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Subject: DragonLance: Age of Mortals campaign (with pics)

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Raland
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03/02/2008 11:19 AM  
After much real life deliberation and even more daily chat discussion with Shottglazz and Wraithborne, my campaign finally started this week.  We will be running the Key of Destiny, Spectre of Sorrow, and Price of Courage three part adventure/campaign path.

Our PCs, from left to right:  Merrick - Human (Solamnic) Ranger, Belliand - Human Wizard, Jordan - Human (Ergothian) Fighter, Lucien -  Half-elven Warlock, Lorinele - Elven (Silvanesti) Swashbuckler




Merrick - his Grandfather a Knight of Solamnia during the War of Lance, aspires to one day too ride in battle aback a mighty dragon
Belliand - an up and coming necromancer, training to take the test and join the orders of the red robed magicians
Jordan - practicing weaponsmith, in sorts with the  Dark Knights cause of a love struck sister
Lucien - son of an elven noblewomen, a product of rape by an demon worshipping madman, seeking to master his new found power
Lorinele - a pirate by trade and Silvanesti exile, strives to right wrongs done to his anceint homeland and vengence upon the minotaurs inhabiting it

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Albert Einstein never once said that if the bees disappeared, "man would have only four years of life left" but the theory is a scary prospect.

Raland
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03/02/2008 11:37 AM  

Our campaign begins as a mass of onlookers gather to hear a famous bard talk.  He regales the mob with tales of Mina and of Dark Knights, not in a good light.  With lots of pro Dark Knight sentiments present, things sour quickly and the storyteller is in danger.  The PCs meet as they come forward to rescue the man and spirit him away.  Now rescued this bard claims he had dreamt of their very faces and that he was to give them word about a "sylvan key", only is not a key.  After much acclamating to the city they've newly come to and with it gathering of info, they find the location of a camp where the leader trades in smuggled/stolen elven artifacts.




They take out the first Sentry



As the camp rouses and they're soon to be found out, they storm the brigands



A sorcerer pops out to magic missle Jordan the Fighter, Lucien (Warlock) investigates a tent to find the waking Barbarian leader


Champion of the Kender
ckissee - "providing TPK's since 2007"
Albert Einstein never once said that if the bees disappeared, "man would have only four years of life left" but the theory is a scary prospect.

Raland
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03/02/2008 11:46 AM  


Jordan (Fighter) takes out the Sorcerer, Lorinele (Swashbuckler) rushes to the two spell users aid as they're faced with a man in Rage, unaware to the party a Rogue prowls around



A Rogue makes his move on Merrick (Ranger) as the combined efforts of three fell the Barbarian, Jordan (Fighter) tends to the Sorcerer in hopes of gleaning info from his captive

Champion of the Kender
ckissee - "providing TPK's since 2007"
Albert Einstein never once said that if the bees disappeared, "man would have only four years of life left" but the theory is a scary prospect.

Wraithborne
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West Virginia

03/02/2008 5:23 PM  
Awesome, keep it coming.
If my group ever starts playing the Shattered gates again, I'll be posting some stuffs.
Seeing great stuff like this makes me wanna find a sitter and sling some dice now!

The year: 1994. From out of space comes a runaway planet, hurtling between the Earth and the Moon, unleashing cosmic destruction! Man's civilization is cast in ruin!
Two thousand years later, Earth is reborn...
A strange new world rises from the old: a world of savagery, super science, and sorcery. But one man bursts his bonds to fight for justice! With his companions Ookla the Mok and Princess Ariel, he pits his strength, his courage, and his fabulous Sunsword against the forces of evil.
He is Thundarr, the Barbarian!

AnarionZelle
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USA

03/02/2008 6:20 PM  
Those are some very cool pics, Raland

I love it when folks post adventure threads like this, as it's not only entertaining, but great for sharing ideas and inspiration.

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03/03/2008 8:44 AM  
Nice pics, thanks!.

If my group ever gets it's act together, hopefully, we'll be doing this too. Not this adventure, but at least a thread.

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The Fortress of Solitude

03/06/2008 8:56 PM  
Good stuff. The game looks better on the proper terrain tiles.

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Milton, Ontario Canada

03/07/2008 6:29 AM  
awsome job just wish i was closer so i could join you

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Raland
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03/07/2008 6:38 PM  

The brigands dispatched and elven music box (believed to be a key) retrieved, the adventurers return to town.



A lady of the night (prostitute) beseechs their aid, she's behind this week and some muscle was sent to lay claim.  Of course the young and noble Merrick (Ranger) saw that they were paid up and then some, no blood being shed.

Returning to an Inn to dine and sleep, they learn from the sex worker that Elves hide within the sewers.  Trevan a Cleric of Kiri-Jolith (PC #6) had been searching in vain for Elven refugees and so offers to accompany them in the morning.

After aquiring a sewer map, other equipment, and much jibing the young Merrick (Ranger) for not taking up with the women he'd paid for,  they set out for answers beneath the city.



Not having traveled far they are accosted by a very drunken Ogre, prudence prevailed and only a Wizards sleep spell was needed.  The Good Cleric Trevan not allowing any looting of the comatose giant.



Almost near the much deliberated upon sewer entrance, they stumble upon an old quarrel ended.  Elf in black has slain an sickly leperous elf.  Few questions were asked, they promptly felled the assasionous elf and prevented his flight.  Just after several other leperous elves stumble upon them with many questions of their own.  Patrolling Dark Knight prevents any in depth dicussion, our PCs will have to run diversion if the elves are to escape.


Champion of the Kender
ckissee - "providing TPK's since 2007"
Albert Einstein never once said that if the bees disappeared, "man would have only four years of life left" but the theory is a scary prospect.

Wraithborne
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West Virginia

03/07/2008 6:48 PM  
Awesome stuff. I really need to move to Canada and get a big game going

The year: 1994. From out of space comes a runaway planet, hurtling between the Earth and the Moon, unleashing cosmic destruction! Man's civilization is cast in ruin!
Two thousand years later, Earth is reborn...
A strange new world rises from the old: a world of savagery, super science, and sorcery. But one man bursts his bonds to fight for justice! With his companions Ookla the Mok and Princess Ariel, he pits his strength, his courage, and his fabulous Sunsword against the forces of evil.
He is Thundarr, the Barbarian!
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Thenameless
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The Fortress of Solitude

03/08/2008 1:43 AM  
You'd be a welcome addition Wraithborne, we've got quite a few D&D fans up here too.

Raland, nice to see you using Raistlin as the party wizard in a DL campaign.

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Teflon Jeff
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Idaho. Yes, we have Gamers in Idaho.

03/08/2008 9:11 AM  
Nice, loving the thread.

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AnarionZelle
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03/09/2008 4:59 PM  
What kind of buildings are those in your town pics? They look like they are made of heavy cardstock set into plastic frames...

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Raland
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03/09/2008 6:58 PM  
They're GW buildings from the Mordheim game and like you said, plastic frame with thick cardboard.  I like them a lot, but are meant to be ruinous.  So a lot of the walls are holes and damaged roofs.

Champion of the Kender
ckissee - "providing TPK's since 2007"
Albert Einstein never once said that if the bees disappeared, "man would have only four years of life left" but the theory is a scary prospect.

Raland
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03/18/2008 3:43 PM  

We resume this week with the guys running diversion against a Dark Knight Patrol and allowing some refugee Silvanesti elves to escape to the sewer




Surrender don't come easy to Lorinele (Swashbuckler) and he fled to the sewer.  Lucien (Warlock) also bolts  leaving his friends to certain imprisonment.




After the main party is escorted away for "questioning", Lucien (Warlock) joins the Swashbuckler in the sewer.  They soon find themselves outnumbered by goblins, but finish them handily


The Nerakan Knights question the PCs, many bluff, and intimidate rolls are failed.  While waiting imprisoned for further questioning, the party decides to be allowed to be rescued.  A mysterious elf shows them to a sewer entrance, Trevan (Cleric) had to be forced by an Ogre wanting to benifit from their good fortunes and political ties.  The flight carries them to the sewer, though are soon accosted by a small horde of dire rats.




The two deserters lost in said sewer, soon hear the commotion and come to the aid of their party.  Several rats get dosed to sleep and a Warlock summoned spider swarm wreaks havoc.  Afterwhich they make their way to the eleven refuge and find out that even the eldest knows little of this elven music box but legends.  Need more information they agree to brave the desert, heading to an ancient temple housed in a valley closed by landslides since the Cataclysm.


Champion of the Kender
ckissee - "providing TPK's since 2007"
Albert Einstein never once said that if the bees disappeared, "man would have only four years of life left" but the theory is a scary prospect.
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Teflon Jeff
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Idaho. Yes, we have Gamers in Idaho.

03/19/2008 12:24 PM  
that last pic is trippy. I keep expecting the minis to slide right down.

Good update, keep 'em coming!

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Icons Called Shot: Gargantuan Prismatic Dragon


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Raland
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03/20/2008 9:54 AM  
Tough to get the right angle sometimes

Champion of the Kender
ckissee - "providing TPK's since 2007"
Albert Einstein never once said that if the bees disappeared, "man would have only four years of life left" but the theory is a scary prospect.

Raland
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03/20/2008 10:22 AM  
Our heroes depart the elven sewer refuge into the dangers of Khurish deserts, in search of a ruin untouched since before the Cataclysm




Jordan the Human fighter retired, replaced by Toby a Kender Rogue.  Left to right; Lorinele (Elven Swashbuckler), Belliand (Human Wizard), Lucien (Half-elven Warlock), Trevan (Human Cleric of Kiri-Jolith), Toby (Kender Rogue), Merrick (Human Ranger)



Minotaur Scouts ranging out of their Silvanesti residence, ambush the party



The party handle the Minotaurs quickly taking minimal damage only from the Raging leader.



Rider Bandits disturb their breakfast on the second day, the expert Riders prove very inept  and get caught up by the Kender's taunting

Champion of the Kender
ckissee - "providing TPK's since 2007"
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Quinte West, Ontario, Canada

03/20/2008 10:56 AM  
Nice pics Ral - the outdoor tiles really add to the scenes...

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I don't care, I'm still free, you can't take the sky from me."

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Idaho. Yes, we have Gamers in Idaho.

03/20/2008 11:42 AM  
what are the two minis on black horses? I don't recognize them, although they seem familiar.

Man, keep up the good work. I'm loving this.

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Raland
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03/20/2008 1:31 PM  
The figure is the highly warpable, Valiant Cavalry.

Champion of the Kender
ckissee - "providing TPK's since 2007"
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The Fortress of Solitude

03/21/2008 12:10 AM  
Just wanted to lend more support for your efforts Raland. It's fun to follow your picture-story.

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Umass Amherst Baby!

03/21/2008 12:22 PM  
Wow

Great use of those old Mordheim buildings.

Pathetic Earthlings. Hurling your bodies out into the void - without the slightest inkling of who or what is out here. If you had known anything about the true nature of the universe - anything at all - you would have hidden from it in terror.

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¯\(°_o)/¯

03/23/2008 8:13 PM  
HOLY CRAP

now i need all the dungeon tiles and more minis so i can actually represent what the group is fighting and a camera and... and...
you're awesome. keep them coming.

Raland
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03/28/2008 6:46 PM  
The journey to Hurim continues, following the mountain's foothills they should reach the ancient valley in three days time.



Hot on the trail of Draconian tracks, suspecting the same one's guiltly of stealing some Giant Eagle egs.  They are ambushed from rocky outcroppings above.



Toby (Kender) moves to sneak attack and Lorinele (Swashbuckler) rushes to Lucien's(Warlock) aid, finishing these two scouts quickly they move back to the trail.





Finding the dragonmen's hideout they move to rescue the Eagle eggs, our brave Solamnic Ranger's (Merrick) zest quickly has him surrounded.  The fight is long, the Cleric (Trevan) is severly wounded, and the party eventually prevails.  The Eagles are pleased to have their offspring returned and our hereos have made some allies.

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ckissee - "providing TPK's since 2007"
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Milton, Ontario Canada

03/30/2008 3:37 AM  
i love reading this story keep up the good work

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03/30/2008 10:15 AM  

Sweet deal, these are awesome!  If you want I can help with the resizing of the photos, I'll just try to get off of work a bit early and show you how to do it or something.

Again, amazing.


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Adelaide

03/30/2008 4:11 PM  
Picture size is good as is imo.

Funky to see .

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The Dark and Forbidding Lands of The Necromancer.

03/31/2008 5:42 AM  
Very cool thread.

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03/31/2008 10:15 AM  
Awesome update, I'm digging the repaints as well.

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04/13/2008 7:06 AM  
The desert trek in continuance, they encounter a roving band of nomads in celebration.  Joining in celebration they come to speak with the tribe's seeress and get some possible hints into goings on and their future.  A spirit of the Cheif's not long dead daughter comes to speak with the party, urging haste and trying to relay some warning.



Air Elementals disrupt the spirit's visit and parley.  The tribe's Cheif decides this surely must be an omen of the gods and decides to escort the heroes the final two day leg to the cursed Valley.



Departing the desert nomads company they make their way through the rocky entrance down to the Valley and are assailed by starving-mad mountain lions.



Making their way through the fog filled valley, they hear a voice.  The sound leads them to Shroud, a Kender Nightstalker talking to a skull and some of the valley's spirtual inhabitants.  Having poked around a bit he warned them away from going to the overgrown orchard because of an insane inhabitant.  The Kender (Toby) promptly took off towards it, the rest of the party moved to examine a nearby watchtower.



Alone the kender makes his way through an orchard unvisited by any living being in 700 years.  He finds a hot springs and a giant Oak, in which lives a dryad.  Nearly a millenium of naught but undead at night and a very strong curse has played havoc on the tree woman's wits.  Toby (Kender) is warned he's unwelcome and will promply become plant food, unheeded he's promptly put to sleep and the vines move in to feed.


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ckissee - "providing TPK's since 2007"
Albert Einstein never once said that if the bees disappeared, "man would have only four years of life left" but the theory is a scary prospect.

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04/13/2008 7:13 AM  
Frickin' sweet pics Ral!

Shottglazz
"Take my love, take my land, take me where I cannot stand;
I don't care, I'm still free, you can't take the sky from me."

Completed trades ( 48 ): Pikel, Darrell, JeffDHarvey, BiggPappa001, Ghendar, Valinrook X2, Wolfgang x3, Wraithborne x5, Mr Ruffles, Anothermullen, CKissee x3, Browns_Scoundrel, Kyrin, GuJiaXian x2, Tyngfumv, Basic_Aim, Mickey Mouse, Berus316, Crisisman, Zoons, Rockfrd, Sterling40 x2, Brucemc, 2007 Magical Mystery Trade, Redskullz x2, Stephengroy, Lyus_Sleyden, Foolforthought, 2008 Magical Mystery Trade, Kilsek x4, Generic Fighter, Auric, Relientkitten
Pending trades ( 0 ):
WotC trades ( 1 ): Red_Deceiver
Bad trades ( 2 ): LeftEyeofGruumsh, Yotebeth

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West Virginia

04/13/2008 9:07 AM  
Great stuff, keep it coming...I haven't been able to game for like 3 weeks, so I gotta get my fix here.

The year: 1994. From out of space comes a runaway planet, hurtling between the Earth and the Moon, unleashing cosmic destruction! Man's civilization is cast in ruin!
Two thousand years later, Earth is reborn...
A strange new world rises from the old: a world of savagery, super science, and sorcery. But one man bursts his bonds to fight for justice! With his companions Ookla the Mok and Princess Ariel, he pits his strength, his courage, and his fabulous Sunsword against the forces of evil.
He is Thundarr, the Barbarian!

Raland
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04/13/2008 10:46 AM  


Making use of his spiderclimb the Warlock (Lucien) investigates the watchtower's third floor having come in from the roof.  He finds the skeleton and spectre of the man once in charge of defense of the valley.  In their exchange the Warlock learns that the undead warrior haunts only because of a vow to never rest untill all of his men have passed to the next world.



The rest of the party, led by Shroud, take the long way around to the tower's front entrance.  Surprised as a shadow creature comes through the wall and saps strength from Merrick (Ranger).  It leaves after blows are traded and our Cleric fails to turn it.  The party thinks it's defeated.  They move towards a trap door discovered earlier by Shroud.



In the basement they feel the cold and the hatred of the men that starved to death while trapped in the towers basement and are attacked by another shadow.  It leaves after the Warlock (Lucien) shows up and wounds it.



As the Warlock relays his encounter up top, Shroud realizes the shadows are still present.  The shadows move to trap the party in the basement, one gets turned by Shroud.



It is realized that most of the party are ill-equipped to wound these foul incorporeal beasts and due to the curse hovering most everywhere the Cleric (Trevan) has little luck in turning.  Lucien (Warlock) gives up a magic rapier he'd aquired from the Elf assassin and since concealed from the swashbuckler (Lorinele) and moves towards the turned one.  Only the Cleric (Trevan) loses more strength in finishing the shadows and he receives a shocking burst longsword in farewall to the ghostly sergeant

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04/13/2008 11:26 AM  



The decision to look for the kender was not a unaminous one, but they made their way to the wild orchard.  As they near the great oak they spot the wee ones toes sticking out of a mess of vines.  The Dryad issues her warning as she did before and the swashbuckler (Lorinele) moves against her, while shrugging off a charm spell.  Lucien (Warlock) and Merrick (Ranger) start to dig round Toby (kender) but the vines recoil and attack.  Conflict diffuses as the Cleric (Trevan) realizes he can cure the Oak and therefore the Dryads madness.  Dryad rewards them with her meager posessions and leaves to ponder alone the past.  With a Kender in poor shape they return to the guard tower to rest the night and heal.  No one ventures out where the restless dead await and the morning comes none too soon.

They venture to the valley's plateau and to the temple atop.  Little investigation is done as the eager Kender charges into the pyramidal structure.  Witin the antechamber and the entrance they find yet more destruction and experience a vision of Ogres raiding this very place, shedding light on some mystery



Descending a level they find some former living quarters only one door remaining.  Inspecting the door, it has no knob or keyhole and the kender (Toby) discovers it secretes a sticky substance.  He tastes it and the party is given a breif reprive from chatter as his tongue is stuck to the roof of his mouth.  The Ranger's (Merrick) knowledge of dungeons determines that the door could only be a Mimic and battle ensues.


Champion of the Kender
ckissee - "providing TPK's since 2007"
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Idaho. Yes, we have Gamers in Idaho.

04/13/2008 1:18 PM  
Man, loving this. If my thread is half this good, I'll consider it a success...

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Athens - Greece

04/21/2008 6:22 AM  
I like it a lot !!

Ha 72/80 De 55/60 Ar 52/60 GoL 67/72 Ab 56/60 Dk 55/60 Af 54/60 Ud 57/60 Wd 57/60 WQ 55/60 BW 57/60 Uh 55/60 NB 55/60 DD 56/60 DuD 52/60 AtG 8/60
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Idaho. Yes, we have Gamers in Idaho.

04/22/2008 4:13 PM  
I dig those arches as well...

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West Virginia

04/22/2008 7:24 PM  
That's what I'm missing, something to represent doors.

The year: 1994. From out of space comes a runaway planet, hurtling between the Earth and the Moon, unleashing cosmic destruction! Man's civilization is cast in ruin!
Two thousand years later, Earth is reborn...
A strange new world rises from the old: a world of savagery, super science, and sorcery. But one man bursts his bonds to fight for justice! With his companions Ookla the Mok and Princess Ariel, he pits his strength, his courage, and his fabulous Sunsword against the forces of evil.
He is Thundarr, the Barbarian!

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04/23/2008 4:01 AM  
Yeah the doors in the tile sets, definitely leave something to be desired.  They all show bits of wall they're affixed to, but there's no walls anywhere.

Champion of the Kender
ckissee - "providing TPK's since 2007"
Albert Einstein never once said that if the bees disappeared, "man would have only four years of life left" but the theory is a scary prospect.
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