some contortionary skills as well) through the solid rock chimeny, that we started busting up about it. We concluded that in order to pull off the skills necessary to get through the crack, the dragon must be part field mouse. One of the players was an excellent sketcher and drew a mouse/dragon hybrid to make his point, and the legend of the CHEESE EATING DRAGON was born.
It was truly a hoot.
This is actually fairly accurate by the current rules. Black Dragons have Move Silently in class, and also a large can squeeze through a medium sized space.
Ever heard a cat sneak up on you? Neither have I. DnD dragons aren't the big lumbering monsters of legends-they are more like great cats. Intelligent, flying and malicious great cats are not cool-depending on how it's presented, I think your DM was pretty spot-on here.
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| I Tyrant Warrior
 178 Posts




 | | 10/26/2006 4:20 PM |
| @ Anaxagoras, I'd have to agree on the dragon squeezing thing, I've heard of that before, a secret entrance is not always a convenient enterance, but it is still secret. 
| | | |
| gss_000 Commander
 3204 Posts



 Baltimore, MD
 | | 10/26/2006 4:50 PM |
| | I don't think this is correct. If a human has to squeeze through, then the dragon, even f it was large, couldn't because it would be going through a space less than half it's size. I think they would have noticed if it was large enough for them to walk through normally. So, it is still in the "cheeze weasel" camp in terms of the call. | | Completed trades: blackthorne, Drakkengi,Thorgrin, Ironfist Boulderbender x2, ckissee, nasamonkey, Username, Star, Ace13 x3, emontedodger x2, Drconveyor, church, Joeyb, Sir Bozak The Damned, Xeromod, the other guy x2, Qucalion of Celene, Dagaron x2, berus316, qillan_dvra, AshloreDarkShadow
For further info go to My Reference Thread and Trade Interface
Champion of Radiant Sevant | |
| Anaxagoras Warrior
 306 Posts




 | | 10/26/2006 5:08 PM |
| Posted By gss_000 on 10/26/2006 4:50 PM I don't think this is correct. If a human has to squeeze through, then the dragon, even f it was large, couldn't because it would be going through a space less than half it's size. I think they would have noticed if it was large enough for them to walk through normally. So, it is still in the "cheeze weasel" camp in terms of the call. True-and especially if a DM goes out of his way to make the players feel that the hole is MUCH smaller than it is...
As with many gaming elements, so much depends on the presentation.
But the idea of a sneaky, slithery stalking dragon, while funny if done poorly, is quite scary when done well and certainly within the confines of the game.
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| gss_000 Commander
 3204 Posts



 Baltimore, MD
 | | 10/26/2006 6:04 PM |
| I totally agree. I can't argue with that last point and I've had it happen to me in agame with a submerged black dragon surprising our boat. The encounter was not fun.
The story makes me feel like it happened before 3rd ed when maps were so less prevalent that miscommunications were more prevalent. ALthough here it might be outright deception. | | Completed trades: blackthorne, Drakkengi,Thorgrin, Ironfist Boulderbender x2, ckissee, nasamonkey, Username, Star, Ace13 x3, emontedodger x2, Drconveyor, church, Joeyb, Sir Bozak The Damned, Xeromod, the other guy x2, Qucalion of Celene, Dagaron x2, berus316, qillan_dvra, AshloreDarkShadow
For further info go to My Reference Thread and Trade Interface
Champion of Radiant Sevant | |
| Zoons Underboss
 1028 Posts




 | | 10/27/2006 6:59 AM |
| It was definitely before 3rd edition. I'd say 1987-1988 timeframe. The DM was mad because we had expected the dragon to return and catch us red handed pilfering his booty. When we set up our defenses facing the entrance he (in my opinion) creatively came up with an alternate way to get the jump on us.
We all took it in stride as the DM (While not exactly the best DM) was a good friend. I related the story as it was the funniest encounter with a Dragon [On Topic] that I've ever been involved with (Though mostly for the side "out of game" comments about the Cheese Eating Dragon).
Btw, 800 lbs of Dragon dropping from fourty feet in the air does A LOT of damage to a 6th or 7th level thief. Hee hee. | | Never teach a pig to sing. It's a waste of time and it annoys the pig.
Champion of the Blink Dog. | |
| Anaxagoras Warrior
 306 Posts




 | | 10/27/2006 3:54 PM |
| Posted By Zoons on 10/27/2006 6:59 AM It was definitely before 3rd edition. I'd say 1987-1988 timeframe. The DM was mad because we had expected the dragon to return and catch us red handed pilfering his booty. When we set up our defenses facing the entrance he (in my opinion) creatively came up with an alternate way to get the jump on us.
We all took it in stride as the DM (While not exactly the best DM) was a good friend. I related the story as it was the funniest encounter with a Dragon [On Topic] that I've ever been involved with (Though mostly for the side "out of game" comments about the Cheese Eating Dragon).
Btw, 800 lbs of Dragon dropping from fourty feet in the air does A LOT of damage to a 6th or 7th level thief. Hee hee. DnD was around back then?
hehe-I kid. I was around back in the old days. And, it does sound like your DM really played an unfair trick on you, especially with the way the game worked back then.
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| Dalamar Sneak
 69 Posts



 Brookings, SD
 | | 11/09/2006 6:34 PM |
| In my custom adventure, The Green Tyrant, Kallion the green dragon uses the following tactic:
One aerial tactic he uses often is swooping down, and snatching an opponent into his claws.ÂHe will then carry his enemy up to 150 feet above ground, and then dropping them to their deaths.ÂWhile they are falling, Kallion will cast a quickened fireball centered on the falling creature. Upon hitting the ground, the fireball will burst and injure everyone with in the area.Â
Also, my first experience with a dragon was more of an alliance then a battle. A brass dragon flew into town where my PC was staying and looked into his room on the second floor of the tavern. The dragon asked for the assistence of looking for his lost child. This hook got all of the Pcs together for the first time. The party traveled around batteling many orcs and kobolds, and getting assistece from a colony of prarie dogs (which our gnome theif talked to). After batteling two 2-headed trolls, and a city of kobolds we found the young dragon. The paty started to take the dragon back when the parent swoops down and carries the entire party back to his lair. For their assistence, the dragon gave each PC a magical item from his hoard. Our theif managed to steal an extra item from the dragon by one number on the die. It was a great level 1 adventure.
| | later. | |
| nycfarmkid Underboss
 1210 Posts



 Wadsworth, OH
 | | 11/14/2006 9:29 AM |
| In the last session we played we had two memorable encounters with some dragons. The first was against a fiendish mature adult green dragon. I believe it adds up to a CR 20 creature. In the suprise round, due to the feats a character had selected, and some nice rolls, our half orc barbarian/fighter was able to trip the huge dragon as it flew past. The encounter then lasted about one round. Pretty big let down for a CR 20 dragon.
A short time later, the party was ambushed by 3 CR 13 and 2 Cr 15 Dragons. They all five used breath weapons in the surprise round, and half the party was dead before they could act. This was more like it.
The Dm has to be good at managing all the abilities at a dragon's disposal. Also, don't be afraid to replace book given feats with your own. also make sure you use feats like power attack when the dragon finally enters combat. | | Looking to buy some figures? Chances are I may have them!! Check here!! My Reference Thread | My Warbands | My Ebay Auctions | My Qualifier Warband Champion of Spellswords
| |
| Skyscraper Sergeant
 659 Posts



 Montreal
 | | 11/16/2006 1:59 PM |
| Posted By nycfarmkid on 11/14/2006 9:29 AM In the last session we played we had two memorable encounters with some dragons. The first was against a fiendish mature adult green dragon. I believe it adds up to a CR 20 creature. In the suprise round, due to the feats a character had selected, and some nice rolls, our half orc barbarian/fighter was able to trip the huge dragon as it flew past. The encounter then lasted about one round. Pretty big let down for a CR 20 dragon.
A short time later, the party was ambushed by 3 CR 13 and 2 Cr 15 Dragons. They all five used breath weapons in the surprise round, and half the party was dead before they could act. This was more like it.
The Dm has to be good at managing all the abilities at a dragon's disposal. Also, don't be afraid to replace book given feats with your own. also make sure you use feats like power attack when the dragon finally enters combat. I have a weird impression from your two experiences.
How do you trip a flying creature? Do you mean grapple? I have the clear impression that to trip someone, the target has to be land-bound. A player would have to be pretty darn convincing to make me change my mind on that one 
Also, what's fun about half a party dying in a surprise round? I mean, any DM can easily kill an entire party if he feels like it. You appear to support that outcome against the five dragons.
Sky
| | The wise man doubts often. The ignorant, sometimes. The fool, never. | |
| gss_000 Commander
 3204 Posts



 Baltimore, MD
 | | 11/16/2006 2:17 PM |
| | You actually can trip a flying creature. It is wierd conceptually, but it actually is in the rules. Essentially, they are not prone but somewhat stalled and have to take a move action to right themselves. I need to look at my books to make sure, but it is inthere. | | Completed trades: blackthorne, Drakkengi,Thorgrin, Ironfist Boulderbender x2, ckissee, nasamonkey, Username, Star, Ace13 x3, emontedodger x2, Drconveyor, church, Joeyb, Sir Bozak The Damned, Xeromod, the other guy x2, Qucalion of Celene, Dagaron x2, berus316, qillan_dvra, AshloreDarkShadow
For further info go to My Reference Thread and Trade Interface
Champion of Radiant Sevant | |
| IanB Commander
 3112 Posts




 | | 11/16/2006 4:48 PM |
| Posted By nycfarmkid on 11/14/2006 9:29 AM In the last session we played we had two memorable encounters with some dragons. The first was against a fiendish mature adult green dragon. I believe it adds up to a CR 20 creature. In the suprise round, due to the feats a character had selected, and some nice rolls, our half orc barbarian/fighter was able to trip the huge dragon as it flew past. The encounter then lasted about one round. Pretty big let down for a CR 20 dragon.
A short time later, the party was ambushed by 3 CR 13 and 2 Cr 15 Dragons. They all five used breath weapons in the surprise round, and half the party was dead before they could act. This was more like it.
The Dm has to be good at managing all the abilities at a dragon's disposal. Also, don't be afraid to replace book given feats with your own. also make sure you use feats like power attack when the dragon finally enters combat.
I'm not sure I see what's good about that 2nd encounter. Congratulations to the players on losing a bunch of resources and getting to spend the next X minutes doing nothing while everyone else plays? | | Anson on WotC boards | |
| Skyscraper Sergeant
 659 Posts



 Montreal
 | | 11/17/2006 7:57 AM |
| Posted By gss_000 on 11/16/2006 2:17 PM You actually can trip a flying creature. It is wierd conceptually, but it actually is in the rules. Essentially, they are not prone but somewhat stalled and have to take a move action to right themselves. I need to look at my books to make sure, but it is inthere. Hmm, okay, i guess there could be the equivalent of tripping when flying, sort of a flight-impeding manouevre.
I have no idea how the rules go, but really, i cannot summon in my mind an image of tripping a flying creature according to the same rules for land-bound tripping. If you're proficient in tripping someone who's standing on the ground, how the heck would that be similar to trying to block/impede a flying creature? The dynamic of tripping relies on the creature falling towards the ground since it cannot keep itself upright once his legs are not there to support him since you've somehow pulled his legs from under him, whereas when flying you will not fall towards the ground if your legs are upended, no more than if your arms are suddenly moved in an unwanted direction. It might coincidentally unbalance you and make you fall, but that's beside the point.
So although, without having read the rules, i can accept a flight manoeuvre that would impede flight movement and would render the opponent prone-equivalent wherein he'd have to right himself to go on flying, i believe this should be an ability distinct from the land-bound tripping. Likewise, fly-by attack and ride-by attack and spring attack are different feats because you are using a different displacement medium in each case.
I'm curious to hear the input from the poster on this topic, to see if flight-specific feats were used or if conventional trip was used.
Sky
| | The wise man doubts often. The ignorant, sometimes. The fool, never. | |
| gss_000 Commander
 3204 Posts



 Baltimore, MD
 | | 11/17/2006 1:22 PM |
| | If you see tripping as upsetting a creature's equilibrium, then it does work. If you're thinking about a guy with a chain, I can see it just as easily wrapping itself around a leg of a flying creature as a standing creature and upsetting it's movement so that it needs to take time to right itself. Creatures in D&D, unless they have perfect maneuverability, have to keep some forward momentum. When you trip someone, you stop that, and they have to take some time to get back in the right position. The trip action is perfect for this and another attack action would add unnecessary complication where it is not needed. The flavor of the result is different, granted, but you can use the same action for both land and air creatures. | | Completed trades: blackthorne, Drakkengi,Thorgrin, Ironfist Boulderbender x2, ckissee, nasamonkey, Username, Star, Ace13 x3, emontedodger x2, Drconveyor, church, Joeyb, Sir Bozak The Damned, Xeromod, the other guy x2, Qucalion of Celene, Dagaron x2, berus316, qillan_dvra, AshloreDarkShadow
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| Skyscraper Sergeant
 659 Posts



 Montreal
 | | 11/18/2006 6:43 AM |
| Your point is good, but i still think that it should be a different feat. For example, a creature with the "fly" spell active might be moved about if you wrap your chain about him, but i think it becomes closer to grappling that "tripping". Sky | | The wise man doubts often. The ignorant, sometimes. The fool, never. | |
| gss_000 Commander
 3204 Posts



 Baltimore, MD
 | | 11/18/2006 9:55 PM |
| I don't agree, but I can see that. Although with a grapple, you pull the person into your square so I still think tripping is a good approximation of what you want to do in the end.
| | Completed trades: blackthorne, Drakkengi,Thorgrin, Ironfist Boulderbender x2, ckissee, nasamonkey, Username, Star, Ace13 x3, emontedodger x2, Drconveyor, church, Joeyb, Sir Bozak The Damned, Xeromod, the other guy x2, Qucalion of Celene, Dagaron x2, berus316, qillan_dvra, AshloreDarkShadow
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| nyjastul69 Commander
 2710 Posts



 Rhode Island
 | | 11/20/2006 5:29 AM |
| Posted By gss_000 on 11/17/2006 1:22 PM Creatures in D&D, unless they have perfect maneuverability, have to keep some forward momentum. Sorry to nit pick, but for the sake of completion, a manueverability of good allows a creature to hover as well.
| | You know, I keep thinking that after the new design team gets done with D&D 4e, D&D won't stand for Dungeons and Dragons anymore, because well, that's just not fun. It's old and stuffy. - Originally Posted by BabWryter on Kenzerco.com | |
| gss_000 Commander
 3204 Posts



 Baltimore, MD
 | | 11/20/2006 11:56 AM |
| You are right. I was looking under the hover feat in the MM, where it implies what I said, not the DMG which agrees with you. I stand corrected.
BTW, nice Yammato (or Argo) avatar. | | Completed trades: blackthorne, Drakkengi,Thorgrin, Ironfist Boulderbender x2, ckissee, nasamonkey, Username, Star, Ace13 x3, emontedodger x2, Drconveyor, church, Joeyb, Sir Bozak The Damned, Xeromod, the other guy x2, Qucalion of Celene, Dagaron x2, berus316, qillan_dvra, AshloreDarkShadow
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| nyjastul69 Commander
 2710 Posts



 Rhode Island
 | | 11/20/2006 12:07 PM |
| Posted By gss_000 on 11/20/2006 11:56 AM BTW, nice Yammato (or Argo) avatar. Thanks. I had some trouble getting the Capt. uploaded again, but I wanted to stay with the theme. I've got a Desslock waiting in the wings as well. I don't like much anime, but Starblazers is an exception.
| | You know, I keep thinking that after the new design team gets done with D&D 4e, D&D won't stand for Dungeons and Dragons anymore, because well, that's just not fun. It's old and stuffy. - Originally Posted by BabWryter on Kenzerco.com | |
| gss_000 Commander
 3204 Posts



 Baltimore, MD
 | | 11/20/2006 12:17 PM |
| | Not to go too ff topic, just never ever , get the missing 3rd season that was never shown in the States, but a dubb was made. It's absolutely horrible. My sister and I watched this show so much as kids that my mom, who never watched an episode with us, could quote lines. | | Completed trades: blackthorne, Drakkengi,Thorgrin, Ironfist Boulderbender x2, ckissee, nasamonkey, Username, Star, Ace13 x3, emontedodger x2, Drconveyor, church, Joeyb, Sir Bozak The Damned, Xeromod, the other guy x2, Qucalion of Celene, Dagaron x2, berus316, qillan_dvra, AshloreDarkShadow
For further info go to My Reference Thread and Trade Interface
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| Skyscraper Sergeant
 659 Posts



 Montreal
 | | 11/20/2006 5:40 PM |
| Posted By gss_000 on 11/18/2006 9:55 PM I don't agree, but I can see that. Although with a grapple, you pull the person into your square so I still think tripping is a good approximation of what you want to do in the end.
Yeah, the grappling example was not a good one.
Anyway, it's fine to each have our understanding of some rules too. If we play together one day, we can simply have a fist fight before the game and settle the matter once and for all.
Sky | | The wise man doubts often. The ignorant, sometimes. The fool, never. | |
| gss_000 Commander
 3204 Posts



 Baltimore, MD
 | | 11/20/2006 7:02 PM |
| Touche, and you are absolutely right. I'll have to make sure I'm the DM in that gameso my ruling is final. If we're both players than we're all in a lot of trouble.  | | Completed trades: blackthorne, Drakkengi,Thorgrin, Ironfist Boulderbender x2, ckissee, nasamonkey, Username, Star, Ace13 x3, emontedodger x2, Drconveyor, church, Joeyb, Sir Bozak The Damned, Xeromod, the other guy x2, Qucalion of Celene, Dagaron x2, berus316, qillan_dvra, AshloreDarkShadow
For further info go to My Reference Thread and Trade Interface
Champion of Radiant Sevant | |
| Skyscraper Sergeant
 659 Posts



 Montreal
 | | 11/21/2006 8:58 AM |
| Nah, no trouble, the DM will have a third interpretation and we can gang up against him 
Sky
| | The wise man doubts often. The ignorant, sometimes. The fool, never. | |
| gss_000 Commander
 3204 Posts



 Baltimore, MD
 | | 11/22/2006 12:50 PM |
| LOL! That's exactly what would happen!  | | Completed trades: blackthorne, Drakkengi,Thorgrin, Ironfist Boulderbender x2, ckissee, nasamonkey, Username, Star, Ace13 x3, emontedodger x2, Drconveyor, church, Joeyb, Sir Bozak The Damned, Xeromod, the other guy x2, Qucalion of Celene, Dagaron x2, berus316, qillan_dvra, AshloreDarkShadow
For further info go to My Reference Thread and Trade Interface
Champion of Radiant Sevant | |
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