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Subject: Grappling

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YRM_DM
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12/19/2006 4:27 PM  

We have grappling pretty well down now, so, I'll share it, just in case it's useful.

- Always keep your total grapple check on your PC sheet. Emma's has this.

- Grapple check is SIZE MOD + STR MOD + BaB + FEAT Bonus...  I could see groups debating whether or not natural weapon enhancement also stacked into a grapple check, such as GMF on an animal using it's claw to grapple.

- Grapple checks are started with a GRAB, or touch attack, which replaces an attack roll. This is usually an unarmed touch attack, like a punch, but shooting for the Touch AC of the enemy. 

Sometimes, this grab is just "part" of an attack roll if a Monster has Improved Grab, in this case, it's not a touch attack.

At this point, if the Grapple initiator is threatened, there is an AoO from the victim UNLESS the Grappler has "Improved Grapple".

Note that a Giant with reach may not be in a threatened square when it begins a touch "grab" attack.

Taking damage from an AoO when trying to initiate a GRAB ends the grapple.

- Once a Grab is established, normally, the Grappler gets to make a grapple check as a free action.

This is an opposed Grapple Check.

Usually, at this point, the grappler moves into the victim's square as a free action, which may provoke AoOs from the victim's friends.

Once a Grapple is established, grapple checks can be used to deal damage instead of attack rolls. You can also use a grapple check to improve your position and pin the victim.  There are varient checks in other publications and articles to do other things, like throw the victim somewhere.

Both grapplers are FLAT FOOTED to anyone outside the grapple.

A very strong, large+ creature might take a -20 penalty to NOT move into the victim's square (and I believe avoid being flat footed).

There is a 50% chance of hitting either target with a ranged attack, but melee is fine.

The rules for what you can do in a grapple are fairly clear.  (light weapons, full round actions to do this or that...)

http://www.d20srd.org/srd/combat/specialAttacks.htm#grapple

---

Why Grapple?
1 - An enemy has a very high AC, but may not be as good in a grapple. This would be true of, say, a Cleric in Full Plate with a Shield or small foes like goblins or gnomes or halflings or kobolds that are otherwise hard to hit. Rogues may avoid the check with Escape Artist, but, even that is usually unfavorable to them.

2 - An enemy PC is a caster, and you want to make it harder for them to cast spells.

3 - You want to capture an enemy and/or prevent their escape.

---

Interesting Use?
Since grappling replaces an attack roll (grabbing), it can be used or attempted any time an attack can be attempted (like Trip).

A Monk with Sun School and Abundant Step can Dimension Door next to a flying wizard, make a touch attack to grab (and if the Monk is enlarged, no AoO for the Wizard... or if the Wizard has no weapon out, no AoO for him then either... OR if the Monk has Improved Grapple).

Monk makes touch attack, usually wins opposed grapple check, and now, the Flying Wizard is probably exceeding his weight allowance and will begin to sink.

Of course, it's a problem for the Monk if the Wizard has "Freedom of Movement" in place, so, if you try this, do it next to a wall (slow fall) and avoid heights of enough damage to kill you if you fail to initiate the grab.





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12/20/2006 2:49 PM  
I should add:

- if you have improved grab, you pull things into your space, rather than entering the space of the target

- you can only use improved grab on things smaller than you (unless otherwise noted)

- when using opposed grapple checks to do damage (this is where it gets sort of complicated) you get iterative grapple attempts based on your attack bonus, even if you are a creature who normally doesn't get iterative attacks. Damage is based on your size, not your natural/unarmed damage, unless you are a monk or you have the constrict ability (or something similar). You can't use flurry to get more grapple checks (but I think you can use it to get more unarmed attacks at the normal -4 penalty for attacking unarmed in a grapple). So, a dire bear in a grapple who decides he wants to use opposed grapple checks to deal damage gets one try at +23 and one try at +18. His BAB of +9 gives him one extra iterative attempt. The damage dealt would be d4+strength, which is the normal "unarmed strike" for a large creature. Natural weapons are different than unarmed strike, and this is where the rules are their most confusing, I think.

- creatures with natural weapons can only attack with one natural weapon (at -4) when grappling - so a bear could attack with a claw, or a bite, but not both claws and a bite

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YRM_DM
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12/20/2006 10:25 PM  
Also, improving your Base Attack Bonus does not grant extra attacks with natural weapons. You only ever get one Bite attack or two Claw attacks or one Tail attack (etc), no matter what your BaB.

(I'm sure about this one...)


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thekidxii
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12/21/2006 7:41 AM  
Wow! Great thread and quite timely for me. I'll be going over this again before my first game next week.
Cheers,
kid

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12/21/2006 8:24 AM  
thekidxii: i wouldn't bother with grappling rules for now if i were you. For your first game, concentrate on the rest.

For your information, grappling rules are considered to be the most confusing rules of the game right now. There's not extreme or anything, but there are many details that need to be remembered, and until you've actually grappled in battle a few times, you're not likely to remember most of them.

Sky

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12/21/2006 8:56 AM  
I agree with Sky. Unless you are going to do this often, reread other sections like cobat, skill and feat use, or anything else that your character will do.

I have to say, I'm kind of jealous that you are going to have a first game. Enjoy it.

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12/21/2006 4:09 PM  
Also, remember that critters with Imp. Grapple have the option of either grabbing solely with the appendage they grabbed with (Dragon's mouth, Nightshades Fist, etc.) or with their whole bodies. Doing so with the former allows them to still move, fight normally, etc...but applies a minus 20 check on the grapple.

In my game, I house rule that characters with unarmed or natural attacks can make full attacks against opponents. Characters in my games don't try to tackle dragons, displacer beasts, etc. anymore (tho it's fun when they do!)


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12/24/2006 1:02 PM  
Posted By thekidxii on 12/21/2006 7:41 AM
Wow! Great thread and quite timely for me. I'll be going over this again before my first game next week.
Cheers,
kid

As others have said, if you're running your first game with all new players, you might want to skip grappling.

However, if you are a player, playing for an experienced DM...
Or if you have experienced players...

It can come up even if you don't want it to.

(sure, you can DM rule 0 it... but if it comes up naturally, you might want to try it, perhaps first telling your players that you haven't run a grapple before, and would like to do it carefully)Â

What I do, before a session where I know something new is going to come up...   I copy it or type it out into my notes, OR, at the very least, put a sticky note in the book where it is.

But I always have the grappling rules printed out and in my DM folder at all times.

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kyrin
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12/27/2006 10:46 AM  
A-ha! So critters with a high BAB *can* make multiple grapple checks! I've always thought that was a bit unfair to the monsters. Thanks, Ian.

BUT they only get the d(whatever)+STR, and take a -4 if they want it to be lethal. They only get one attack (at -4) if they want to use their natural attack.

Now, does this mean that Dirk the Daring, who has a +11 BAB, only gets ONE attack with his... well, dirk (at -4) if he's grappled by the Dire Bear? But if he wants to try and do d3+STR to the Bear, he gets three tries?

AND does this mean that he only gets one attempt to BREAK the grapple, despite his BAB?

Can he use one action to try and break the grapple, and if that doesn't work, then the other two actions to use opposed grapple checks to do damage, or is the break action all she wrote for that round?

In other words, is it true that the only time *anybody* gets multiple actions in a grapple is if they are doing the "opposed grapple checks to do damage" thing?

Has this been confirmed in a Sage Advice or something? My group is going to need some documentation to sort this out.

JIM
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12/27/2006 11:25 AM  
Question: where does the rule about not being allowed more than one natural weapon attack come from? (As opposed to being allowed multiple attacks at sequentially lowers BABs.)

I see in the grappling rules that "[y]ou can’t attack with two weapons while grappling, even if both are light weapons." Is this rule interpreted to include creatures' natural weapons? If so, doesn't it strike you as odd that a fighter can attemp multiple attacks with his dagger, but a dragon can only attack once?

Also, YRM states on this topic "[y]ou only ever get one Bite attack or two Claw attacks or one Tail attack (etc), no matter what your BaB." Why do you get two claw attacks, considering that my understanding is that creatures get two claw attacks since they attack with both their claws? Or am i interpreting and the word "claw" can be construed to mean a single claw, usable twice?

Sky

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12/27/2006 12:18 PM  
http://www.d20srd.org/srd/specialAbilities.htm#naturalWeapons

Natural weapons are weapons that are physically a part of a creature. A creature making a melee attack with a natural weapon is considered armed and does not provoke attacks of opportunity. Likewise, it threatens any space it can reach. Creatures do not receive additional attacks from a high base attack bonus when using natural weapons. The number of attacks a creature can make with its natural weapons depends on the type of the attack—generally, a creature can make one bite attack, one attack per claw or tentacle, one gore attack, one sting attack, or one slam attack (although Large creatures with arms or arm-like limbs can make a slam attack with each arm). Refer to the individual monster descriptions.

Unless otherwise noted, a natural weapon threatens a critical hit on a natural attack roll of 20.

When a creature has more than one natural weapon, one of them (or sometimes a pair or set of them) is the primary weapon. All the creature’s remaining natural weapons are secondary.


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12/27/2006 12:21 PM  
It's in the monster manual in the back BTW.

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Skyscraper
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12/27/2006 12:46 PM  
Okay, thanks.

In your comment that "[y]ou only ever get one Bite attack or two Claw attacks or one Tail attack (etc), no matter what your BaB", did you really mean "two claw attacks"? Since the SRD states that a creature attacks with "one attack per claw or tentacle", the two claw attacks would then be made with two different natural weapons, no?

Sky

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12/27/2006 12:50 PM  
Kyrin, to answer your question, from the SRD:


If You’re Grappling

When you are grappling (regardless of who started the grapple), you can perform any of the following actions. Some of these actions take the place of an attack (rather than being a standard action or a move action). If your base attack bonus allows you multiple attacks, you can attempt one of these actions in place of each of your attacks, but at successively lower base attack bonuses.

Activate a Magic Item: You can activate a magic item, as long as the item doesn’t require a spell completion trigger. You don’t need to make a grapple check to activate the item.

Attack Your Opponent: You can make an attack with an unarmed strike, natural weapon, or light weapon against another character you are grappling. You take a –4 penalty on such attacks. You can’t attack with two weapons while grappling, even if both are light weapons.

Cast a Spell: You can attempt to cast a spell while grappling or even while pinned (see below), provided its casting time is no more than 1 standard action, it has no somatic component, and you have in hand any material components or focuses you might need. Any spell that requires precise and careful action is impossible to cast while grappling or being pinned. If the spell is one that you can cast while grappling, you must make a Concentration check (DC 20 + spell level) or lose the spell. You don’t have to make a successful grapple check to cast the spell.

Damage Your Opponent: While grappling, you can deal damage to your opponent equivalent to an unarmed strike. Make an opposed grapple check in place of an attack. If you win, you deal nonlethal damage as normal for your unarmed strike (1d3 points for Medium attackers or 1d2 points for Small attackers, plus Strength modifiers). If you want to deal lethal damage, you take a –4 penalty on your grapple check.

Exception: Monks deal more damage on an unarmed strike than other characters, and the damage is lethal. However, they can choose to deal their damage as nonlethal damage when grappling without taking the usual –4 penalty for changing lethal damage to nonlethal damage.

Draw a Light Weapon: You can draw a light weapon as a move action with a successful grapple check.

Escape from Grapple: You can escape a grapple by winning an opposed grapple check in place of making an attack. You can make an Escape Artist check in place of your grapple check if you so desire, but this requires a standard action. If more than one opponent is grappling you, your grapple check result has to beat all their individual check results to escape. (Opponents don’t have to try to hold you if they don’t want to.) If you escape, you finish the action by moving into any space adjacent to your opponent(s).

Move: You can move half your speed (bringing all others engaged in the grapple with you) by winning an opposed grapple check. This requires a standard action, and you must beat all the other individual check results to move the grapple.

Note: You get a +4 bonus on your grapple check to move a pinned opponent, but only if no one else is involved in the grapple.

Retrieve a Spell Component: You can produce a spell component from your pouch while grappling by using a full-round action. Doing so does not require a successful grapple check.

Pin Your Opponent: You can hold your opponent immobile for 1 round by winning an opposed grapple check (made in place of an attack). Once you have an opponent pinned, you have a few options available to you (see below).

Break Another’s Pin: If you are grappling an opponent who has another character pinned, you can make an opposed grapple check in place of an attack. If you win, you break the hold that the opponent has over the other character. The character is still grappling, but is no longer pinned.

Use Opponent’s Weapon: If your opponent is holding a light weapon, you can use it to attack him. Make an opposed grapple check (in place of an attack). If you win, make an attack roll with the weapon with a –4 penalty (doing this doesn’t require another action). You don’t gain possession of the weapon by performing this action.


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12/27/2006 1:17 PM  
Well Sky, technically, a creature might have one claw or three, but, the default is usually two... and for a creature with rear claws, they generally get a "rake" or perhaps a "rend" or perhaps a chance to pounce and use all their claws.

They don't want to say one attack per claw, because usually, it's the creature's two front claws that get attacks... and when combined with a bite, they are secondary weapons.

Some creatures have 3-4 clawed arms...

The text I quoted you does say to refer to the creature's MM entry.

Think of it in the same way that an Iron Golem gets 2 big slam attacks (sort of similar anyway) but doesn't gain extra attacks in either arm.

This doesn't apply if the creature can use a natural attack as a martial weapon, like a Monk punching with an unarmed strike. Obviously, a Monk does get secondary attacks.


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12/27/2006 2:18 PM  
YRM, i understand that a creature might have one or three claws (or other appendages), that's not the point where i don't understand the grappling rule with regards to such a creature.

My interrogation was actually oriented towards the fact that you state (if i understand correctly) that creatures with natural weapons get at most a single melee attack while grappling if they want to deal damage. You then go on to state that "[y]ou only ever get one Bite attack or two Claw attacks or one Tail attack (etc), no matter what your BaB". Why do you say that the creature is allowed TWO claw attacks, when you just stated that you only get a SINGLE melee attacks with natural weapons?

Also, second question: the SRD states "If your base attack bonus allows you multiple attacks, you can attempt one of these actions in place of each of your attacks, but at successively lower base attack bonuses." If a creature, say a big reptile or something, normally gets one bite attack, one claw attack and one tail slap. He doesn't have more than one attack due to his high BAB, but he has more than one attack due to the numerous attack options he has, like a dragon. Say this reptile, however, has a +6 BAB. Such a BAB normally allows you multiple attacks in itself, notwithstanding the fact that this particular creature doesn't attack twice with his bite or anything else. Does this mean that this creature could benefit from two actions while grappling, such as dealing unarmed damage?

Sky

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12/27/2006 3:12 PM  
It's in that quote... it actually does say one attack per claw there.

...one attack per claw or tentacle, ...

When a creature has more than one natural weapon, one of them (or sometimes a pair or set of them) is the primary weapon. All the creature’s remaining natural weapons are secondary.


I was just being lazy, but most animals with a claw attack have a pair of claw attacks.

Grapple attempts pretty much replace attacks, as stated above, whether it's grab+grapple or improved grab or a grapple already occurring.

Suppose a Troll already has a grapple established (which a lot of times, it can do without provoking an AoO due to reach and not being in a threatened square while doing it).

It can use a grapple attack to hit with one claw, it can use a grapple attack to hit with the other claw, and it'll get it's rend during the grapple.

But if the Troll's BaB is high enough through levels or being advanced in HD, it won't gain additional claw attacks. You could get around this with Improved Unarmed Strike, perhaps with Two Weapon Fighting, but, at that point, it's just easier to give the Troll a sword.

If a PC is a half dragon fighter, it gets a Bite/Claw/Claw attack that doesn't normally improve in number of attacks by leveling.

It gets a bit more confusing if you have a PC Half Dragon Monk, but I'd rule (and I think this is right, but I haven't looked it up again just now) that you have to use one set of attacks or another (Bite/Claw/Claw) vs (Flurry of Blows) since the Monk is making attacks with all of his body (head, knees, feet, fists, etc.) and the two types of attack patterns wouldn't overlap.

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12/27/2006 7:38 PM  
Hmmmm... According to the text you quoted, Sky, you can cast more than one spell in a round, as long as you have a +6 or better BaB. Since that's clearly not the case, I'm still dubious about exactly which of those actions can be performed multiple times by critters with a high BaB. Can you make multiple escape attempts, for example? Still a bit confused. JIM aka kyrin

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12/27/2006 8:53 PM  
You can make multiple escape attemps, but your BAB goes down with each one as if you were doing a full attack action. So if I have a BAB of +11 I can make a grapple escape attempt at 11+STR, 6+STR, and 1+STR, while the defender's GRP score is always BAB+STR+ize modifier.

Now to your first question. In the statement that Skyscraper reposted from the SRD it says that _some_ of those actions can take the place of an attack action, not all of them. Casting is still a standard action normally, regardless of being in a grapple. While other actions do say they can take the place of an attack in their description, and therefore can be done multiple timesin a round as long as your BAB allows it, this one does not so you can still only do one normally during your turn. Now, the question I'm thinking that your querry brings us to, is what happens if you had a quicken verbal spell as well as the components for one spell in your hand (or some other combination so you did not have to spend an entire action getting the material component)? Can you cast two spells in a round in this case? A strict interpretation of the rules would suggest this cannot happen, but then again, what is stopping you?

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12/28/2006 6:48 AM  
Okay, so I think this is a list of Things You Can Do Multiple Times in a Grapple:

  • Attack Your Opponent
  • Damage Your Opponent
  • Escape from Grapple
  • Pin Your Opponent
  • Break Another’s Pin
  • Use Opponent’s Weapon

And these are the Things You Can't Do Multiple Times in a Grapple:

  • Activate a Magic Item (Standard Action)
  • Cast a Spell (Standard Action)
  • Draw a Light Weapon (Move Action)
  • Move (Standard Action)
  • Retrieve a Spell Component (Full-Round Action)
Sound okay to everyone?

JIM

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12/28/2006 8:15 AM  
Kyrin: sounds good to me.

YRM: concerning your last point, the flurry cannot be combined with the natural weapon attacks, EXCEPT if you use the natural weapon as an off-hand attack (only somewhat efficient if you have the two-weapon fighting feat). In the latter case, you'd suffer from -4 on all attacks (cumulative -2 from flurry and -2 from two-weapon fighting), and your natural weapon attack from the off-hand would be made at half STR bonus on damage. I've read this in the FAQ some time ago. *checking...* here it is, i'll include the few Q&As that relate to this topic:


Exactly how often can a monk attack with a single
manufactured weapon when using the flurry of blows
ability? For example, if I have a +1 alchemical silver dagger,
and I’m allowed three attacks in a flurry, how many of
those attacks can be dagger attacks? What if I have two
daggers? How about with natural weaponry, such as a claw
or bite? For example, if I have a vampire monk, can I
flurry with a slam attack and drain energy multiple times
from one living foe? If natural weaponry doesn’t work with
a flurry, why not?

You can’t use a dagger with a flurry of blows at all. When
you use the flurry ability, you must attack with either unarmed
strikes or with special monk weapons. Only six of the latter are
included in the Player’s Handbook (kama, nunchaku,
quarterstaff, sai, shuriken, and siangham). A natural weapon
(any natural weapon) is neither an unarmed strike nor a special
monk weapon, so you can’t use it along with a flurry.
If you have one (or two) special monk weapons, you can
freely substitute attacks with those weapons with unarmed
attacks in the flurry (see the flurry of blows description on page
46 of the Player’s Handbook). If you’re allowed three attacks
in a flurry, and you have a +1 alchemical silver sai (or other
special monk weapon), you could use the sai up to three times
in the flurry. The examples given in the flurry of blows entry
don’t make that completely clear because they don’t cover all
the combinations of weapon attacks and unarmed strikes that
are possible.

If you have two special monk weapons to use, you can use
either or both of them in the flurry. For example, if you’re
entitled to three attacks using flurry of blows, and you’re armed
with a +1 alchemical silver sai and a cold iron sai, you can
make three attacks with one sai and no attacks with the other,
two attacks with one sai and one attack with the other, one
attack with each sai and one unarmed attack, or any other
combination of three attacks. Note that having a sai in each
hand won’t prevent a monk from making unarmed attacks. A
monk with her hands full can still make her full complement of
unarmed strikes (see the unarmed strike entry on page 41 of the
Player’s Handbook).
It might seem a tad strange that you cannot use a natural
weapon, such as a slam or a claw when you can use a monk
weapon such as a sai or a kama. However, natural weaponry
isn’t as handy as manufactured weaponry. You never get extra
attacks from a high base attack bonus with natural weaponry,
and the monk’s flurry ability is another way to get extra attacks
from your base attack bonus. Please note that a vampire monk
using its unarmed strike ability is not using its slam attack and
cannot drain energy.

The description of the flurry of blows ability says
there’s no such thing as a monk attacking with an off-hand
weapon during a flurry of blows. What does that mean,
exactly? Can the monk make off-hand attacks in addition to
flurry attacks?

Actually, the text to which you refer appears in the entry
for unarmed strikes. When a monk uses her unarmed strike
ability, she does not suffer any penalty for an off-hand attack,
even when she has her hands full and attacks with her knees
and elbows, using the flurry of blows ability to make extra
attacks, or both.
The rules don’t come right out and say that a monk can’t
use an unarmed strike for an off-hand strike (although the exact
wording of the unarmed strike ability suggests otherwise), and
no compelling reason why a monk could not do so exists.
When using an unarmed strike as an off-hand attack, the monk
suffers all the usual attack penalties from two-weapon fighting
(see Table 8–10 in the Player’s Handbook) and the monk adds
only half her Strength bonus (if any) to damage if the off-hand
unarmed strike hits.
To add an off-hand attack to a flurry of blows, stack
whatever two-weapon penalty the monk has with the penalty (if
any) from the flurry. Attacks from the flurry have the monk’s
full damage bonus from Strength, but the off-hand attack gains
only half Strength bonus to damage. If the off-hand attack is a
weapon, that weapon isn’t available for use in the flurry (if it
can be used in a flurry at all, see the previous question). For
example, a 4th-level monk with the Two-Weapon Fighting feat
and a Strength score of 14 decides to use a flurry of blows and
decides to throw in an off-hand attack as well. The monk has a
base attack bonus of +3 and a +2 Strength bonus. With a flurry,
the character can make two attacks, each at +3 (base +3, –2
flurry, +2 Strength). An unarmed strike is a light weapon, so
the monk suffers an additional –2 penalty for both the flurry
and the off-hand attack, and the monk makes three attacks,
each at an attack bonus of +1. The two attacks from the flurry
are primary attacks and add the monk’s full Strength bonus to
damage of +2. The single off-hand attack adds half the monk’s
Strength bonus to damage (+1).
If the monk in our example has two sais to use with the
flurry, plus the off-hand attack, she can use both in the flurry
(in which case she must make the off-hand attack with an
unarmed strike) or one sai for the off-hand attack and one with
the flurry. The sai used in the off-hand attack is not available
for the flurry and vice versa.

Can a monk fight with two weapons? Can she combine
a two-weapon attack with a flurry of blows? What are her
penalties on attack rolls?

A monk can fight with two weapons just like any other
character, but she must accept the normal penalties on her
attack rolls to do so. She can use an unarmed strike as an offhand
weapon. She can even combine two-weapon fighting with
a flurry of blows to gain an extra attack with her off hand (but
remember that she can use only unarmed strikes or special
monk weapons as part of the flurry). The penalties for twoweapon
fighting stack with the penalties for flurry of blows.
For example, at 6th level, the monk Ember can normally
make one attack per round at a +4 bonus. When using flurry of
blows, she can make two attacks (using unarmed strikes or any
special monk weapons she holds), each at a +3 bonus. If she
wants to make an extra attack with her off hand, she has to
accept a –4 penalty on her primary hand attacks and a –8
penalty on her off-hand attacks (assuming she wields a light
weapon in her off hand).
If Ember has Two-Weapon Fighting, she has to accept only
a –2 penalty on all attacks to make an extra attack with her off
hand. Thus, when wielding a light weapon in her off hand
during a flurry of blows, she can make a total of three attacks,
each at a total bonus of +1. At least one of these attacks has to
be with her off-hand weapon.
A 20th-level monk with Greater Two-Weapon Fighting can
make eight attacks per round during a flurry of blows.
Assuming she wields a light weapon in her off hand, her three
off-hand weapon attacks are at +13/+8/+3, and she has five
attacks (at +13/+13/+13/+8/+3) with unarmed strikes or any
weapons she carries in her primary hand. If the same monk also
has Rapid Shot and throws at least one shuriken as part of her
flurry of blows (since Rapid Shot can be used only with ranged
attacks), she can throw one additional shuriken with her
primary hand, but all of her attacks (even melee attacks) suffer
a –2 penalty. Thus, her full attack array looks like this:
+11/+11/+11/+11/+6/+1 primary hand (two must be with
shuriken) and +11/+6/+1 off hand.


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12/28/2006 8:15 AM  
That is a good break doiwn. Maybe in the next edition or update of the PHB that should be included.

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12/28/2006 8:23 AM  
YRM: thanks for your explanations. Concerning your answer to my question, i'm still not entirely clear on this. Sorry if i'm slow to catch here.

Let's use the troll as the exemplary creature. Let's keep the rend ability out of the equation for now, since it's a troll special ability - i'll come back to that later. Let's also suppose the troll doesn't want to use a weapon or doesn't have access to one, so he only has his natural attack pattern available.

Now, i'll do a point-by-point question, because i want to get this cleared out in my mind.

So if i understand correctly,
- natural weapon rules state: "creatures do not receive additional attacks from a high BAB when using natural weapons."
- grapple rules state: " If your BAB allows you multiple attacks, you can attempt one of these actions in place of each of your attacks, but at successively lower base attack bonuses."

A) At the outset, i assume we all agree that the troll can use any one of its three natural attacks as melee touch attacks to try to grab the opponent and start a grapple. So he has three attempts to start the grapple, right?

B) Once the troll and the PC are grappling, since a troll doesn't have multiple attacks due to its BAB, it can't use its natural weapon attacks while grappling to make multiple actions. So will it have a single action available per round, right?

C) Still in the grapple, there is no way for the troll to make more than one attack with its natural attack pattern, right?

D) Let's say that same troll suddenly takes on two fighter levels and its BAB is consequently increased to +6 instead of +4. With a +6 BAB, the troll has a high enough BAB to have two attacks per round (although not with its natural weapons, but with another weapon such as a sword). Consequently, this 2nd level fighter troll could actually accomplish two actions per round while grappling, since his BAB allows the troll to have two attacks per round, right?

E) Back to the common troll with a +4 BAB. Concerning the rend ability that you suggest to use with a pair of grapple attacks YRM, how come the troll gets two claw attacks that may result in him rending his opponent? Doesn't the troll get a single claw attack while grappling?

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12/29/2006 8:11 AM  
A 20th-level monk with Greater Two-Weapon Fighting can
make eight attacks per round during a flurry of blows.
Assuming she wields a light weapon in her off hand, her three
off-hand weapon attacks are at +13/+8/+3, and she has five
attacks (at +13/+13/+13/+8/+3)


Wow. I missed the boat on this one. My permanently enlarged L17 Half Orc monk with boots of speed and a monk's belt, buffed, only gets 6 attacks for 4d8+13 damage each.

Next time I'm PWNing something the DM whipped up, I'll be sure and point out how it could be worse if I'd been power gaming.

---

For the grappling thing again... let me switch to a Hill Giant, since his BaB is +9.

Base Attack/Grapple: +9/+20
Attack: Greatclub +16 melee (2d8+10) or slam +15 melee (1d4+7) or rock +8 ranged (2d6+7)
Full Attack: Greatclub +16/+11 melee (2d8+10) or 2 slams +15 melee (1d4+7) or rock +8 ranged (2d6+7)

He has weapon focus, greatclub.

Notice how the Hill Giant isn't fighting with unarmed strikes. His slams are considered natural weapons, and he has 2 of them at +15.

That's a slam with his right hand, and a slam with his left hand.

He's not getting +15/+10 with his right hand, or fighting under any kind of two-weapon fighting penalty or limitation... it's just a big punch with both hands, no penalty, no extra attacks. But he has two hands. His slam attacks do the same damage as unarmed strikes for a creature his size, so, it works out pretty cleanly for a grapple situation. He could grapple at 20/15, or attack at 11/11 (-4 penalty) with his slams. He'd do the same damage either way, so it makes sense to grapple.

http://www.d20srd.org/srd/monsters/troll.htm

The Troll Hunter, with 6 levels of ranger, still only gets two claw attacks.

In a grapple, normally you can use unarmed strikes with a successful grapple check. So the Troll Ranger could do that (although it's hard to make sense why the unarmed strike would do less damage than a claw or bite).


Improved Grab
If a creature with this special attack hits with a melee weapon (usually a claw or bite attack), it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity. No initial touch attack is required. Unless otherwise noted, improved grab works only against opponents at least one size category smaller than the creature. The creature has the option to conduct the grapple normally, or simply use the part of its body it used in the improved grab to hold the opponent. If it chooses to do the latter, it takes a -20 penalty on grapple checks, but is not considered grappled itself; the creature does not lose its Dexterity bonus to AC, still threatens an area, and can use its remaining attacks against other opponents. A successful hold does not deal any extra damage unless the creature also has the constrict special attack. If the creature does not constrict, each successful grapple check it makes during successive rounds automatically deals the damage indicated for the attack that established the hold. Otherwise, it deals constriction damage as well (the amount is given in the creature’s descriptive text). When a creature gets a hold after an improved grab attack, it pulls the opponent into its space. This act does not provoke attacks of opportunity. It can even move (possibly carrying away the opponent), provided it can drag the opponent’s weight.


The Troll, without improved grab, would have to make attack rolls at -4, not grapple checks, to hit with both "claws" and it's "bite".

When I posted the sample about the Troll initially, I thought that it had Improved Grab like an Owlbear.

But, a creature with Improved Grab could establish a grapple with a Claw, pull the smaller creature into it's space. He can continue to do damage with that claw with grapple attempts... but it has another claw attack.

Would it have to establish a 2nd grapple with the 2nd claw, when the first grapple is already established?

Kind of a tough question. It makes sense that the Owlbear wouldn't have to establish a seperate grapple against Jozan to grapple with it's 2nd claw, and therefore, damage with both claws, and therefore rend. However the rules state that successive grapple attempts do damage per the weapon that established the hold.

Per the rules, you'd probably use one grapple attempt to do claw damage, and make the other claw attack at -4 to see if you could rend.

Until this thread, since my Players never used natural weapons with grappling, I guess I hadn't been sure about the mix of natural attacks and grappling.

Grappling between humanoid PCs (or even a Giant) isn't really all that hard, but, I can see why the guys at WoTC complain heavily about the existing grapple rules.

In most cases, I'm using grapple to make life hard on a spellcaster, calculate a "snatch" or have a Giant grapple with normal unarmed strikes. I can't say the Owlbear scenario has really come up for me all that much.

You can make an attack with an unarmed strike, natural weapon, or light weapon against another character you are grappling. You take a -4 penalty on such attacks.


While grappling, you can deal damage to your opponent equivalent to an unarmed strike.


I have to say that, until this side debate in the thread occurred, in spite of the above text, I'd always equated an uarmed strike with a claw attack.

Is a troll really going to ball up it's claw so it can do less damage? What's it damaging WITH on an unarmed strike?

It's surprising that stuff can come up in a thread that hasn't been a problem in 5+ years of gaming. Interesting and a bit frustrating though.

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12/29/2006 11:58 AM  
Posted By YRM_DM on 12/29/2006 8:11 AM

Wow. I missed the boat on this one. My permanently enlarged L17 Half Orc monk with boots of speed and a monk's belt, buffed, only gets 6 attacks for 4d8+13 damage each.

Next time I'm PWNing something the DM whipped up, I'll be sure and point out how it could be worse if I'd been power gaming.
Haha, this is a keeper

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12/29/2006 12:21 PM  
Posted By YRM_DM on 12/29/2006 8:11 AM

He's not getting +15/+10 with his right hand, or fighting under any kind of two-weapon fighting penalty or limitation... it's just a big punch with both hands, no penalty, no extra attacks. But he has two hands. His slam attacks do the same damage as unarmed strikes for a creature his size, so, it works out pretty cleanly for a grapple situation. He could grapple at 20/15, or attack at 11/11 (-4 penalty) with his slams. He'd do the same damage either way, so it makes sense to grapple.

Yeah, that part i got. But this is to *establish* a hold on the target to start the grapple. My inquiries pertain to attacks *once the creatures are grappling*.

Before going into that, my understanding of the rules are as follows, which may clarify some of the questions you bring up in your post YRM.

As soon as a first attack succeeds, the grappel is initiated. So a troll cannot use a pair of grapple attempts to rend an opponent. Indeed, when the first one of his touch attacks succeeds, he makes an opposed grapple check with his opponent and if successful, he pulls the opponent into his space and they are both grappling. So the second normal melee touch attack to deal grappling damage never comes. Either the first attack missed and no damage ensued, or the first attack was successful and the creatures are grappling and you then fall under the grappling rules.

Now, starting in a new round with the creatures already grappling, how many attacks (with the -4 penalty to deal normal damage) may the troll make against his opponent? One or three?

Also, other question: on the round where the grapple is initiated, if the troll hits on his first touch attack and initiates a grapple, can he use other attacks to accomplish other actions (normal attack, cast spell, move, etc...) during the grapple itself?

Posted By YRM_DM on 12/29/2006 8:11 AM
Would it have to establish a 2nd grapple with the 2nd claw, when the first grapple is already established?


Like i said above, i think that once the grapple is initiated, you're grappling. You can't really "grapple twice" with another creature. Your initial touch attack is really the creature grabbing his opponent and dealing subdual damage to it.

Posted By YRM_DM on 12/29/2006 8:11 AM
Per the rules, you'd probably use one grapple attempt to do claw damage, and make the other claw attack at -4 to see if you could rend.


That's the question that's bugging me from the start. If the monster is grappling, how many attacks can it make? It says under the grappling rules that "if your base attack bonus allows you multiple attacks" you can take multiple actions while grappling, including trying to deal damage (subdual or normal at -4 attack bonus). However, a troll only has +4 BAB and consequently his attack bonus does not allow multiple attacks. BUT he has two claws and one bite attack in the round with his natural weapons.

My impression is that the troll can only accomplish a single action during the round while grappling, including natural weapon attacks. But this is not stated specifically.

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12/29/2006 12:57 PM  
I've written to WotC to get some clarifications.

On a side note, I haven't actually asked about the rending part, but my impression, the more i think about it, is that the claw attacks need to be successful "as lethal damage attacks" and not as "non-lethal grappling damage attacks" for the rend to be effective. Rending is lethal damage, and includes, to my knowledge, that the troll uses his claws to dig into his victim's skin and tear him apart, so to speak. You can't dig into your opponent's skin if you're grappling and doing non-lethal damage through headlocks or the like. So i would think that the troll may rend while grappling, IF he is allowed more than one action during his turn (asked WotC about this), and IF he uses two actions to attack "normally" at -4 penalty with his two claws and both attacks are successful.

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12/29/2006 2:19 PM  
Ok, i got a reply. Here were my questions:

Hi,

My questions mainly pertain to the possibility for creatures with natural weapons (for example: a troll) to attack or otherwise accomplish actions during a grapple situation.

Let's say a troll and a PC are already grappling at the start of a round.

It says under the grapple SRD rules that:

"When you are grappling (regardless of who started the grapple), you can perform any of the following actions. Some of these actions take the place of an attack (rather than being a standard action or a move action). If your base attack bonus allows you multiple attacks, you can attempt one of these actions in place of each of your attacks, but at successively lower base attack bonuses."

The actions are then described, including the possibility to deal nonlethal damage your opponent (opposed grapple check) or attack your opponent with a -4 penalty.

I'd like to add emphasis to the following passage from above: "If your base attack bonus allows you multiple attacks, you can attempt one of these actions in place of each of your attacks..."

Now, the rules for natural weapons state "creatures do not receive additional attacks from a high BAB when using natural weapons."

So, now, the troll has three natural weapon attacks in a round in normal melee conditions. The troll also has a BAB of +4, so he does not "receive additional attacks from a high BAB when using his natural weapons".

Question #1: How many "actions" does the troll get while grappling? One or three? In other words, can the troll attempt to deal nonlethal damage to the PC once or three times during the course of his round, while grappling? Or, reworded in another way, can he use his natural weapon attacks to attempt to deal nonlethal damage, or are the number of actions available determined by his BAB only, notwithstanding the number of natural weapon attacks that he has?

Question #2: Rewinding, the troll and the PC are not grappling yet, at the beginning of the encounter. The troll wants to initiate a grapple. How many attempts at initiating a grapple can the troll have? In other words, how many touch attacks can he attempt to initiate the grapple? That would be three, right, one to replace each of his natural weapon attacks? Or are the natural weapons something else, does he get touch attacks only as per his BAB, namely a single touch attack to initiate the grapple?

Question #3: If the troll indeed gets three touch attack attempts to initiate the grapple, let's say he successfully initiates a grapple on his first touch attack, can he use his other attacks during the grapple itself as "actions" as described above, for example to deal nonlethal damage? If so, is he allowed to accomplish two "actions" during the round when he initiated the grapple, since it took only one of his attacks to initiate the grapple? Or a single one?

Question #4: If the troll gains two fighter levels and consequently his BAB raises from +4 to +6, how many "actions" does he then get during a round where he is already grappling with the PC? Two (due to his BAB), three (due to his natural attacks) or four (due to his natural attacks and his BAB that adds one attack to the lot - seems improbable in the latter case)?

Thanks for your clarifications,

Louis


Here is the reply i got from WotC:

Hey there. The rules for grappling and creatures with multiple natural attacks are incredibly unclear. Either the creature gets an grapple check for every +5 in it's base attack bonus, or it gets an grapple check for each natural weapon it has. Since the rules are unclear on this, it will be up to the Dungeon Master to determine how he/she wants to handle this until it is covered in an official errata or FAQ. This goes for grapple attempts made to start the grapple or grapple attempts made to do something within the grapple.

So basically it will be up to the DM to determine how many grapple attempts the troll in all your examples would get based on which ruling he/she goes with. Have fun and good gaming!


So, back to square one

I'll have to decide how to use this in my game should the situation arise: are the number of attacks determined by BAB or by the natural weapon attacks for creatures with natural weapons?

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12/29/2006 2:25 PM  
I've been thinking about this for a minute or two, and my first impression is that using BAB appears more logical from my pespective, for a few reasons:

(1) natural weapons often cannot be used to grapple, teeth, claws, etc... (tails and large maws are an exception, but then again creatures with them might have improved grapple). That stuff deals lethal damage.

(2) being able to use a series of natural weapons efficiently doesn't make you an efficient grappler. Using natural weapons might be accomplished as lashes or in a whirlwind of attacks, whereas grabbing someone is entirely different;

(3) creatures with multiple natural weapons would suddently become killer grapplers, especially larger creatures like dragons. I prefer that those creatures remain good melee opponents, but i don't want the rules to push me to make all intelligent multi-attack creatures into grapplers because it's more efficient;

(4) creatures with decent BAB like older dragons still remain relatively decent grapplers if *they* get grappeled, since they may have a few attacks per round, per their high BAB.

Sky

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