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Subject: Cool Dungeon Idea

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ShadowLord XT
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Plane of Shadow

07/15/2007 7:59 AM  
I was thiking of ideas for aother dungeon and I came up with this.

A large maze made from permanent Walls of Force. Possibly with some creatures that want to eat you walking around in the maze as well. And to my knowledge you can see through a wall of force so you'd see the creatures as well.

What do you think?

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nyjastul69
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Rhode Island

07/15/2007 9:05 AM  
For about what levels? I like to kick ideas around with a broad approximation of char. power.


BTW, you're at 2112 posts. Sweet.


You know, I keep thinking that after the new design team gets done with D&D 4e, D&D won't stand for Dungeons and Dragons anymore, because well, that's just not fun. It's old and stuffy. - Originally Posted by BabWryter on Kenzerco.com

madda
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07/15/2007 9:29 AM  
It can be cool. Just put the maze in a sealed environment. Otherwise, you'll be able to track sand/dirt along the walls and miss the invisibility fun. I also guess that smart characters can always paint marks on the walls.
Additionally, you can put some gaze-attacking monsters in it since they are still dangerous via the invisible force walls but hard to get to.
Finally, I'd also consider simply adding force walls to regular dungeons. It will make the PCs very alert after bumping a few times into invisible walls...

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Sector 2814

07/15/2007 9:51 AM  
That sonds cool, but mazes, In my personal experience, tend to confuse, delay, drop enjoyability. Your milage may vary, and I guess it depends more on your ability to make it seem real. I think a lot of "You see a ravenous bear" or whatever would really mess with their minds. they take a corner, and never really know if that Carrion Crawler 15 feet away can get them.

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ShadowLord XT
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Plane of Shadow

07/15/2007 9:59 AM  
Posted By nyjastul69 on 07/15/2007 9:05 AM
For about what levels? I like to kick ideas around with a broad approximation of char. power.


BTW, you're at 2112 posts. Sweet.


For any levels I guess.

Thanks for the input guys.

Disipline is the only way to overcome chaos.
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"anyway..shadow..you've figured women out. KUDOS." - raye_kino16

gss_000
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07/15/2007 10:37 AM  
Remember, See Invisible can get around a lot of this, making it the equivalent of a regular maze in terms of eliminating the "Ow, there's a wall there!" factor.

I think here, it's better to be simple than overly complex, maybe no more than a section of the dungeon. It's a cool idea, but it will soon loose it's zing if used for too long. Half the fun of dungeons is the tension of not knowing what is around the corner. Now you replaced it with tension about when you will face a known monster, but that is not as much fun.

There was a room in the old module, White Plume Mountain that had walls of force keeping creatures in and it was a memorable encounter. This sounds like it can be the same, with the right application.

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nyjastul69
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Rhode Island

07/15/2007 10:51 AM  
Posted By ShadowLord XT on 07/15/2007 9:59 AM
Posted By nyjastul69 on 07/15/2007 9:05 AM
For about what levels? I like to kick ideas around with a broad approximation of char. power.


BTW, you're at 2112 posts. Sweet.


For any levels I guess.

Thanks for the input guys.


I'm thinking about spell access.  Disintergrate could pose a problem.Â


You know, I keep thinking that after the new design team gets done with D&D 4e, D&D won't stand for Dungeons and Dragons anymore, because well, that's just not fun. It's old and stuffy. - Originally Posted by BabWryter on Kenzerco.com

gss_000
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Baltimore, MD

07/15/2007 5:25 PM  
Maybe not too much of one, though. It would remove one section of the maze, but it can't continue on.

Dim Door might be more of a problem because they know exactly where to teleport to.

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ShadowLord XT
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Plane of Shadow

07/16/2007 10:44 AM  
Posted By gss_000 on 07/15/2007 5:25 PM

Dim Door might be more of a problem because they know exactly where to teleport to.


True, but what if they teleport into one of the walls? It'll force the charcter(s) out of the wall, bouncing them like a ping pong ball against the other walls, possibly causing massive damage.

Disipline is the only way to overcome chaos.
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gss_000
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07/16/2007 10:53 AM  
If you are basing it off a spell, walls of force are not thick. Check out the description of dim door, too. Even if they couldn't place themselves in the right area, they take only 1d6 points of damage and shunted to a free space within 100', 2d6 if not within 100' but within 1000', and 4d6 if not within 1000' but the spell fails. The scenario you present wouldn't happen.

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ShadowLord XT
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Plane of Shadow

07/16/2007 10:58 AM  
Posted By gss_000 on 07/16/2007 10:53 AM
If you are basing it off a spell, walls of force are not thick. Check out the description of dim door, too. Even if they couldn't place themselves in the right area, they take only 1d6 points of damage and shunted to a free space within 100', 2d6 if not within 100' but within 1000', and 4d6 if not within 1000' but the spell fails. The scenario you present wouldn't happen.


I didn't know.

Disipline is the only way to overcome chaos.
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"This world is made for love and peace" - Trigun
"anyway..shadow..you've figured women out. KUDOS." - raye_kino16

gss_000
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07/16/2007 11:26 AM  
I had to check myself. It's easy to confuse it with teleport. That spell has the crazy bouncing around effect. Dim Door has a lot more control, but very limited in distance.

Now, it's your dungeon, you could add this effect somehow. If you do, just tell the PCs before hand (maybe a posted set of rules for example) so this strange effect doesn't catch them off guard and you have them crying shenanigans.

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Skyscraper
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07/18/2007 2:05 PM  
Sounds like a pretty interesting idea, however it would be good to have a background to this maze. How did it come to exist, who created it, etc...? This is not your ordinary maze here, it is an elaborate magical creation that will have cost considerable XPs to its creator(s).

I don't like throwing things somewhere and just saying "it's there". I like to have good story support for it.

Otherwise, i think the encounter would be fun. I don't think dust would "stick" to a wall of force, thus i wouldn't mind having an earth ground if this is for low-level characters to allow them one solution for finding their way around. Of course, simply following the wall with their hand would work.

I think GSS' idea about not making the maze too large is wise, i agree that if it's too big the players will get bored at having a cannonball chained to their ankles all the time.

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Montreal

07/18/2007 2:07 PM  
Another thing: you could have one passage at knee height if you want to be a bit nasty, that way as they walk around they're not likely to find it readily... However, that might make it very complicated for the PCs to get out, perhaps having a hint near the exit would be good, such as the ground being a bit more used there or something.

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Teflon Jeff
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Sector 2814

07/19/2007 10:53 AM  
I think nothing more than a 40'x40' or maybe 50'x50' section for this. Make sure they can't just draw it out if the don't have the supplies to do so.

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warty_nosed_goblin
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08/08/2007 6:23 PM  
The one problem I'd forsee is that Walls of Force can only be vertical, so unless you actually put the maze inside of a cave that's exactly the height of a Wall of Force, most PCs would just fly right out of it if they had access to the spell.

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originally posted by grim:
While he is clearly insane, he does have a point.

gss_000
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08/09/2007 11:32 AM  
True, but there can be ways around that, but it may go beyond what a normal PC can do. We are talking about permanent effects here rather than lasting minutes, so already it's more than the regular spell. A ceiling doesn't stretch it too much.

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Teflon Jeff
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Sector 2814

08/09/2007 10:26 PM  
the ceiling doesn't have to be a Wall of force. Cast wall of Iron, let it lay on top as a ceiling.

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gss_000
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Baltimore, MD

08/09/2007 11:09 PM  
But a clear wall would be awesome, and really keep with the theme.

Completed trades: blackthorne, Drakkengi,Thorgrin, Ironfist Boulderbender x2, ckissee, nasamonkey, Username, Star, Ace13 x3, emontedodger x2, Drconveyor, church, Joeyb, Sir Bozak The Damned, Xeromod, the other guy x2, Qucalion of Celene, Dagaron x2, berus316, qillan_dvra, AshloreDarkShadow

For further info go to My Reference Thread and Trade Interface

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