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Subject: AD&D Strength Bonuses Question

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grim2103
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07/21/2007 7:31 AM  
Hello, I playy 1st/2nd edition AD&D and magically aquired 20 strength, I was wonder what the to hit and damage bonuses were for that strength.

Wraithborne
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07/21/2007 7:37 AM  
+3/+8

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gss_000
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07/22/2007 1:34 AM  
What class are you. I'm assuming fighter, but I'm curious because of a conversation I just had today.

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realmaster
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07/23/2007 9:54 PM  
mmmmm second edition good!!

Thanks, realmaster. Let's split up!!!!!

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gss_000
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07/24/2007 10:56 AM  
Define good.

I always found it interesting with 2nd ed str bonus that a cleric could have his wished from 18 to 19 faster than a fighter could.

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Teflon Jeff
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07/24/2007 5:41 PM  
Bah, second edition lacking. There are reasons third sold well, it covered a lot of the holes.

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07/25/2007 8:17 AM  
Posted By gss_000 on 07/24/2007 10:56 AM
Define good.

I always found it interesting with 2nd ed str bonus that a cleric could have his wished from 18 to 19 faster than a fighter could.

I always found it interesting with 1E how many fighters had 18/00 STR. It truly defied statistics

Sky

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gss_000
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Baltimore, MD

07/25/2007 11:32 AM  
What? I can't help it if I rolled 00 every time I wanted a str score back then. I also couldn't help that when I rolled my stats the lowest was always 16. That's just coincidence, I tell you.

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Skyscraper
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07/25/2007 1:55 PM  
I have a confidence : i think i would have switched to 3.X for the STR score rules modification alone, that's how much it aggravated me back then. If your fighter didn't roll 18 on his STR score, he was a WIMP! Even then, it depended how well he did on the % roll. That was ridiculous. I rolled up some "normal" 16-STR fighters as a DM and i might as well get the magic-user to draw a sword a pick up a shield, he would have been equivalent to the fighter anyway. The players had one fighter with the girdle of giant strength and gauntlets of ogre power combo, the rest of the party was only a support crew taking the back seat to this guy's exploits. Okay, i'm exaggerating, we had 10 years of fun in that campaign But still, melee-wise, the cleric with his 18 STR +1/+2 bonus and the other fighter with his 17 STR +1/+1 bonus were not level with this other guy at all as far as driving in melee damage was concerned.

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Wraithborne
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07/26/2007 12:08 AM  
I hated the % on 18 Str and had house-ruled it years before 3e came about.

Hey Woman, Hey Woman!! Listen here. Since your ol' man ain't got no heart, maybe you'd like to see a real man. I bet you stay up late every night dreamin' you had a real man, don't ya'? I tell you what, bring your pretty little self over to my apartment tonight and I'll show you a real man!

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gss_000
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Baltimore, MD

07/26/2007 9:19 PM  
It's funny. Only when I saw it done right did I see the problem with it. It was like I had giant blinders on to the game's flaws. Most of the time then I was arguing that you could roleplay with AD&D.

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Skyscraper
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07/27/2007 8:01 AM  
Yeah, I saw the problem with it, but i found it to be too much of a core rule to change it for some reason.

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West Valley City, Utah

07/30/2007 11:43 AM  
We just rolled up hundreds of stats until we got fighters with decent strength, etc. That was the good thing about computer stat generation programs. It took a lot of patience, though.

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realmaster
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07/31/2007 1:14 AM  
Posted By gss_000 on 07/24/2007 10:56 AM
Define good.

I always found it interesting with 2nd ed str bonus that a cleric could have his wished from 18 to 19 faster than a fighter could.

I really liked the way it expanded into so many roads for characters and dm's.

Thanks, realmaster. Let's split up!!!!!

RIP Gary Gygax 1938-2008

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PaSquall
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08/22/2007 3:05 PM  
Posted By gss_000 on 07/24/2007 10:56 AM
Define good.

I always found it interesting with 2nd ed str bonus that a cleric could have his wished from 18 to 19 faster than a fighter could.
? (not sure I understand what you say)
According to the rules, a wish gives you 1 point until 16. After it takes 10 wishes to gain 1 point (whatever the class). So the cleric doesn't go faster.
BTW, fighter with 19 STR : +3/+7. Cleric with 19 STR : +1/+2. Not very useful for a cleric to gain STR (unless he really wants to bend bars all the time...)


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PaSquall
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08/22/2007 3:14 PM  
Posted By Skyscraper on 07/25/2007 1:55 PM
 The players had one fighter with the girdle of giant strength and gauntlets of ogre power combo, the rest of the party was only a support crew taking the back seat to this guy's exploits. Okay, i'm exaggerating, we had 10 years of fun in that campaign But still, melee-wise, the cleric with his 18 STR +1/+2 bonus and the other fighter with his 17 STR +1/+1 bonus were not level with this other guy at all as far as driving in melee damage was concerned.
Ah, monty haul times ...
In 1st ed., the combination only worked with war hammers though.
(I strongly suspect you played GDQ Nice campaign, the paradigm of 1st ed. IMO)

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Skyscraper
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08/23/2007 3:13 PM  
Nah, it was homebrew. What does GDQ stand for?

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nyjastul69
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08/24/2007 4:29 AM  
Posted By Skyscraper on 08/23/2007 3:13 PM
What does GDQ stand for?



GDQ 1-7 Queen of Spiders was a 1e super module.  It brought G1-3 Against the Giants, D1-2 Descent into the Depths of the Earth, D3 Vault of the Drow, and Q1 Queen of the Demonweb Pits all together in one book.  G 1-3 was originally  separate adventures, as was D1-2.

 

For more 1e module fun check your local library.

http://www.acaeum.com/ddindexes/modcode.html




 



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PaSquall
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08/24/2007 7:17 AM  
Yes.
And though I'm not sure, I think GDQ is the only adventure where you can find gauntlets of ogre power AND girdle of giant strenght AND hammer of thunderbolts, allowing you the dreaded mega-damage combination you were talking about .

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Skyscraper
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08/24/2007 7:29 AM  
Hmm. I don't think the gauntlets and girdle were only usable with the hammer of thunderbolts. Although i believe that the hammer had something of an extra oomph if you used it with those two.

This being said i think i played through Queen of the Demonweb Pits. IIRC, the dungeon had "corridors" floating in the middle of nothingness, you could even jump or levitate ot fly between them. Stretching a weary memory...

Sky

The wise man doubts often. The ignorant, sometimes. The fool, never.

nyjastul69
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Rhode Island

08/24/2007 7:57 AM  
PaSquall, I think they're also in the G1-3 incarnation of those adventures. I remember them and I didn't own the mono's or GDQ until much later, late in 2nd ed before I picked those up.


Skyscraper, I believe you're correct regarding the item combos. I bet we're all working off hazey memories here.


You know, I keep thinking that after the new design team gets done with D&D 4e, D&D won't stand for Dungeons and Dragons anymore, because well, that's just not fun. It's old and stuffy. - Originally Posted by BabWryter on Kenzerco.com

PaSquall
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08/24/2007 2:51 PM  
Posted By nyjastul69 on 08/24/2007 7:57 AM
PaSquall, I think they're also in the G1-3 incarnation of those adventures. I remember them and I didn't own the mono's or GDQ until much later, late in 2nd ed before I picked those up.


Skyscraper, I believe you're correct regarding the item combos. I bet we're all working off hazey memories here.

That's for sure !

Vindicated Champion of the PSEUDODRAGON

(Unhappy) vindicated champion of the DRYAD

Against the giants called shot : huge cloud giant female

Demonweb called shot : ghost
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