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Subject: appropraite cr encounters

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wicked cool
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04/08/2007 8:08 AM  
im planning a dungeon involving a party facing a trog settlement cavern led by 2 red slaads and a khumat war priest. the trogs are cr1 and i believe the slaads are cr 7. my questions is what is appropraite level or characters to take on the slaads. would a 4 party of 7th level wipe the floor with the slaads or is it a even match. i plan on boosting the trogs withchracter levels to make them tougher.  do you find cr levels =character levels of a party of 4 

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nyjastul69
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04/08/2007 10:59 AM  
If the Slaadi are indeed CR 7, then their EL alone is 9. This means 4 9th level characters should expend about 20-25% of their resources defeating them with little chance of a PC death. A 7th level party should be able to defeat them with a bit more effort, using maybe 25-50% of their resources, and their will be *some* risk of PC death. I don't know what a Khumat's CR is, or how it and the Trogs will affect the combat. The Slaadi are a good challenge for a 7th level party. You maybe in TPK range, depending on how powerful a Khumat is, if you level the Trogs. How many Trogs in the settlement? The save DC on their stench ability is low, but the effect is pretty hefty. If your players don't read the boards a little more info be a big help.


You know, I keep thinking that after the new design team gets done with D&D 4e, D&D won't stand for Dungeons and Dragons anymore, because well, that's just not fun. It's old and stuffy. - Originally Posted by BabWryter on Kenzerco.com

gss_000
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04/08/2007 2:26 PM  
Khumat is CR 8, so this is a EL 10+ encounter without the trogs. I've found that only with extreme bad luck does a party have a death at ECL +2, and only at ECL+3 do you start having the chance of a character death. Usully in that latter category, it is a hard fight and the party is going to want to rest afterwards, with maybe one or two dropping but not dead. Once you hit ECL+4 and up, then caracter deaths are more likely, with TPKs starting at ECL+5.

According to the CR scheme, the trogs don't factor in at all beause they are so low. You would need 8 just to be CR 7, and then one fireball would straight out kill most. If worried about them you could just have them run from the field, or factor them in to increase the ECL by one just because of the saves everyone would most likely fail because of the number of them.

Now, most of the time I play in groups of 6 so that can change things although I follow the same rating system. With 4 players, this may be harder depending on if they have the ability to get through all the resistances of the creatures, something that a 6 party team is more likely to have covered because of the number of players.

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gss_000
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04/08/2007 2:26 PM  
Oh, and CR is made for a party of 4. With a party of 6, I find APL and then add 1 to get the appropriate CR for them.

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wicked cool
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04/08/2007 5:16 PM  
at least 20-30 trogs with 1 champion,khumat and 1-2 red slaads. the trogs attack neighboring settlements and the red slaads in a cavern dungeon convert the prisoners into a slaad army that are then gated to their home plane. the kumat is there as a trog "god like leader" and controls a pet giant snake " which participates in the raids with trogs. the adventurers stumble upon the empy villages and there is my adventure hook. i want the adventurers to have a tough time but not be slaughtered. i figured i could build up the trogs and add in a few random encounters/traps to spice it up. im expecting the party to level up so im thinking starting off 6th

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Vrecknidj
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04/09/2007 6:20 AM  
I run a lot of adventures (or rather, I used to, lately I've been too busy and it's been hard to coordinate schedules) for groups of 6 to 10 players, and the enemies are often in rather large bunches as well.

My own campaign uses a 40-point buy system, with above-average hit points. To balance this, all the monsters have maximum hit points per die, and I tend to use critters that are a CR or two higher than is recommended.

So, for instance, I may have a group of 8 PCs, all level 10, going through the ruins of a temple to an ancient, undead god. If there are any CR 12 undead, a group of maybe four of them would be a typical encounter. The boss will probably be CR 16 or so, and he'll have some elite bodyguards maybe CR 14, and a whole pile of traps and lower-CR critters in the way.

Individual encounters on the way to the site will probably range from a small group of CR 9 to CR 11 things, to a single, "randomly" placed CR 14 bad monster (maybe a dragon is partolling the area that the party is walking through, to get to the ruins).

But, my own system is so skewed, that I've had no choice but to alter things so as to make the game more fun for the players.

However, I have to scale back the XP, or the advancement is too fast (since I'm using higher-than-average encounters almost all the time).

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nyjastul69
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04/10/2007 6:25 AM  
Posted By gss_000 on 04/08/2007 2:26 PM
Khumat is CR 8, so this is a EL 10+ encounter without the trogs. I've found that only with extreme bad luck does a party have a death at ECL +2, and only at ECL+3 do you start having the chance of a character death. Usully in that latter category, it is a hard fight and the party is going to want to rest afterwards, with maybe one or two dropping but not dead. Once you hit ECL+4 and up, then caracter deaths are more likely, with TPKs starting at ECL+5.

According to the CR scheme, the trogs don't factor in at all beause they are so low. You would need 8 just to be CR 7, and then one fireball would straight out kill most. If worried about them you could just have them run from the field, or factor them in to increase the ECL by one just because of the saves everyone would most likely fail because of the number of them.

Now, most of the time I play in groups of 6 so that can change things although I follow the same rating system. With 4 players, this may be harder depending on if they have the ability to get through all the resistances of the creatures, something that a 6 party team is more likely to have covered because of the number of players.


If your assuming only one encounter, I agree.  If it's the party's 3rd or 4th encounter of the day, EL +2 could easily result in a character death. 



It sound like if this is the first or only fight of the day, it's an appropriate challenge.  I'd have the trogs stench affect the battle ground, but not the Trogs themselves.  So 2 Red Slaadi, a Khumat, and Trog stench for a EL 10?  I'd have the PC's make a single save against the stench, maybe two.  If the party needs to make more than 2 saves I'd bump the EL to 11.Â


You know, I keep thinking that after the new design team gets done with D&D 4e, D&D won't stand for Dungeons and Dragons anymore, because well, that's just not fun. It's old and stuffy. - Originally Posted by BabWryter on Kenzerco.com

gss_000
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04/10/2007 1:14 PM  
Your right, but I have done games where we had to do APL +3, APL +2, and APL +3 encounters right in a row with no chance of rest and no death. It was tough, but doable. But I can see your point. If you don't have the resources, any encounter cna be deadly.

It sound like if this is the first or only fight of the day, it's an appropriate challenge. I'd have the trogs stench affect the battle ground, but not the Trogs themselves. So 2 Red Slaadi, a Khumat, and Trog stench for a EL 10? I'd have the PC's make a single save against the stench, maybe two. If the party needs to make more than 2 saves I'd bump the EL to 11.�


If you read what I said, I did mention this. I said that without the trogs is EL 10+, and adding the stench saves would bump it up to 11 (although tyoing and writing errors makes it a little hard to read). Any kind of adverse environment that affects the PCs and not the NPCs should raise the encounter.

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nyjastul69
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04/11/2007 4:11 AM  
Originally posted by gss_000:
If you read what I said, I did mention this. I said that without the trogs is EL 10+, and adding the stench saves would bump it up to 11 (although tyoing and writing errors makes it a little hard to read). Any kind of adverse environment that affects the PCs and not the NPCs should raise the encounter.



My post wasn't very clear. I was addressing the OP with my second statement.


You know, I keep thinking that after the new design team gets done with D&D 4e, D&D won't stand for Dungeons and Dragons anymore, because well, that's just not fun. It's old and stuffy. - Originally Posted by BabWryter on Kenzerco.com

gss_000
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04/11/2007 10:00 AM  
Sorry. My bad.

Completed trades: blackthorne, Drakkengi,Thorgrin, Ironfist Boulderbender x2, ckissee, nasamonkey, Username, Star, Ace13 x3, emontedodger x2, Drconveyor, church, Joeyb, Sir Bozak The Damned, Xeromod, the other guy x2, Qucalion of Celene, Dagaron x2, berus316, qillan_dvra, AshloreDarkShadow

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