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Subject: Paladin dilemma.

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Sir Bozak The Damned
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12/20/2006 1:23 PM  
I am playing a human Paladin in my newest game and am finding it a very weak class for combat. I am loving the role-playing I do with him, but come combat situation I am little more than a meat-shield. My stats and feats are not an issue. By memory I have 20 STR ( with a stat point and Gauntlets of Ogre Power I bought ) 16 DEX 16 CON 15 INT 16 WIS 18 CHA and I use a normal longsword and a heavy steel shield. My feats are weapon focus ( longsword ), Improved shield ability, Improved initiative and I am 4th level.

My main query is this: what is the point of Paladin levels after the 6th level ? All the abilities are gained and you do get spells, but slowly and an increased smite damage and usage, but in our game we have not met a single undead and mostly beasts, so my smite is useless and we already have a Cleric. I am thinking of just going fighter for the feat or get a single level of another class so I can get Improved critical and Weapon specialization at 8th and 9th level.

Any opinions ( not flaming, please ) and suggestions are welcomed. Thanks in advance.

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12/20/2006 1:44 PM  
I don't think it would hurt to put the rest of your levels in fighter to develop combat abilities, but keep up the paladin role-playing aspect. This would prevent special mount from getting stronger, but if mounts are not a big part of your adventure, this wouldn't matter too much.

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12/20/2006 1:51 PM  
I think the problem is your low CON score. You'll need to adress that, your PC is imbalanced.

Hehe

I'm kidding, i have no sensible suggestions to offer since in my game a paladin with your stats would be a powerful PC. Depends on what you play against/with i guess.

Hmm, wait, i do have some comments Gaining paladin levels will increase more than spells and smite damage, but also lay on hands and turning undead capacity, and will increase your special mount strength. Are spells, better undead turning, a stronger special mount, better healing and a more powerful smite worth the feats? That is ze question, is it not? I think so myself because i find paladins to be flavorful, but i'm already digressing towards the RPG am i not?

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12/20/2006 2:39 PM  
Those stats are out-of-control-really-good; if a paladin with those stats isn't performing well in combat, I'm not sure I can offer you any advice, because the standards of your game are clearly so different than any of the ones I play in. Those stats are even better than the ones on the paladin I have in one game, who probably has the best stats of any character I've ever played in my life.

Not a flame, just an observation. It will be hard for anyone used to playing with more normal power levels to get a good grasp on what your group considers to be a good contribution.

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12/20/2006 3:22 PM  
One thing to consider is your level. The paladin class really is a weaker fighter until the mount comes in, but since your mount is large, he'll be problematic in dungeons. You could take the Charging Smite alternate in PHB II if you want. Also, you are a great candidate for feats that dump turning attempts for abilities, like Divine Shield, since you won't be a good turner. Those that can improve your abilities will be a big help.

As you go up in levels, you should start seeing more evil creatures. Beasts aren't the greatest foes, so sooner or later there will be evil creatures. And remember, you are the only class that gets Holy Sword normally, a really awesome spell.

I think Paladins at low level always do worse than fighters because they have to spread themselves so thin with abilities and lack of feats. However, as you get more spells, that should start evening things out.

More than anything is your feat choice. Why did you take Improved Initiative, for instance? What does going early get you? Also why Improved Shield Ability? These aren't the most obvious choices for a combat focused Paladin. What do they give you? It shounds like you are going more defensive. If so, you may be the perfect candidate for what you say, a meat shield. Sometimes, it can be of great benefit to a party if someone can get up there and take the hits while others get into position or do their things. Your AC could start getting really high, too, if you focus on that aspect.

You are not a fighter. I've seen other paladins go through the same thought process. COmparing yourself to a fighter is no win situation. Now, if you want to be good in fights taking fighter levels might be a way to go, but you have a lot of feats that will make the payoff a long way off. I think you'll be better looking at other feats, spells, and Pclasses that will improve your strengths, because with your stats you have few weaknesses other than what all characters have.

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12/20/2006 3:30 PM  
No Prestige Class on sight you could add to your paladin and (mostly) fully compatible with his religious path?

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12/20/2006 5:50 PM  
The problem with paladins (far worse in 3.0 than in 3.5, but still problematic) is that they are front-loaded. The majority of class-related benefits are gained in the first four levels (mount and spells are the only significant factors after level 4). Spells aren't even worth the effort since you can always acquire wands of key spells (Cure Light Wounds, Dispel Magic, Holy Sword etc.) to compensate (spells merely need to be on your class list to use a wand--you don't necessarily have to actually be able to cast the spell).

So, generally speaking it's better to switch to fighter or look towards prestige classes after the first four paladin levels. I favor Paladin 4/Fighter4/Kensai 10 as an optimal melee-oriented paladin build.

If you like having a mount paladin levels continue to increase the mount's power/effectiveness. Switching away from Paladin levels will lower the effectiveness/survivability of your mount in the long run.

As to IanB's comment about above-average stats...I have to agree. My campaigns tend to be overpowered stat-wise and even in our high-powered campaigns total stat bonuses never go over +10 without magical augmentation. Not trying to flame, just pointing out that it is rather hard for most people to comprehend how a character with beyond superior stats isn't effective....

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12/20/2006 10:15 PM  
Posted By IanB on 12/20/2006 2:39 PM
Those stats are out-of-control-really-good; if a paladin with those stats isn't performing well in combat, I'm not sure I can offer you any advice, because the standards of your game are clearly so different than any of the ones I play in. Those stats are even better than the ones on the paladin I have in one game, who probably has the best stats of any character I've ever played in my life.

Not a flame, just an observation. It will be hard for anyone used to playing with more normal power levels to get a good grasp on what your group considers to be a good contribution.


When I read the original post, I thought the exact same thing. The "uber" Monk I'm playing had the best Stat rolls of any PC I've ever used, and his stats weren't nearly that good.

That Paladin has great saves, can serve as a backup healer/caster, and can fight almost as well as a fighter, so, I'm having trouble seeing the problem.

What are the combats like? How long do they last and how much thought is involved?  Do you use terrain or a grid and minis (or some representation)?

Does the DM tend to throw single enemies at the party that die pretty fast or lots of the exact same enemy at the party for the wizard to fireball?

I'd think, if the fights are well planned out, there's always room for a mounted Paladin to contribute in ways that no other PC can.

If you're enjoying the role playing, that's great, but, as far as the rest of it, yes, it does sound like something is fishy, and you get into one of those "Save my Game" column problems where they ultimately recommend talking to the group and DM and try to figure out what is lacking that your PC, who SHOULD be overpowered, is actually underpowered.

Honestly, best of luck with that, because it can be a touchy situation.


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12/21/2006 11:10 AM  
Thanks for all the replies so far guys

I should add that I am the "defender" type with nearly maximum hit points for my level and with a 23 AC already with just Bracers of AC, my shield and a breastplate. That makes me a turtle, as I only move 4 squares on the map and monsters are usually 10-16 squares away on random encounters.

zenthrus is right, I see very little advantage in going past level 6 in Paladin to get a secong level 1 spell. I also chose to get the Charging Smite feature ( rather than a mount ) to use it in combination with Rhino Charge. As far as turning and healing goes, we have a Cleric and I bought a Wand of Cure Light Wounds, so those areas are covered.

I am just tired of saving my fellow members with my Lay of hand and dealing only d8+6 damage. I also usually end up doing all the melee fighting, scattered away from the others. I actually DO need more constitution, as I am cut off from the Cleric in most cases.

The Kensai prestige class is a good idea, but I am still looking for a class to take a level in before I become a fighter at level 8.

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12/21/2006 11:43 AM  
I'm telling ya Bard....singing holy praises to raise the partys spirits. It would be fun to play.

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12/21/2006 12:39 PM  
I hate Bards, lol

Besides I would be even weaker...Oh, and my god is Tyr.

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12/21/2006 12:40 PM  
During the last campaign I ran, our Paladin rolled (4) 18s and nothing lower than 12. We used the method of rolling 4 d6's and choosing the top 3 and then assigning the totals to your preferred slots. All the other characters were semi-normal in thier stats, and the imballance really screwed up the game. For a wide variety of encounters, anything strong enough to challenge the paladin, would wreck the rest of the party if he fell. Plus the character (and it's player) went into "it's all about me" mode, which took away from the game as well. Be happy you are just another part of the group with those excellent stats.

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12/21/2006 12:59 PM  
Well, two out the three others have great stats Zoons. The Ranger has the same STR and CON as I do and better INT. Our Mage has 18 INT and CON, so it is a strong group, and as the most melee-opriented character that has to do half the fighting on my own, I really do need an optimal character.

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12/21/2006 1:45 PM  
Sounds like most of you are stacked a bit. That should be ballanced still. I feel bad for any characters that are more average though.

In order to keep things ballanced (battle wise) your DM will probably have to increase the ELs. That could make the less buff characters in your group more vulnerable than they would normally be. If everybody is Uber, it's like nobody is, you just adjust monsters/challenges accordingly.


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12/21/2006 3:17 PM  
Posted By Sir Bozak The Damned on 12/21/2006 11:10 AM
with a 23 AC already with just Bracers of AC, my shield and a breastplate.

Naughty, naughty. Bracers of AC (armor bonus) don't stack with a breastplate (or any other type of armor).
Posted By Sir Bozak The Damned on 12/21/2006 11:10 AM
The Kensai prestige class is a good idea, but I am still looking for a class to take a level in before I become a fighter at level 8.

Take a level of Cleric. You'll get access to Shield of Faith (10 rounds, +2 deflection bonus to AC), more cure spells, domain powers (which can be quite spiffy), Bane (screw with your enemies), and Sanctuary (pretty impressive tactical spell) to name a few benefits. You also gain a hefty boost to both Fort and Will saves. The Balance Domain (Spell Compendium) is optimal.

Only downside of taking one level of cleric is the loss of 1 BAB from a fighter progression, but if you're the party's tank not the beatstick that shouldn't matter as much (and you can always cast Divine Favor to get the extra point of attack bonus back).

You could also take a level of Sorcerer for the Shield spell. Ditch your shield and gain a +4 Shield Bonus (equivalent to a Tower Shield). Opt into the Abjurant Champion PrC and that bonus equals +9 after 5 levels. Pity no other abjuration spell grants either a shield or armor bonus to AC (Mage Armor which is repeatedly referenced is a Conjuration spell...). Abjurant Champion gives favorable BAB progression, favorable Will save progression, double-duration abjuration spells, Ability to cast all Abjuration spells as swift spells (any abjuration spell, so if you took a level of cleric Shield of Faith is now swift and double-duration), arcane spell progression every level, the ability to burn arcane spells for boosts to various things (AC, attack rolls, damage rolls, etc), and eventually a caster level = to your BAB (umm...holy Dispel Magic checks, Batman).

All you'd lose is one total BAB and you'd have to take Combat Casting at 9th-level. If you look towards abjurant champion sell your shield (the spell is better) and swap your Breastplate for a +1 (or better) Twilight Mithral Shirt (zero arcane failure, only -1 AC compared to a breastplate) with a future investment into a Belt of Giant's Strength (replace the Gauntlets of Ogre Power) and Gloves of Dexterity.  You'd also probably want to invest in a Large Greatsword (wielded two-handed it's a martial weapon equivalent to a greatsword that you can still apply your Weapon Focus feat to). After five levels of Abjurant Champ jump into Kensai.

Progression could look something like this:
Paladin 6/Cleric 1/Sorcerer 1/Abjurant Champion 5/Kensai 7 (20-level progression)

By 13th-level your AC should be somewhere around  48 (10 base + 6 Dex + 2 Deflection + 9 Shield + 4 armor + 5 enhancement + 3 insight [swap out a 3rd-level arcane spell] +3 Wisdom [Balance Domain] +5 Combat Expertise) with one round of prep (one swift spell, one standard action spell then one swift spell the next round).

By 20th-level you're making Concentration checks instead of Reflex saves vs. spells and toting a +7 weapon that didn't cost a penny (more to spend on upgraded armor, wands, and stat-boost items).

Sure it's a cheesy build (cheesier if you only take 4 levels of Paladin, then cleric/sorc/2 levels of Kensai/abjurant master/back to kensai), but it's fun cheese

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12/21/2006 4:01 PM  
I say get yourself some full plate and stick with paladin, personally. Your AC will go up by one compared to the breastplate, even with the 16 dex. Fighter really isn't much better, and I'd rather have the spell progression, better smite evil, and the continued improvement in lay on hands than the feats if I'm going to go all the way to paladin 6 in the first place.

If you want to up your damage, take the Divine Might feat from Complete Warrior. It lets you burn those turn undead attempts to add your charisma bonus to damage for a round as a free action. Very very useful.

I don't recognize the abjurant champion prestige class, where's it from? Complete Mage? I haven't really gone over those yet.

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12/21/2006 8:25 PM  
Abjurant Chmapion is from Complete Mage. It is an arane class that improves the bonus on spells from the Abjuration school (and mistaknly refers to Mage Armor as a typical spell, hence the comment).

I agree with IanB. Your build isn't bad, it just takes some time. You're right not to worry about cure spells like a cleric, but there are other things your abilities give you, like the smite. Divine Shield is another good feat: adds your CHA bonus to your shield (unnamed so it stacks with everything) for a number of rounds. Or, combine Smite Evil, Power Attack and two hand the longsword. If you just take the bounus from the smite and power attack it oof, that's an extra 8 points of damage. If you could do it tight now, that's 1d8+(7 Str+8 Power attack + 4 smite)= 1d8+19 damage with no loss compared to your normal attack action. If you start doing this at 6th level, that's 1d8+21. And that's with no magic other than the Gauntlets. For one attack, that is huge.

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Sir Bozak The Damned
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12/22/2006 11:54 AM  
Well, I still want to keep using my longsword. I have spent the Weapon Focus feat and feats are too hard to come by and waste. Also, the longsword is Tyr's favored weapon and I want to keep emulating him as best I can.
I am actually tired of saving others in combat though, so if I go for a more offensive route with Power Attack ( good suggestion ) and Cleave. I am not really into Prestige classes either and we find very little treasure ( our Cleric actually has Craft Wondrous Items so the price for my Gauntlets was halved ). Oh, and we stack bonuses, regardless of the rules.

Another huge issue is the 4 squares. I want to get Boots of Striding and Springing but the price-tag is very high and my weapon, shield and armor are not even magical yet. Mithril would work, but again, we mostly fight beasts in Cormyr...

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12/22/2006 12:51 PM  
Well, you can always take one level of barbarian, if you don't plan on using heavy armor (you'd lose DEX bonuses anyway, even a full plate would only benefit you by +1 over a breastplate). In addition to getting back to 6 square base movement per round, you'd get rage that could increase both your CON and STR scores during the raging period - said period being good due to a 19 CON score when raging. So getting a barbarian level would address three issues that you mention: HPs (not only through rage, but through the 1d12 that would grant you an average one HP more ), more speed, and more damage (increased STR through rage).

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12/22/2006 12:55 PM  
Oh, and i think that the two-handed power attack was suggested with your longsword, no need to change the weapon. The idea is that, by grabbing your longsword two-handed, you double the power-attack damage you deal (i.e. by taking a weapon two-handed, power attack transforms a -5 penalty on the attack roll to a +10 bonus on the damage roll). So you can fight with your shield, but when you want to dish out some extra hurt, ditch the shield and grab that sword with two hands!

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12/22/2006 4:03 PM  
That's exactly what I meant. Thanks for doing my clarification for me.

As for the barbarian idea, the only problem with it is roleplay wise. Barbarians have to be some form of chaotic while paladins have to be lawful. That switch sometimes causes issues DM don't want to deal with, although others might like the potential adventures it would generate.

No matter what you take, I'd still switch to full plate, mithril if you can swing it although it is expensive and might be an issue in your low item access campaign. Your AC will shoot up, and if you can sing mithril it's still medium armor and you'll have your full Dex bonus.

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12/22/2006 9:38 PM  
My current character is a Paladin that I've played from level 1 until his current level 18.  I love playing him to death, but I am in what I would call a HIGH powered campaign, and I must say without some of the items that I have acquired over the levels, I would agree that the paladin has some terrible damage output.

I'm pretty much in the same boat as you as far as stats with one notable exception:  STR 16, DEX 10, CON 16, INT 14, WIS 16, CHA 31 (can you say full heal with LOH)

I built my character to be a CHA hound to take advantage of all the abilities a Pally has which relate to that stat (he's an Aasimar and started with CHA 20 at 1st level).  I took most of the CHA based pally feats like Divine Shield and Divine Might (which I say was much better in 3.0 when the duration was rounds= to your charisma bonus instead of 1 round!).Â

I also took mounted combat and then ride by attack because I think mounted combat is one area where the paladin can gain an advantage (especially when your mount is a lammasu!).  My other feats are power attack, cleave, improved toughness (need those hp).

So to recap, at 18th level, I have AC 32 (sad and that's with Full Plate/Shield +5 each) but 42 with Divine shield active.  My base dmg is a mighty d8+9 (yeah that's with a +6 weapon vs. Evil).  Add divine might and a conservative power attack and it's d8+24 with a 19-20(x4) crit.  However I only get 13 turning attempts per day that I can pump into feats and that's with a ridiculous charisma.  My Spells I don't even bother with other than healing my mount.

So to wrap this up, the Pallies base abilities in combat are relatively lame.  But there are options available to improve your skills, and if your campaign is high magic oriented, you will find various items that can augment your abilities and level the playing field a little more.  I guess what I am telling you is, if you want to be a pure melee damage dealer, get off of paladin as soon as you can.  If you want to just roleplay/take a beating, deal a little damage and have fun with it, then you can get by with staying a Pally.


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12/23/2006 7:08 AM  
Oh yeah, forgot about chaoticnitude of the barbarian

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12/23/2006 9:58 AM  
I like that: chaoticnitude. It's like truthiness with its whimsical quality.

Oh, King O Vrock: How did you get the x4 crit on the longsword? I'd like to hear how that hapen so I can see if I can do it for a falchion wielding character with 15-20 crit range.

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12/30/2006 4:53 PM  
Posted By Sir Bozak The Damned on 12/21/2006 11:10 AM
... I also usually end up doing all the melee fighting, scattered away from the others. I actually DO need more constitution, as I am cut off from the Cleric in most cases....
The problems are right there.  I have never found a paladin to be a good character to do all the melee fighting.  He's a great secondary combatant, and a so-so secondary healer.  Sounds like maybe the party needs to play using different tactics?

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02/01/2007 11:56 AM  
Thank you for all your suggestions. I did switch Shield Specialization to Power Attack and it already helps. My DM ruled that going for a fighter would prevent me from going back to Paladin. So, I am left looking for feats. I did find Divine Vigor to be the most useful for my type of character. The wizard finally used his high intelligence score and used Mage Armor on me, so things are looking up. If there were more undead in our game I would consider going for a Shadowbane Inquisitor or perhaps a Shining Blade of Heroneous ( Tyr ) as I enjoy roleplaying as a Paladin even though he is pretty weak, power-gaming wise.

Another question, does a permanent increase in INT at say, level 8 give you back the missed skill points like CON and HPs ?

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02/01/2007 12:03 PM  
Posted By Sir Bozak The Damned on 02/01/2007 11:56 AM
Thank you for all your suggestions. I did switch Shield Specialization to Power Attack and it already helps. My DM ruled that going for a fighter would prevent me from going back to Paladin. So, I am left looking for feats. I did find Divine Vigor to be the most useful for my type of character. The wizard finally used his high intelligence score and used Mage Armor on me, so things are looking up. If there were more undead in our game I would consider going for a Shadowbane Inquisitor or perhaps a Shining Blade of Heroneous ( Tyr ) as I enjoy roleplaying as a Paladin even though he is pretty weak, power-gaming wise.

Another question, does a permanent increase in INT art say, level 8 give you back the missed skill points like CON and HPs ?


No.  The only ability that is retroactively applied is Con.Â


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02/01/2007 1:49 PM  
Posted By Sir Bozak The Damned on 02/01/2007 11:56 AM
The wizard finally used his high intelligence score and used Mage Armor on me, so things are looking up.
Mage Armor does not stack with regular armor worn by your Paladin.
Mage Armor grants a +4 armor bonus to AC.
If your armor gives you a +4 bonus or better, Mage Armor does nothing.
If your armor were, for example, leather, which gives a +2 bonus, the Mage Armor bonus would apply instead, giving your AC a net gain of 2.  Your Mage Armor +4 bonus would replace the +2 bonus from the leather.


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02/01/2007 2:04 PM  
Corim: i think Bozak plays that all bonuses stack anyway.

Sir Bozak: if all bonuses stack in your game, the advice you'll be getting here are probably not optimized anyway, because eveyrone is relying on their usual no-stacking-the-same-type-of-bonus experience. When mage armor stacks with conventional armor, you have a new game and new game parameters that require thinking the whole thing through differently.

Good luck with your PC creation,

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02/01/2007 2:35 PM  
If all bonuses stack, there are a lot of good spells that clerics can cast that start adding up on AC and to hit and you may want to point them out. Mass Shield of Faith (4th level) becomes much better, Recitation, Blessing of the Righteous, Rightous Wrath of the Faithful.... a lot of them can affect many if not al the party so are not a bad use of a slot, where a single Greater Magic Weapon or Magic Vetmant might be a hard choice when slots are dear.

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02/01/2007 3:04 PM  
Sky is right, we do stack everything that makes sense to us. And I was fully aware of the actual rules of Mage Armor Corim...I "have" played before...

Nice ideas gss, I saved the Cleric's life more than once so I think he will agree that I need more protection ( I usually end up using my Lay on Hand on him...). He usually casts Barkskin on me, but he was absent that time. Oh, and our Wizard learned mass Mage Armor, to help out the weaker members as well.

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02/01/2007 4:25 PM  
Posted By Sir Bozak The Damned on 02/01/2007 3:04 PM
Corim...I "have" played before...

I am missing the part in my post where I said that you had not played before.

Unless you state otherwise, it's assumed that you are using the standard rules.  I don't see where in your previous post you said that you were using a house rule for AC.

If you post here asking for ideas, don't slap someone for just explaining the standard rules.

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02/01/2007 4:45 PM  
My apologies Corim, that was in another thread, although someone did ask me about the bracers of AC and I responded that we stack bonuses.

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02/01/2007 11:12 PM  
Posted By Sir Bozak The Damned on 02/01/2007 4:45 PM
My apologies Corim, that was in another thread, although someone did ask me about the bracers of AC and I responded that we stack bonuses.
Oh, no problem.  Sorry if I overreacted.


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02/08/2007 11:33 AM  
If my DM agrees, I believe I shall take the Hospitalier prestige class, it has full BAB, increases Lay on hands and gives bonus feats ! Plus, I can return to Paladin anytime, I would just have to get him to let me be without the mounted feats.

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02/23/2007 11:12 AM  
I finally found THE prestige class I was looking for. I did not have the book, so it had evaded me, but a Divine Champion is exactly the PrC I was looking for to play a melee Paladin. I keep the lay on hands, d10 HP's, full BAB and get 2 feats

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