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YRM_DM Sergeant
 901 Posts




 | | 12/19/2006 12:21 PM |
| I was thinking about times that our group was sure that we had a certain rule down pat, only to find out later that we weren't doing it properly.
That's come up less and less over the years, but, here's a recent one.
I thought that the new version of Evard's Black Tentacles was broken in 3.5.
1 - The grapple checks are high. 2 - You can't hurt the tentacles. 3 - Even if a PC escapes from a tentacle, they can only move at half speed out. 4 - A mage can trap the whole party, then repeatedly bomb is own tentacle field with area spells to kill everyone.
Well, thanks to a recent Sage Advice in Dragon Magazine, we discovered that, once a Player wins a grapple check against the spell, they don't have to make another grapple check every time.
The only time a player would have to make another grapple check is if he re-entered the area of the tentacles.
We always thought that the tentacles had a grapple check if you were in them on the caster's turn, even if you'd made a previously successful check.
(like a creature getting another grapple on it's turn if you escaped a pin on your turn)
Obviously, the Sage Advice clarification made/makes it a lot easier to escape the Black Tentacles.
The way the spell is worded, I still think you could have ruled that either way, but, I'm glad that the spell seems more balanced than the way we'd been using it (and I used it rarely for that reason).
---
So what was the last or biggest thing that you were sure you were doing properly, but later found out you weren't?
(another example is how a creature with reach, like a Giant, can initiate grapple attempts without provoking an AoO from a creature who doesn't have reach, even without Improved Grapple... we had thought that, since the Giant had to reach in with his hands, it provoked the AoO) | | Completed good trades with Demagogue, PigSnot, DoB, and Alepulp.
I know you can hear MY thoughts... Meow, Meow, Meow, Meow, Meow, Meow, Meow, Meow... | |
| nyjastul69 Commander
 2710 Posts



 Rhode Island
 | | 12/19/2006 12:30 PM |
| | I had originally misread the AoO section. I read the within or out of a threatened space as in to or out of a threatened space. So win iniative, move to the creature and provoke an AoO. We did this for a session or two before saying, that's just not right. | | You know, I keep thinking that after the new design team gets done with D&D 4e, D&D won't stand for Dungeons and Dragons anymore, because well, that's just not fun. It's old and stuffy. - Originally Posted by BabWryter on Kenzerco.com | |
| yack Commander
 3129 Posts



 Ottawa, Canada
 | | 12/19/2006 12:32 PM |
| yeah Aow can be tricky............ Range attacks once in awhile I still have to look up with all the -/+ it can be confussing. See AoW above to explain... hahaha | | Champion of the Peryton Vindicated Champion : Pit Fiend, Devourer ATG: Fog Giant DW: Duergar Priest RPG Only!!!! The Drumming Drunkn' DM | |
| gss_000 Commander
 3204 Posts



 Baltimore, MD
 | | 12/19/2006 1:51 PM |
| The latest was whether being prone gave the attacker a bonus to hit or a penalty to AC. It turns out when I was attacking I was adding the bonus and the DM was subtracting from AC, so I was benefitting twice. I was wrong there.
The "biggest" was when I was DMing a game and explained withdrawl incorrectly. I thought it never provoked an AoO but forgot that it is only the first square that was free. Now I was running a pack of displacer beasts against PCs who were withdrawing and because of my explanation the PCs got away when I could have attacked them one more time. Not a big deal in the end, but still. | | Completed trades: blackthorne, Drakkengi,Thorgrin, Ironfist Boulderbender x2, ckissee, nasamonkey, Username, Star, Ace13 x3, emontedodger x2, Drconveyor, church, Joeyb, Sir Bozak The Damned, Xeromod, the other guy x2, Qucalion of Celene, Dagaron x2, berus316, qillan_dvra, AshloreDarkShadow
For further info go to My Reference Thread and Trade Interface
Champion of Radiant Sevant | |
| Skyscraper Sergeant
 659 Posts



 Montreal
 | | 12/19/2006 1:57 PM |
| There were actually many such occurences when we started playing. There are still the occasional ones, but they become more rare as we go on. Some examples of recent discoveries:
- I recently discovered that multilple rays of enfeeblement don't stack on a same victim (he just suffers from the worst ray, for him, alike bonuses). That should have been obvious, but for some reason it escaped me; [Edit: remove erroneous ruling]
Sky | | The wise man doubts often. The ignorant, sometimes. The fool, never. | |
| Skyscraper Sergeant
 659 Posts



 Montreal
 | | 12/19/2006 2:04 PM |
| oh, oh i got another 
From a discussion on (these?) boards, i also got that the spell ice storm, that deals damage for one full round, should be construed as dealing damage:
a) when the spell starts; and b) whenever a player enters the area of effect during the spell.
This kinda sucks, because a player that remains within the area of effect would in fact receive less damage from the spell than a player that receives initial damage from the spell, leave the area, and enters it again since he should then receive twice the damage while in fact remaining for less time in the area of effect. I haven't used the spell since, but i would probably house rule that a player can't receive damage twice from that spell, although that also feels not quite right since entering the area of effect would become a non-issue for those who already got some damage, sort of an immunity to the spell - albeit a very limited immunity, i grant you.
Sky | | The wise man doubts often. The ignorant, sometimes. The fool, never. | |
| IanB Commander
 3112 Posts




 | | 12/19/2006 2:40 PM |
| Posted By Skyscraper on 12/19/2006 1:57 PM There were actually many such occurences when we started playing. There are still the occasional ones, but they become more rare as we go on. Some examples of recent discoveries:
- I recently discovered that multilple rays of enfeeblement don't stack on a same victim (he just suffers from the worst ray, for him, alike bonuses). That should have been obvious, but for some reason it escaped me; - After reading the errrata, i discovered also recently that a creature does not provide cover against melee attacks. (This is of course useful to know for reach attacks.) Thus, a cleric located one square behind his fighter ally who battles a hill giant in melee at a 5' distance (the giant having reach 10') will provoke an attack of opportunity if he casts a spell, since his fighter ally provides soft cover that doesn't offer cover from melee attacks.
This being said, it's kind of weird that a character would not provide cover to another located behind him in a situation where an ennemy is attacking with, say, a longspear (reach 10'). In other words, say the fighter from above is in the square in front of his cleric, and in front of them there is located an ennemy man-at-arms armed with the spear. The man-at-arms could attack the cleric, who would not benefit even from cover from the intervening fighter. I find that it would be quite hard to hit someone with a spear if he's behind another, no? I know that theoretically the longspear tip reaches beyond the fithter anyway, but swap that with a chain or any reach weapon, it rings weird.
Sky
Yeah I've been doing that soft cover/melee reach thing wrong. Whoops. | | Anson on WotC boards | |
| IanB Commander
 3112 Posts




 | | 12/19/2006 2:58 PM |
| | One thing that we've changed about 300 times is exactly how we do grappling. There are a number of really unclear parts, but even some of the clear stuff we figured out we were doing wrong at one point. They're complicated enough and we went through so many versions of 'how to grapple' that I'm not sure at this point I could even tell you what was right, what we were doing wrong, and how we do it now. I just try to avoid it at this point... | | Anson on WotC boards | |
| gss_000 Commander
 3204 Posts



 Baltimore, MD
 | | 12/19/2006 3:20 PM |
| We do the same thing on whether trips, sunders, bull rushes (ie all those wierd attack forms) cause AoOs when they are initiated. Every time, without fail, we have to argue for a few minutes before we reach for the book. I'm glad we're all comfortable enough to know that we can't remember anything.  | | Completed trades: blackthorne, Drakkengi,Thorgrin, Ironfist Boulderbender x2, ckissee, nasamonkey, Username, Star, Ace13 x3, emontedodger x2, Drconveyor, church, Joeyb, Sir Bozak The Damned, Xeromod, the other guy x2, Qucalion of Celene, Dagaron x2, berus316, qillan_dvra, AshloreDarkShadow
For further info go to My Reference Thread and Trade Interface
Champion of Radiant Sevant | |
| YRM_DM Sergeant
 901 Posts




 | | 12/19/2006 3:44 PM |
| We have grappling pretty well down now.
I didn't know the thing about entering the area of an Ice Storm, though I did know it slowed you down while moving through it. (don't forget, it's not all cold damage) You'd be unlikely to move out of the spell and back into it on the same round, unless you had Spring Attack as a Monk, since you have less movement anyway. I can't think of a reason why a player would ever do that, unless perhaps they were balefully transposed into the Ice Storm after leaving it.
FYI, in D&D minis, you do get cover from an ally against melee reach. Is it 100% certain that no cover applies for that in D&D itself?
| | Completed good trades with Demagogue, PigSnot, DoB, and Alepulp.
I know you can hear MY thoughts... Meow, Meow, Meow, Meow, Meow, Meow, Meow, Meow... | |
|  Vrecknidj Warlord
 9946 Posts


 United States
 | | gss_000 Commander
 3204 Posts



 Baltimore, MD
 | | 12/19/2006 6:16 PM |
| FYI, in D&D minis, you do get cover from an ally against melee reach. Is it 100% certain that no cover applies for that in D&D itself?
On page 151 of the PHB, you can get cover from melee attacks if the creature is non-adjacent. If they are adjacent, then allies do not provide cover. To quote:
"When making a melee attack against a target that isn't adjacent to you (such as a reach weapon), use the rules for determining cover from ranged atacks."
When adjacent, only walls and such provide cover.
| | Completed trades: blackthorne, Drakkengi,Thorgrin, Ironfist Boulderbender x2, ckissee, nasamonkey, Username, Star, Ace13 x3, emontedodger x2, Drconveyor, church, Joeyb, Sir Bozak The Damned, Xeromod, the other guy x2, Qucalion of Celene, Dagaron x2, berus316, qillan_dvra, AshloreDarkShadow
For further info go to My Reference Thread and Trade Interface
Champion of Radiant Sevant | |
| Skyscraper Sergeant
 659 Posts



 Montreal
 | | 12/20/2006 8:10 AM |
| Ghack! Are you telling me that i'm wrong again?! Twice on the same rule? Hehe.
From the SRD:
"Soft Cover: Creatures, even your enemies, can provide you with cover against ranged attacks, giving you a +4 bonus to AC. However, such soft cover provides no bonus on Reflex saves, nor does soft cover allow you to make a Hide check." (my emphasis)
So i thought that, through this rule (that was actually errata-ed, since in the original version the PHB says that soft cover provides cover against melee attacks), they intended to correct the fact that creatures offered no cover for melee reach attacks.
Well, thanks for the correction gss_000. And sorry for the confusion. I'll go edit my other post so as not to mislead anyone.
Sky
p.s.: is it me or could this be clearer by saying that cover works the same way all the time, although creatures do not offer cover when adjacent nor do they offer reflex save bonuses nor do they allow one to hide? | | The wise man doubts often. The ignorant, sometimes. The fool, never. | |
| gss_000 Commander
 3204 Posts



 Baltimore, MD
 | | 12/20/2006 9:54 AM |
| Probably. I think since 90% of the time (no basis for that number) people don't use reach weapons, they might have thought it would be more confusing your way or there would be more misunderstanding. Language is hard.
And no thanks needed. Without your question I would have thought melee attacks could never provide cover. Glad it hasn't come up yet when I was DMing or that would be another one in the "I was so sure..." column. | | Completed trades: blackthorne, Drakkengi,Thorgrin, Ironfist Boulderbender x2, ckissee, nasamonkey, Username, Star, Ace13 x3, emontedodger x2, Drconveyor, church, Joeyb, Sir Bozak The Damned, Xeromod, the other guy x2, Qucalion of Celene, Dagaron x2, berus316, qillan_dvra, AshloreDarkShadow
For further info go to My Reference Thread and Trade Interface
Champion of Radiant Sevant | |
| Skyscraper Sergeant
 659 Posts



 Montreal
 | | 12/20/2006 10:56 AM |
| You mean you never tried hitting a PC behind another with a reach melee attack such as from a giant or something?
Sky | | The wise man doubts often. The ignorant, sometimes. The fool, never. | |
| IanB Commander
 3112 Posts




 | | 12/20/2006 11:31 AM |
| Guess we were doing it right after all, that's what I get for listening to Skyscraper!  | | Anson on WotC boards | |
|  Sir Bozak The Damned Commander
 2854 Posts



 Québec
 | | 12/20/2006 12:47 PM |
| Posted By nyjastul69 on 12/19/2006 12:30 PM I had originally misread the AoO section. I read the within or out of a threatened space as in to or out of a threatened space. So win iniative, move to the creature and provoke an AoO. We did this for a session or two before saying, that's just not right. Same here, in my first DM sessions, it was AoO-mania. It was funny at first but then it got ridiculous and we read the rules a few times and I still joke about it now and then.
| | Please donate BLOOD at http://www.monstersgame.co.uk/ac=vid&vid=11018554 Champion Of Kaz the Minotaur Knight of ALL Draconians. Squire Of ALL Constructs The number ONE fanatic Of Dread Guards ! I own 66 !!! And the GMR1 !!! 119 completed trades so far...NB called shot: Medusa | |
| Skyscraper Sergeant
 659 Posts



 Montreal
 | | 12/20/2006 1:43 PM |
| Posted By IanB on 12/20/2006 11:31 AM Guess we were doing it right after all, that's what I get for listening to Skyscraper!  I'll put the blame on global warming.
Sky
| | The wise man doubts often. The ignorant, sometimes. The fool, never. | |
| gss_000 Commander
 3204 Posts



 Baltimore, MD
 | | 12/20/2006 3:24 PM |
| Posted By Skyscraper on 12/20/2006 10:56 AM You mean you never tried hitting a PC behind another with a reach melee attack such as from a giant or something?
Sky I just did for the first time it in one game as a PC a few weeks ago, and raising AC of a foe is the DM's problem (and we were attacking a living spell with a low AC so it really didn't come into play). Being in te Geoff region of Living Greyhawk, there were a lot of giants, but during that campaign I was a wizard and I only dealt with ranged touch.
| | Completed trades: blackthorne, Drakkengi,Thorgrin, Ironfist Boulderbender x2, ckissee, nasamonkey, Username, Star, Ace13 x3, emontedodger x2, Drconveyor, church, Joeyb, Sir Bozak The Damned, Xeromod, the other guy x2, Qucalion of Celene, Dagaron x2, berus316, qillan_dvra, AshloreDarkShadow
For further info go to My Reference Thread and Trade Interface
Champion of Radiant Sevant | |
| Knight of Argenis Corim Danex Warlord
 6561 Posts



 West Valley City, Utah
 | | 12/24/2006 2:11 PM |
| Posted By Skyscraper on 12/19/2006 2:04 PM oh, oh i got another  From a discussion on (these?) boards, i also got that the spell ice storm, that deals damage for one full round, should be construed as dealing damage: a) when the spell starts; and b) whenever a player enters the area of effect during the spell. This kinda sucks, because a player that remains within the area of effect would in fact receive less damage from the spell than a player that receives initial damage from the spell, leave the area, and enters it again since he should then receive twice the damage while in fact remaining for less time in the area of effect. I haven't used the spell since, but i would probably house rule that a player can't receive damage twice from that spell, although that also feels not quite right since entering the area of effect would become a non-issue for those who already got some damage, sort of an immunity to the spell - albeit a very limited immunity, i grant you. Sky But the guy who goes back into the area should take damage again. Not very smart moving into an ongoing ice storm. If he doesn't want to take damage a second time, he should not leave the area of the spell. Move within the area and don't take damage a second time.
| | "Look to God and live." Alma 37:47 Ha 80/80---De 60/60---Ar 60/60---GoL 72/72---Ab 60/60---Dk 60/60---Af 60/60---Ud 60/60---WD 60/60---WDQ 60/60---BW 60/60---UH 60/60---NB 60/60---DDe 60/60---SSB 59/60 (Does anyone want to buy my SSB collection?) Champion of Something, I imagine I will think of something Vindicated Champ of Hippogriff (Arcadian Hippogriff) and Uncommon Horse | |
| Skyscraper Sergeant
 659 Posts



 Montreal
 | | 12/25/2006 9:16 AM |
| Yes, i'm aware that you can probably avoid it, but still: the spell causes a set amount of damage if you're in its area of effect for an entire round, but if you move out of it and back into it, you're in the area of effect for a shorter time period but take more damage from it. That doesn't scream "logic" to me.
Sky | | The wise man doubts often. The ignorant, sometimes. The fool, never. | |
| YRM_DM Sergeant
 901 Posts




 | | 12/25/2006 12:00 PM |
| Well, honestly, even if it is TECHNICALLY correct (which it may not be) that you can take damage from an ice storm twice in the same round, I'd simply rule that the damage only applies once per round to any target.
The chances of someone, who has half movement due to the storm anyway, moving out of the storm and back into the storm...
For the one time in a million a player does that, just rule that the damage can only occur once per round when some condition (being in the storm when cast, or moving into it) occurs.
I'd bet that, if you asked that question to some official WoTC rules guru, they would not tell you to apply the damage twice. | | Completed good trades with Demagogue, PigSnot, DoB, and Alepulp.
I know you can hear MY thoughts... Meow, Meow, Meow, Meow, Meow, Meow, Meow, Meow... | |
| Skyscraper Sergeant
 659 Posts



 Montreal
 | | 12/26/2006 1:44 PM |
| Actually, i did ask the question to WotC and the answer they gave me is the one that i described here.
I also would rule that any creature can only be damaged once by the spell as noted above. But then, it's kind of weird to think that a creature can decide to go back into the ice storm without taking further damage once you're out of it.
This being said, i agree that the likelihood that this will actually occur in a game situation is low. I guess it would require that a creature stand near the border of the area of effect and have some object or creature blocking the way or threatening the path to have it get out then back in. And that this creature have a considerable movement capacity.
Sky | | The wise man doubts often. The ignorant, sometimes. The fool, never. | |
| gss_000 Commander
 3204 Posts



 Baltimore, MD
 | | 12/26/2006 1:54 PM |
| | It seems like you don't even need a house rule, just a DM call if it ever comes up (which by the way you describe it is close to nill). | | Completed trades: blackthorne, Drakkengi,Thorgrin, Ironfist Boulderbender x2, ckissee, nasamonkey, Username, Star, Ace13 x3, emontedodger x2, Drconveyor, church, Joeyb, Sir Bozak The Damned, Xeromod, the other guy x2, Qucalion of Celene, Dagaron x2, berus316, qillan_dvra, AshloreDarkShadow
For further info go to My Reference Thread and Trade Interface
Champion of Radiant Sevant | |
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