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Subject: Who loves Baldur's Gate II?

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Sean-Khan
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07/20/2007 7:31 AM  
I really fell for the game... No other Computer RPG has touched me like Shadows of Amn. Well, except maybe KOTOR I, but let's not talk about it now Anyway, I'd love to GM something like it - but I don't have time and energy to create something like that - and my ideas for fantasy have lately been low (I have some good ideas, but it takes ages to develop anything from them, and I don't have ages...)

New world seemed to work well, at least to certain point. Problem being.... what? Not having a actually anything ready to play after world is ready? Or attachment to Faerun or other existing worlds? Anyway, if there's several interested people, big things can be achieved. What I suggest would be a community-campaign, in spirit of (can't praise it enough!) Shadows of Amn. A powerful individual behind the scenes (recurring villain), mythic aspect behind everything (something that binds players together - not blood of Bhaal but maybe something comparable), lots of classic D&D monsters, which turn from goblins in the beginning of the campaign to dragons - maybe even Gargantuan Black being one of the final fights! I'd love to get good use of my minis!

I might try to put up development environement for this, if there's enough people interested in taking part of the project. Or, if someone else want's to do it, just let me know. Environment could later be used for other campaigns - for example, I'd love to create a Rebel Era Star Wars (mainly military) campaign some day. And, I wouldn't use D20 for the system, so if I make the environment, I could put the system up so that True20 (and maybe some other system too) versions can be made. Maybe it would be a good idea to make actual story content separate from game-technical content? Maybe something could be thought of to make it easier to convert it into other worlds than Faerun?

Just one thing that I'd like to change into the campaign from normal D&D - amount of magic items; I like to keep them rare, so there wouldn't be 'Meh, another magical sword (+2), to the sell-pile' -effect. Isn't there a book (or chapter in a book) about making magic items unique?

So, if you're interested in taking part of this project, sound off here or send me a mail! Any comments are welcome!


SOME OF MY THOUGHTS ABOUT THIS PROJECT LISTED

List of things / persons to do things that would be needed:
-Main storyline writers. Maybe this works best as co-operative effort, but someone who has good sense of story structures & being willing to supervise that everything ties together.
-technical part for development environment (I can do this, but listen to suggestions; Anyone can speak about requirements)
-event/story writers, character writers, location, item etc. creators
--anyone could suggest things, but main writers control comments & can pick up parts they think are fitting
-layout design (see my suggestions below; Depends on technical environment too)
-maps & other images


LAYOUT / DESIGN
What I'd suggest would be at least two different parts - maybe more. One for story, one for characters, magic items etc. Both would have to be indexed well. Use of sidebards and separated content boxes is important. Three would actually be better, so there would be one for all the locations.

Some scetched ideas about parts:

1. Storyline
-Good index
-Full story elements, partial story elements (non-necessary), sub-story elements clearly marked out.
-Clear references where needed

2. Locations
-Good index
-Separate plain maps
-GM maps with legend on next page (Hm, being able to make a printable pdf would be absolutely great... have no personal experience, though )
-General area, city where everything's centered, city's district, other locations

3. Characters and other
-Good index
-Characters, magic items etc, sorted by chapters/locations?


Things to put in sidebars or boxes:
-Combat tactics
-Traps
-What if... ways to react to different things.
-Hidden things
-Rumors
-Notable places (in region -page - city, city district, area overland map etc.)
-Notable people
-Treasures


Here's some of my ideas - if there's interest, there's more coming!

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07/20/2007 10:59 PM  
Haven't played it, but I've seen a lot of it played, and it looks pretty fun.

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07/20/2007 11:31 PM  
OMG .... I just started BGII and it is so additive that it is stealing my time like a bandit.

Thanks, realmaster. Let's split up!!!!!

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Sean-Khan
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07/21/2007 1:27 AM  
It's just excellent... I envy you Realmaster, you have the whole fun in front of you! I believe you soon understand why I want to create a rpg campaign resembling the game and why I think I can't do it just by myself!

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zenthrus
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07/21/2007 12:28 PM  
Big Picture-Baldur's Gate Trilogy-Neverending Journey (BP-BGT-NEJ) Mod is ridiculously awesome. Let's you play from the very first steps in BG's Candlekeep all the way through the Throne of Baal using the BGII engine. Also includes about a dozen well-written/scripted/voice-acted mods. It does eat up about 8GB of hard disk but it's WELL worth the time and effort.

http://forums.spellholdstudios.net/index.php?showtopic=10924

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07/22/2007 1:11 AM  
Mm, looks good, thanks for the tip, Zenthrus! I don't have BGI or ToB (although I had borrowed ToB once and didn't like it as much as I liked SoA), but I'll see if I can find them.

It seems that no-one here has interest in RPG campaign building project?

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gss_000
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07/22/2007 1:20 AM  
It is a lot of work. I bet people like myself would comment on what is posted but don't have time to work on it from scratch.

It's a cool game, so I hope you succeed in this.

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07/22/2007 7:10 PM  
I already have a hard time finding the time i need to work on my homebrew, jumping into a second campaign setting is not for me, but thanks.

And yes, BG I/II were really cool.

Sky

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07/22/2007 8:08 PM  
the only baldurs gate i have played is the xbox one.  i liked it a lot, along with D&D heroes.

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07/23/2007 3:22 AM  
Sure, it's a lot of work, that's why I have no illusions I could make it just by myself Of course game can't be as huge, as with computer you can go through combats etc. much faster.

But if anyone feels like wanting to get into brainstorming ideas & developing some material - even distributing random material that has nothing to do with main storyline (of course every game needs such), I'm interested to hear

I'm trying to put up environment for the project, but if it really gets some wind under it's wings, I might get larger server space & use more time for it's development.

Hm, I found a map development program for cms I'm using, but my server isn't advanced enough version for it

I'll keep you updated!

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realmaster
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07/23/2007 9:52 PM  
I really like the icewind dale series as well.

Thanks, realmaster. Let's split up!!!!!

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gss_000
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07/24/2007 10:55 AM  
That first game was horrible, but I may feel that because I played it after BG II so it really felt dated and the mechanics were frustrating. I remember the first few fights being so hard that I almost stopped playing.

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07/24/2007 11:16 AM  
Posted By gss_000 on 07/24/2007 10:55 AM
That first game was horrible, but I may feel that because I played it after BG II so it really felt dated and the mechanics were frustrating. I remember the first few fights being so hard that I almost stopped playing.

You mean BG was horrible, or the first Icewind Dale?

I still find it too bad that the Neverwinternights series didn't pick up where BG left, i.e. allowing a full party excursion into the dungeons, instead of a one-man show with an optional henchman with horrible AI D&D is all about group adventuring after all. (Though i'll admit that i didn't play the multiplayer version of NWN so the experience isn't complete on my side.) NWN's mechanics and gameplay were better than BG's IMO, but lacked the interest for me in the long run because of the absence of a group.

Sky

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07/24/2007 1:36 PM  
Sorry, first Icewind Dale. I also played the first BG after BG II but it wasn't as bad. Again, I think part of this was because Icewind Dale came out years before.

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07/24/2007 2:18 PM  
Yeah, i admit that the gameplay in all those games was not so well done. You had to wait on some of the party members every now and then when they got lost and stuff. Still great games IMO, but looking how NWN improved on many aspects of the gameplay i'd like to see the best of both worlds (plus, 3.5 rules ).

Sky

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GuJiaXian
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07/24/2007 2:33 PM  
Why are we talking about Icewind Dale, Baldur's Gate, and Neverwinter Nights (and their respective expansions) when we could be talking about the best D&D crpg ever: Planescape: Torment?

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07/24/2007 11:30 PM  
Posted By GuJiaXian on 07/24/2007 2:33 PM
Why are we talking about Icewind Dale, Baldur's Gate, and Neverwinter Nights (and their respective expansions) when we could be talking about the best D&D crpg ever: Planescape: Torment?

Never heard of it... please tell something about it. Why do you think it's the best?


Btw, does BGI also have only one main character and others in the party being story characters? It makes story much more interesting. I also wonder if BGI isn't worth it after II, which was moderately well working technically. Most annoying things were running long distances from one place to another - and my fear for dying and having to be resurrected is having to put all the equipment on again...

Any ideas - how active party -element could be implemented into RPG, encouraging player-to-player or player-to-npc relations? Of course something can be done with personal quests and background stories. How about making each pc take a leave for a while & giving them temporary characters? That's what I've done a few times, when party has separated. Absent characters gain XP as normal anyway.

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yack
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07/25/2007 4:20 AM  
Amazing game BG2 kicked ass!
Icewind Dale was also good...liked Neverwinter Nights but as a third place of the 3 because it was more real time and lost the RPG feel.

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07/25/2007 7:42 AM  
Still one of my favourite games of all time, I'd love to hear of a Baldur's Gate 3.

As it is, I've already wet myself with the news of Fallout 3, 2008 can't come quickly enough for me!
Also rumours of a Wasteland 2 being made, if you don't know Wasteland you're just not old enough to start with.

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07/25/2007 8:06 AM  
The early AD&D Bioware crpgs all used the Infinity engine: Baldur's Gate (I and II), Icewind Dale (I and II), and Planescape: Torment. PS:T is based in the 2nd Edition campaign setting of Planescape, which (IMHO) is one of the cooler, if not the coolest, setting printed for D&D. On top of that, the game de-emphasizes combat (though there's still plenty of that) and actually manages to capture the essence of true pen-and-paper roleplaying: the character interaction and depth of plot and story.

For example, I remember reading that PS:T included nearly 700,000 lines of dialog, about four times that contained in Baldur's Gate I and II combined. It also has an extremely complex and interesting set of characters (though Minsc and Boo are still pretty darn awesome). For example, by the end of the game you might have recruited a semi-undead pyromaniac mage, a reformed CG succubus, and a rogue modron into your party...and that's just a handful of the characters.

Planescape: Torment's plot is extremely deep and complex and attempts to deal with real-world issues in a pseudo-fantasy setting. The game's villain is something/someone you'd never expect (not the usual "I must conquer the world" BBEG). I won't ruin the ending for anyone, but I guarantee that you'll be surprised at how things end.

It's early here at work (and I was up late roleplaying last night), and I don't think I've done the game justice. It can still be purchased online, usually for less than $10 (USD), so I'd highly, highly recommend that you play it.

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07/25/2007 8:14 AM  
Interesting review. I actually had started to play PS:T a while back and had stopped for no particular reason after having advanced marginally in the game. I might reinstall it after reading this thread.

Sky

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07/25/2007 9:08 AM  
Hiya Monsoon, haven't heard from you for long time! How have you been doing?

GuJiaXian, any idea where I could buy download? I tried to google for some time but wasn't lucky... Wow, that's quite a bit of reading, hopefully not too much I'm a lazy reader... I think BGII had nice amount of speech (although options and amount of answers weren't always that numerous)


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07/25/2007 9:12 AM  
Well, there are new and used copies available at Amazon.com, but they start at over $50. I'd also recommend eBay, though searches there aren't turning up prices that are any more reasonable. The last time I checked prices (three or four years ago) the game sold for less than $10...it looks like its popularity has caught up with it. Hmm.

Yeah, PS:T features quite a lot of dialogue. Much of the plot is driven by talking with people, though it never gets old and the writing is top-notch. Despite the price people are charging for the game, I'll argue until I'm blue in the face that this game is better than anything put out today (not graphically, obviously, though the graphics are still very good). With one possible exception, Planescape: Torment is my favorite computer game ever.

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07/25/2007 11:23 AM  
What's the possible exception, out of curiosity?

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GuJiaXian
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Holladay, Utah

07/25/2007 11:50 AM  
The possible exception is The Longest Journey, an adventure game.

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07/25/2007 1:53 PM  
I played BG I and Icewind Dale I and both were good, each one a little different, but still both were enjoyable.

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07/25/2007 2:03 PM  
BG I was more open-ended. I have to admit that i don't recall how open-ended BG II was.

I recall how much i wanted to explore the woods and just about everywhere when i started playing BG I, and at level 1 (or thereabouts), i fell on several meanies that were wayyy above my level and handed me my butt after a thorough kicking thereof. Hehe. I recall how much the first groups of... hmm, goblins, were they? Anyway, the bad guys, they were in smallish 4-6 individuals groups, but with archers on their side and 4-hit-point magic users on mine, the task of surviving was not so obvious...

The IceWind Dale series were more linear, more of a no-brainer IIRC. I've replayed one of them about 2 years ago, 't'was still fun.

This is the first time i hear about The Longuest Journey, i checked out their official site for kicks. Looks pretty good, but it's hard to get a feel for the game from that website. A lot of awards though.

Sky

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07/25/2007 2:04 PM  
Oh yes, and of course a very honorable mention to the Minsc and Boo duo!

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07/25/2007 2:11 PM  
For the record, Icewind Dale was made as a response to the growing popularly of Diablo and Diablo II.

Basically, think of Baldur's Gate (I and II) as middle of the road: a nice balance between roleplaying/plot and combat. Icewind Dale was specifically made to appeal to the Diablo crowd, with a heavy emphasis on combat and streamlined multiplayer capabilities.

Planescape: Torment, however, is at the opposite end of the spectrum. It heavily emphasized plot and roleplaying (though it certainly includes its fair share of combat). For example, it is very possible to beat the game's final encounter without ever initiating combat (and not because of a bug in the game...it's designed to be that way).

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07/25/2007 2:45 PM  
Wasn't that the game where there was a game mechanic for when you died that even enhanced the atmosphere.

I never played the game but I have many friends who have similar glowing reviews as GuJiaXian.

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07/25/2007 2:49 PM  
Yes, without giving away any plot spoilers, the main character in Planescape: Torment cannot die. He is literally immortal. Basically, whenever you die in-game, the screen blacks out and then you revive either nearby or in another certain part of Sigil (the city that much of the game takes place in). Since the main character cannot die, it makes for some interesting mechanics, and the reason *why* you cannot die is more or less central to the plot.

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07/25/2007 11:41 PM  
Oo, Minsc and Boo are excellent!

IWD's were quite linear, and I think I didn't finish either of them. Btw, I hate it when all the games are turned into 3D - in many cases, original non-3D graphics fit the game a lot better. I'm afraid that BG3 will be 3D Hopefully it doesn't make the game worse!

Funny, I thought of some kind of undying -theme to my campaign idea too Well, kind of. To be seen. New server space has been ordered for ccp (Community Campaign Project).

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07/26/2007 3:13 AM  
Posted By Sean-Khan on 07/25/2007 11:41 PM
I'm afraid that BG3 will be 3D
BG3? There is no BG3, only Zul.

Since Black Isle was disbanded and Bioware has moved on to Dragon Age and Mass Effect the odds of a third Baldur's Gate are slim to none. There are rumors of a Neverwinter Nights premium module being developed based on the original concepts for BG3, but I think that's as close as it's every going to get. Or, we'll see the Fallout 3 problem of being put together by a subpar studio that didn't do any work on the first two games.

Sad, sad, days when the BG line shriveled up and died was renamed Neverwinter Nights.

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07/26/2007 3:21 AM  
Too bad if that's true I haven't been following news. Some time ago I heard that BG3 was being created and BG2 converted for mobiles...

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07/26/2007 8:35 AM  
BG3 would be so hot. All you game developpers out there, read this now!

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07/26/2007 12:23 PM  
the pc games and the ps2 games were all good. Temple of EE had too many bugs. monsters would reswapn after you killed them such as carrion crawlers and then wouldnt die or game would crash.lot of fun though. too ad wotc or others havent gone back to these types of games. everything now is solo or online. neverwinter 1 was fun but got boring and i could never figure out the how to build a dungeon part plus th ai fo henchmen was brutal

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07/26/2007 12:40 PM  
The henchmen didn't actually have an AI in Neverwinternights, they had an AD (artificial dumbness).

I recall hiring the cleric for a henchmen, she would expend all her spells in the first combat we had against a couple of wild dogs or what have you, and then in the next 10 combats she didn't have anything left to cure me with. And of course, anytime a tough battle occurred she didn't have anything to contribute. I ended up playing a barbarian and hiring the other barbarian, it worked much better Overall, single player-wise, that game did an awful job of reproducing D&D which is at its core a game where you need to have a cooperative group.

Sky

The wise man doubts often. The ignorant, sometimes. The fool, never.

GuJiaXian
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Holladay, Utah

07/26/2007 12:43 PM  
Man, that elven cleric annoyed my wife so much, even though my wife didn't actually play the game (just overheard when I did). Every time the cleric said, "Tkasi! Oh, excuse my Elvish," I could hear my wife grinding her teeth--it's still an on-going joke between us. On retrospection, the voice acting in that game was pretty obnoxious.

Then again, I remember the elven cleric dropping a (3.0) Harm spell on the half-dragon balor right at the end of the game...and the balor failing its save and being instantly reduced to 1 hit point. Man, that battle was easy.

"Clearly a case of too many hunchbacks and not enough mad scientists..."

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SLC, UT

07/26/2007 2:28 PM  
I always played a rogue/wizard and hired Tommy. The NWN mechanic for sneak attacks basically ensured that every successful melee strike was a sneak attack

Planescape: Torment was a very fun game, but I prefer the BG series. Icewind Dale/IWD2 were great for LAN parties.

I wish that we would see more games developed for LAN play/split-screen co-op. Then again, I'm really not a fan of MMOs.


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Rock Hill, SC

07/26/2007 6:08 PM  
I still hold BGII as the best D&D game to date. It was utterly absorbing. I think I played through it like 8 or 9 times, and every now and then I reinstall it and play through it again. The characters were just brilliant.

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