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Subject: Harpys question

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MackeyJ
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07/22/2007 4:47 PM  
My group recently encountered 8 Harpys all at once. All of them were singing at once and the question is does each character only have to make one save vs the captivating song or does each character have to make 8 seperate saves? If the later is the case then this makes the harpy extremely effective in killing off even high level groups when their flock is in greater numbers.

Odds are each member of the group will have at least one die roll of a 1,2 or 3 out of 8 seperate rolls each. Then they're all doomed to the same fate. Just stand there helpless and enjoy the pain as it comes.

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07/22/2007 10:27 PM  
They would have to save versus all of them since each one is a separate effect.  Not sure how this would work if you failed multiple effects, maybe there would be a tug of war of songs.

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zenthrus
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07/22/2007 11:25 PM  
gss_000 is correct. A save would be required versus each singing harpy within 300 feet.

The harpy only gets one round of free attacks (since supernatural abilities require a standard action to use unless otherwise noted and the effect = rounds singing + 1 round) and then the song's power is broken. Once the harpy stops singing, they would have to reactivate their supernatural ability which would offer another save. Once saved successfully, a character is immune to that particular harpy's song for 24 hours.

I don't really see harpies as being too terribly dangerous especially to PCs higher than around 8th-level. With +7 attack bonus they're not likely to hit a lot of PCs past around 8th-level (AC 27+ means the harpy hits only on a natural 20). Even low-level PCs are not going to be hit regularly by the harpy's secondary attacks (at +2 each). Even if they are hitting successfully, a full-round attack is only causing 6-7 damage on average (if the primary and both secondary attacks hit). 8 Harpies are EL 11. Odds are the party blaster will make the will saves then drop a 10d6 fireball on the harpies (dealing roughly the same damage on average as the harpies have hit points).

A group of Harpy Archers, on the other hand, could pose quite the problem to higher-level adventurers, however, 2 Harpy Archers is ECL 13 so they're designed to be a bit tougher.

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07/22/2007 11:28 PM  
Posted By gss_000 on 07/22/2007 10:27 PM
Not sure how this would work if you failed multiple effects, maybe there would be a tug of war of songs.
Interesting idea. For simplicity, I'd just rule that the last failed save is the harpy whose song captivates the PC. On the other hand, there could be some highly entertaining situations where a PC vascillates between two harpies--even funnier if that PC is a monk or barbarian (and thus moving quickly back and forth, just barely missing the 5-foot radius for stopping).


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07/23/2007 11:05 AM  
I don't really see harpies as being too terribly dangerous especially to PCs higher than around 8th-level. With +7 attack bonus they're not likely to hit a lot of PCs past around 8th-level (AC 27+ means the harpy hits only on a natural 20). Even low-level PCs are not going to be hit regularly by the harpy's secondary attacks (at +2 each). Even if they are hitting successfully, a full-round attack is only causing 6-7 damage on average (if the primary and both secondary attacks hit). 8 Harpies are EL 11. Odds are the party blaster will make the will saves then drop a 10d6 fireball on the harpies (dealing roughly the same damage on average as the harpies have hit points).


Good analysis. The only danger would be is if they all gang up on one or two characters, then th 48-56 points of damage could be dangerous, depending on the character. The archer encounter you mention could be deadly in this regard.

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07/23/2007 12:12 PM  
Posted By gss_000 on 07/23/2007 11:05 AM
Good analysis. The only danger would be is if they all gang up on one or two characters, then th 48-56 points of damage could be dangerous, depending on the character. The archer encounter you mention could be deadly in this regard.
From the SRD: Captivated creatures can take no actions other than to defend themselves. (Thus, a fighter cannot run away or attack but takes no defensive penalties.) A victim within 5 feet of the harpy stands there and offers no resistance to the monster’s attacks.

The victim is under no obligation to allow anything, other than the harpy who captivated him, to do anything. The victim is still fully capable of defending themselves from all other attacks.

Statistically, 8 harpies (EL 11) against a party of 10th-level characters are at the most going to be dealing ~30 damage with a full round of attacks (all 8 harpies auto-attacking one captivated character) since the +2 claw attacks are most likely only hitting on natural 20s. ~30 damage really isn't that substantial of a threat to 10th-level+ characters (particularly when it's directed at a single character).

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07/23/2007 7:06 PM  
The victim is under no obligation to allow anything, other than the harpy who captivated him, to do anything. The victim is still fully capable of defending themselves from all other attacks.


Right, but the problem is that they give up attacks. Anytime you do that can be problematic. I'm also assuming the harpies aren't dumb. They'd probably at this level go for the one not encased in armor, so needing a 20 is not a guarantee. You're right that a wizard probably will make this, but what about a rogue? There is potential here for a lot of damage, and there is where the potential 48-56 can be problematic. Not likely, but I didn't how big a danger this would be.

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MackeyJ
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08/02/2007 10:56 AM  

Thanks for the clarifications guys, I knew the DM was missing something when he pulled this encounter on us. I DM quite a bit for our group too, but I've never used harpies before so was unfamiliar.

Here in lies the problem with the way the other guy was using them. Once a character had failed his save the DM insisted that the harpies could continue singing even while attacking the character that now had to stand there and not resist it's attacks. I insisted there had to be another save allowed at some point or the harpies CR rating just didn't make any sense.

Using his way it seemed very unlikely that any character would pass all eight saves in a row and thus the probability of total group annihilation was way too high.

Glad to hear that the special ability replaces attacks like I thought it should and a new save will be allowed after the harpys free attack round. That makes a lot more sense to me.

Now here's another question.... what do you think the harpies CR would be if in fact it could continue singing it's captivating song at the same time as it takes it's free attacks. I'm thinking it would nearly double it since it makes a group of them become a lot more deadly. In fact I think they'd be almost broken if that were the case.


John

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08/02/2007 11:23 AM  
I wouldn't even attempt to use Harpies that could continue using captivating song while attacking. It turns the scenario into "save or die."

Part of the problem is that if you double the CR, Harpies become too easy. The DC on captivating song is too low and the harpies don't have enough HP to really be worth CR8 even with a "save or die" ability (since they're still going to have major problems even hitting level 8 character's ACs).

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08/02/2007 11:30 AM  
It really depends how high the save is and how strong the monster is. I'm not sure if doubling would work here, although I understand why you say it. That might set it too hish for what it does. Doubling the CR would put it in the certified kill/potentiall TPK range, and I don't think the harpy warrants that. It definitely warrants something more, so I'd put it at CR 6 or 7, but may even give a reroll of the save each round. If you didn't it would be the Hold Person problem all over again.

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MackeyJ
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08/02/2007 11:42 AM  

"Save or die" was the way I was looking at it at the time.

The major problem I see with the hypothetical "what if they could sing and attack" is that harpies come in groups and should the group be large enough... sooner or later if you force PC's to make enough saves, odds are everyone will roll a 3 or under on one of them. Especially if it's a group of 8 harpies.

I don't really see what the need would be for harpies to have high HP. Their song is effective from 300 ft away, line of sight isn't even required, and they can fly to boot. I think it's safe to say that if they could attack and sing they would just make sure the opponent is captivated and then safely swoop in for the kill, no matter how long it takes them to roll enough natural 20's.


John

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08/02/2007 11:51 AM  

Reguardless, they can't sing and attack at the same time, a new save is required after the free attack round and once saved the character is immune for 24 hours. So it's all good... so what if one or two harpies gets a free attack or two at low attack bonuses on the PC's they get to save again... more than likely become immune and then the harpies will be forced to retreat or they're the ones in trouble.

Once again thanks for the clarifications guys.

I'll have to set the guy DMing staight on this topic next time I see him.

Not sure he'll be receptive to it though. When I looked up the rules and showed him that special abilities replace attacks, he just turned to me and said: "Well these ones don't!"

Very frustrating when as a PC you recognize a save or die situation has been created by the DM weather he realizes it or not, and he's already told you that they're still only going to be CR 4 creatures.


John

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08/02/2007 12:11 PM  
Posted By MackeyJ on 08/02/2007 11:51 AM

Not sure he'll be receptive to it though. When I looked up the rules and showed him that special abilities replace attacks, he just turned to me and said: "Well these ones don't!"

Sounds like it's time for a new DM


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MackeyJ
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08/02/2007 12:26 PM  
I'd rather he just learn to balance his encounters a little better and not ignore too many of the rules.



John

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08/02/2007 8:25 PM  
Very frustrating when as a PC you recognize a save or die situation has been created by the DM weather he realizes it or not, and he's already told you that they're still only going to be CR 4 creatures.


Spoken for truth. I've had situation where it's wrong to comment on a DMs ideas, but the save or die situation you've presented is extreme. Seems like a situation you should talk with the DM after the game and explain the problem if he won't listen during the situation.

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08/03/2007 7:39 AM  
Perhaps you should bring the quote in my sig to the attention of your DM. He appears to be one who would benefit from reconsidering his initial idea, at least in this instance.

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08/08/2007 8:35 PM  
Best of luck, but the fact that they must stop to attack, then you really have a good shot of overcoming it...

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