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sterling40 Sergeant
 572 Posts




 | | 11/07/2006 1:37 PM |
| I have a problem, my gamers in my D&D game have gotten "stupid" with me and one other of my players to answer all their questions, and e-tools to generate characters, they neglect to know the most basic of information from the handbook.
so, my answer to this problem, is to quiz them, for prizes/xp/whatever
what i need is some help developing questions over the basic information in the handbook. i'm open to all sorts of questions from easy to difficult, anything from
what is the modifier for an ability score of 7, to how many feats would a human 10th lvl fighter/9th lvl wizard have etc etc etc...
so i turn to all my knowledgeable friends here on the site to help me come up with questions
thanks in advance for your help. | | Knight of Pixies Champion of Mephits "how many boards would the orc hoards hoard, if the orc hoards would hoard boards?"
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| Star Sergeant
 978 Posts



 New Britain, CT
 | | 11/07/2006 2:02 PM |
| I would love it if my players were a little less knowledgeable of the mechanics of the game and concentrated more on the role playing aspect of it.
Obviously they should have a certain level of understanding of the rules - but I find it annoying when they're calculating CR's in their heads during a fight and estimating the amount of XP they'll earn.
Back to your original question though. I don't think that giving them a quiz is a good idea. It doesn't sound fun - and you're they're showing up to have fun. Instead of quizing them I reccommend demonstrating how a better understanding of the rules could benefit their characters. Teach them the hard way how sunder works. Use the flanking rules against them. Don't go so far as to punish them for not knowing the rules - but you can teach them something new in each encounter until they start to figure out that having a basic understanding of the rules only benefit's them. | | Champion of Gromph Baenre | |
| sterling40 Sergeant
 572 Posts




 | | 11/07/2006 3:12 PM |
| i do tend to agree with you, on both points, i dont want them to know enough to calculate challenge ratings, and what not, besides the fact that i done usually stick to them. we are here to have fun yes,  BUT  lets take one person, who, because of my own stupidity, i resurected as a centaur, and she now gets 5 billion attacks and what not, and her combat turn takes 3 days to complete, shes not enjoying feelings dumb because she doesnt know what shes doing, no one else is enjoying watching her count on her fingers, and brainstorm to try and figure out what shes doing, and those of us who have to help her arent enjoying answering the same questions 5 fimes on one of her turns, so in response to the fact that she doesnt know what to do with this centaur (whos just a fighter BTW) and all the info is written clearly on her character sheet, then she gets a bulls strength spell, and shes totally dumbfounded, shes enjoying playing it, so i cant hardly just remove the enjoyment, she needs some sort of initiative to be forced into reading and learning atleast the basics of the game.  it will be an open book quiz, i dont really want everyone the memorize the stuff, but atleast to know where to go to look when they have a problem. | | Knight of Pixies Champion of Mephits "how many boards would the orc hoards hoard, if the orc hoards would hoard boards?"
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| Star Sergeant
 978 Posts



 New Britain, CT
 | | 11/07/2006 3:41 PM |
| Yeah, that seems like a bigger problem than I thought. The quiz still doesn't seem like a great idea as the players that do have a rough grasp of the rules will just be answering the questions and your other players won't be gaining much more understanding of the rules. But it doesn't seem as bad an idea as I thought in my first response on this thread.
Other things that you might try:
Rewriting her character sheet with different attack bonuses dependant on each situation. No modifiers, Bulls Strength, Bless ect - so she only has to look to see what modifier she's adding to her dice roll instead of adding her modifier to the dice roll as well whatever spell or effect she's using.
Modifying her PHB with post-its so she can reference particular sections easier.
Running a one shot with her so you can help her understand the rules better without taking time away from your other players. | | Champion of Gromph Baenre | |
| warty_nosed_goblin Underboss
 1384 Posts




 | | 11/07/2006 3:49 PM |
| | I'd sit down with the centaur player and go through their options very carefully, maybe write them up some cards explaining what their character can do during combat etc. I'm against the idea of a "quiz" persay because your just turning D&D into another thing you have to know and study, of course this might just be the college student in me talking, anything to avoid another exam like experience... | | Call me: W.N. Gobo! originally posted by grim: While he is clearly insane, he does have a point. | |
| yack Commander
 3129 Posts



 Ottawa, Canada
 | | 11/07/2006 5:10 PM |
| all good ideas... I'd take the easy way out and create a magical ring and have her get it and it turns her back to her old self.  | | Champion of the Peryton Vindicated Champion : Pit Fiend, Devourer ATG: Fog Giant DW: Duergar Priest RPG Only!!!! The Drumming Drunkn' DM | |
| Star Sergeant
 978 Posts



 New Britain, CT
 | | 11/07/2006 7:23 PM |
| Posted By yack on 11/07/2006 5:10 PM all good ideas... I'd take the easy way out and create a magical ring and have her get it and it turns her back to her old self. 
Getting turned into a centaur probably added further options (and therefore complications) but I don't believe that the problem is the character so much as the player.
The original poster said that the player is having fun playing the centaur so taking that away from her should be the last option taken - and I don't believe that it would entirely solve the problem anyway. | | Champion of Gromph Baenre | |
| sterling40 Sergeant
 572 Posts




 | | 11/07/2006 7:49 PM |
| Posted By Star on 11/07/2006 7:23 PM Posted By yack on 11/07/2006 5:10 PM all good ideas... I'd take the easy way out and create a magical ring and have her get it and it turns her back to her old self.  Getting turned into a centaur probably added further options (and therefore complications) but I don't believe that the problem is the character so much as the player. The original poster said that the player is having fun playing the centaur so taking that away from her should be the last option taken - and I don't believe that it would entirely solve the problem anyway.
your absolutly right, taking away the centaur wouldent solve anything, and would simply upset the player.
the thing is, that 6 out of 8 players will breeze through the "quiz" in like 30 seconds. we also do dinner every game night, and by the time were all done eating, were back to playing, reguardless of completion.
i dunno, we'll see how it goes with a simple quiz, and go by the reactions | | Knight of Pixies Champion of Mephits "how many boards would the orc hoards hoard, if the orc hoards would hoard boards?"
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| sterling40 Sergeant
 572 Posts




 | | 11/07/2006 10:26 PM |
| here are the questions i came up with, so you all can tell me if its really that bad of an idea. Honestly there are some of my players that will have to look up 90% of this information. most of you, i'm sure, can answer them off the top of your head.
Abilities  1)    Âwhat ability dictates how many languages your character can speak?  2)    Âwhat classes gain bonus spells based off their charisma?  3)    Âname 2 skills that use the strength modifier?  4)    Âwhat is the modifier for an ability score of 7?  5)    Âaccording to the handbook what is the most common method of rolling your ability  scores?  Races  1)    Âwhat are the 5 races available in the handbook?  2)    ÂWho is shorter, halflings or gnomes?  3)    ÂWhat are the ability adjustments for half-orcs?  4)    ÂWhat is the favored class of a gnome?  5)    ÂWhat races have dark vision?   Classes  1)    ÂWhat classes have search as a class skill?  2)    ÂWhat 2 classes need to carry a spellbook?  3)    ÂWhat is the hit die of a monk?  4)    ÂWhat classes can summon an animal companion?ÂA familiar?  5)    ÂAt what level do rogues obtain uncanny dodge?  Skills  1)    ÂWhat is the equasion to determine skill points for a druid?  2)    ÂHow many classes have open lock as a class skill?  3)    ÂWhat is the ability associated with the heal skill?  4)    ÂWhat skill is a class skill for all classes?  5) ÂBriefly describe a skill synergy.  Feats  1)    ÂWhat are the prerequisites for cleave?  2)    ÂWhat is the only item creation feat a level one character can obtain?  3)    ÂWhat feat is required to fire a ranged weapon into melee without taking a penalty?  4)    ÂWhat all feats are required to get Greater Weapon Specilizarion?  5)    ÂWhat feat gives 3 extra hit points?  Equipment  1)    ÂWhat is the equasion to calculate the starting gold for a fighter?  2)    ÂHow many copper pieces are there in a platinum piece?  3)    ÂName an exotic weapon.  4)    ÂName a two-handed piercing weapon.  5)    ÂWhat is the damage of a spiked chain to a medium target?  Combined/general  1)    ÂName a weapon a fighter is not automatically proficient in.  2)    ÂHow many feats would a level 14 human fighter have total?  3)    ÂCan you switch from a sword and shield to a bow as a free action with the quick draw feat?  4)    ÂWhat skills/feats would be helpful if you wished to capture someone in a lasso while mounted on the back of a charging horse?  5)    ÂWhat is the desired effect of sundering? | | Knight of Pixies Champion of Mephits "how many boards would the orc hoards hoard, if the orc hoards would hoard boards?"
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| sterling40 Sergeant
 572 Posts




 | | 11/07/2006 10:30 PM |
| | already noticed a problem, there are 7 races in PHB...not 5, error corrected | | Knight of Pixies Champion of Mephits "how many boards would the orc hoards hoard, if the orc hoards would hoard boards?"
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| Star Sergeant
 978 Posts



 New Britain, CT
 | | 11/08/2006 12:28 AM |
| I don't know. I still think that a quiz is a bad idea. For most people rote memorization of the rules is not what makes the game fun.
But other than what I've already suggested, I don't know what to tell you. It's your game with your friends and you obviously know them better than I do. Give them the quiz and let us know how it turns out. | | Champion of Gromph Baenre | |
| yack Commander
 3129 Posts



 Ottawa, Canada
 | | 11/08/2006 5:35 AM |
| sterling can i have the answers...?  | | Champion of the Peryton Vindicated Champion : Pit Fiend, Devourer ATG: Fog Giant DW: Duergar Priest RPG Only!!!! The Drumming Drunkn' DM | |
| Christaav Skirmisher
 13 Posts



 | | 11/08/2006 6:38 AM |
| I have had this issue. I just told them to look it up. After a few sessions, the players will just start looking for themselves before asking. If they cant find it, then i help. But usually, the other players will help out. We spend a lot of time in rope playing compared to hack-and-slash, so the players usually respect their fellow players while they are in conversation and don't interrupt.
Nice idea with the quizzes though. I think i will offer an XP award for a quiz or two. It will give the players incentive to thumb through their books during the off-time. Thanks for the idea  | | | |
| Zoons Underboss
 1026 Posts




 | | 11/08/2006 8:13 AM |
| Some of those questions don't seem like they'll help your player with combat options and some of the other problems she's having. Why should she care what the preferred classes of the Gnome are if she's a centaur? Why bog her down in spells information if she's a warrior? Perhaps she needs a "training arena" in her town that she can spend some solo adventuring time with you in. THen you can walk her through some things on her own that you think she's lacking in. Add stickies (As mentioned) to her PHB for the information that you need her to be able to find, but don't want her to have to memorize. And keep her character simple. Honestly, if her being overwhelmed is crushing the enjoyment for you or other players, take away the centaur and any other complications until she is ready for them. It'll help the overall game experience which should keep her interrested. Chances are this character will eventually croak anyway. Change things then. | | Never teach a pig to sing. It's a waste of time and it annoys the pig.
Champion of the Blink Dog. | |
| gss_000 Commander
 3204 Posts



 Baltimore, MD
 | | 11/08/2006 9:00 AM |
| This is probably the best answer. It may be time to just let the player do it on her won as well. Sure, y'all want combat to go quickly, but if she doesn't know how to play you are not doing her a service. I personally don't like a quiz because I think it reinforces the feeling of being "dumb" when other players do it so quickly. If it works for you, great, but here might be a better suggestion:
Ask her to come early to a session and find out what the problem is. The training arena idea is a great one, because there is no pressure from other players and she has to do the work herself. Also, maybe what you think is a clear character sheet, and to otehrs might be fine, might be confusing to her. here may be a better way to display it.
Finally, even experienced players can get confused with all the bonuses that fly around. If you can write down on the battlemat, wipeboard, etc what spells are in effect and their conseuences (eg Bless: +1 to hit, Haste +1 AC, +1 to hit, +1 Ref save) this might help everyone at the table. | | Completed trades: blackthorne, Drakkengi,Thorgrin, Ironfist Boulderbender x2, ckissee, nasamonkey, Username, Star, Ace13 x3, emontedodger x2, Drconveyor, church, Joeyb, Sir Bozak The Damned, Xeromod, the other guy x2, Qucalion of Celene, Dagaron x2, berus316, qillan_dvra, AshloreDarkShadow
For further info go to My Reference Thread and Trade Interface
Champion of Radiant Sevant | |
| Sulaco Underboss
 1605 Posts




 | | 11/09/2006 9:12 AM |
| | I dunno, man, D&D is meant to be fun, not work. Reading the rules is already too much like studying. If my DM told me I needed to write an exam in order to play in his game I just wouldn't bother playing any more. That kind of effort is simply not worth it for me. | | Champion of the Gelatinous Cube. Nemesis of Gnomes and Dinosaurs.
Over the centuries, mankind has tried many ways of combating the forces of evil... prayer, fasting, good works and so on. Up until Doom, no one seemed to have thought about the double-barrel shotgun. ~ Terry Pratchett | |
| wicked cool Underboss
 2017 Posts




 | | 11/09/2006 11:20 AM |
| | i agree with sulaco. ive been playing d&D for 20+ years and i still dont know all the rules. You converted her to a centaur and shes still having fun. not sure on her/his age but i give younger players in my group more fexibility with rules than older more experienced players. what happens if she doesnt pass the test. part of being a dm is being patient with players. if she was unruly and tempermental and didnt know the rles then maybe i could agree. i looked at some of thos questions and those are not easy. are there even 2 spellcasters that carry a spellbook? if my dm gave me this test i might consider dropping the campaign | | The ROCK layeth the smacketh down. Long live Farscape Vindicated-CHAMPION of the INTELLECT DEVOURER i will change my avatar when martin completes dances with dragons | |
| nyjastul69 Commander
 2710 Posts



 Rhode Island
 | | 11/09/2006 11:33 AM |
| | There is only one class in the PH that requires a spellbook. | | You know, I keep thinking that after the new design team gets done with D&D 4e, D&D won't stand for Dungeons and Dragons anymore, because well, that's just not fun. It's old and stuffy. - Originally Posted by BabWryter on Kenzerco.com | |
| Chris Orlando Warrior
 187 Posts




 | | 11/09/2006 1:31 PM |
| | I dont know if it would be a good idea to test the players and it sounds like one of the problems is that combat slows down..... One idea that i do when players take to long to figure things out is speed up combat by giving them 6 seconds....... So if they dont have their attack in 6 seconds (could expand to 12 or a bit more) they lose the rest of their action..... | | Zardnaar, One dork to rule them all. | |
| gss_000 Commander
 3204 Posts



 Baltimore, MD
 | | 11/09/2006 4:28 PM |
| | I think in this case a time limit would be counterproductive. The pressure would probably only fluster confused players more than help them decide what they need to do. | | Completed trades: blackthorne, Drakkengi,Thorgrin, Ironfist Boulderbender x2, ckissee, nasamonkey, Username, Star, Ace13 x3, emontedodger x2, Drconveyor, church, Joeyb, Sir Bozak The Damned, Xeromod, the other guy x2, Qucalion of Celene, Dagaron x2, berus316, qillan_dvra, AshloreDarkShadow
For further info go to My Reference Thread and Trade Interface
Champion of Radiant Sevant | |
| Anaxagoras Warrior
 301 Posts




 | | 11/09/2006 8:51 PM |
| I remember my playing group brainstormed forever on how to make Ray of Enfeeblement balanced and not abusive. One game saw a Truly Horrid Umber Hulk neutered in 3 turns...we talked about giving it a save, lowering it's effect, and finally decided that "enfeebled" would be a status unto itself, only able to happen once to any given creature.
then, nine months later, I read in depth the 3.5 rules on page 172 relating to "combining magical effects"....and kicked myself...
It helps to read the books. I am still finding little rules and nuances... | | | |
| gss_000 Commander
 3204 Posts



 Baltimore, MD
 | | 11/09/2006 10:36 PM |
| | Same thing happened in my group with the bonus/penalties to hit and AC from being prone. We had it completely backwards, and we were all playing since the beginning of 3rd ed, if not since 1st ed. Just because you have a lot of experience doesn't mean you know everything. | | Completed trades: blackthorne, Drakkengi,Thorgrin, Ironfist Boulderbender x2, ckissee, nasamonkey, Username, Star, Ace13 x3, emontedodger x2, Drconveyor, church, Joeyb, Sir Bozak The Damned, Xeromod, the other guy x2, Qucalion of Celene, Dagaron x2, berus316, qillan_dvra, AshloreDarkShadow
For further info go to My Reference Thread and Trade Interface
Champion of Radiant Sevant | |
| Oryan77 Sergeant
 950 Posts




 | | 11/10/2006 4:30 PM |
| Posted By gss_000 on 11/09/2006 10:36 PM Just because you have a lot of experience doesn't mean you know everything. Yeah but don't you hate it when you almost do know everything and your players tell you you're wrong about a ruling. So since you're outnumbered, you take their word for it and they get their way. Then after the game you find out that you were right all along? 
| | Miniatures for sale *more added 04/10/08*: Click here I will buy your unwanted D&D WotC minis collection (DDM only). Email me your asking price! | |
| gss_000 Commander
 3204 Posts



 Baltimore, MD
 | | 11/10/2006 6:56 PM |
| | Yeah. I do hate that. Wouldn't it be nice if there was some handbook for players, or even a guide for dungeon masters, that you could look up stuff like that in? | | Completed trades: blackthorne, Drakkengi,Thorgrin, Ironfist Boulderbender x2, ckissee, nasamonkey, Username, Star, Ace13 x3, emontedodger x2, Drconveyor, church, Joeyb, Sir Bozak The Damned, Xeromod, the other guy x2, Qucalion of Celene, Dagaron x2, berus316, qillan_dvra, AshloreDarkShadow
For further info go to My Reference Thread and Trade Interface
Champion of Radiant Sevant | |
|  zenthrus Commander
 4592 Posts



 SLC, UT
 | | 11/13/2006 8:10 AM |
| Posted By gss_000 on 11/10/2006 6:56 PM Yeah. I do hate that. Wouldn't it be nice if there was some handbook for players, or even a guide for dungeon masters, that you could look up stuff like that in? Now that's just crazy talk. Next you'll be wanting some sort of reference with compiled monster stats 
I've been DMing a long time and some of the best players I have dealt with never bothered reading the rulebook. Some of the worst memorized all of the books. It always depends on the player.
If too much time is being taken away from playing for characters to count out modifiers, etc. just write up a list of common modifiers in large, easy-to-read font. I game with an Master of Economics and a couple of math majors and I've had to do this, otherwise the game ground to a halt because they'd all have to take off their shoes to count higher than 10.
| | Knight Warlord a.k.a. Commander (#32) in only 6 months. Where's my pie? Champion of Dwarven Thunderlashers Knight of the Large Dire Chicken Have/Want List Trade References | |
| Skyscraper Sergeant
 659 Posts



 Montreal
 | | 11/13/2006 10:32 AM |
| Posted By Anaxagoras on 11/09/2006 8:51 PM I remember my playing group brainstormed forever on how to make Ray of Enfeeblement balanced and not abusive. One game saw a Truly Horrid Umber Hulk neutered in 3 turns...we talked about giving it a save, lowering it's effect, and finally decided that "enfeebled" would be a status unto itself, only able to happen once to any given creature.
then, nine months later, I read in depth the 3.5 rules on page 172 relating to "combining magical effects"....and kicked myself...
It helps to read the books. I am still finding little rules and nuances...
Ghak! I had never realized this! Hehe, this will change the PC sorcerer's tactics a bit. She's the ray of enfeeblement trigger happy type 
Sky | | The wise man doubts often. The ignorant, sometimes. The fool, never. | |
| I Tyrant Warrior
 178 Posts




 | | 11/14/2006 1:50 AM |
| Posted By Star on 11/07/2006 2:02 PM Back to your original question though. I don't think that giving them a quiz is a good idea. It doesn't sound fun - and you're they're showing up to have fun. Instead of quizing them I reccommend demonstrating how a better understanding of the rules could benefit their characters. Teach them the hard way how sunder works. Use the flanking rules against them. Don't go so far as to punish them for not knowing the rules - but you can teach them something new in each encounter until they start to figure out that having a basic understanding of the rules only benefit's them. I'd do what this guy said, I've done this and it works, when the monsters/NPC's up the ante the players will have to learn new tactics to stay alive.Â
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| gss_000 Commander
 3204 Posts



 Baltimore, MD
 | | 11/14/2006 8:39 AM |
| | I've been playing for 23 years now, and I have to say this is the best way I've learned recently. I see new tactics and tricks, use of the rules, etc and it improves my game a lot. It's why I love the Living Greyhawk system. I get to play with a lot of different people and see a lot of different styles. | | Completed trades: blackthorne, Drakkengi,Thorgrin, Ironfist Boulderbender x2, ckissee, nasamonkey, Username, Star, Ace13 x3, emontedodger x2, Drconveyor, church, Joeyb, Sir Bozak The Damned, Xeromod, the other guy x2, Qucalion of Celene, Dagaron x2, berus316, qillan_dvra, AshloreDarkShadow
For further info go to My Reference Thread and Trade Interface
Champion of Radiant Sevant | |
| Star Sergeant
 978 Posts



 New Britain, CT
 | | 11/15/2006 11:05 PM |
| i dunno, we'll see how it goes with a simple quiz, and go by the reactions
So have you given them the quiz yet? How did it go?
| | Champion of Gromph Baenre | |
| sterling40 Sergeant
 572 Posts




 | | 11/21/2006 6:15 PM |
| i have given them the quiz, and as i figured, 2 of them were done in roughlt 5 minuites, with only 3-4 wrong off the top of their head. after about 10 minuites (when people were done eating) i collected everyone elses, reguardless of completion) as a whole, the group did rather well, and all agreed that i was right to do this, not so much for the test, but for the fear that i placed in the back of their heads for looking stupid. everyone knew that the 2 smarties (also DMs in other games) would blow through the questions, so they didnt feel dumb at all. I didnt share the results with anyone, except the participants own self, if they wished to share it then fine. reoleplay was not interfered with, stuff was learned, MOST IMPORTANTLY how easy it is to look up common information in the handbook. I asked them as a group if they wanted a quiz on the combat chapter, and they all agreed, that it should be shorter, which it will be, i'll keep you posted on the quiz for the combat chapter after i get it written.
i pulled them all aside, and asked them what they wanted for rewards, items/xp/gold/whatever, some took XP, and i gave them a small-medium amount as per how many questions they answered/answered corretly. some took items, and i asked them if they wanted "usefull" items, or better equipment, and they all wanted "usefull" items (items that i dont mind are in teh game, really) like a bag of holding, and gloves or storing, etc...and the quill of rapid scrivenging out of the DMG2 (nice little "spiff" for wizards IMO)
to make a long story short, the 10 year old with ADD did WONDERFULLY, all things considering. The player of the "centaur mistake" suprised me on how well she did, but worse than the 10 year old. one player didnt want to go with her gut instinct (although she jknows the stuff rather well) and HAD to look up everything, and answered very few questions. 2 players (the other DMs) as i said above gave me back the quiz in about 5 min, and missed 3-4 and never cracked the handbook. the worst of all of them, while pre-occupied with other things during the quiz, answered 5-6 questions he thought he knew (missed all but 2) has since re(or so he claims)-read his handbook, and added in stickies, and is eagerly awaiting the combat chapter quiz.
my wife, who absolutly REFUSES to read teh handbook, and basically just wants to sit there and spend time with me, doing what i love doing (isnt she great) was the real suprise. The only question she missed was the skill-synergy, and was in the process of looking it up when i took her quiz from her.
p.s. taking the quiz was optional. i forced it on no one. i limited the time to the time during which everyone was eating (no roleplaying anyway). people learned, people are still learning, and some know more than me (i'm learning quite a bit as i read)
i think, for my group, that it was a suprising success, and they all encouraged me to prepare the next one.
thanks for all of your input, it was greatly appreciated. | | Knight of Pixies Champion of Mephits "how many boards would the orc hoards hoard, if the orc hoards would hoard boards?"
| |
| Star Sergeant
 978 Posts



 New Britain, CT
 | | 11/21/2006 10:31 PM |
| | Wow. I'm glad that you had such good results. If I had tried that with my group they would have laughed at me and made fun of my mother. | | Champion of Gromph Baenre | |
| gss_000 Commander
 3204 Posts



 Baltimore, MD
 | | 11/22/2006 12:57 PM |
| | Yeah. It's good that it woked. I think this shows that no method is good for all groups and what won't work for others may be exactly what is needed for others. | | Completed trades: blackthorne, Drakkengi,Thorgrin, Ironfist Boulderbender x2, ckissee, nasamonkey, Username, Star, Ace13 x3, emontedodger x2, Drconveyor, church, Joeyb, Sir Bozak The Damned, Xeromod, the other guy x2, Qucalion of Celene, Dagaron x2, berus316, qillan_dvra, AshloreDarkShadow
For further info go to My Reference Thread and Trade Interface
Champion of Radiant Sevant | |
| sterling40 Sergeant
 572 Posts




 | | 11/30/2006 12:56 AM |
| then i made some sunder-cheesed ogres, and removed some of their overpowered equipment, lets see what hapens now. i've opted out of the combat chapter quiz, i'm trying what everyone else says, and use the rules against them. i'll again, keepyou all informed
| | Knight of Pixies Champion of Mephits "how many boards would the orc hoards hoard, if the orc hoards would hoard boards?"
| |
|  Bert the Troll Commander
 3754 Posts



 Adelaide
 | | 12/03/2006 6:50 PM |
| I'ld hand the slower players clue by four cards with the basics they need to know. And tell them to stick to the card or decide what they will do within a defined timeframe.
Is it the centaur's players first game. Deserves extra slack if so  | | "Mutton yesterday, mutton today, and blimey, if it don't look like mutton again tomorrer." Bert the Troll - The Hobbit Semi-Secret sig business: Sometimes the road less traveled is less traveled for a reason. ~ Seinfeld Champion of Epic Lolth, Orcus, & Demogorgon and bring us Asmodeus! | |
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