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Subject: Band of Bards

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ShadowLord XT
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Plane of Shadow

08/11/2007 8:10 PM  
Has anyone ever been in or DMed an adventuring party that was all one class or all one race? How did it turn out?
All one class could be entertaining. I can just imagine a band of bards trying to 'make it big' and when they need money they go dungeon delving.

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Sector 2814

08/11/2007 9:30 PM  
Can't say I have. Usually, one person just outshines the other, whenever there's even two of the same class. I can't imagine a party like that...

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ShadowLord XT
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Plane of Shadow

08/12/2007 7:08 AM  
What about all one race?

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zenthrus
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SLC, UT

08/12/2007 2:05 PM  
I ran an RPGA adventure in which all of the players that showed up brought human paladins.
The adventure's premise was that the party gets infected with a plague and must race against the clock to find a cure. 3rd-level paladins are immune to disease
Fortunately, they couldn't just ignore the pleas of despair from the local villagers
As to how it worked mechanically...five fighters that each have backup healing? They worked quite well as a team, no one really outshone anyone else, and the adventure was pretty fun.

Most of the time our group tends to be entirely human. Haven't really had any problems arise from racially homogenous groups.

We've also had occasions where the entire party played clerics (makes for a surprisingly balanced and powerful group), the entire party played rogues (sad days when undead or constructs show up), and all fighters. Actually, when we start campaigns at 1st-level a good chunk of the time the entire party will be Human Fighter 1 then multiclass into their various party roles at second level. A popular storyline leitmotif revolves around a group of military enlistees working together then as they progress receiving more specialized training.

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gss_000
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08/12/2007 6:04 PM  
Never had this happen. The people I play with usually want the diversity of classes. The closest I've ever come to attempting it was doing a party with each person was one type of specialist wizard. We pretty much figured out it wouldn't work. The biggest problem doing it in 3rd ed is that encounters and CR are balanced against a cleric, wizard, fighter, and rogue.

I think it can be done, but it does take a lot more work on the players and the DM may have to tailor adventures to it. For instance, a friend of mine participated in a Living Greyhawk special mission for a party that was all rogues. Since it was made specifically for that class, it worked well.

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Sector 2814

08/13/2007 7:02 PM  
Posted By zenthrus on 08/12/2007 2:05 PM
I ran an RPGA adventure in which all of the players that showed up brought human paladins.
The adventure's premise was that the party gets infected with a plague and must race against the clock to find a cure. 3rd-level paladins are immune to disease
Fortunately, they couldn't just ignore the pleas of despair from the local villagers
As to how it worked mechanically...five fighters that each have backup healing? They worked quite well as a team, no one really outshone anyone else, and the adventure was pretty fun.

Most of the time our group tends to be entirely human. Haven't really had any problems arise from racially homogenous groups.

We've also had occasions where the entire party played clerics (makes for a surprisingly balanced and powerful group), the entire party played rogues (sad days when undead or constructs show up), and all fighters. Actually, when we start campaigns at 1st-level a good chunk of the time the entire party will be Human Fighter 1 then multiclass into their various party roles at second level. A popular storyline leitmotif revolves around a group of military enlistees working together then as they progress receiving more specialized training.


That's funny, about the paladins...

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08/14/2007 8:12 AM  
I played a one-shot (that, of course, lasted more than a single evening) once where the group of 4-5 players played only paladins or clerics. It was part of the adventure itself, we had no other choice of character. It was a fun adventure for the two evenings that it lasted, i guess it might loose some depth on the long run.

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Mud Lick, Kentucky

08/14/2007 10:04 AM  
Wayyyyyyyyyyy back in 1st ED I remember playing ina group made up of three rangers. I don't remember it lasting very long. We were all young and easily bored back then.

I loved 1st ED rangers.

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08/17/2007 2:24 PM  
We had recently thrown around the idea when the ToB (Book of 9 Swords) came out.  If you all played fighter types with those rules there is basically so much you could do that it would seem like you had various classes anyway.  Never did do it however considering we were still involved in our current campaign.  We had also tossed around the idea of various classes but all worshipping the same deity.  My campaign has a great deal of deific/worship involvement and it often leads to serious disagreements within the party regarding their beliefs.

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gss_000
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Baltimore, MD

08/20/2007 3:01 PM  
You can do this with the Iron Heroes system, since essentially everyone is a fighter.

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King O Vrock
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09/25/2007 10:30 PM  
My group has played so many campaigns that we have actually done this twice.

The first time was 2nd edition where the party basically consisted of a guild of rogues.  We all started out as straight or multiclass rogues at 1st level.  We created a guild charter that had rules/penalties for side projects, financing the guild coffers, etc.Â

One of the most entertaining rules was that when a party member was rendered unconscious, they were subjected to a mandatory search of inventory including detect magic to see what they had been holding out from the party.  We ended up building a rather impressive guild by lvl 10 or so.  It made for a pretty entertaining campaign with lots of intrigue within the party.

The second time was a current party of 3.5 druids.  I must say this effort has gone much poorer through the early levels as we have a terrible time in combat with a lack of melee ability.  As characters branch out with multiclasses and prestige classes we hope to improve but combat takes a LOOOONGGG time for us to kill anything.

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Montreal

09/26/2007 12:27 PM  
Posted By King O Vrock on 09/25/2007 10:30 PM

One of the most entertaining rules was that when a party member was rendered unconscious, they were subjected to a mandatory search of inventory including detect magic to see what they had been holding out from the party.
Haha, this is good stuff :)

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Calgary, Alberta Canada

09/26/2007 3:03 PM  
all rogue games are really fun

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09/28/2007 8:24 PM  
I think that this would work fine if you
1) make your characters together so that you each have a niche
2) Have a good DM that can come up with some adventures specifically tailored for this. You can't just drop them into any old RPGA module.

We did this once with Psionics.


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zenthrus
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SLC, UT

09/28/2007 10:49 PM  
Posted By King O Vrock on 09/25/2007 10:30 PM
combat takes a LOOOONGGG time for us to kill anything.
A party of low-level druids can kill anything? I'm impressed.


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The Fortress of Solitude

10/01/2007 8:30 PM  
Never had a party of just one class. Not sure if our group would have the guts to go all bard though.

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Malin Lug
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10/02/2007 1:14 PM  
We recently started a FR game where everyone is playing Dwarves.

It is turning out pretty interesting. We still have the diversity of several classes, but the GM has a problem with Dwarven Wizards so our only arcane caster is a Bard. This is a party the you really don't want to get into close combat against but we do have our weaknesses. (Insuficient long range combat and alot of healing to do after the fight are two.) Our enemies just run away alot.

Any group where everyone is playing one race or one class is going to have some serious weaknesses. It can make for a fun game trying to overcome those.

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The Fortress of Solitude

10/02/2007 7:58 PM  
The manager of a FLGS is DM'ing a similar campaign, but the dwarves are having a really tough time. Everyone thinks that they're the bad guys because they've been dealing with drow.

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Portland OR

10/16/2007 9:19 PM  
We've been threatening our DM to play "the last of the red hot swamies" all bard all the time party for a long time... I was going to be the percussionist wearing plate and using clubs/maces (hehehe) and/or shield and only cast non-somatic spells... there's just about enough to do it if planned well with other party memebers... Obviously I'd be the combat type, another would focus on sneakyness, one for face man, one for magic... it'll work one of these days...

Also, all rogue is great fun... constructs and undead usually have poor perception skills vs. well planned party...

All cleric is ok... all fighter works if your GM plans for it...

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