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Monsoon28
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05/29/2005 10:14 AM  
Good Luck! But seems to confirm that the Warforged should have a +1 LA.

"I was sittin' here eatin' my muffin, drinkin' my coffee, replayin' the incident in my head, when I had what alcoholics refer to as a moment of clarity." - Jules Winnfield
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05/29/2005 12:22 PM  
quote:
Originally posted by Monsoon28

Good Luck! But seems to confirm that the Warforged should have a +1 LA.

I'm not even going to rekindle that conversation. I'm just going to enjoy the change of pace.

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05/29/2005 10:02 PM  
Bwah-hah-hah-ha

All hail the warforged, killers of draconic necromancers, shadows, three armed giants and evil squidlike god avatar thingies. Two sessions and no characters dead.

Also playing a Champion who has just reached 110 hp at 8th level is amazingly sweet (the 22 Con and horseshoe up my *** help a lot)

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Grim
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05/29/2005 10:04 PM  
I was waiting for this post.

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B
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05/30/2005 2:09 PM  
quote:
Originally posted by Grim

I was waiting for this post.



Oh yeah? What about this one?

ALL HAIL THE MIGHTY ROGUE/CHAMPION COMBAT UNIT!!! SLAYERS OF PRETTY MUCH ANYTHING WE CAN STICK A BLADE IN!! [:D]


Do not go gentle into that good night,
Old age should burn and rave at close of day;
Rage, rage against the dying of the light.--Dylan Thomas

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05/30/2005 3:13 PM  
quote:
Originally posted by B

quote:
Originally posted by Grim

I was waiting for this post.



Oh yeah? What about this one?

ALL HAIL THE MIGHTY ROGUE/CHAMPION COMBAT UNIT!!! SLAYERS OF PRETTY MUCH ANYTHING WE CAN STICK A BLADE IN!! [:D]

Darn right.

We've got mad flanking skills.

Not to mention the shock we had when the beastie let loose an acid splash and it turned out the Champion's ring gave him evasion too. Now we both can be targetted with the warmage's fireball, while we flank the baddies. There is no end to the kincking our steel toed (and heeled and soled) boots will give our enemies now!

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nyjastul69
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Rhode Island

05/30/2005 4:55 PM  
Madness in it's lair is one tough cookie. After one character death the players retreated. The werebear Monk tried to grapple it's pseodopod. Oooops! How have those of you DMing this thing introduced new PCs? This seems to me to be one of the most difficult design issues with the adventure. It wasn't all that difficult in the garrison section, but the Chaos/Madnees section is a bit different.


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05/30/2005 7:38 PM  
New pcs are survivors of other adventurering groups that have been wiped out. The characters band together for the sake of self-preservation.

We've added so many new characters that we are glossing over the details now. Besides, usually when one goes, we all do.

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nyjastul69
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Rhode Island

05/30/2005 8:18 PM  
There is so little in the way of friendly encounters, it's difficult to fathom a reason to parley. I've generally been using the 'the enemy of my enemy is my friend' routine. The current party comes across a person fighting something they just fought, so he might be okay. How many use the 'You look trustworthy' spiel? (from the movie The GamersΖD])



B
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05/30/2005 8:57 PM  
ACK! I still haven't seen that movie! [:D]

It's kind of funny that you mention parley. We had an "incident" with our warforged party that pretty much eliminated any chance that we will parley. One of the characters noticed motion behind us as we were investigating a door. He took out a noxious smokestick and walked towards the movement. There was a cough and we filled the hallway with crossbow bolts. We don't cough. The invisible rogue that was "scouting" us for his adventuring party didn't make it [:D]

The DM asked us what our rational was for killing him. We all responded in robotic voices and explained that creatures involved in hostile or covert activities will not be tolerated. Survival of the unit is paramount. He really couldn't respond [:D] Ever since then it 's been shoot first, walk to the next room, and shoot again. We let some gnoll "prisioners" live, and that came back to bite us on the @$$ last session. From now on we follow the rule of "EXTERMINATE!, EXTERMINATE!"

I like this party. [:D]


Do not go gentle into that good night,
Old age should burn and rave at close of day;
Rage, rage against the dying of the light.--Dylan Thomas

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05/30/2005 9:00 PM  
Besides, the invisible rogue was sneaking up on us, after being reveled he did attempt to retaliate, not run, nor wave a white flag, or yell, "I come in peace".

But we do parley, only with the archons jailers of this place...cause they like us.[^]

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G-man
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06/07/2005 3:46 PM  
quote:
Originally posted by Siddartha of Suburbia

Besides, the invisible rogue was sneaking up on us, after being reveled he did attempt to retaliate, not run, nor wave a white flag, or yell, "I come in peace".

But we do parley, only with the archons jailers of this place...cause they like us.[^]




We parley with the Archons? Have we met an Archon that didn't attack us on sight yet? Jobe sez kill 'em all and let the gods sort them out![}:)]
(Yay! My first post!)


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06/07/2005 4:09 PM  
Welcome G-man. I warn you. This forum gets addictive. Damn you B!

I am a leaf on the wind...Urrk!!--Wash, "Serenity"

B
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06/07/2005 6:01 PM  
quote:
Originally posted by Grim

Welcome G-man. I warn you. This forum gets addictive. Damn you B!



Yeah, look what I did to Sid. [:D]


Do not go gentle into that good night,
Old age should burn and rave at close of day;
Rage, rage against the dying of the light.--Dylan Thomas

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06/07/2005 9:37 PM  
quote:
Originally posted by B

quote:
Originally posted by Grim

Welcome G-man. I warn you. This forum gets addictive. Damn you B!



Yeah, look what I did to Sid. [:D]

So this is revenge for me making you smoke when we went to Uni? Hah! i win.

Yo' G! We're now up to 5 out of 6 members of the group on maxminis....Just got one more to get on here....

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Grim
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06/13/2005 11:41 AM  
Last session the group wandered into area G, managed to defeat the abyssal basilisk and eliminated a small squad of babau demons. Fleeing yet more demons, they hid in the lair of the dead basilisk and were discivered by a bebilith. In the ensuing combat, the adamantine armor of the warforged champion got torn off by the demons rend armor ability. Any ideas on fixing it?

I am a leaf on the wind...Urrk!!--Wash, "Serenity"

Fry
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06/13/2005 11:46 AM  
quote:
Originally posted by Grim

Last session the group wandered into area G, managed to defeat the abyssal basilisk and eliminated a small squad of babau demons. Fleeing yet more demons, they hid in the lair of the dead basilisk and were discivered by a bebilith. In the ensuing combat, the adamantine armor of the warforged champion got torn off by the demons rend armor ability. Any ideas on fixing it?

Roll up a new character? [:D]

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Grim
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06/13/2005 11:50 AM  
The group is all warfogred and they have an artificer. Everyone has sone sort of craft skill and they recovered the pieces afterwards so i'm all for letting them fix it. With a demon horde trying to beat down the door and the warmage out of spells, things look grim and I'm looking for some form of timeframe issue for something like this. Hard to judge armor destruction when you don't wear armor, but "are armor".

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Count Dooku
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06/13/2005 3:41 PM  
I just ordered WLD so I hope to get the thing within a week or so.

I read in a review that the dungeon is so big that if you try to explore every room your characters will advance in level faster than the dungeon gets more difficult.....is that true?

For example if your party tackled all the 1st level encounter rooms in the WLD you would be level 3 or 4 by the time you would move on to the level 2 encounter rooms.

That doesnt sound very TPK to me.

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Grim
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06/13/2005 9:05 PM  
Maybe one of my players could comment on whether the threat seems too easy for them. It took a party completly composed of warforged to see them through areas which had resulted in a TPK for their last parties (More than once.) I think your players will be sufficiently challenged if you apply your own tweaks and twists to the material and roleplay the monsters intelligently.

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06/14/2005 8:06 AM  
quote:
Originally posted by Count Dooku

I read in a review that the dungeon is so big that if you try to explore every room your characters will advance in level faster than the dungeon gets more difficult.....is that true?

Could be true, but you have to realize that going through the the WLD that way would 1) take aprox. 3-4 years. and 2) Reduce the amount of actual roleplaying and turn the game into, "ok, now I enter room C3, what are the dimensions of this room, and is there a threat."

quote:
For example if your party tackled all the 1st level encounter rooms in the WLD you would be level 3 or 4 by the time you would move on to the level 2 encounter rooms.
We advance pretty quickly just making the descisions that come naturally to us. We beat CR 16 at ninth level by having good synergy within the unit. I'd get pretty bored still fighting kobolds at 4th level.

quote:
That doesnt sound very TPK to me.

You say that now.

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sirmeatball
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06/14/2005 9:22 PM  
I'm going thought it now with a party our group refers to as the "God Squad". It consists of 2 cleric of Tyr, 2 paladins of Tyr, and myself, the gnomish wizard/rogue (soon to be trickster) also a follower of tyr. Both clerics weild tower sheilds, and I often enlarge one or both of the paladins. Between good tactics, lots of healing, and my ability to overcome most traps, we're doing well. We've gained 3 levels so far without a death. Our first party did not have such luck (TPK)

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B
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06/14/2005 10:03 PM  
THE best strategy that we've used in the WLD is to have one or two highly armoured characters hold a doorway or hallway and have the rest of the party pick away at the enemy with spells, ranged attacks, and reach weapons. If you have someone with the potential to reach a HUGE ac I highly recommend doing this.


PS. don't think that you're going to get good swag without a fight. Always be prepared [:D]


Do not go gentle into that good night,
Old age should burn and rave at close of day;
Rage, rage against the dying of the light.--Dylan Thomas


G-man
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06/15/2005 10:35 AM  
quote:
Originally posted by B

THE best strategy that we've used in the WLD is to have one or two highly armoured characters hold a doorway or hallway and have the rest of the party pick away at the enemy with spells, ranged attacks, and reach weapons. If you have someone with the potential to reach a HUGE ac I highly recommend doing this.


PS. don't think that you're going to get good swag without a fight. Always be prepared [:D]



Also, having something with the ability to overcome DR/good, is highly recommended. I went from the warforged machine gunner laying waste to anything that got past the champion, to being the guy that had to just rely on disarming everything with my ranged disarm feat, since my beautiful crossbow just kept harmlessly pinging bolts off of demons... the only reason we survived the last few fights was due to having an artificer enhancing our weaponry, major artillery blasts from the warmage, and some lucky hits from the rest of us. We used up every special power we had just trying to survive, thus our current situation (trapped, demons banging on the door, and all out of the good stuff).[B)]


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06/18/2005 4:38 PM  
My group has generally adopted the policy of "open the door, throw the frag, close the door, detonation, mop up." In this scenario, the frag is the sorcerer's fireball or the wizard's ice storm. Although there have been a few times where they have miscalculated the area and singed themselves...[:D]

What really bugs the crap outta them is the fact that I haven't let them level up yet since they entered at such a high level. Yup, they still hate me...

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06/21/2005 9:38 AM  
quote:
Originally posted by Zeb

What really bugs the crap outta them is the fact that I haven't let them level up yet since they entered at such a high level. Yup, they still hate me...

Grim has been letting us level pretty much as soon as we gain the Xp. to do so. We all appreciate it too, without those levels we would likely get torn apart.

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06/21/2005 9:39 AM  
Oh wait, last session I DID get torn apart. [:0]

Oh well, so much for that theory.[:P]

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Grim
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06/27/2005 12:45 AM  
Sadly, the 10th level warforged party suffered total annihilation at the hands of a pair of extremely tough demons in our last session and I have decided to hang it up as far as the WLD is concerned. While the party did well in defeating a large band of ettins in Area G, they were simply overwhelmed at the end and there were some graphic differences of opinion regarding character alignments and moral conduct that seriously soured things for me at the end of the session and completely ruined my fun. If it's not fun, why play? Thank god it happened in the WLD and not my home game after many hours of blood, sweat, and tears in preparation.

I am a leaf on the wind...Urrk!!--Wash, "Serenity"

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06/28/2005 7:25 AM  
I'm going to be starting a party of 6 in the WLD this weekend, playing about once a month for 6-8 hours on a Saturday.
I offered them an option:
Level 1, as written, possibly bumping the difficulty up if needed or,
Level 2, Going with the "To make this encounter more difficult..." text all the way.

The fools chose Level 2. [}:)]

We'll have to see how it goes, I think they might do ok, but I'm certainly not going to be above killing them all. [}:)]

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07/01/2005 7:50 PM  
Heya All;

Just posted Sessions #3 & #4 on my website of my WLD campaign. Must go now... Session #5 begins in 15 minutes... Hopefully today, the party will be finally confronting Longtail.

Hope you all enjoy.

DF


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07/04/2005 10:57 AM  
The WLD has just claimed another party, my first TPK in 3.x D&D.[V] They should have taken the surrender option or retreated. Head strong players should be cautious in this one. For the curious it was room I-103. The reinforced version. Yup, get forced to retreat from a room, spend 2-3 days healing up then head straight back there thinking the monsters won't do the same.



Shambler79
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07/08/2005 7:39 AM  
quote:
Originally posted by Grim

I found that I had to change the area boss from Longtail to a halfdragon kobold sorcerer named Brrnkyll. The party was not geared to overcome the DR of the lycanthrope and it would have been a TPK. I found the kobold to fit the area dynamic much better anyway and there were two or three memorable battles before his narrow defeat at the hands of the elven war mage and the half-orc fighter (a 5th player who joined). Having learned a great deal from the main gate, he had "tweaked" the other (colored balls) to lead the party to a bad, bad place he was using to have his troops recover from their fights with the orcs. Though being there healed the party, it was discovered that the magical food and water there was actually the rotting aftermath of some great Heaven-Hell battle and they had been feeding on the slain. In a perverse twist, I had the party perceive the place as a landscape of candy out of a children's fairy tale and they gorged with glee as their brains screamed at them that something is horribly wrong. As you can see, I changed a lot to better suit my group and game.



My DM just gave us longtail even though we not prepared. A funny story actually happened when one of our PC's started using Duradins's Silver Cup (a piece of treasure found in the dungeon) to fight him with. In the end though we ended up throwing him in the portable, which my DM had made collapse on itself, an effect I don't if it was write in, but glad it happened.

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