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Subject: 3.5e stats for Eye of Flame!

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xuthal
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04/16/2008 8:31 PM Alert 
Dungeon Magazine 153 (accessible on the WOTC website) has a new 3.5e adventure that features an Eye of Flame. I thought that DMs might want access to these stats, so that they can use their cool new mini asap: EYE OF FLAME (CR 9) MP 193, MM 26 hp 114 (12 HD); DR 10/magic Fire element (MP) gauth (LoM) LE Medium elemental (augmented aberration, fire) Init +6; Senses: all-around vision, darkvision 60 ft.; Listen +18, Spot +18 Languages: Beholder, Common, Ignan, Undercommon AC 19, touch 12, flat-footed 17 (+2 Dex, +7 natural) Immune: critical hits, fire, flanking, paralysis, poison, sleep, stunning Fort +9, Ref +6, Will +11 Weakness: vulnerable to cold Speed: 5 ft. (1 square), fly 20 ft. (good); Flyby Attack Melee: bite +9 (1d6 plus 2d6 fire and burn) Base Atk +9; Grp +9 Atk Options: burn, fiery strike Special Attacks: eye rays, stunning gaze Abilities: Str 10, Dex 14, Con 20, Int 18, Wis 13, Cha 18 SQ Flight Feats: Ability Focus (stunning gaze), Agile Tyrant (LoM), Alertness (B), Flyby Attack, Improved Initiative, Iron Will Skills: Hide +16, Knowledge (arcana) +19, Knowledge (the planes) +19, Listen +18, Search +19, Spot +18, Survival +1 (+3 following tracks, +3 on other planes) Burn (Ex) Creature struck by the Eye of Flame's bit attack or who successfully hit the Eye of Flame with a natural or unarmed attack must succeed on a DC 15 Reflex save or catch fire and burn for 1d4 rounds. Fiery Strike (Ex) An Eye of Flame's natural attacks deal an extra 2d6 points of fire damage. Eye Rays (Su) Each round, an Eye of Flame may fire all of its eye rays as a free action (ranged touch +11). I can fire only up to three rays at targets in any one 90-degree arc (up, forward, backward, left, right, or down). Each ray has a range of 100 feet. (a) Sleep: As the sleep spell, except no HD limit, Will DC 20 negates. (b) Inflict Moderate Wounds: As the inflict moderate wounds spell, 2d8+8 damage, Will DC 20 half. (c) Dispel Magic: As the targeted dispel function of the dispel magic spell. The check is 1d20+8. (d) Scorching Ray: As the scorching ray spell, except one ray deals 4d6 points of fire damage, no save. (e) Paralysis: Target paralyzed for 2d10 minutes, Fort DC 20 negates. (f) Exhaustion: As the ray of exhaustion spell, no save. Stunning Gaze (Su) Stun for 1 round, 30 feet, Will DC 22 negates. Flight (Ex) As the fly spell, except it grants a fly speed of 30 feet (perfect maneuverability). In addition, it grants the creature the benefit of a feather fall spell. **NB: I'm not quite sure how to reconcile Speed: Fly 20ft. (good) with the final entry for Flight. Any help here? SGB

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xuthal
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04/16/2008 8:32 PMAlert 
Oh crap, what a mess! Could someone fix this please?

SGB

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04/16/2008 9:04 PMAlert 
Posted By xuthal on 04/16/2008 8:31 PM
Dungeon Magazine 153 (accessible on the WOTC website) has a new 3.5e adventure that features an Eye of Flame. I thought that DMs might want access to these stats, so that they can use their cool new mini asap:

Eye of Flame CR 9


MP
193, MM 26


hp
114 (12 HD); DR 10/magic


Fire element
MP gauthLoM


LE Medium elemental (augmented aberration, fire)


Init
+6; Senses all-around vision, darkvision 60 ft.; Listen +18, Spot +18


Languages
Beholder, Common, Ignan, Undercommon

AC 19, touch 12, flat-footed 17


(+2 Dex, +7 natural)


Immune
critical hits, fire, flanking, paralysis, poison, sleep, stunning


Fort
+9, Ref +6, Will +11


Weakness
vulnerable to cold


Speed
5 ft. (1 square), fly 20 ft. (good); Flyby Attack


Melee
bite +9 (1d6 plus 2d6 fire and burn)


Base Atk
+9; Grp +9


Atk Options
burn, fiery strike



Special Actions
eye rays, stunning gaze


Abilities
Str 10, Dex 14, Con 20, Int 18, Wis 13, Cha 18


SQ
flight


Feats
Ability Focus (stunning gaze), Agile TyrantLoM, AlertnessB, Flyby Attack, Improved Initiative, Iron Will


Skills
Hide +16, Knowledge (arcana) +19, Knowledge (the planes) +19, Listen +18, Search +19, Spot +18, Survival +1 (+3 following tracks, +3 on other planes)


Burn (Ex)
Creature struck by the eye of flame’s bite attack or who successfully hit the eye of flame with a natural or unarmed attack must succeed on a DC 15 Reflex save or catch fire and burn for 1d4 rounds.


Fiery Strike (Ex)
An eye of flame’s natural attacks deal an extra 2d6 points of fire damage.


Eye Rays (Su)
Each round, an eye of flame may fire all of its eye rays as a free action (ranged touch +11). It can fire only up to three rays at targets in any one 90-degree arc (up, forward, backward, left, right, or down). Each ray has a range of 100 feet.


Sleep:
As the sleep spell, except no HD limit, Will DC 20 negates.


Inflict Moderate Wounds:
As the inflict moderate wounds spell, 2d8+8 damage, Will DC 20 half.


Dispel Magic:
As the targeted dispel function of the dispel magic spell. The check is 1d20+8.


Scorching Ray:
As the scorching ray, except one ray deals 4d6 points of fire damage, no save.


Paralysis:
Target paralyzed for 2d10 minutes, Fort DC 20 negates.


Exhaustion:
As the ray of exhaustion spell, no save.


Stunning Gaze (Su)
Stun for 1 round, 30 feet, Will DC 22 negates.


Flight (Ex)
As the fly spell, except it grants a fly speed of 30 feet (perfect maneuverability). In addition, it grants the creature the benefit of a feather fall spell.


 **NB: I'm not quite sure how to reconcile Speed: Fly 20ft. (good) with the final entry for Flight. Any help here? SGB



4dv3ntur3
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Wraithborne
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04/16/2008 9:06 PMAlert 
There ya' go

4dv3ntur3
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xuthal
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04/16/2008 10:55 PMAlert 
Nice touch with the italics and bolds! Thanks, WB!

SGB

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Netherlands

04/17/2008 7:00 AMAlert 
medium?

D.

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xuthal
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04/17/2008 7:48 AMAlert 
Yes, the stat block in the module says medium. The difference may be that the monster in question in the module is a Gauth and our large mini is a Beholder.

SGB

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04/17/2008 11:55 AMAlert 
Posted By xuthal on 04/16/2008 10:55 PM
Nice touch with the italics and bolds! Thanks, WB!

SGB


Figured if I was gonna bother, I may as well make it pretty.

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Pedro
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04/17/2008 3:03 PMAlert 
Thanks, Wraith!


C[][illillillilli][lloll]{=========================

1.0 Champion of Sa'Di-Noel, the famous Phalanx Captain General who gives bonuses to his armies in the Phalanx Formation
2.0 Champion of ...
Next Icon Called Shot: Baldur's Gate pack - Khalid, Jaheira, Minsc (and BOO!), Imoen, Xan, Sarevok...
Dungeon of Dread Called Shot: Cranium Rat
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Demonweb Called Shot: Yagnoloth

Pedro
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04/17/2008 3:04 PMAlert 
Thanks, Wraith and xuthal!


C[][illillillilli][lloll]{=========================

1.0 Champion of Sa'Di-Noel, the famous Phalanx Captain General who gives bonuses to his armies in the Phalanx Formation
2.0 Champion of ...
Next Icon Called Shot: Baldur's Gate pack - Khalid, Jaheira, Minsc (and BOO!), Imoen, Xan, Sarevok...
Dungeon of Dread Called Shot: Cranium Rat
Against the Giants Called Shot: Phoenix
Demonweb Called Shot: Yagnoloth
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Teflon Jeff
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04/19/2008 4:50 AMAlert 
Posted By Pedro on 04/17/2008 3:04 PM
Thanks, Wraith and xuthal!


Agreed! Looks interesting. Medium is a bit of a concern, I guess we'll see how it goes.

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