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Subject: AD&D--->3.5 Assassin question(s)? ("old" newb)

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thekidxii
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No Yack. I said.. we need a DM not BM!

12/20/2006 11:57 AM  

Has anyone created a hybrid assassin character?Â

I liked the class from 1st ed. but was quite sad to see them go along with monks..
Just got my hands on the 3.5PHB and was flipping through the pages...
and was delighted to see monks are back but as I've was informed before no assassins....
Then an idea:

Select "friendly" races as your favoured enemies?

Has anyone played a character something like...
"Bill" the 1/2 Elf, Ranger  "Mankiller (for hire)"   ?

Anyone see any problems (rules or other) with this type of character?

*Flames welcomed & expected*  ;-)

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yack
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Gatineau Canada

12/20/2006 12:15 PM  
AS stated in the chat my mistake also...assassins are a prest class... but we would have to make a rule for good side assassin.
The ranger idea is funny but the only problem I see is that... would you not want to kill other humans in your own party.

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IanB
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12/20/2006 12:28 PM  
Having a favored enemy doesn't mean you feel homicidal towards all creatures of that type.

Simple example: an elf ranger who wants to hunt drow takes "elf" as his favored enemy. This doesn't mean he will want to kill his brother, or even that he'll necessarily want to kill every drow he meets. It just means he knows where to stab an elf to really make it hurt.

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12/20/2006 12:30 PM  
A bloodhound ( from Complete Adventurer ) would substitute for a good-aligned character like that, as would a "memory lapse" from the Complete Warrior. Wanting to kill them is not an issue per say, as that character would know that he needs the other members to survive or to use them. Being evil does not make you lose all judgment. Chaotic evil parties are possible, although not without issues.

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yack
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Gatineau Canada

12/20/2006 12:38 PM  
Posted By IanB on 12/20/2006 12:28 PM
Having a favored enemy doesn't mean you feel homicidal towards all creatures of that type.

Simple example: an elf ranger who wants to hunt drow takes "elf" as his favored enemy. This doesn't mean he will want to kill his brother, or even that he'll necessarily want to kill every drow he meets. It just means he knows where to stab an elf to really make it hurt.


Whoo never thought of it that way IanB cool thanks. I now see a new light in the tunnel.

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gss_000
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12/20/2006 3:28 PM  
Favored Enemy Human is a common choice. Not necessarily the best, but humans are a common enemy.

If you want Assassins, they are in the DMG as a prestige class, as mentioned. The great thing about 3rd ed is that a lot of the "classics" from 1st ed are back: Monk, assassin, cavalier (prestige class), druid.

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yack
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12/20/2006 4:16 PM  
What he forgot to mention is that his group doesn't use prest. classes...

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gss_000
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Baltimore, MD

12/20/2006 6:16 PM  
No prestige classes? Wow, that's strict. Is it limited to just the PHB as well for player options?

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12/20/2006 6:49 PM  
For a player in his first 3.X campaign, restricting the classes to core sounds reasonable to me.

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12/20/2006 6:59 PM  
Reasonable, still strict.

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yack
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Gatineau Canada

12/20/2006 7:09 PM  
Not really strict.... just want my games to have an old school feel too it.
I love 3.5 but I dislike all the fluff and the fact of over 20 books with feats and prest.classes.
Rules are more important right now instead of fluff its a new group. Maybe down the road it will be allowed......maybe.

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12/20/2006 8:33 PM  
If it works for your group, then it's great. I meant strict in terms of book selection, as you've said you're trying to keep that old school feel. All the books can get overwhelming if you are not used to them, like with a new group. As I said before, it's reasonable for a new group, just "restrictive" compared to most (not to put a value judgment on that).

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thekidxii
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No Yack. I said.. we need a DM not BM!

12/21/2006 5:30 AM  
...not restrictive (yet) as I only have the PHB at the moment. I can see some good role playing ideas that come with a "goodish" assassin. ...the kind of person who is good (according to his own moral code), but uses questionable means to get things done.

Which brings to mind another question: Does an evil person know they are evil? I'm thinking they at least believe they are a bit good.

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sage_raistlin
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12/21/2006 7:40 AM  
Just make a combination fighter/thief and base your skills and feats on things that would benifit being an assassin. That's one of the nice things I'm seeing with the skills/feat set ups, it allows you to really customize your PC. I can think of the uproar that there would have been for a wizard using a sword in 1st and 2nd edition and knowing how to use very well.

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yack
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Gatineau Canada

12/21/2006 8:14 AM  
See I like Sage's idea.......... better because if I let one player use prest.classes and all will want them.
I'm using the PHB/DMG/Spell Com.and the FR players guide for now.

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thekidxii
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No Yack. I said.. we need a DM not BM!

12/21/2006 8:21 AM  
you're allowing multiple classes? all good then... one question: How many can I start with?

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12/21/2006 8:30 AM  
Multi-class is neither better nor worse than single class at the outset. It's much better thought out than the 1st Ed multi-classing.

This being said, i agree that it is restrictive to confine players to core classes only. This is what i do in my 3 present campaigns nonetheless I like core classes, what can i say! A few years down the road, when these and other campaigns are completed, we'll see if we want to expand beyond that. For the time being, all players but one, out of seven, prefer that we stick to core classes only.

Sky

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gss_000
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12/21/2006 8:32 AM  
Posted By thekidxii on 12/21/2006 5:30 AM

Which brings to mind another question: Does an evil person know they are evil? I'm thinking they at least believe they are a bit good.

Book of Vile Darkness (BoVD) has a great section on what is Evil in D&D. Unlike some games, D&D as written (not necesarily as played) has a strict line of what is good and what is evil.  It then goes on to describe motivations for evil in the game.  Now, you can easily say "I'm doing this for the greater good", nothing stops you from determining your motivation, but you still are doing evil and would take damage as an evil creature if your alignment is deignated as evil.  If not, your DM may make you take some conseuences (paladin and clerics losing abilites, for instance)

Sometimes this motivation  can cause great roleplaying and character interaction.  I had a character like this in another game and after seeing the extreme of this philosophy stopped his own actions that were similar.

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tourette's
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01/05/2007 2:22 PM  
I have been running a couple of home campaigns for the past three years - one in Midnight and one Greyhawk (D&D101).  I allow all of the classes and the pressed cheese classes.  Luckily, not many of my players are interested in the Prestige classes.  Out of all of the PC's, maybe 5-10% of them will use a Prestige or multi-class.

As far as the Assassin goes, I created my first one a while back.  5th level Rogue, 3rd level Assassin.  I have enjoyed playing him but depending on the adventure, sometimes he wasn't much more than a rogue.  In one case we were double crossed by a shady NPC (Never trust a NPC) and I hunted him down in the pub later, turned invisible, studied him for three rounds, snuck up, stabbed him in the junk (Re-appeared briefly for an uncomfortable moment) and turned invisible again for a quick getaway before the locals could react.  It was fun.  Of course, anyone can play the part of an assassin without the class as I learned when one of the PC's, a fighter, poisoned the NPC who hired them to accomplish a job for him when it was done.
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