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easytiger1 Warrior
 231 Posts




 | | 07/10/2007 8:46 AM |
| A quick rule question,
If you are firing through your own party members at an enemy who is not engaged in melee. Do they get the +4 to thier ac due to cover, or is it only enemies and objects who provide cover, the 3.5 rules dont specify if that is the case, or if it does i cant see it. cheers
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| gss_000 Commander
 3204 Posts



 Baltimore, MD
 | | 07/10/2007 11:59 AM |
| | No, allies do provide cover since they are "creatures." The soft cover rules apply. | | Completed trades: blackthorne, Drakkengi,Thorgrin, Ironfist Boulderbender x2, ckissee, nasamonkey, Username, Star, Ace13 x3, emontedodger x2, Drconveyor, church, Joeyb, Sir Bozak The Damned, Xeromod, the other guy x2, Qucalion of Celene, Dagaron x2, berus316, qillan_dvra, AshloreDarkShadow
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| Master of the Awesome Sauce Teflon Jeff Warlord
 6438 Posts



 Idaho. Yes, we have Gamers in Idaho.
 | | 07/10/2007 3:18 PM |
| gss is correct, all creatures, regardless of friendlines or hostility, provide cover under normal circumstances. | | Official Delegate, Wizards of the Coast Against The Giants Called Shot: Huge Green Dragon Icons Called Shot: Gargantuan Prismatic Dragon
"Rejoice, for bad things are about to happen." | |
| gss_000 Commander
 3204 Posts



 Baltimore, MD
 | | 07/10/2007 3:24 PM |
| | I'll put in an addendum: if the creature is bigger than the cover, like a large or huge creature, then it may or may not. When this occurs is covered in the PHB, though. | | Completed trades: blackthorne, Drakkengi,Thorgrin, Ironfist Boulderbender x2, ckissee, nasamonkey, Username, Star, Ace13 x3, emontedodger x2, Drconveyor, church, Joeyb, Sir Bozak The Damned, Xeromod, the other guy x2, Qucalion of Celene, Dagaron x2, berus316, qillan_dvra, AshloreDarkShadow
For further info go to My Reference Thread and Trade Interface
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| Olaf the Stout Sergeant
 404 Posts


 Adelaide, Australia
 | | 07/10/2007 8:38 PM |
| I agree with gss. Allies can provide cover to enemies (giving them a +4 cover bonus to AC). Also keep in mind that if you are firing into melee and don't have the feat "Precise Shot" you have an additional -4 to your attack roll.
Olaf the Stout | | My Trade Thread 12 Trades Completed - Bert the Troll, Keoki, elf_ranger, kalle, Dropbear, twilightraven, SkYlyn3, Monolthicus (x2), qillan_dvra, xuthal, MMT 2007 My Reference Thread | |
| gss_000 Commander
 3204 Posts



 Baltimore, MD
 | | 07/10/2007 8:58 PM |
| You know, it may seem shallow, but I love it when people agree with me.  | | Completed trades: blackthorne, Drakkengi,Thorgrin, Ironfist Boulderbender x2, ckissee, nasamonkey, Username, Star, Ace13 x3, emontedodger x2, Drconveyor, church, Joeyb, Sir Bozak The Damned, Xeromod, the other guy x2, Qucalion of Celene, Dagaron x2, berus316, qillan_dvra, AshloreDarkShadow
For further info go to My Reference Thread and Trade Interface
Champion of Radiant Sevant | |
| Master of the Awesome Sauce Teflon Jeff Warlord
 6438 Posts



 Idaho. Yes, we have Gamers in Idaho.
 | | 07/13/2007 9:29 AM |
| | Yeah, I know what you mean. It's not shallow so much as prideful, but still, it's a good feeling. | | Official Delegate, Wizards of the Coast Against The Giants Called Shot: Huge Green Dragon Icons Called Shot: Gargantuan Prismatic Dragon
"Rejoice, for bad things are about to happen." | |
|  zenthrus Commander
 4630 Posts



 SLC, UT
 | | 07/13/2007 11:27 AM |
| Hmmm...I was hoping this would be a discussion about the ramifications of using a ballista in close-quarters combat while your allies are engaged in melee. Nice, big holes shot straight through them.....
Anywho, everyone is correct. PHB 150-152 contains the specifics for how cover works. Assuming that you draw a straight line from any corner in your square (you choose the corner) to any corner in the enemy which you are attacking's square and that line passes through a square or border than blocks line of effect, provides cover, or is occupied by a creature (i.e. an ally or an enemy or a pillar, etc.) then the enemy you are firing on has soft cover (+4AC). This only applies to ranged attacks and melee attacks with a reach weapon.
For adjacent melee attacks, only count cover bonuses if any line drawn from your square to your enemy's square passes through a wall.
An enemy larger than you chooses any square it occupies for determining whether or not you benefit from cover against it. You choose any square it occupies to determine whether or not it benefits from cover against you. The special rule for larger creatures only applies to adjacent melee attacks.
IIRC the mechanics are identical to DDM mechanics.
If the defending enemy is larger than the creature providing cover, the defending enemy may choose one square which it occupies which counts when determining cover. | | Knight Warlord a.k.a. Commander (#32) in only 6 months. Where's my pie? Champion of Dwarven Thunderlashers Knight of the Large Dire Chicken Have/Want List Trade References | |
|  Vrecknidj Warlord
 10069 Posts


 United States
 | | 07/18/2007 12:43 PM |
| From the SRD:
Shooting or Throwing into a Melee
If you shoot or throw a ranged weapon at a target engaged in melee with a friendly character, you take a -4 penalty on your attack roll. Two characters are engaged in melee if they are enemies of each other and either threatens the other. (An unconscious or otherwise immobilized character is not considered engaged unless he is actually being attacked.)
If your target (or the part of your target you’re aiming at, if it’s a big target) is at least 10 feet away from the nearest friendly character, you can avoid the -4 penalty, even if the creature you’re aiming at is engaged in melee with a friendly character. Precise Shot
If you have the Precise Shot feat you don’t take this penalty.
Dave | | Knowledge Arcana editor issues 5-9, Phoenix Lore Magazine editor, assistant editor for Rite Publishing; My Trade Thread and My Reference Thread; Winner of WBC IV, IX and XIII; Rule #0: bshugg is always right! | |
| Skyscraper Sergeant
 659 Posts



 Montreal
 | | 07/18/2007 1:34 PM |
| Two things.
1) i still find it weird that you'll suffer -8 against a creature engaged in melee with your ally if your ally further provides cover for it (-4 for the melee, -4 for cover). That's twice -4 because of the same creature, it appears steep to me.
2) i was considering, when reading this post, how bigger creatures would be affected by cover from smaller ones. Indeed, the cover rules only require "horizontal verifications" to be made, i.e. you draw lines between the shooter and the target on the battle mat, notwithstanding how tall the proponents stand.
Say your archer fires at a colossal red dragon from behind a medium-sized human ally. Couldn't he simply fire above the human at the 90% of the height of the dragon that protrudes above the human, and avoid cover penalties? That's assuming that he would suffer from cover penalties according to the otherwise "horizontal" cover verification rule.
Well, i realize that this is somewhat taken into account, if not in a proportional way to the relative creature sizes. Indeed, the dragon already suffers from a -8 AC size penalty, so the fact that he's big is already accounted for. It could be said that the -4 cover penalty you get from the intervening human ally partly counters the dragon's -8 AC penalty, so that in the end the cover still penalizes you but the dragon is so big that he still gets -4 AC penalty (-8 AC for size +4 for cover) for protruding above the covering ally.
This appears to make sense when thinking about creatures that are somewhat comparable in size, however it starts to sound weird if you compare very small covering creatures (tiny, diminutive) vs very big target creatures (gargantuan, colossal). Say the archer is behind his cat and fires at the colossal red dragon, does the latter still get cover?
I had to check the rules for this, and found on the SRD the following:
Low Obstacles and Cover: A low obstacle (such as a wall no higher than half your height) provides cover, but only to creatures within 30 feet (6 squares) of it. The attacker can ignore the cover if he’s closer to the obstacle than his target.
So... if the cat is between the ranger and the dragon and within 30 feet of the dragon and the ranger is farther away from the cat than the cat is from the dragon and the ranger fires at the dragon, then the dragon should benefit from cover if no unobstructed "horizontal" line of fire from the ranger to the dragon exists. Hehe However, free squares where the cat doesn't provide cover should exist, intuitively, considering the distances we're talking about here.
Still, this is an odd way to resolve a situation that should obviously not lead to cover actually being even considered considering the size differences. Say the archer is a storm giant, how could the cat actually be accounted for cover against a colossal red dragon even if the above-mentioned distances are respected?
Sky | | The wise man doubts often. The ignorant, sometimes. The fool, never. | |
| Knight of Argenis Corim Danex Warlord
 6562 Posts



 West Valley City, Utah
 | | 07/18/2007 2:27 PM |
| Posted By Vrecknidj on 07/18/2007 12:43 PM From the SRD:
Shooting or Throwing into a Melee
If your target (or the part of your target you’re aiming at, if it’s a big target) is at least 10 feet away from the nearest friendly character, you can avoid the -4 penalty, even if the creature you’re aiming at is engaged in melee with a friendly character.
Skyscraper, this part here says that if part of the creature who is engaged with your ally is at least 10 feet away (meaning a huge or large creature if your ally is medium or smaller) that the -4 penalty for being in combat does not apply. I am not talking about cover bonuses with this comment.
| | "Look to God and live." Alma 37:47 Ha 80/80---De 60/60---Ar 60/60---GoL 72/72---Ab 60/60---Dk 60/60---Af 60/60---Ud 60/60---WD 60/60---WDQ 60/60---BW 60/60---UH 60/60---NB 60/60---DDe 60/60---SSB 59/60 (Does anyone want to buy my SSB collection?) Champion of Something, I imagine I will think of something Vindicated Champ of Hippogriff (Arcadian Hippogriff) and Uncommon Horse | |
| Skyscraper Sergeant
 659 Posts



 Montreal
 | | 07/18/2007 2:59 PM |
| My point #2 only addresses cover from intervening opponents, not melee.
| | The wise man doubts often. The ignorant, sometimes. The fool, never. | |
| gss_000 Commander
 3204 Posts



 Baltimore, MD
 | | 07/18/2007 3:03 PM |
| Posted By Skyscraper on 07/18/2007 1:34 PM Two things.
1) i still find it weird that you'll suffer -8 against a creature engaged in melee with your ally if your ally further provides cover for it (-4 for the melee, -4 for cover). That's twice -4 because of the same creature, it appears steep to me.
But they are two different types of penalties, so they have to stack because they represent different circumstances to block your shot. One is because you are hiting a small area, and the other because you don't want to hit your ally. The two do not cancel each other out and both make it very difficult so should be extreme. Play a shooter game in an arcade and se how the 2 situations complicate matters (here allies would be hostages).Â
Now, this would be a problem if you couldn't move around and had to stay static in a line. But if you set up like this:
                                     Friend   Monster                                                                      /\                                                 |                                                                       |
                                              Archer
There would be no cover bonus, so . Plus, it seems steep, but one feat can eliminate the -4 for shooting into combat and another can eliminate the -4 for cover. Since there are so many ways to get around the penalties, it's not really steep.
| | Completed trades: blackthorne, Drakkengi,Thorgrin, Ironfist Boulderbender x2, ckissee, nasamonkey, Username, Star, Ace13 x3, emontedodger x2, Drconveyor, church, Joeyb, Sir Bozak The Damned, Xeromod, the other guy x2, Qucalion of Celene, Dagaron x2, berus316, qillan_dvra, AshloreDarkShadow
For further info go to My Reference Thread and Trade Interface
Champion of Radiant Sevant | |
| gss_000 Commander
 3204 Posts



 Baltimore, MD
 | | 07/18/2007 3:12 PM |
| Say your archer fires at a colossal red dragon from behind a medium-sized human ally. Couldn't he simply fire above the human at the 90% of the height of the dragon that protrudes above the human, and avoid cover penalties? That's assuming that he would suffer from cover penalties according to the otherwise "horizontal" cover verification rule.
Yes, in this case your ally would not provide cover, but you don't have to invoke vertical scale here. Even if I was one square behind my friend, and decided not to take a 5' step away, I still can choose a corner of my square and choose one of the dragon's square for which I have an unobstructed path. I don't have to do it for every square, I just have to find one. No matter where I, the archer, am placed, one of the corners will not have cover from me.
| | Completed trades: blackthorne, Drakkengi,Thorgrin, Ironfist Boulderbender x2, ckissee, nasamonkey, Username, Star, Ace13 x3, emontedodger x2, Drconveyor, church, Joeyb, Sir Bozak The Damned, Xeromod, the other guy x2, Qucalion of Celene, Dagaron x2, berus316, qillan_dvra, AshloreDarkShadow
For further info go to My Reference Thread and Trade Interface
Champion of Radiant Sevant | |
|  zenthrus Commander
 4630 Posts



 SLC, UT
 | | 07/18/2007 7:48 PM |
| Posted By gss_000 on 07/18/2007 3:12 PM No matter where I, the archer, am placed, one of the corners will not have cover from me.
True in virtually any situation.Â
If, however, a situation did happen to come up (summoned monsters, followers, etc.) then simply draw a line from any corner of the archer's square to the top of the colossal red dragon's crest. Odds are extremely good that your allies will never be blocking such a line of effect 
| | Knight Warlord a.k.a. Commander (#32) in only 6 months. Where's my pie? Champion of Dwarven Thunderlashers Knight of the Large Dire Chicken Have/Want List Trade References | |
| Skyscraper Sergeant
 659 Posts



 Montreal
 | | 07/19/2007 8:58 AM |
| Posted By zenthrus on 07/18/2007 7:48 PM Posted By gss_000 on 07/18/2007 3:12 PM No matter where I, the archer, am placed, one of the corners will not have cover from me.
True in virtually any situation. If, however, a situation did happen to come up (summoned monsters, followers, etc.) then simply draw a line from any corner of the archer's square to the top of the colossal red dragon's crest. Odds are extremely good that your allies will never be blocking such a line of effect  The rules actually don't work that way. The lines you draw to determine cover or absence thereof are from square to square on the battle grid, i.e. horizontally flat on the ground. Thus the "horizontal cover determination" that i was discussing earlier.
Sky
| | The wise man doubts often. The ignorant, sometimes. The fool, never. | |
| Skyscraper Sergeant
 659 Posts



 Montreal
 | | 07/19/2007 9:15 AM |
| Posted By gss_000 on 07/18/2007 3:12 PM Yes, in this case your ally would not provide cover, but you don't have to invoke vertical scale here. Even if I was one square behind my friend, and decided not to take a 5' step away, I still can choose a corner of my square and choose one of the dragon's square for which I have an unobstructed path. I don't have to do it for every square, I just have to find one. No matter where I, the archer, am placed, one of the corners will not have cover from me.
Yes, you can work your way around the creature most probably. But my question is more: don't you find it weird that the storm giant archer has to fire around the house cat at the colossal red dragon to avoid the -4 cover penalty?
Or, more generally, isn't it somewhat weird to have to find paths around the cover when the cover is small and the target, large?
Sky
| | The wise man doubts often. The ignorant, sometimes. The fool, never. | |
| Skyscraper Sergeant
 659 Posts



 Montreal
 | | 07/19/2007 9:23 AM |
| Posted By gss_000 on 07/18/2007 3:03 PM Posted By Skyscraper on 07/18/2007 1:34 PM Two things.
1) i still find it weird that you'll suffer -8 against a creature engaged in melee with your ally if your ally further provides cover for it (-4 for the melee, -4 for cover). That's twice -4 because of the same creature, it appears steep to me.
But they are two different types of penalties, so they have to stack because they represent different circumstances to block your shot. One is because you are hiting a small area, and the other because you don't want to hit your ally. The two do not cancel each other out and both make it very difficult so should be extreme. Play a shooter game in an arcade and se how the 2 situations complicate matters (here allies would be hostages). Now, this would be a problem if you couldn't move around and had to stay static in a line. But if you set up like this:                                      Friend   Monster                                                                      /\                                                 |                                                                       |                                               Archer There would be no cover bonus, so . Plus, it seems steep, but one feat can eliminate the -4 for shooting into combat and another can eliminate the -4 for cover. Since there are so many ways to get around the penalties, it's not really steep. I understand where the rule comes from. Each rule taken independently makes sense. It's the rule stacking when applied to a same creature that bugs me.
Take a first level ranger firing into melee at an AC 15 opponent. Assuming the ranger as a conservative +3 attack bonus with the bow, if the opponent is engaged in melee against his ally and the ally also provides covers, his chances drop to 5% (20 only) to hit his target. You're telling me this is not steep?
So -4 penalty for the covering ally. Fair enough. The ranger already has to take the covering ally into account, why get another equivalent -4 penalty because this ally is further engaged in melee?
Anyway, i won't argue this to death, i just find that the single melee-engaged ally providing -8 to the archer is exaggerated.
BTW, the fact that feats allow you to circumvent the problem are another question. I'm looking at the mechanics of the rules notwithstanding special abilities that let you work around them.
Sky
| | The wise man doubts often. The ignorant, sometimes. The fool, never. | |
| Master of the Awesome Sauce Teflon Jeff Warlord
 6438 Posts



 Idaho. Yes, we have Gamers in Idaho.
 | | 07/19/2007 10:44 AM |
| Ah, the joy of DM Fiat.
| | Official Delegate, Wizards of the Coast Against The Giants Called Shot: Huge Green Dragon Icons Called Shot: Gargantuan Prismatic Dragon
"Rejoice, for bad things are about to happen." | |
| gss_000 Commander
 3204 Posts



 Baltimore, MD
 | | 07/19/2007 3:24 PM |
| Posted By Skyscraper on 07/19/2007 9:15 AM Yes, you can work your way around the creature most probably. But my question is more: don't you find it weird that the storm giant archer has to fire around the house cat at the colossal red dragon to avoid the -4 cover penalty?
Or, more generally, isn't it somewhat weird to have to find paths around the cover when the cover is small and the target, large?
Sky
No, becaue you are just chosing the right path. This can be done very quickly and really is more an exercise for those who maintain a strict reading of the rule. Many DMs, myself included, wouldn't allow creatures or objects 2 size smaller than the PC, like the house cat in your example to provide cover between opponents. As you say, it doesn't make sense so it is easily not applied. | | Completed trades: blackthorne, Drakkengi,Thorgrin, Ironfist Boulderbender x2, ckissee, nasamonkey, Username, Star, Ace13 x3, emontedodger x2, Drconveyor, church, Joeyb, Sir Bozak The Damned, Xeromod, the other guy x2, Qucalion of Celene, Dagaron x2, berus316, qillan_dvra, AshloreDarkShadow
For further info go to My Reference Thread and Trade Interface
Champion of Radiant Sevant | |
| gss_000 Commander
 3204 Posts



 Baltimore, MD
 | | 07/19/2007 3:48 PM |
| Take a first level ranger firing into melee at an AC 15 opponent. Assuming the ranger as a conservative +3 attack bonus with the bow, if the opponent is engaged in melee against his ally and the ally also provides covers, his chances drop to 5% (20 only) to hit his target. You're telling me this is not steep?
I didn't say it wasn't steep. I said it was appropriate. Everything is steep at 1st level. I don't think you can use this argument here as a reason why they shouldn't stack.
So -4 penalty for the covering ally. Fair enough. The ranger already has to take the covering ally into account, why get another equivalent -4 penalty because this ally is further engaged in melee?
This is a much better question, and a very valid argument. Here's why the rule works, I feel. If the cover provided was just a tree or a rock, you wouldn't mind hitting it, right? Nothing would happen if you did. Now if it's your ally, do you want to hit him or her? In your case of the first level ranger, would s/he want to potentially drop an ally with one blow because you didn't take care to fire away from harm? That's why the penalties stack, because both are serious hindrances for you to hit an enemy. I think it's nice that the penalty automatically means we miss the person instead of potentially harming a friend. | | Completed trades: blackthorne, Drakkengi,Thorgrin, Ironfist Boulderbender x2, ckissee, nasamonkey, Username, Star, Ace13 x3, emontedodger x2, Drconveyor, church, Joeyb, Sir Bozak The Damned, Xeromod, the other guy x2, Qucalion of Celene, Dagaron x2, berus316, qillan_dvra, AshloreDarkShadow
For further info go to My Reference Thread and Trade Interface
Champion of Radiant Sevant | |
|  zenthrus Commander
 4630 Posts



 SLC, UT
 | | 07/19/2007 4:29 PM |
| Posted By gss_000 on 07/19/2007 3:48 PM I think it's nice that the penalty automatically means we miss the person instead of potentially harming a friend. Ditto. The penalties stacking are reasonable because there is no penalty for failure beyond missing the target. In our group's experience those penalties REALLY make a difference in seperating "archers" from average Joes with bows (or wizards/sorcerers without sufficient feats).
| | Knight Warlord a.k.a. Commander (#32) in only 6 months. Where's my pie? Champion of Dwarven Thunderlashers Knight of the Large Dire Chicken Have/Want List Trade References | |
| Knight of Argenis Corim Danex Warlord
 6562 Posts



 West Valley City, Utah
 | | 07/19/2007 4:53 PM |
| Posted By zenthrus on 07/19/2007 4:29 PM Posted By gss_000 on 07/19/2007 3:48 PM I think it's nice that the penalty automatically means we miss the person instead of potentially harming a friend. Ditto. The penalties stacking are reasonable because there is no penalty for failure beyond missing the target. In our group's experience those penalties REALLY make a difference in seperating "archers" from average Joes with bows (or wizards/sorcerers without sufficient feats). Exactly. It makes being a marksman matter. I like the feats. It shouldn't be simple for anyone to just pick things up and start throwing them or shooting them. Otherwise, why would the party move into melee in the first place?
| | "Look to God and live." Alma 37:47 Ha 80/80---De 60/60---Ar 60/60---GoL 72/72---Ab 60/60---Dk 60/60---Af 60/60---Ud 60/60---WD 60/60---WDQ 60/60---BW 60/60---UH 60/60---NB 60/60---DDe 60/60---SSB 59/60 (Does anyone want to buy my SSB collection?) Champion of Something, I imagine I will think of something Vindicated Champ of Hippogriff (Arcadian Hippogriff) and Uncommon Horse | |
| gss_000 Commander
 3204 Posts



 Baltimore, MD
 | | 07/19/2007 5:54 PM |
| Posted By zenthrus on 07/19/2007 4:29 PM Joes with bows
I just want to go a little off topic and say this would be a great name for a band. For some reason the phrase made me chuckle. 
| | Completed trades: blackthorne, Drakkengi,Thorgrin, Ironfist Boulderbender x2, ckissee, nasamonkey, Username, Star, Ace13 x3, emontedodger x2, Drconveyor, church, Joeyb, Sir Bozak The Damned, Xeromod, the other guy x2, Qucalion of Celene, Dagaron x2, berus316, qillan_dvra, AshloreDarkShadow
For further info go to My Reference Thread and Trade Interface
Champion of Radiant Sevant | |
| Skyscraper Sergeant
 659 Posts



 Montreal
 | | 07/19/2007 6:47 PM |
| I understand what everyone is saying, but i feel just about every argument you give me validates why each rule (cover and melee penalties) applies independently. My point is that if you're already avoiding your ally as the cover, you're also avoiding him as a melee opponent of your target, thus why i feel that the double penalty is too much.
The tree argument is not really valid, because the rules state you get -4 for cover be it against living creatures or objects. Living creatures not engaged in melee but still present on a battleground will move rapidly from side to side to dodge missiles, hussle to help a fallen comrade, feint opponents, cast spells, run away, move and shoot missiles, or whatever. They are not equivalent to trees IMO, but much more ressemble the dodging melee ally. If this argument was to be supported, three different penalties would have to be set, one for the object (dependent on size), one for the non-melee engaged creature and one for the melee engaged creature.
The argument that it helps game mechanics (to define marksmen etc...) is a good one as far as the game is concerned, but doesn't really address what i feel lacks in realism. It's like saying that you can pick feats to counter the penalties. I see that, but it doesn't support the realism (or lack thereof) of the penalty. It's a different question entirely.
Sky
| | The wise man doubts often. The ignorant, sometimes. The fool, never. | |
|  zenthrus Commander
 4630 Posts



 SLC, UT
 | | 07/19/2007 10:08 PM |
| Posted By Skyscraper on 07/19/2007 6:47 PM but doesn't really address what i feel lacks in realism.
If there isn't enough realism in Dungeons and Dragons you could always try a different system. It is, after all, a fantasy game (rather than a sim).
Most importantly, if you don't like a rule (and you're the DM) just house rule it otherwise. | | Knight Warlord a.k.a. Commander (#32) in only 6 months. Where's my pie? Champion of Dwarven Thunderlashers Knight of the Large Dire Chicken Have/Want List Trade References | |
| Skyscraper Sergeant
 659 Posts



 Montreal
 | | 07/20/2007 8:15 AM |
| Posted By zenthrus on 07/19/2007 10:08 PM Posted By Skyscraper on 07/19/2007 6:47 PM but doesn't really address what i feel lacks in realism.
If there isn't enough realism in Dungeons and Dragons you could always try a different system. It is, after all, a fantasy game (rather than a sim). Most importantly, if you don't like a rule (and you're the DM) just house rule it otherwise. *sigh* Yes, yes, of course i can house rule otherwise. I havent removed the rule from my game FYI, i was just discussing the matter to analyze it.
And yes, yes, i can also abandon D&D altogether because i don't agree with the double -4 penalty. Hehe  I'm not critisizing D&D as a whole nor do i wish to stop playing it.
So. With this being said, we disagree on that rule. Or rather, everyone here appears to agree with the rule apart from myself. (I know other players who agree with me however, so i'm not preaching in a totally empty desert .)Â Still, i'm comfortable in not agreeing with friends and others on different topics, but i find that discussing the disagreements is often constructive. If some of you are still willing to discuss this topic with me, i'll be glad for a friendly conversation. All i'm offering is my opinion or impression, i do not claim to hold the absolute truth of any matter, and i try to convey that in the way i communicate my messages.
The idea behind my introducing the topic was that i was hoping to be provided with an argument to support the rule from other experienced gamers such as yourselves, which i only partly feel i've seen up to now, i.e. the rule is good for game mechanics, which is a good point IMO. As you say, D&D is not a sim and consequently that argument stands strong. However, on the realism approach, as mentioned above, i'm of the impression that you get penalized twice for avoiding the same obstacle with that rule and i don't see that anyone has actually replied to that particular point: the answers i get are that to get around that you can get a feat to avoid the penalties, the penalties are good to distinguish "archers" from the others, penalties stacking is good because there is not penalty for missing your target (such as hitting your ally), you can move the archer on the battle map to not have the melee ally provide cover for your target, and a penalty for a melee ally and a penalty for an ally cover are both logical (which makes sense, but little or no mention of the cover and melee ally being the same). None of these seem to address the point i make, unless of course i've missed something which is quite possible.
Sky
| | The wise man doubts often. The ignorant, sometimes. The fool, never. | |
| Skyscraper Sergeant
 659 Posts



 Montreal
 | | 07/20/2007 10:20 AM |
| Posted By gss_000 on 07/19/2007 3:24 PM Posted By Skyscraper on 07/19/2007 9:15 AM Yes, you can work your way around the creature most probably. But my question is more: don't you find it weird that the storm giant archer has to fire around the house cat at the colossal red dragon to avoid the -4 cover penalty?
Or, more generally, isn't it somewhat weird to have to find paths around the cover when the cover is small and the target, large?
Sky
No, becaue you are just chosing the right path. This can be done very quickly and really is more an exercise for those who maintain a strict reading of the rule. Many DMs, myself included, wouldn't allow creatures or objects 2 size smaller than the PC, like the house cat in your example to provide cover between opponents. As you say, it doesn't make sense so it is easily not applied.Â
This appears like a sensible house rule that i'll probably use.
| | The wise man doubts often. The ignorant, sometimes. The fool, never. | |
|  zenthrus Commander
 4630 Posts



 SLC, UT
 | | 07/20/2007 1:31 PM |
| Posted By Skyscraper on 07/20/2007 8:15 AM i don't see that anyone has actually replied to that particular point: the answers i get are that to get around that you can get a feat to avoid the penalties, the penalties are good to distinguish "archers" from the others, penalties stacking is good because there is not penalty for missing your target (such as hitting your ally), you can move the archer on the battle map to not have the melee ally provide cover for your target, and a penalty for a melee ally and a penalty for an ally cover are both logical (which makes sense, but little or no mention of the cover and melee ally being the same). None of these seem to address the point i make, unless of course i've missed something which is quite possible.
Ummm....that's quite a list of reasons for the mechanic to work.
Here's another. You're firing an arrow into a melee. In that melee, two opponents are battling. This means that they are moving frequently (circling each other, feinting, dodging, parrying, etc). You choose one of the two combatants to fire at. Since you apparently don't wish to strike the other your odds of successfully hitting your target are decreased (since both melee combatants are constantly moving and thus the person you don't wish to hit is frequently getting in the way of your shot).
Now to complicate that shot you add the fact that one of the combatants is your ally. Even worse, that ally is standing directly between you and the target. So, instead of merely having two people moving/adjusting/whirling around, you ALSO have to account for the fact that more often than not your ally's entire body (not just an arm or leg which would be the case when firing from the side)Â is blocking your line of attack.
Set the situation up with a couple of friends (or go to a local LARP event that allows archery) and you can visually SEE the difference between firing at two people fighting from different angles. A shot which has to pass directly over (or under) your ally to get at an enemy (when both your ally and your enemy are moving around a lot) is MUCH harder than just firing at the melee from the side.
Another option is play Halo2 multiplayer. Have an ally stand directly in front of you and try firing at an enemy. More than 1/2 the time you'll kill your ally (or at least aid in the kill) unless you're crazy good at positioning your reticule to compensate for your ally's body mass. Compare that to entering an existing battle from the side. You have a MUCH cleaner shot at your target of choice (but it's still a pain in the buns since all combatants are moving around like crazy).
So, from a realistic perspective I would say that NOT taking both penalties is unrealistic. Having feats that allow you to bypass one of the penalties isn't terribly realistic.
My comments about lack of realism were specifically to address the repeated arguments about line-of-effect vs. Large (or larger) foes and smaller allies providing cover. Even then, the rules account for very large creatures and smaller allies providing cover with the "any part of the target is 10 feet from the obstructing ally" bit.
I have yet to play with any D&D group which finds the two stacking penalties to be unreasonable. There are always complaints about it (I have a what penalty to my shot?!?) but not about the mechanics. | | Knight Warlord a.k.a. Commander (#32) in only 6 months. Where's my pie? Champion of Dwarven Thunderlashers Knight of the Large Dire Chicken Have/Want List Trade References | |
| gss_000 Commander
 3204 Posts



 Baltimore, MD
 | | 07/20/2007 2:38 PM |
| I understand what everyone is saying, but i feel just about every argument you give me validates why each rule (cover and melee penalties) applies independently. My point is that if you're already avoiding your ally as the cover, you're also avoiding him as a melee opponent of your target, thus why i feel that the double penalty is too much.
Continuing in the discussion.
I think we have to reestablish what we are talking about before we get too confused. Cover is an +4 AC bonus representing the limited area you can now hit, melee imposes a -4 to hit so you miss your friends. I think we were moving off track and confusing matters because of this.
Now, nothing in the cover rules says if you miss because of cover you miss the cover. That would be appropriate if it was a penalty to attack, but it's a bonus to defense. Because of this, if you miss because of the cover, it's more likely that you hit the cover. That's essentially what the AC bonus represents. A person wouldn't lose cover because someone is standing closer to him.
The penalty to hit is the only one of these two caused by avoiding trying to hit someone (and only if they are adjacent). The effect is the same as if they were two penalties, but viewing them as that only confuses matters. This is why the two can happen at the same time because one is a bonus and the other a penalty. Which one would you remove? | | Completed trades: blackthorne, Drakkengi,Thorgrin, Ironfist Boulderbender x2, ckissee, nasamonkey, Username, Star, Ace13 x3, emontedodger x2, Drconveyor, church, Joeyb, Sir Bozak The Damned, Xeromod, the other guy x2, Qucalion of Celene, Dagaron x2, berus316, qillan_dvra, AshloreDarkShadow
For further info go to My Reference Thread and Trade Interface
Champion of Radiant Sevant | |
| nyjastul69 Commander
 2710 Posts



 Rhode Island
 | | 07/21/2007 5:52 AM |
| | Why not declare that you don't care if you hit your ally and waive the penalty? This is one of the most poorly worded rules in the game. It should state that the penalty is simply because the creature is engaged in combat, period. Trying to abstract allies vs. non-allies is rather silly IMNSHO. | | You know, I keep thinking that after the new design team gets done with D&D 4e, D&D won't stand for Dungeons and Dragons anymore, because well, that's just not fun. It's old and stuffy. - Originally Posted by BabWryter on Kenzerco.com | |
| gss_000 Commander
 3204 Posts



 Baltimore, MD
 | | 07/22/2007 1:37 AM |
| | No, it is not an abstraction, though. It says specifically that the penalty is there to avoid allies on page 140. Not really poorly worded at all. Now if you want to rule that you can waive it, go right ahead, but it's there in a very straight forward manner. | | Completed trades: blackthorne, Drakkengi,Thorgrin, Ironfist Boulderbender x2, ckissee, nasamonkey, Username, Star, Ace13 x3, emontedodger x2, Drconveyor, church, Joeyb, Sir Bozak The Damned, Xeromod, the other guy x2, Qucalion of Celene, Dagaron x2, berus316, qillan_dvra, AshloreDarkShadow
For further info go to My Reference Thread and Trade Interface
Champion of Radiant Sevant | |
| nyjastul69 Commander
 2710 Posts



 Rhode Island
 | | 07/22/2007 7:38 AM |
| I apologize for my poor wording. The concept of 'ally' isn't an absraction, it's subjective.
What stops a player from saying, 'I don't care if I hit an ally'?
If a PC is firing a bow at an ogre, and an orc stands between the two, the ogre gets a cover bonus. The PC doesn't, per RAW, apply a -4 attack adjustment. If a 'ally' stands between the two, then the PC suffers an attack penalty. That's just weird.
Every single player that I've played with has asked: 'Why can't I choose to not care if I hit my ally?' How do the rules handle these cases? | | You know, I keep thinking that after the new design team gets done with D&D 4e, D&D won't stand for Dungeons and Dragons anymore, because well, that's just not fun. It's old and stuffy. - Originally Posted by BabWryter on Kenzerco.com | |
|  zenthrus Commander
 4630 Posts



 SLC, UT
 | | 07/22/2007 2:19 PM |
| | You could always rule that if your shot misses by 4 or less (the bonus that ally cover would have granted) the shot instead hits the ally. IIRC that's how it worked in 3.0. | | Knight Warlord a.k.a. Commander (#32) in only 6 months. Where's my pie? Champion of Dwarven Thunderlashers Knight of the Large Dire Chicken Have/Want List Trade References | |
| gss_000 Commander
 3204 Posts



 Baltimore, MD
 | | 07/22/2007 4:38 PM |
| I think you had the penalty no matter what, but if you missed because of it you hit.
I've never seen this question come up, truthfully. Usually with the people I play with everyone has precise shot or don't want to risk hitting their ally (like a mage with a disintegrate or the like). You hear new things every day.  | | Completed trades: blackthorne, Drakkengi,Thorgrin, Ironfist Boulderbender x2, ckissee, nasamonkey, Username, Star, Ace13 x3, emontedodger x2, Drconveyor, church, Joeyb, Sir Bozak The Damned, Xeromod, the other guy x2, Qucalion of Celene, Dagaron x2, berus316, qillan_dvra, AshloreDarkShadow
For further info go to My Reference Thread and Trade Interface
Champion of Radiant Sevant | |
| Skyscraper Sergeant
 659 Posts



 Montreal
 | | 07/22/2007 7:03 PM |
| Posted By zenthrus on 07/20/2007 1:31 PM Posted By Skyscraper on 07/20/2007 8:15 AM i don't see that anyone has actually replied to that particular point: the answers i get are that to get around that you can get a feat to avoid the penalties, the penalties are good to distinguish "archers" from the others, penalties stacking is good because there is not penalty for missing your target (such as hitting your ally), you can move the archer on the battle map to not have the melee ally provide cover for your target, and a penalty for a melee ally and a penalty for an ally cover are both logical (which makes sense, but little or no mention of the cover and melee ally being the same). None of these seem to address the point i make, unless of course i've missed something which is quite possible.
Ummm....that's quite a list of reasons for the mechanic to work. Here's another. You're firing an arrow into a melee. In that melee, two opponents are battling. This means that they are moving frequently (circling each other, feinting, dodging, parrying, etc). You choose one of the two combatants to fire at. Since you apparently don't wish to strike the other your odds of successfully hitting your target are decreased (since both melee combatants are constantly moving and thus the person you don't wish to hit is frequently getting in the way of your shot). Now to complicate that shot you add the fact that one of the combatants is your ally. Even worse, that ally is standing directly between you and the target. So, instead of merely having two people moving/adjusting/whirling around, you ALSO have to account for the fact that more often than not your ally's entire body (not just an arm or leg which would be the case when firing from the side) is blocking your line of attack. Set the situation up with a couple of friends (or go to a local LARP event that allows archery) and you can visually SEE the difference between firing at two people fighting from different angles. A shot which has to pass directly over (or under) your ally to get at an enemy (when both your ally and your enemy are moving around a lot) is MUCH harder than just firing at the melee from the side. Another option is play Halo2 multiplayer. Have an ally stand directly in front of you and try firing at an enemy. More than 1/2 the time you'll kill your ally (or at least aid in the kill) unless you're crazy good at positioning your reticule to compensate for your ally's body mass. Compare that to entering an existing battle from the side. You have a MUCH cleaner shot at your target of choice (but it's still a pain in the buns since all combatants are moving around like crazy). So, from a realistic perspective I would say that NOT taking both penalties is unrealistic. Having feats that allow you to bypass one of the penalties isn't terribly realistic. My comments about lack of realism were specifically to address the repeated arguments about line-of-effect vs. Large (or larger) foes and smaller allies providing cover. Even then, the rules account for very large creatures and smaller allies providing cover with the "any part of the target is 10 feet from the obstructing ally" bit. I have yet to play with any D&D group which finds the two stacking penalties to be unreasonable. There are always complaints about it (I have a what penalty to my shot?!?) but not about the mechanics. Hmmm. I'm still under the impression that this is why the penalties both exist independently, but i think i see what you're saying. I still havent proposed to actually change the rule, mind you, even though one of my players has insisted.
Sky
| | The wise man doubts often. The ignorant, sometimes. The fool, never. | |
| Skyscraper Sergeant
 659 Posts



 Montreal
 | | 07/22/2007 7:04 PM |
| Posted By gss_000 on 07/20/2007 2:38 PM I understand what everyone is saying, but i feel just about every argument you give me validates why each rule (cover and melee penalties) applies independently. My point is that if you're already avoiding your ally as the cover, you're also avoiding him as a melee opponent of your target, thus why i feel that the double penalty is too much. Continuing in the discussion. I think we have to reestablish what we are talking about before we get too confused. Cover is an +4 AC bonus representing the limited area you can now hit, melee imposes a -4 to hit so you miss your friends. I think we were moving off track and confusing matters because of this. Now, nothing in the cover rules says if you miss because of cover you miss the cover. That would be appropriate if it was a penalty to attack, but it's a bonus to defense. Because of this, if you miss because of the cover, it's more likely that you hit the cover. That's essentially what the AC bonus represents. A person wouldn't lose cover because someone is standing closer to him. The penalty to hit is the only one of these two caused by avoiding trying to hit someone (and only if they are adjacent). The effect is the same as if they were two penalties, but viewing them as that only confuses matters. This is why the two can happen at the same time because one is a bonus and the other a penalty. Which one would you remove? This is a very strong argument IMO on why the penalties should stack. Enough to make me reconsider my opinion.
Sky
| | The wise man doubts often. The ignorant, sometimes. The fool, never. | |
| Skyscraper Sergeant
 659 Posts



 Montreal
 | | 07/22/2007 7:07 PM |
|
Posted By zenthrus on 07/22/2007 2:19 PM You could always rule that if your shot misses by 4 or less (the bonus that ally cover would have granted) the shot instead hits the ally. IIRC that's how it worked in 3.0. There's a rule variant in the DMG that states exactly that in 3.5.
I've even had one player in a group insist on being allowed to avoid the cover penalty from an opponent, when shooting another opponent. He told me "i'll shoot towards this other guy as if the first one wasn't there, and if i hit the cover, good fo me too". I of course disallowed it.
Sky
| | The wise man doubts often. The ignorant, sometimes. The fool, never. | |
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