ShadowLord XT Commander
 2646 Posts



 Plane of Shadow
 | | 08/11/2007 8:10 PM |
| Has anyone ever been in or DMed an adventuring party that was all one class or all one race? How did it turn out? All one class could be entertaining. I can just imagine a band of bards trying to 'make it big' and when they need money they go dungeon delving. | | Disipline is the only way to overcome chaos. Champion of Half-Golems Knight of Golems "This world is made for love and peace" - Trigun "anyway..shadow..you've figured women out. KUDOS." - raye_kino16 | |
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Master of the Awesome Sauce Teflon Jeff Warlord
 7908 Posts



 Sector 2814
 | | 08/11/2007 9:30 PM |
| Can't say I have. Usually, one person just outshines the other, whenever there's even two of the same class. I can't imagine a party like that...
| | Official Delegate, Wizards of the Coast Icons Called Shot: Gargantuan Prismatic Dragon "Rejoice, for bad things are about to happen." | |
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ShadowLord XT Commander
 2646 Posts



 Plane of Shadow
 | | 08/12/2007 7:08 AM |
| | What about all one race? | | Disipline is the only way to overcome chaos. Champion of Half-Golems Knight of Golems "This world is made for love and peace" - Trigun "anyway..shadow..you've figured women out. KUDOS." - raye_kino16 | |
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 Most Edumacated zenthrus Warlord
 5132 Posts



 SLC, UT
 | | 08/12/2007 2:05 PM |
| I ran an RPGA adventure in which all of the players that showed up brought human paladins. The adventure's premise was that the party gets infected with a plague and must race against the clock to find a cure. 3rd-level paladins are immune to disease  Fortunately, they couldn't just ignore the pleas of despair from the local villagers  As to how it worked mechanically...five fighters that each have backup healing? They worked quite well as a team, no one really outshone anyone else, and the adventure was pretty fun.
Most of the time our group tends to be entirely human. Haven't really had any problems arise from racially homogenous groups.
We've also had occasions where the entire party played clerics (makes for a surprisingly balanced and powerful group), the entire party played rogues (sad days when undead or constructs show up), and all fighters. Actually, when we start campaigns at 1st-level a good chunk of the time the entire party will be Human Fighter 1 then multiclass into their various party roles at second level. A popular storyline leitmotif revolves around a group of military enlistees working together then as they progress receiving more specialized training. | | Knight Warlord a.k.a. Commander (#32) in only 6 months. Where's my pie? Champion of Dwarven Thunderlashers Knight of the Large Dire Chicken Have/Want List Trade References | |
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gss_000 Commander
 3204 Posts



 Baltimore, MD
 | | 08/12/2007 6:04 PM |
| Never had this happen. The people I play with usually want the diversity of classes. The closest I've ever come to attempting it was doing a party with each person was one type of specialist wizard. We pretty much figured out it wouldn't work. The biggest problem doing it in 3rd ed is that encounters and CR are balanced against a cleric, wizard, fighter, and rogue.
I think it can be done, but it does take a lot more work on the players and the DM may have to tailor adventures to it. For instance, a friend of mine participated in a Living Greyhawk special mission for a party that was all rogues. Since it was made specifically for that class, it worked well. | | Completed trades: blackthorne, Drakkengi,Thorgrin, Ironfist Boulderbender x2, ckissee, nasamonkey, Username, Star, Ace13 x3, emontedodger x2, Drconveyor, church, Joeyb, Sir Bozak The Damned, Xeromod, the other guy x2, Qucalion of Celene, Dagaron x2, berus316, qillan_dvra, AshloreDarkShadow
For further info go to My Reference Thread and Trade Interface
Champion of Radiant Sevant | |
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Master of the Awesome Sauce Teflon Jeff Warlord
 7908 Posts



 Sector 2814
 | | 08/13/2007 7:02 PM |
| Posted By zenthrus on 08/12/2007 2:05 PM I ran an RPGA adventure in which all of the players that showed up brought human paladins. The adventure's premise was that the party gets infected with a plague and must race against the clock to find a cure. 3rd-level paladins are immune to disease  Fortunately, they couldn't just ignore the pleas of despair from the local villagers  As to how it worked mechanically...five fighters that each have backup healing? They worked quite well as a team, no one really outshone anyone else, and the adventure was pretty fun. Most of the time our group tends to be entirely human. Haven't really had any problems arise from racially homogenous groups. We've also had occasions where the entire party played clerics (makes for a surprisingly balanced and powerful group), the entire party played rogues (sad days when undead or constructs show up), and all fighters. Actually, when we start campaigns at 1st-level a good chunk of the time the entire party will be Human Fighter 1 then multiclass into their various party roles at second level. A popular storyline leitmotif revolves around a group of military enlistees working together then as they progress receiving more specialized training.
That's funny, about the paladins...
| | Official Delegate, Wizards of the Coast Icons Called Shot: Gargantuan Prismatic Dragon "Rejoice, for bad things are about to happen." | |
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Skyscraper Sergeant
 659 Posts



 Montreal
 | | 08/14/2007 8:12 AM |
| | I played a one-shot (that, of course, lasted more than a single evening) once where the group of 4-5 players played only paladins or clerics. It was part of the adventure itself, we had no other choice of character. It was a fun adventure for the two evenings that it lasted, i guess it might loose some depth on the long run. | | The wise man doubts often. The ignorant, sometimes. The fool, never. | |
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The Great Choco Monster Ghendar Warlord
 13069 Posts



 Mud Lick, Kentucky
 | | 08/14/2007 10:04 AM |
| Wayyyyyyyyyyy back in 1st ED I remember playing ina group made up of three rangers. I don't remember it lasting very long. We were all young and easily bored back then.
I loved 1st ED rangers. | | WotC - making me wish more and more every day for a return to the TSR days. :( I fought the snark and the snark won. I'm baaaaaaaaaaack!
Some of my favorite Maxminis quotes I actually love to be swallowed. - Posted By gss_000 on 09/04/2007 2:32 PM Could somebody explain Snatch to me? I understand the basics, but not how to enter/use it. - Posted by orcmonk220 G's the man. - Posted By greyhaze on 11/11/2008 8:58 AM I dont mind butting heads every once in a while. It makes thing interesting. Thats why I'd be heartbroken if Ghendar ever left - Posted By Count Dooku on 04/03/2006 11:58 AM
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arbados Underboss
 1450 Posts



 New York, USA
 | | 08/17/2007 2:24 PM |
| | We had recently thrown around the idea when the ToB (Book of 9 Swords) came out. If you all played fighter types with those rules there is basically so much you could do that it would seem like you had various classes anyway. Never did do it however considering we were still involved in our current campaign. We had also tossed around the idea of various classes but all worshipping the same deity. My campaign has a great deal of deific/worship involvement and it often leads to serious disagreements within the party regarding their beliefs. | | Give me more MIND FLAYERS! | |
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gss_000 Commander
 3204 Posts



 Baltimore, MD
 | | 08/20/2007 3:01 PM |
| | You can do this with the Iron Heroes system, since essentially everyone is a fighter. | | Completed trades: blackthorne, Drakkengi,Thorgrin, Ironfist Boulderbender x2, ckissee, nasamonkey, Username, Star, Ace13 x3, emontedodger x2, Drconveyor, church, Joeyb, Sir Bozak The Damned, Xeromod, the other guy x2, Qucalion of Celene, Dagaron x2, berus316, qillan_dvra, AshloreDarkShadow
For further info go to My Reference Thread and Trade Interface
Champion of Radiant Sevant | |
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King O Vrock Sergeant
 397 Posts




 | | 09/25/2007 10:30 PM |
| My group has played so many campaigns that we have actually done this twice.
The first time was 2nd edition where the party basically consisted of a guild of rogues. We all started out as straight or multiclass rogues at 1st level. We created a guild charter that had rules/penalties for side projects, financing the guild coffers, etc.Â
One of the most entertaining rules was that when a party member was rendered unconscious, they were subjected to a mandatory search of inventory including detect magic to see what they had been holding out from the party. We ended up building a rather impressive guild by lvl 10 or so. It made for a pretty entertaining campaign with lots of intrigue within the party.
The second time was a current party of 3.5 druids. I must say this effort has gone much poorer through the early levels as we have a terrible time in combat with a lack of melee ability. As characters branch out with multiclasses and prestige classes we hope to improve but combat takes a LOOOONGGG time for us to kill anything. | | Champion of Devas Ref list: http://www.maxminis.com/forums/topic.asp?TOPIC_ID=5179(42+ completed trades/sales)
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Skyscraper Sergeant
 659 Posts



 Montreal
 | | 09/26/2007 12:27 PM |
| Posted By King O Vrock on 09/25/2007 10:30 PM
One of the most entertaining rules was that when a party member was rendered unconscious, they were subjected to a mandatory search of inventory including detect magic to see what they had been holding out from the party.
Haha, this is good stuff :)
Sky
| | The wise man doubts often. The ignorant, sometimes. The fool, never. | |
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kritter Underboss
 1336 Posts



 Calgary, Alberta Canada
 | | 09/26/2007 3:03 PM |
| | all rogue games are really fun | | Trades: Complete: 134 Ongoing: 1 BAD: 2 = Cha0tic g0od, Thor <--- thief and a liar Champion of the Aspect of Yeenoghu, Demon Prince of Gnolls and Bigby | |
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lantern314 Sergeant
 684 Posts




 | | 09/28/2007 8:24 PM |
| I think that this would work fine if you 1) make your characters together so that you each have a niche 2) Have a good DM that can come up with some adventures specifically tailored for this. You can't just drop them into any old RPGA module.
We did this once with Psionics. | | | |
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 Most Edumacated zenthrus Warlord
 5132 Posts



 SLC, UT
 | | 09/28/2007 10:49 PM |
| Posted By King O Vrock on 09/25/2007 10:30 PM combat takes a LOOOONGGG time for us to kill anything. A party of low-level druids can kill anything? I'm impressed. 
| | Knight Warlord a.k.a. Commander (#32) in only 6 months. Where's my pie? Champion of Dwarven Thunderlashers Knight of the Large Dire Chicken Have/Want List Trade References | |
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Knight of the Round Table Thenameless Warlord
 12481 Posts



 The Fortress of Solitude
 | | 10/01/2007 8:30 PM |
| | Never had a party of just one class. Not sure if our group would have the guts to go all bard though. | | Over 270 successful online DDM trades. | |
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Malin Lug Sergeant
 742 Posts




 | | 10/02/2007 1:14 PM |
| We recently started a FR game where everyone is playing Dwarves.
It is turning out pretty interesting. We still have the diversity of several classes, but the GM has a problem with Dwarven Wizards so our only arcane caster is a Bard. This is a party the you really don't want to get into close combat against but we do have our weaknesses. (Insuficient long range combat and alot of healing to do after the fight are two.) Our enemies just run away alot.
Any group where everyone is playing one race or one class is going to have some serious weaknesses. It can make for a fun game trying to overcome those. | | "Are you not entertained?" 
Champion of the Common Bar Wench
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Knight of the Round Table Thenameless Warlord
 12481 Posts



 The Fortress of Solitude
 | | 10/02/2007 7:58 PM |
| | The manager of a FLGS is DM'ing a similar campaign, but the dwarves are having a really tough time. Everyone thinks that they're the bad guys because they've been dealing with drow. | | Over 270 successful online DDM trades. | |
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Lord_rock Underboss
 2045 Posts



 Portland OR
 | | 10/16/2007 9:19 PM |
| We've been threatening our DM to play "the last of the red hot swamies" all bard all the time party for a long time... I was going to be the percussionist wearing plate and using clubs/maces (hehehe) and/or shield and only cast non-somatic spells... there's just about enough to do it if planned well with other party memebers... Obviously I'd be the combat type, another would focus on sneakyness, one for face man, one for magic... it'll work one of these days...
Also, all rogue is great fun... constructs and undead usually have poor perception skills vs. well planned party...
All cleric is ok... all fighter works if your GM plans for it... | | Rock Bottom Pricing: Arcane Archer 30, Centaur Hero 67, Human Cleric of Bane 25, Gold Champion 34, Death Knight 52, Goblin Blackblade 9, Silentwolf Goblin 7, Orc Raider 10, Dwarf axefighter 9, Healer 9, Thaskor 65, Aspect of Demogorgon 71, Ogre 9, Fire Giant 79, Human Wanderer 7, Drunken Master 18, Barghest 12, Longstider Barbarian 27, Longtooth Barbarian 22, Frost Giant 76, Ravenous Vampire 42, Large Earth Elemental: priceless | |
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