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Subject: Book of Vile Darkness feats Help

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gorstag
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05/09/2007 12:24 PM  

Hi all,

I need some help about two feats I found inside this book.

I'm talking about Corrupt Spell feat and Violate Spell feat (both add the Evil descriptor to that spell).


Corrupt spell: if the spell deals damage, half of the damage dealt is unholy damage. For example a corrupted Fire Ball (6d6 total damage) deals 3d6 fire damage and 3d6 unholy damage. So a creature immune fire potentially take 3d6 unholy damage.

Violate spell: if the spell deals damage, half of the damage dealt is vile damage. For example a violated Lighting Bolt (6d6 total damage) deals 3d6 electricity damage and 3d6 electricity vile damage. But a creature immune electricity still does not take damage.


What I do not understand is:

1) what exactly is the Unholy Damage?? Do you know any creature immune or vulnerable to that kind of damage?

2) what exactly is the Vile Damage?? Do you know any creature immune or vulnerable to that kind of damage?

3) why a PG should use/take the Violate Spell feat?
what do you gain with this feat (apart the evil descriptor)? In fact the enemy still take no damage from the spell, if it has that kind of energy immunity. The Corrupt Spell feat is much better!!!

Is there any implication I'm not able to get???


thanks to all!!


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05/09/2007 1:38 PM  
Posted By gorstag on 05/09/2007 12:24 PM

Hi all,

I need some help about two feats I found inside this book.

I'm talking about Corrupt Spell feat and Violate Spell feat (both add the Evil descriptor to that spell).


Corrupt spell: if the spell deals damage, half of the damage dealt is unholy damage. For example a corrupted Fire Ball (6d6 total damage) deals 3d6 fire damage and 3d6 unholy damage. So a creature immune fire potentially take 3d6 unholy damage.

Violate spell: if the spell deals damage, half of the damage dealt is vile damage. For example a violated Lighting Bolt (6d6 total damage) deals 3d6 electricity damage and 3d6 electricity vile damage. But a creature immune electricity still does not take damage.


I could give you a better answer if I was home with my copy of the book:


1) what exactly is the Unholy Damage?? Do you know any creature immune or vulnerable to that kind of damage?

Unholy damage is damage that is Unholy in origin that has the same effect as Holy damage on evil creatures.


2) what exactly is the Vile Damage?? Do you know any creature immune or vulnerable to that kind of damage?


Vile Damage is damage that can only be healed on Consecrated Ground.  Otherwise, it stays, even with natural healing.

I don't know of any who are immune or especially vulnerable.

3) why a PG should use/take the Violate Spell feat?
what do you gain with this feat (apart the evil descriptor)? In fact the enemy still take no damage from the spell, if it has that kind of energy immunity. The Corrupt Spell feat is much better!!!

If a creature is immune to electrical damage, they still take damage from the vile damge.


Is there any implication I'm not able to get???


These are EVIL feats for evil characters.Â


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gss_000
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05/09/2007 1:59 PM  
Missed that phrase on vile damage, but it does say that a half electric half vile spell delivers no damage if a creaure is imune to electric damage. It seems like a good balance if the damage can only be healed on holy ground.


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05/10/2007 4:47 PM  
Unholy damage counts as evil-aligned for purposes of overcoming damage reduction. Unholy damage is most effective against good-aligned outsiders (since the unholy damage can still effect creatures with energy immunity).
Vile damage is very, very difficult to heal.

The Book of Vile Darkness is designed to augment villain NPCs or allow for an evil-themed campaign. Both Unholy and Vile damage are more useful against PC-types (particularly vile damage) than against monster-types. Vile damage is essentially designed to make life difficult for player characters. As such, the Violate Spell feat is probably not terribly attractive to most PCs.

Now, if you really want the most mileage from Violate Spell you apply it to Magic Missile (never misses, virtually nothing is immune to Force damage).

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