Hello all!
Well, I just didn't like any of the PrC's available for my elven fighter/wizard, so I made up one of my own. It's kind of an Abjurant Champion, but for Transmutation spells. Please let me know what you think, and how it might be improved.
Thanks, JIM aka kyrin
The Arcane Fencer
Prestige Class Entry Requirements:  Dexterity:Â15 Intelligence or Charisma: 15 Base Attack Bonus:Â+6 Feats:ÂWeapon
Finesse, Combat Expertise Spellcasting:ÂMust be
able to cast 2nd Level arcane Transmutation spells, including Heroics  The Arcane Fencer                 ÂHit
Die:Âd8 Â Level | BAB | Fort | Ref | Will | Special | Spellcasting | 1st | +0 | +0 | +2 | +0 | Precise Strike | +1 level of arcane class | 2nd | +1 | +0 | +3 | +0 | Somatic Weaponry | +1 level of arcane class | 3rd | +2 | +1 | +3 | +1 | Swift Transmutation | Â | 4th | +3 | +1 | +4 | +1 | The Magic Touch | +1 level of arcane class | 5th | +3 | +1 | +4 | +1 | Bonus Fighter Feat | +1 level of arcane class | 6th | +4 | +2 | +5 | +2 | Extend Transmutation | Â | 7th | +5 | +2 | +5 | +2 | Bonus Wizard Feat | +1 level of arcane class | 8th | +6 | +2 | +6 | +2 | Arcane Boost | +1 level of arcane class | 9th | +6 | +3 | +6 | +3 | Bonus Fighter Feat | Â | 10th | +7 | +3 | +7 | +3 | Arcane Whirlwind Attack | +1 level of arcane class |
 Class skills (2 + INT modifier per level):ÂBalance, Bluff, Concentration, Climb, Craft, Jump,
Knowledge (arcana), Listen, Spellcraft, Spot, and Tumble. Â Class Features
Arcane Precise Strike:ÂMelee damage bonus = INT modifier (Wizard) or CHR modifier (Sorcerer).ÂThe bonus applies only to damage done with
Weapon Finesse weapons, and only in light or no armor.ÂThis stacks with any STR bonus, and increases
with a successful critical.ÂIt does not,
however, stack with any other damage bonus from INT or CHR (such as a
swashbuckler gets). Â Somatic Weaponry:ÂGain the benefit of the Somatic Weaponry feat (can cast with hands full
of weapons), even if you do not qualify for it.ÂThe feat only applies to Transmutation spells. Â Swift Transmutation:ÂCast transmutation spells as a swift action, as long as they are only
cast on you, and as long as you are wearing light or no armor.ÂMaximum spell level = 1/3 class level. Â The Magic Touch:ÂAny
light melee weapon wielded is considered magical for the purpose of overcoming
damage resistance only.ÂTotal number of
rounds = arcane caster level, does not have to be continuous. Â Extend Transmutation:ÂDouble duration of transmutation spells, as long as they are only cast
on you, and as long as they have a duration longer than 1 round. Â Bonus Fighter Feat:ÂChoose a feat from the list of Fighter Bonus Feats that you qualify for. Â Arcane Boost:ÂAs
Abjurant Champion  Bonus Wizard Feat:  Choose a Metamagic Feat, Reserve Feat, or Item
Creation Feat that you qualify for. Â Arcane Whirlwind Attack:ÂSacrifice an arcane spell and use Whirlwind Attack.ÂLight weapons only.ÂLight or no armor only.ÂEach attack has a luck bonus equal to the
level of spell sacrificed. Â
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