| | You are not authorized to post a reply. |
| | Author | Messages | |
ShadowLord XT Commander
 2620 Posts



 Plane of Shadow
 | | 01/13/2007 8:49 AM |
| I'm looking for some volunteers to help me make rpg stats for the following for my home brew adventure:
Large Thoqqua (8 or 9 HD)
Swarm of custom fine outsiders
Watered down Spirit Naga (CR 5 or 6)
Mutant Humans
PCs should be around level 6, 7, or 8 depending when they get around to this part of the adenture. I'd be thinking they'll be about level 7. | | Disipline is the only way to overcome chaos. Champion of Half-Golems Knight of Golems "This world is made for love and peace" - Trigun "anyway..shadow..you've figured women out. KUDOS." - raye_kino16 | |
| ShadowLord XT Commander
 2620 Posts



 Plane of Shadow
 | | 01/13/2007 2:23 PM |
| | Sorry about the scrunched writing. I tried putting spaces in, but it didn't work. | | Disipline is the only way to overcome chaos. Champion of Half-Golems Knight of Golems "This world is made for love and peace" - Trigun "anyway..shadow..you've figured women out. KUDOS." - raye_kino16 | |
| Knight of Argenis Corim Danex Warlord
 6562 Posts



 West Valley City, Utah
 | | 01/14/2007 3:46 PM |
| I think you would be more likely to get a response in the Crafter's Corner. Have the Subject line be something like, "Looking for someone to make custom minis for me" | | "Look to God and live." Alma 37:47 Ha 80/80---De 60/60---Ar 60/60---GoL 72/72---Ab 60/60---Dk 60/60---Af 60/60---Ud 60/60---WD 60/60---WDQ 60/60---BW 60/60---UH 60/60---NB 60/60---DDe 60/60---SSB 59/60 (Does anyone want to buy my SSB collection?) Champion of Something, I imagine I will think of something Vindicated Champ of Hippogriff (Arcadian Hippogriff) and Uncommon Horse | |
| ShadowLord XT Commander
 2620 Posts



 Plane of Shadow
 | | 01/15/2007 6:45 AM |
| Posted By Corim Danex on 01/14/2007 3:46 PM I think you would be more likely to get a response in the Crafter's Corner. Have the Subject line be something like, "Looking for someone to make custom minis for me"
I hope that's not what people reading this think I'm implying. I'm asking for some help making rpg stats for these creatures. | | Disipline is the only way to overcome chaos. Champion of Half-Golems Knight of Golems "This world is made for love and peace" - Trigun "anyway..shadow..you've figured women out. KUDOS." - raye_kino16 | |
| Knight of Argenis Corim Danex Warlord
 6562 Posts



 West Valley City, Utah
 | | 01/15/2007 8:07 AM |
| Posted By ShadowLord XT on 01/15/2007 6:45 AM Posted By Corim Danex on 01/14/2007 3:46 PM I think you would be more likely to get a response in the Crafter's Corner. Have the Subject line be something like, "Looking for someone to make custom minis for me" I hope that's not what people reading this think I'm implying. I'm asking for some help making rpg stats for these creatures.
Oops. I misinterpreted. It didn't say anything about making RPG stats, though. It just says make. | | "Look to God and live." Alma 37:47 Ha 80/80---De 60/60---Ar 60/60---GoL 72/72---Ab 60/60---Dk 60/60---Af 60/60---Ud 60/60---WD 60/60---WDQ 60/60---BW 60/60---UH 60/60---NB 60/60---DDe 60/60---SSB 59/60 (Does anyone want to buy my SSB collection?) Champion of Something, I imagine I will think of something Vindicated Champ of Hippogriff (Arcadian Hippogriff) and Uncommon Horse | |
| ShadowLord XT Commander
 2620 Posts



 Plane of Shadow
 | | 01/16/2007 6:44 AM |
| Won't someone help me?!? | | Disipline is the only way to overcome chaos. Champion of Half-Golems Knight of Golems "This world is made for love and peace" - Trigun "anyway..shadow..you've figured women out. KUDOS." - raye_kino16 | |
| Knight of Argenis Corim Danex Warlord
 6562 Posts



 West Valley City, Utah
 | | 01/16/2007 8:53 AM |
| | Personally, I have never made stats for a monster before. Otherwise, I would have given some ideas. What kind of changes are you talking about when you say "mutant king of mutant humans"? Mutant in which way? | | "Look to God and live." Alma 37:47 Ha 80/80---De 60/60---Ar 60/60---GoL 72/72---Ab 60/60---Dk 60/60---Af 60/60---Ud 60/60---WD 60/60---WDQ 60/60---BW 60/60---UH 60/60---NB 60/60---DDe 60/60---SSB 59/60 (Does anyone want to buy my SSB collection?) Champion of Something, I imagine I will think of something Vindicated Champ of Hippogriff (Arcadian Hippogriff) and Uncommon Horse | |
| ShadowLord XT Commander
 2620 Posts



 Plane of Shadow
 | | 01/17/2007 8:29 AM |
| Posted By Corim Danex on 01/16/2007 8:53 AM What kind of changes are you talking about when you say "mutant king of mutant humans"? Mutant in which way?
Ignore the mutant king. Mutants are mutated by chemicals and magic. | | Disipline is the only way to overcome chaos. Champion of Half-Golems Knight of Golems "This world is made for love and peace" - Trigun "anyway..shadow..you've figured women out. KUDOS." - raye_kino16 | |
| gss_000 Commander
 3204 Posts



 Baltimore, MD
 | | 01/17/2007 9:29 AM |
| Making monsters are hard and time consuming unfortunately. Some of what you are asking isn't that bad. Advance the Thoqqua as per the rules in the Monster Manual. That shouldn't be hard. As for the Spirit Naga, take away 4 HD and what that entais for 1 CR and spell levels to a more appropriate caster level, maybe 5th.
For the mutant humans, make it easy on yourself. Think about what abilities you want and use established character levels to emulate that. For instance, if you want a Cyclops, make him a 7th level sorcerer with scorching rays that come from his eyes. Wierd arm? Make him a half golem. Or even a sword for arms, then just make it a fighter that can't be disarmed. If your flavor canges the rules somewhat, like "Cyclops'" spells are spell-likes, increase the CR by 1.
The swarm is harder. I'd take a swarm you like, add resistances appropriate, and increase the CR by 1 or 2 since this will make taking them out much harder or keep it away and take away the poison effects.
It may take time, but you can do it.  | | Completed trades: blackthorne, Drakkengi,Thorgrin, Ironfist Boulderbender x2, ckissee, nasamonkey, Username, Star, Ace13 x3, emontedodger x2, Drconveyor, church, Joeyb, Sir Bozak The Damned, Xeromod, the other guy x2, Qucalion of Celene, Dagaron x2, berus316, qillan_dvra, AshloreDarkShadow
For further info go to My Reference Thread and Trade Interface
Champion of Radiant Sevant | |
| dagonet Sergeant
 439 Posts




 | | 01/17/2007 11:34 AM |
| Posted By ShadowLord XT on 01/17/2007 8:29 AM Posted By Corim Danex on 01/16/2007 8:53 AM What kind of changes are you talking about when you say "mutant king of mutant humans"? Mutant in which way? Ignore the mutant king. Mutants are mutated by chemicals and magic.
Heya ShadowLord XT,
I ran a campaign several years ago that had the PC's dealing with bunches of Corrupted gear and, well, body parts (which were either claimed as trophies or forged into more magical items). =/ Long-term exposure resulted in all sorts of physical and ability-related alterations, a few positive, most neutral or unpleasant. Some examples: - The subject acquires glowing, subdermal tattoo-like patterns.
- The subject's knee-joints reverse (Speed bonus or penalty).
- The subject radiates faint light in a 15 foot radius (voluntary or involuntary).
- The subject can make fires burn cold instead of hot.
- The subject can shape one sort of nonmagical metal as if it were clay.
- The subject is mildly vulnerable to effects of a given color (violet, indigo, blue, green, yellow, orange, or red). If that Scorching Ray is Red (for example), the subject takes an extra 1d6 Damage or is -1 to his/her saving throw.
Is this the sort of stuff you're looking for?
Cheers,
Dagonet | | "People should not be afraid of their governments. Governments should be afraid of their people."
Champion of Kyuss and his Servants of Squishy Doom | |
| ShadowLord XT Commander
 2620 Posts



 Plane of Shadow
 | | 01/17/2007 6:45 PM |
| Thanks guys. Dagonet, the mutant abilities are a great help. gss, thanks for the help. The thing I don't understand is why swarms, besides being hard to kill quickly, are high CRs for their abilities. Is it because they do dmg without rolling an attack? | | Disipline is the only way to overcome chaos. Champion of Half-Golems Knight of Golems "This world is made for love and peace" - Trigun "anyway..shadow..you've figured women out. KUDOS." - raye_kino16 | |
| gss_000 Commander
 3204 Posts



 Baltimore, MD
 | | 01/17/2007 6:53 PM |
| Yeah. And a problem is that when you continually make saves, the more likely you are going to fail one sooner or later. The saves aren't that high, but combining being nauseated preventing you from taking care of the problem and additional disease or poison that can screw PCs after the encounter, and your spending a lot of resources on a relatively small creature. Plus, the ones who can take care of swarms, arcane casters, have poor Fort saves usually and you can see the reaso for a large CR.
I had a game where a combination of a swarm and entangle almost took out my 8th level fighter. Most annoying combat ever. | | Completed trades: blackthorne, Drakkengi,Thorgrin, Ironfist Boulderbender x2, ckissee, nasamonkey, Username, Star, Ace13 x3, emontedodger x2, Drconveyor, church, Joeyb, Sir Bozak The Damned, Xeromod, the other guy x2, Qucalion of Celene, Dagaron x2, berus316, qillan_dvra, AshloreDarkShadow
For further info go to My Reference Thread and Trade Interface
Champion of Radiant Sevant | |
|  zenthrus Commander
 4601 Posts



 SLC, UT
 | | 01/17/2007 6:53 PM |
| Posted By ShadowLord XT on 01/17/2007 6:45 PM The thing I don't understand is why swarms, besides being hard to kill quickly, are high CRs for their abilities. Is it because they do dmg without rolling an attack?
Exactly. And they can be stupidly hard to kill. | | Knight Warlord a.k.a. Commander (#32) in only 6 months. Where's my pie? Champion of Dwarven Thunderlashers Knight of the Large Dire Chicken Have/Want List Trade References | |
| ShadowLord XT Commander
 2620 Posts



 Plane of Shadow
 | | 01/17/2007 7:15 PM |
| | I see. I'm having the PCs have a huge battle. First, an Invisible Stalker. Then the Swarm. Then the large Thoqqua that uses tunnels to go in and out of the ground the PCs are standing on. | | Disipline is the only way to overcome chaos. Champion of Half-Golems Knight of Golems "This world is made for love and peace" - Trigun "anyway..shadow..you've figured women out. KUDOS." - raye_kino16 | |
| dagonet Sergeant
 439 Posts




 | | 01/18/2007 12:28 PM |
| Posted By ShadowLord XT on 01/17/2007 6:45 PM Thanks guys. Dagonet, the mutant abilities are a great help. gss, thanks for the help. The thing I don't understand is why swarms, besides being hard to kill quickly, are high CRs for their abilities. Is it because they do dmg without rolling an attack?
Heya ShadowLord XT,
Glad to be of help--do you need any more? The mutations I posted are just the highlights from the "Minor" table of afflictions; there're also Lesser, Major, Greater, and Prime Mutations if you want more powerfu modifications and/or a more Lovecraftian feel. =)
Cheers,
Dagonet | | "People should not be afraid of their governments. Governments should be afraid of their people."
Champion of Kyuss and his Servants of Squishy Doom | |
| ShadowLord XT Commander
 2620 Posts



 Plane of Shadow
 | | 01/18/2007 1:08 PM |
| | More mutation options would be great, dagonet. It will help me fine tune my adventure even more. | | Disipline is the only way to overcome chaos. Champion of Half-Golems Knight of Golems "This world is made for love and peace" - Trigun "anyway..shadow..you've figured women out. KUDOS." - raye_kino16 | |
| dagonet Sergeant
 439 Posts




 | | 01/19/2007 10:03 AM |
| Posted By ShadowLord XT on 01/18/2007 1:08 PM More mutation options would be great, dagonet. It will help me fine tune my adventure even more.
Some more highlights then. . . - Subject's tongue becomes forked.
- Subject's skin constantly drips water.
- Flames or stars swirl beneath subject's skin.
- Subject casts a glowing shadow in darkness. (penalty to Hide checks).
- Subject may take an additional action every eight turns during combat.
- Subject acquires weak projective or receptive empathy.
- Subject's leg's become a mass of rough-scaled tentacles.
- Subject's skin becomes molten metal or liquid gemstone (harmless).
- Subject's head becomes skeletal, insectoid, or Draconic.
- Subject is +30 feet base speed, +3 AC, +3 Attack, or +3d6 Damage.
- Subject is automatically revived whenever it dies (as Raise Dead), its alignment reversing each time.
- Subject's palms secrete a rusting effusion which destroys metallic objects.
- Subject's dominant hand is replaced by a Draconic head.
- Subject's shadow acquires Draconic traits/abilities (i.e. a Dragon's spell abilities, breath weapon, etc.).
- Subject's left and right sides separate, maintaining one-inch of distance between them (harmless).
- Subject transforms into an exact duplicate (except alignment) of any figure of equal or fewer hit dice which comes within 5 feet of it.
- Subject's normal body temperature rises to 250 degrees or falls to -100 degrees.
- Subject continually surrounded by a sphere of negative-Elemental material (Dust, Vacuum, Ash, or Salt).
- Subject generates a repulsion aura against one racial group.
- Subject imposes -1 to all (friendly or enemy) die rolls within 60 feet.
- Subject is +2 or -2 to all dice rolls.
Cheers,
Dagonet | | "People should not be afraid of their governments. Governments should be afraid of their people."
Champion of Kyuss and his Servants of Squishy Doom | |
| gss_000 Commander
 3204 Posts



 Baltimore, MD
 | | 01/19/2007 1:34 PM |
| | Could any of these be seen at any time on any "mutant" or were they CR appropriate? Some of them are a lot more beneficial than others. | | Completed trades: blackthorne, Drakkengi,Thorgrin, Ironfist Boulderbender x2, ckissee, nasamonkey, Username, Star, Ace13 x3, emontedodger x2, Drconveyor, church, Joeyb, Sir Bozak The Damned, Xeromod, the other guy x2, Qucalion of Celene, Dagaron x2, berus316, qillan_dvra, AshloreDarkShadow
For further info go to My Reference Thread and Trade Interface
Champion of Radiant Sevant | |
| ShadowLord XT Commander
 2620 Posts



 Plane of Shadow
 | | 01/20/2007 2:28 PM |
| I think I did the Thoqqua conversion wrong. This thing sucks.
Thoqqua, Large HD: 8d8 +3 (38 hp) Initiative: +1 Speed: 30 ft. (6 squares) burrow 20 ft. AC: 19 (+9 natural), touch 10, flat footed 19 Base attack bonus/grapple: +2/+4 Attack: Slam +6 melee (1d8+ 3 plus 2d6 fire) Full Attack: Slam +6 melee (1d8+ 3 plus 2d6 fire) Space/Reach: 5 ft./5 ft. Special Attacks: Heat, Burn Special Qualities: Darkvision 60 ft., Elemental traits, immunity to fire, tremor sense 60 ft., vulnerability to cold Saves: Fort +4, Ref +4, Will +2 Abilities: Str 23, Dex 11, Con 17, Int 6, Wis 12, Cha 10 Skills: Listen +5, Move Silently +3, Survival +3 Feats: Alertness, Track Environment: Elemental Plane of Fire Organization: Solitary or pair Challenge Rating: 2 Treasure: None Alignment: Usually Neutral Advancement: 4-9 HD (Large) Level Adjustment: -
| | Disipline is the only way to overcome chaos. Champion of Half-Golems Knight of Golems "This world is made for love and peace" - Trigun "anyway..shadow..you've figured women out. KUDOS." - raye_kino16 | |
| gss_000 Commander
 3204 Posts



 Baltimore, MD
 | | 01/21/2007 4:49 PM |
| There were several key areas you forgot to update just looking at the regular Thoqua. Initiative goes down due to its size but only by 1.
Most importantly, you have to go to the PHB chart 3-1 to change its base attack. Since a regular Thoqua has +2 BAB for 3 hit dice it has the "Average" column with a base attack of +6 for hit dice. Str 23 gives it another +7 so the slam should be at +12 (remember -1 for size) and with damage 1d8+6 plus 2d8 fire.
The burn DC should go up to 14 as well.
The saves also go up because of the Hit Dice (again, look at the PHB chart 3-1). The base saves for a Thoqua are good Fort, poor Ref and Will. With 8 HD the base saves are +6 +2 +2 so the total are Fort +9, Ref +2, Will +3
If it matters, skils go up as well. You have 5 more skill points to play around with.
Lastly, it should get one more feat. Creatures get another feat for every 3 hit dice, like PCs do with character levels. Have fun with this choice.
Another Hit Dice would not change much: Will and Ref saves would go up by 1, more hit points, and one more feat. If you still feel it needs more, give it even more hit points. The listing is usually average hit points for the hit dice. You can make it much tougher by giving it max or close to max hit points. | | Completed trades: blackthorne, Drakkengi,Thorgrin, Ironfist Boulderbender x2, ckissee, nasamonkey, Username, Star, Ace13 x3, emontedodger x2, Drconveyor, church, Joeyb, Sir Bozak The Damned, Xeromod, the other guy x2, Qucalion of Celene, Dagaron x2, berus316, qillan_dvra, AshloreDarkShadow
For further info go to My Reference Thread and Trade Interface
Champion of Radiant Sevant | |
| ShadowLord XT Commander
 2620 Posts



 Plane of Shadow
 | | 01/22/2007 6:38 AM |
| | Thank you gss. The CR is obviously wrong, I'm having this go toe to toe against 3-5 injured 5th level characters. Should it be stronger? If I gave it near max HP (say 60hit points?) would that help? | | Disipline is the only way to overcome chaos. Champion of Half-Golems Knight of Golems "This world is made for love and peace" - Trigun "anyway..shadow..you've figured women out. KUDOS." - raye_kino16 | |
| gss_000 Commander
 3204 Posts



 Baltimore, MD
 | | 01/22/2007 10:19 AM |
| | Ooh. It maybe too strong then if you add the hit points. The hit dice increase brings it to CR 3. Making it large brings it to CR 4. I'd say the improvement to burn and combat effectiveness improves it to CR 5. (I'm using table 4-4 in the MM1) This is unlikely to kill the party, but depending on how injured and the level of their resources it could exhaust their remaining resources or maybe even take down one member. You know how your players are at this point so it's probably a judgement call on your part whether you want to make it more powerful. | | Completed trades: blackthorne, Drakkengi,Thorgrin, Ironfist Boulderbender x2, ckissee, nasamonkey, Username, Star, Ace13 x3, emontedodger x2, Drconveyor, church, Joeyb, Sir Bozak The Damned, Xeromod, the other guy x2, Qucalion of Celene, Dagaron x2, berus316, qillan_dvra, AshloreDarkShadow
For further info go to My Reference Thread and Trade Interface
Champion of Radiant Sevant | |
| gss_000 Commander
 3204 Posts



 Baltimore, MD
 | | 01/22/2007 10:20 AM |
| | Oh, and I made a mistake. Str 23 should be +6 to attack, not +7. CHange what I said accordingly. | | Completed trades: blackthorne, Drakkengi,Thorgrin, Ironfist Boulderbender x2, ckissee, nasamonkey, Username, Star, Ace13 x3, emontedodger x2, Drconveyor, church, Joeyb, Sir Bozak The Damned, Xeromod, the other guy x2, Qucalion of Celene, Dagaron x2, berus316, qillan_dvra, AshloreDarkShadow
For further info go to My Reference Thread and Trade Interface
Champion of Radiant Sevant | |
| ShadowLord XT Commander
 2620 Posts



 Plane of Shadow
 | | 01/22/2007 3:26 PM |
| | The Thoqqua is the last battle in that part of the senario. There are healing spells afterward that they will find. I will tweak its HP accordingly if need be. Like I said, they'll face an Invisible Stalker first then the swarm and finally the Thoqqua. | | Disipline is the only way to overcome chaos. Champion of Half-Golems Knight of Golems "This world is made for love and peace" - Trigun "anyway..shadow..you've figured women out. KUDOS." - raye_kino16 | |
| dagonet Sergeant
 439 Posts




 | | 01/23/2007 11:29 PM |
| Posted By gss_000 on 01/19/2007 1:34 PM Could any of these be seen at any time on any "mutant" or were they CR appropriate? Some of them are a lot more beneficial than others.
Heya gss_000,
You're absolutely right: some of them *are* a lot more beneficial than others. I run a homebrew rpg system which doesn't use CR and is thus rather more amenable to on-the-fly tinkering with stats and whatnot than D&D 3.5. In general, continued exposure to Corrupted items will (over time) inflict mutations of increasing severity, with the more severe mutations having a greater chance of being negative than positive or neutral. So, for example, when your knee joints reverse you can end up with a Movement penalty, no in-game effect, or a Movement bonus. I suppose all the various (per)mutations could be assigned CR (or would it be EL or ECL?) values, but for the most part they won't be making their bearers any stronger.
Cheers,
Dagonet | | "People should not be afraid of their governments. Governments should be afraid of their people."
Champion of Kyuss and his Servants of Squishy Doom | |
| ShadowLord XT Commander
 2620 Posts



 Plane of Shadow
 | | 01/24/2007 6:38 AM |
| I just took a look at the Invisible stalker, I'm going to need to tone that guy down a bit too. Also I finished my rough draft of my Swarm of Xigs (Fine constructs). I'll post it on here to see what you guys think and have it polished up. | | Disipline is the only way to overcome chaos. Champion of Half-Golems Knight of Golems "This world is made for love and peace" - Trigun "anyway..shadow..you've figured women out. KUDOS." - raye_kino16 | |
| ShadowLord XT Commander
 2620 Posts



 Plane of Shadow
 | | 01/24/2007 2:41 PM |
| Xig Swarm (fine construct)
HD- 10d6+2 (33 hp) Init- +3 Speed- 5 ft (1 square) fly 40 ft (8 squares) AC- 18 (+4 size, +4 Dex) touch 18 Flat-footed 14 Base Attack- +3 Attack- Swarm (2d6 plus bleed) Full Attack- Swarm (2d6 plus bleed) Space/Reach- 10 ft/ 0 ft Special Attacks- Distraction, Bleed, Inhabit Special Qualities- Immune to weapon dmg, Swarm traits, resist cold 5, Construct traits Saves- Fort +5, Rfx +7, Will +6 Abilities- Str 1, Dex 18, Con-, Int-, Wis 11, Cha 5 Skills- Spot +6, Hide +4 Feats- / Alignment- Always neutral
Distraction: Any living creature that beings its turn in this creatures space must succeed a DC 15 Fort save or be nausiated for 1 round. Save Dc is constitution based.
Bleed: A living creature damaged by a xig swarm continues to bleed, losing 1 hit point per round thereafter. Every round the dmg increases by 1 point. Multiple wounds don't stack dmg. Bleeding can be stopped by a 10 heal check or healing dmg.
Inhabit: See pg. 238 in the MM1 | | Disipline is the only way to overcome chaos. Champion of Half-Golems Knight of Golems "This world is made for love and peace" - Trigun "anyway..shadow..you've figured women out. KUDOS." - raye_kino16 | |
| gss_000 Commander
 3204 Posts



 Baltimore, MD
 | | 01/24/2007 4:27 PM |
| Just quickly: Hit Dice 10d10, 55 hp (on average). Not sure how to do with the bonus hit points constructs get but they may be another 10 there.
BAB +7 (but not really important since it is a swarm)
The saves are somewhat unimportant as well since you have a construct and they are mostly immuned to stuff, but they are Fort +3, Ref +7, Will +3
That should be a fun encounter, at least flavor wise if not anything else. | | Completed trades: blackthorne, Drakkengi,Thorgrin, Ironfist Boulderbender x2, ckissee, nasamonkey, Username, Star, Ace13 x3, emontedodger x2, Drconveyor, church, Joeyb, Sir Bozak The Damned, Xeromod, the other guy x2, Qucalion of Celene, Dagaron x2, berus316, qillan_dvra, AshloreDarkShadow
For further info go to My Reference Thread and Trade Interface
Champion of Radiant Sevant | |
| gss_000 Commander
 3204 Posts



 Baltimore, MD
 | | 01/24/2007 4:29 PM |
| | Actually, I'm not sure on the BAB now that I think about it. Is it a swarm? Is it a construct? More of a thought problem since it could have BAB 2000 for all it matters for the encounter. | | Completed trades: blackthorne, Drakkengi,Thorgrin, Ironfist Boulderbender x2, ckissee, nasamonkey, Username, Star, Ace13 x3, emontedodger x2, Drconveyor, church, Joeyb, Sir Bozak The Damned, Xeromod, the other guy x2, Qucalion of Celene, Dagaron x2, berus316, qillan_dvra, AshloreDarkShadow
For further info go to My Reference Thread and Trade Interface
Champion of Radiant Sevant | |
| ShadowLord XT Commander
 2620 Posts



 Plane of Shadow
 | | 01/25/2007 6:42 AM |
| | To water down the Naga, would I just scrape off some HP and remove a level or two of spells? | | Disipline is the only way to overcome chaos. Champion of Half-Golems Knight of Golems "This world is made for love and peace" - Trigun "anyway..shadow..you've figured women out. KUDOS." - raye_kino16 | |
| gss_000 Commander
 3204 Posts



 Baltimore, MD
 | | 01/25/2007 2:17 PM |
| | I'd take off HD rather than just hp. That way, you also have a decrease in BAB, saves, and stats as well that makes it more balanced. I generally don't like the idea that removing hp makes a creature weaker. But it's your choice. | | Completed trades: blackthorne, Drakkengi,Thorgrin, Ironfist Boulderbender x2, ckissee, nasamonkey, Username, Star, Ace13 x3, emontedodger x2, Drconveyor, church, Joeyb, Sir Bozak The Damned, Xeromod, the other guy x2, Qucalion of Celene, Dagaron x2, berus316, qillan_dvra, AshloreDarkShadow
For further info go to My Reference Thread and Trade Interface
Champion of Radiant Sevant | |
| Skyscraper Sergeant
 659 Posts



 Montreal
 | | 01/25/2007 2:27 PM |
| What gss_000 is trying to say, is that you can do it the RIGHT way or the WRONG way. But it's your choice.

Okay, this has to be my gss_000-bashing week or something 
By the way, never mind my comment, taking HPs off is of course one way to tone down a creature. (Although i agree that taking off HD is what i'd recommend.)
Sky | | The wise man doubts often. The ignorant, sometimes. The fool, never. | |
| gss_000 Commander
 3204 Posts



 Baltimore, MD
 | | 01/25/2007 3:09 PM |
| See, I am right.
Just kidding. Skyscraper has a good point though, there is no set way to lower the challenge of a creature like advancing them so taking off hit points is just as valid as taking off HD. Do the way you feel is best.
Okay, I'm going to go off and cry for the next hour or so from that hurtful comment. Genius is always misunderstood.  | | Completed trades: blackthorne, Drakkengi,Thorgrin, Ironfist Boulderbender x2, ckissee, nasamonkey, Username, Star, Ace13 x3, emontedodger x2, Drconveyor, church, Joeyb, Sir Bozak The Damned, Xeromod, the other guy x2, Qucalion of Celene, Dagaron x2, berus316, qillan_dvra, AshloreDarkShadow
For further info go to My Reference Thread and Trade Interface
Champion of Radiant Sevant | |
| Knight of Argenis Corim Danex Warlord
 6562 Posts



 West Valley City, Utah
 | | 01/25/2007 4:33 PM |
| | That swarm fight is going to be a bugger. Is there going to be one swarm or more than one? | | "Look to God and live." Alma 37:47 Ha 80/80---De 60/60---Ar 60/60---GoL 72/72---Ab 60/60---Dk 60/60---Af 60/60---Ud 60/60---WD 60/60---WDQ 60/60---BW 60/60---UH 60/60---NB 60/60---DDe 60/60---SSB 59/60 (Does anyone want to buy my SSB collection?) Champion of Something, I imagine I will think of something Vindicated Champ of Hippogriff (Arcadian Hippogriff) and Uncommon Horse | |
| gss_000 Commander
 3204 Posts



 Baltimore, MD
 | | 01/25/2007 8:27 PM |
| | Do you think it needs an area spell vulnerability quality like some swarms have? | | Completed trades: blackthorne, Drakkengi,Thorgrin, Ironfist Boulderbender x2, ckissee, nasamonkey, Username, Star, Ace13 x3, emontedodger x2, Drconveyor, church, Joeyb, Sir Bozak The Damned, Xeromod, the other guy x2, Qucalion of Celene, Dagaron x2, berus316, qillan_dvra, AshloreDarkShadow
For further info go to My Reference Thread and Trade Interface
Champion of Radiant Sevant | |
| ShadowLord XT Commander
 2620 Posts



 Plane of Shadow
 | | 01/26/2007 11:21 AM |
| There's only going to be one swarm.
Area spell vulnerability? Care to explain? | | Disipline is the only way to overcome chaos. Champion of Half-Golems Knight of Golems "This world is made for love and peace" - Trigun "anyway..shadow..you've figured women out. KUDOS." - raye_kino16 | |
| Knight of Argenis Corim Danex Warlord
 6562 Posts



 West Valley City, Utah
 | | 01/26/2007 11:37 AM |
| Posted By ShadowLord XT on 01/26/2007 11:21 AM There's only going to be one swarm.
Area spell vulnerability? Care to explain? I took a party of four lower leveled characters through Fane of the Drow, and there were three spider swarms that would have easily killed the party completely if I didn't fudge the HP of the swarms.
I was just trying to say that swarms don't look as tough on paper as they can end up being, depending on situation.
I was not recommending any changes. I was just saying swarms can be very tough.
| | "Look to God and live." Alma 37:47 Ha 80/80---De 60/60---Ar 60/60---GoL 72/72---Ab 60/60---Dk 60/60---Af 60/60---Ud 60/60---WD 60/60---WDQ 60/60---BW 60/60---UH 60/60---NB 60/60---DDe 60/60---SSB 59/60 (Does anyone want to buy my SSB collection?) Champion of Something, I imagine I will think of something Vindicated Champ of Hippogriff (Arcadian Hippogriff) and Uncommon Horse | |
| ShadowLord XT Commander
 2620 Posts



 Plane of Shadow
 | | 01/26/2007 11:49 AM |
| | My question was more pointed toward gss, but I understand what your saying. | | Disipline is the only way to overcome chaos. Champion of Half-Golems Knight of Golems "This world is made for love and peace" - Trigun "anyway..shadow..you've figured women out. KUDOS." - raye_kino16 | |
| gss_000 Commander
 3204 Posts



 Baltimore, MD
 | | 01/26/2007 2:31 PM |
| | Some swarms are vulnerable to area spells. They take 50% more damage from area spells like fireballs, sound bursts, etc if they have this quality. Not all swarms have this, but some do. | | Completed trades: blackthorne, Drakkengi,Thorgrin, Ironfist Boulderbender x2, ckissee, nasamonkey, Username, Star, Ace13 x3, emontedodger x2, Drconveyor, church, Joeyb, Sir Bozak The Damned, Xeromod, the other guy x2, Qucalion of Celene, Dagaron x2, berus316, qillan_dvra, AshloreDarkShadow
For further info go to My Reference Thread and Trade Interface
Champion of Radiant Sevant | |
| ShadowLord XT Commander
 2620 Posts



 Plane of Shadow
 | | 01/26/2007 3:47 PM |
| Since the Xigs are constructs, they will be vulnerable to sonic. I've finished converting two more monsters. The Spirit Naga and the Invisible Stalker. Tell me if I fudged in lowering the stats or if something is amiss. Remeber, they are supposed to be lowered Crs.
Spirit Naga HD: 6d8 +15 (32 hp) Initi: +0 Speed: 40 ft. (8 Squares) AC: 15 (-1 Size, +1 Dex, +5 Natural) touch 14, flat footed 10 Base Attack/ Grapple: +6/ +12 Attack: Bite +9 melee (2d6 +6 plus poison) Full Attack: Bite +9 melee (2d6 +6 plus poison) Sp/R: 10 ft./ 5 ft. SA: Charming Gaze (Will DC 15), Poison (Fort DC 15), Spells SQ: Darkvision 60 ft. Saves: Fort +5, Ref +5, Will +7 Abilities: Str 18, Dex 13, Con 15, Int 12, Wis 15, Cha 16 Sk: Concentration +9, Listen +10, Spellcraft +7, Spot +5 F: Ability Focus (Charming Gaze), Combat Casting, Lightning Reflexes Alignment: Chaotic Evil
Spells: 5/3/2/1 0- Inflict Minor Wounds, Mage Hand, Resistance, Ghost Sound, Open/Close, Ray of Frost 1- Burning Hands, Ray of Enfeeblement, Sleep 2- Blur, Web 3- Lightning Bolt
Invisible Stalker HD: 6d8 +10 (30 hp) Initi: +8 Speed: 30 ft. (6 Squares) fly 30 ft. (perfect) AC: 14 (-1 Size, +3 Dex, +2 Natural) touch 11, flat-footed 12 Base Attack/ Grapple: +6/ +14 Attack: Slam +8 (2d6 +3) Full Attack: 2 Slams +8 (2d6 +3) Sp/ R: 10 ft./ 10 ft. SA: / SQ: Darkvision 60 ft., elemental traits, Natural Invisibility, Improved Tracking Saves: Fort +3, Ref +7, Will +3 Abilities: Str 17, Dex 17, Con 13, Int 12, Wis 15, Cha 11 Skills: Listen +10, Move Silently +12, Search +10, Spot +10, Survival +2 (+4 when following tracks) F: Improved Initiative, Combat Reflexes Alignment: Neutral
| | Disipline is the only way to overcome chaos. Champion of Half-Golems Knight of Golems "This world is made for love and peace" - Trigun "anyway..shadow..you've figured women out. KUDOS." - raye_kino16 | |
|
| | You are not authorized to post a reply. |
|
| |
ActiveForums 3.7 | You must be signed in to participate in the
games. |