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Subject: Would any of your characters take this feat?

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Vrecknidj
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01/03/2007 7:02 AM  
Combat Maneuverability
Prerequisites: BAB +16, Dex 15
Benefit: As part of the full-attack action, you can replace two of your iterative attacks with a 5-foot step.  This 5-foot step is in every respect a 5-foot step (i.e. no AoO, cannot be used in difficult terrain, etc.), except that it does not count as movement (so you can still take your usual 5-foot step this round).
   You cannot take more than this one extra 5-foot step, no matter how many iterative attacks you have; and you cannot swap out non-iterative attacks (i.e. those gained through Rapid Shot, Flurry of Blows, two-weapon fighting, or any other means).

Dave

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gss_000
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01/03/2007 8:43 AM  
The only character I'd take it with is a two-weapon fighter or a monk who is combat focused. Often extra attacks go wasted and he might have so many attacks that the 5-foot step is useful to maybe get one more shot off or set up for something better next round.

Here's a question about order. Say I have 6 attacks from greater two weapon fighting and high BAB. I take a 5 foot step, do my attacks at my 2 highest BAB. I then give up 2 of my iteratives to tke another 5 foot step. Which two do I give up? Can I choose to give up the lowest or the next two in line? Thanks.

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nycfarmkid
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01/03/2007 9:07 AM  
This feat might actually work with a fighter/scout combo. Get an extra five foot step to gain skirmish damage. Would work better with two weapon fighting. Also, I'm wondering if the BAB requirement is too high? This feat would almost seem tailor made for a Scout figure. Even a straight scout could use it. You could move the 10 feet needed to get your skirmish bonus, but not worry about attacks of opportunity.

It almost seems like a variant on the Spring Attack Feat. Maybe change the BAB requirement to +11? Add Dodge, Mobility, and Spring Attack to the requirements? Perhaps you could make a Greater Combat Maneuverability then with BAB +16 to allow you to only give up one attack?

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IanB
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01/03/2007 1:04 PM  
I can't see taking it, personally. The main reason you typically want an extra 5' step is when you drop something and nothing is left in reach for cleave or for your additional iterative attacks. This doesn't help with that unless you have 4 attacks and kill everything in reach on the first attack.

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Vrecknidj
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01/03/2007 1:34 PM  
I was thinking that swapping out 1 iterative attack for the 5-foot step was too powerful, so I went with 2. And, while it's true that there aren't that many times it would come in handy, it could allow someone to use Great Cleave to clear out an area and still move 10 feet (which, in some cases, could be very useful).

It's sometimes hard to think of feats to give to high level fighters, so I was trying to come up with one.

Dave

Knowledge Arcana editor issues 5-9, Phoenix Lore Magazine editor, assistant editor for Rite Publishing;
My Trade Thread and My Reference Thread; Winner of WBC IV, IX and XIII; Rule #0: bshugg is always right!

Vrecknidj
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01/03/2007 1:36 PM  
Posted By gss_000 on 01/03/2007 8:43 AM

Here's a question about order. Say I have 6 attacks from greater two weapon fighting and high BAB. I take a 5 foot step, do my attacks at my 2 highest BAB. I then give up 2 of my iteratives to tke another 5 foot step. Which two do I give up? Can I choose to give up the lowest or the next two in line? Thanks.
First, the only attacks you can give up come from your BAB attacks.  So, if you're at +17/+12/+7/+2, then no matter how many other attacks you have, from whatever source, it's two of these four that you're giving up.  And, you might as well give up the last two.

Dave


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My Trade Thread and My Reference Thread; Winner of WBC IV, IX and XIII; Rule #0: bshugg is always right!

gss_000
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Baltimore, MD

01/03/2007 2:29 PM  
Thanks for the clarification. Sicne there never has been a reason to distinguish where the attacks come from, I thought all were applicable.

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