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Subject: Red Hand of Doom Campaign Rpt -- Spoilers!

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TYGRHobbes
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07/28/2006 5:14 PM  
Has anyone run the Blue Dragon encounter at the Fane yet? I'd like to hear folks comments on that. Since I have such a huge party going through, I decided to make him an adult huge blue dragon. I'm having second thoughts though, do you think a CR16 dragon is too tough for a party of 7-9 8th-9th level characters?

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07/28/2006 5:50 PM  
do not advance the dragon- the terrain makes him tough enough.

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07/28/2006 5:54 PM  
quote:
Originally posted by TYGRHobbes

Has anyone run the Blue Dragon encounter at the Fane yet? I'd like to hear folks comments on that. Since I have such a huge party going through, I decided to make him an adult huge blue dragon. I'm having second thoughts though, do you think a CR16 dragon is too tough for a party of 7-9 8th-9th level characters?



One 8th level adventurer is EL 8 right? So two are EL 10. Two 10's is a 12 and that acounts for 4 of your pcs, so 2 12's would be an EL 14 vs your CR 16 dragon. Giving that dragon CRs are lower than they ought to be (or so I'm told) I think you're asking for trouble putting even your larger party against a CR 16 dragon.


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07/28/2006 8:15 PM  
quote:
Originally posted by TYGRHobbes

Has anyone run the Blue Dragon encounter at the Fane yet? I'd like to hear folks comments on that. Since I have such a huge party going through, I decided to make him an adult huge blue dragon. I'm having second thoughts though, do you think a CR16 dragon is too tough for a party of 7-9 8th-9th level characters?



If you want to beef him up a bit without advancing him a size, I would try adding a few class levels. This way you can tweak the CR up a level or three, give your foe a bit more umph, and surprise your players with some unexpected spells/feats.

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07/28/2006 8:31 PM  
Hmm, that's a good idea about the class levels, I forgot about that. Time to get out the Draconomicon book. I failed to mention that there's 2 rangers in this group with favored enemy dragon and dragonbane bows. The rest of the party makeup is Warlock, Barbarian/Rogue, Druid, Cleric, and Arcane Heirophant. The Warlock and Barbarian have been the huge pain in the sides for me (other than those darn rangers), they just do hefty damage or can fly/see invis/eldritch blast(sicken) etc. I've got two more guest players coming in this weekend so I'm not sure what they are going to run. They are going to be Lions of Brindol though. They were so impressed with the party they asked for an assignment to go to the Fame of Tiamat.

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07/29/2006 8:09 AM  
In one of my above posts I mention the blue dragon and how difficult it was for my group of 6th level 9 characters.
It was one of their toughest battles... easily.
If I had really pushed things I could have killed them all. I also made it more difficult by catching them on the bridge (refer to my above post).
If I were you, I'd make the bridge a bit longer (say 100 ft) so it takes them a couple rounds to cross. That puts a real pressure on players to decide whether to get cover fast and risk falling or to stand and fight. If they stand and fight it opens them up to line attacks with lightning. 2 rangers with dragonbane arrows and a warlock with those damn touch attacks is going to be tough. Focus all your attacks on them until you take 1 or 2 of them down. it shouldn't be a problem with the constant mixing of lightning bolts and fireballs. If you have to, take a ranger out with a bullrush (might want to do this first turn to impress upon them the lethality of the encounter).
I might also give the dragon some AC boosting scrolls or some more HD (without the apparent increase in power).
If you make the blue too tough you WILL kill your PCs.
Have fun.

As a side note, most of the encounters in the fane have been pretty borring to tell you the truth. Combat with 6 players becomes so slow and monotonous (especially with new players). I find that the only combats that my players really react favourably too are when they really have to fight for their lives! :)
Of interest in the fane was the kitchen. I had lots of fun roleplaying the night hag who had polymorphed into an elf maiden. She withered her hand to make it appear someone had thrust it forcibly into the fire, chained herself to the wall, and removed her tongue. When a PC freed her, she threw her arms around him in a hug and started crying. She then gave him the end of her chain as if he was meant to guide her. It made the player so uncomfortable and everyone thought it was such great fun that they didn't even think to suspect her.... :)
Also, because basically every room in the fane is a combat... which I just dissed as being borring I chose to spice things up. I noticed that what was really bogging down everything was initiative... so I just did away with it. Instead I improved a narrative form of combat where everyone told me what they were doing the next several moments and then it all happened at once. People rolled to hit and it was assumed they did average damage. It sped things up tremendously.
To add another interesting bit, I made the alter to tiamat in room 11 (the temple with the pews) into a really nasty encounter.
When the players first encountered it, there was a severed hand, bits of flesh and hair as well as torn skin stuck to burned fat. The horrible thing was that all this viscera was trying to inch away from the alter. Even the blood stains only appeared around the rim, as if trying to slowly ooze away. This freaked the players out to no end. I described the waves of torment and hate coming from the thing.
Of course this made some of them want to test it... :) good idea!
they threw a wyvern corpse onto it and all 10 stone dragon heads animated and started consuming the dead flesh.
The barbarian in the party decided it was time to hack the stone heads with his new adamantine greataxe... big mistake.
1 DC 25 Will for paralysis save later, he half falls onto the alter. He gets bitten by the stone heads 9 times in total before the cleric manages to drag him away (being bitten herself). I described the skin around the bites blackening and flaking away as if caught in a wind.
That scared them.
They then had to pass DC25 Fort saves per bite or suffer 2d6 strength damage followed soon after by another fort save or unconsiousness. Sure enough they were both down and unconsious (the damn barbarian was brought back to a Strength of 17 anyway). The rest of the party healed them, but couldn't wake them. they also noticed that the black discoloration was slowly spreading over the pairs bodies.
it was at this time that the clergy showed up for their daily mass.
I gave them a round as the secret door to the north started to open from which they could hear 50 Hobgoblin clerics chanting. 3 of them decided to leg it. 1 remained behind to act as a distraction.
He did a good job. He even bullrushed the front of the column back in on itself before he got hit by 30 dominate person/hold person spells.
The session ended tonight with 3 of the party captured with the other 3 scattered but bent on rescue. It's times like this where I love my job.

I forgot to mention as the 3 legged it out of the room, 2 of them noticed the elf maiden crying with the barbarians head in her lap. Just before they left her crys turned to laughter as she changed back into a hag as she bent down to give Gwar a bloody kiss. :)

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07/30/2006 4:37 AM  
I ran the blue dragon encounter today with great success. I ended up making him a Cleric 1/Unholy Ravager of Tiamat 5. That PrC was perfect for this campaign. They got bugged out when he was breathing acid and cold (never got a chance to use fire). Then the maximized breath freaked them out (80 damage). Scintilating scales is a dragon's best friend, 26 touch AC! That's what threw them for the biggest loop. They were used to dragons having 10 or less touch AC. They didn't have the warlock today and 2 others didn't show. The combat lasted 5 hours [:)] (with breaks and eating of course). It ended up being a pretty balanced encounter. The dragon came out strong but the party battled back with good rolls and strategy. Once the dragon used up all his healing safely on his perch, he got too cocky and tried to get a full round of attacks on one of the NPC fighters (I had 2 Lions of Brindol come). As I expected, the one ranger and barbarian/rogue demolished him once they could attack him melee and have clear bow shots. Like Sam500 said, if I had gone no mercy on them, I probably could have killed them in the first 1/2 hour.

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08/01/2006 1:20 AM  
In last week's session, our heroes set off to find an ancient temple dedicated to the dragon goddess Tiamat - somewhere in the midst of the Black Cap/Wyrmsmoke Mountains.

The Brelish 17th had arrived to help reinforce the town, employing cutter-class airships to scout the Vale looking for concentrations of enemy holdouts. The heroes caught a ride on one such cutter headed toward Drellin's Ferry. From there, they set off on foot into the Black Caps, following a trail that led from the old Vraath Keep into the mountains.

But the mountains are a dangerous place. A trio of Redspawn Firebelchers tried to ambush the party, and while the lack of Reflex saves vs the Firebelchers belching was a bit of a surprise to the evasion-bearing rogue, the party was able to relatively quickly overcome the threat (though one of the rogues was dropped into unconsciousness during the fray).

But that one encounter was the only moment of excitement on the journey to Tiamat's Fane. Finally, the party's destination loomed ahead of them, as a massive five-headed dragon sculpture was carved into the rock above a massive waterfall. It would have been a beautiful and tranquil sight, were it not for the ominous evil threat lurking inside.

(I used the Forest Cliff Lair map to represent the entrance to the fane).

The party cautiously approached, but didn't notice the Blackspawn Raiders lying in wait in the trees, who immediately attacked the party and shouted an alarm. Within seconds, a group of Blood Ghost Berserker bugbears came running from a tunnel entrance near the waterfall.

The battle was brutal and bloody. While the Whirlwind Attacks from the chainfighting Danforth III were able to hit many foes, most of them were able to take one or two blows without falling (perhaps if he were to have focused his attacks on one creature at a time...) The Blood Ghosts, swinging for the fences with Power Attack, were able to land some lucky but nasty blows, and even the Blackspawn were able to get in a few hits.

Eventually, the heroes overcame, though one blackspawn was able to drink an invisibility potion and escape to warn the dragon.

Yes, the dragon.

With time to prepare, the dragon was able to get his defenses up, raising his AC to a sturdy 35 with mage armor and shield.

As the PCs approached, the dragon demanded that they leave tribute for disturbing his rest - and the party refused. Litle did they know the kind of tribute they'd eventually be leaving.

The dragon's invisible blackspawn raider spotted the PCs as they rounded the bend into the blood-stained waterfall chamber, and the large blue stepped out from behind a wall to unleash a massive blast of electricity. The party rogue, once again seeking solace in his Evasion ability and his Reflex save of 24, sizzled with 42 points of electrical damage (as did much of the party). Though the dragon was nigh-invulnerable due to its high AC, it played keep-away from the PCs, to avoid letting them surround and flank him. Most of the party succumbed to the Aura of Fear, as well, becoming shaken as a result.

The blackspawn, meanwhile, moved up to attack the cleric - and the heroes began to have flashbacks of the way that Skather had treated the party. The cleric blinded the blackspawn with a well-placed spell - and the chainfighter decided that since he couldn't hit the dragon he'd instead amble over and strike at the blinded blackspawn.

Meanwhile, the warlock was having a devil of a time trying to affect the dragon. The first eldritch blast wilted against the dragon's SR, and after a massive flurry of melee attacks from the dragon against one of the rogues, the warlock decided to try a scroll of ray of enfeeblement (which also failed, because +1 against SR 19 isn't all that great of odds).

Around the fourth round of combat, the warlock finally decided to try and use dispel magic on the dragon (I'd indicated that many of the

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08/01/2006 1:51 AM  
Wonderful writeup! keep'em coming

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08/01/2006 12:32 PM  
Where is this from: Forest Cliff Lair map?
How come the the Warlock only gets a +1 vs SR, don' they have a caster level equal to their warlock level (ie. +9 or so at this point).
Sam

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08/01/2006 2:32 PM  
Forest Cliff Lair is from the newest fantastic locations: Dragonsdown Grotto. It is, IMHO, the greatest map to come out in this series yet. It represents a dragon lair situated on a cliff.

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08/01/2006 4:41 PM  
quote:
Originally posted by sam500

Where is this from: Forest Cliff Lair map?
How come the the Warlock only gets a +1 vs SR, don' they have a caster level equal to their warlock level (ie. +9 or so at this point).
Sam

When any character is using a scroll, the caster level of the spell is the caster level of the scroll (or wand). The Warlock's Eldritch Blast was at +9 to overcome SR, but the 1st level scroll is only at +1.

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08/01/2006 4:58 PM  
They're certainly getting close to the end. Pretty high body count, though [:D]

The Warlock is learning why seasoned spellcasters only ever use scrolls for utility/buff spells that aren't measured in rounds. Granted, this is also why I greatly prefer Wiz/Sorc to Warlocks. Spell penetration + 9th-level caster = +11 vs SR 19. Add in the d20 and you have a 60% chance of success.

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08/01/2006 11:55 PM  
I'm starting to think that Shoe's players get bored with characters and decide to let him "retire" them.

I'm looking forward to Round 2's results. [:D]

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08/02/2006 12:29 AM  
quote:
Originally posted by Can of the Cave Beer

I'm starting to think that Shoe's players get bored with characters and decide to let him "retire" them.

I'm looking forward to Round 2's results. [:D]



I'm sure the designers have an interest in playtesting various things, so I'm not at all surprised that the lurk dropped and a swordsage is being brought in.

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08/02/2006 2:00 AM  
quote:
Originally posted by Korhal_IV

quote:
Originally posted by Can of the Cave Beer

I'm starting to think that Shoe's players get bored with characters and decide to let him "retire" them.

I'm looking forward to Round 2's results. [:D]



I'm sure the designers have an interest in playtesting various things, so I'm not at all surprised that the lurk dropped and a swordsage is being brought in.

Actually - this group is made up of non-WotC folk, mostly college buddies from "way back when". I just like letting them use some of the newer stuff.

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08/02/2006 6:09 AM  
quote:
Originally posted by sam500

Where is this from: Forest Cliff Lair map?

Fantastic locations - Dragondown grotto

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08/04/2006 1:39 AM  
quote:
Originally posted by Shoe

Actually - this group is made up of non-WotC folk, mostly college buddies from "way back when". I just like letting them use some of the newer stuff.



Aww. I was hoping I was watching Skip Williams lose characters like candy. :P

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08/08/2006 3:58 PM  
Well, I'm off to Gen Con tomorrow, so no game this week.

Last week, the PCs spelled up and teleported in, surprising the Blue Dragon in its lair while it was discussing Red-Hand-Plans with a War Adept. The Dragon started off with its lightning breath (mostly ineffective thanks to a mass resist energy) while the sorcerous war adept tried some area dispels.

But with the dragon's AC down, the PCs were able to quickly take it out. The swordsage did pretty well in his first fight, landing a Con-draining attack, while the chainfighter and daggerspell shaper tore through the dragon with the help of a haste spell (from scroll). The tide almost turned when the swordsage got hit with a ray of enfeeblement for a -10 Str penalty, but it was nearly over at that point.

The dragon lasted 4 rounds.

As the PCs looted the various dragon hoards, they were attacked by a blackspawn raider patrol (accompanied by a greenspawn razorfied), but eventually emerged victorious and proceeded onward deeper into the fane.

At the end of a long tunnel, a pair of massive double doors stood atop a grand staircase, guarded by abishai and zombie wyverns. The most interesting part of this battle was the chainfighter getting dominated by the abishai (via suggestion), and encouraged to attack his own fellows. The warlock needed to use multiple dispelling blasts on the chainfighter to remove the suggestive magic.

Now the PCs stand on the threshold of the Fane of Tiamat.

Next update, after Gen Con!

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08/08/2006 4:04 PM  
Thanks for the update Shoe.

Why don't you move to SETX so I can play in your group.

[)]

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08/08/2006 4:16 PM  
Wow! Blue dragon down in 4 rounds! A big difference from out 5 hr battle with the same guy. Mine was a 5ht level Unholy Ravager of Tiamat though [:D]

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08/08/2006 4:29 PM  
Forgot to mention: I've modified the first part of the fane to take place on the Spawnscale Nursery map (from Dragondown Grotto), building to a final battle in the Dragon Shrine (from the War Drums Starter).

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08/08/2006 6:50 PM  
When are we going to see MORE map-related modules?

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08/08/2006 8:14 PM  
quote:
Originally posted by Username

Thanks for the update Shoe.

Why don't you move to SETX so I can play in your group.

[)]



You should commute from K.C. to play in my group (for terrain) and to the great Northwest to play in shoe's group....and live in SETX. That way you could live the jetset life and have fun around the country.....[:p]

Shoe, what level are your PC's at now and where do you figure they will end up?

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08/08/2006 8:58 PM  
quote:
Originally posted by griffrat


Shoe, what level are your PC's at now and where do you figure they will end up?

Currently 9th level. They were slightly under-leveled for much of the middle section of the adventure, due to splitting xp six ways and the numerous character deaths (I had been using a 1/2 level xp hit for bringing in a new PC, which dropped the overall party xp). I gave them a bit of a boost in the middle of defending Brindol (only about 2 or 3k, though), and I expect that they'll hit 10 before the end of the fane of tiamat.

After all is said and done, they'll be around 10 or 11, I'd estimate.

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08/08/2006 10:06 PM  
I'm just waiting for it to appear as a Living Greyhawk scenario (my friends have PCs of the right levels, which is nice).

Shoe, what's your plan for after RHoD? Another recent (or upcoming) Wizards release?

Cheers!

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08/15/2006 1:52 PM  
Great reports.  My group needs to get on the ball, as you've caught up to us!

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08/22/2006 10:05 AM  
[QUOTE]MerricB wrote
Shoe, what's your plan for after RHoD? Another recent (or upcoming) Wizards release?
[/QUOTE]
I haven't quite decided yet. I really want to run Expedition to Castle Ravenloft - but I'm not quite done with the whole Spawn of Tiamat angle. I suspect that I'll run the current group up a couple more levels, keeping with the idea of Tiamat invading - probably sending the party off to Argonnessen to fight some bigger dragons (and maybe work the Gargantuan Black in as an opponent.
 
After a few more weeks I suspect I'll be itching to switch things up a bit. I know that I want to use many of the Blood War and Unhallowed minis, so I may write up a campaign arc that takes PCs through those sorts of encounters. I may also want to hold off on starting Ravenloft until I've got my hands on more upcoming minis, though the timing may work out for me, since I figure I can stretch the rest of RHoD for about 4 more sessions, and then have a "short" adventure that wraps up the campaign for the following month or two, after which point I'll start getting some of the minis I need for Ravenloft.
 
Of course, my mind might change over the course of the next few weeks.
 
On a side note: I noticed that in the thread view, the title of the thread is cut off after a certain number of characters, and so now references the "Red Hand of Doo..."

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08/23/2006 1:28 PM  
[QUOTE]Shoe wrote
On a side note: I noticed that in the thread view, the title of the thread is cut off after a certain number of characters, and so now references the "Red Hand of Doo..."[/QUOTE]

You don't want to know where that hand went...

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08/28/2006 10:01 AM  

We slapped Tiamat around on Saturday! the fact that we were silenced for most of the fight with the half dragon meant that we had plenty of spells ready for the old girl. we managed to get a fire ward spell up before the fight, plenty of protection from energiy spells- the fact that she has NO spell resistance really nerfs her. I used murderous mist, vortex of teeth, down draft  and sudden stalagmites - cleric cast holy storm, wall of good,  took maybe 5 rounfds.


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08/30/2006 5:39 PM  

So I finally got my game back on track after a long break due to schedule changes and the party is about to enter the Ghostlords lair and I just finished making my Behir a Half-dragon Behir.

Here are some photos and my WotC board original post

http://boards1.wizards.com/showthread.php?t=694327

http://games.ph.groups.yahoo.com/group/DDM_Leaks_Spoilers/photos/browse/55ae

The pix are a little fuzzy cause I suck a taking digital still life....Enjoy.

 


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08/31/2006 9:57 AM  
Weaponbreaker... membership on the host site is required to view the pictures you posted.

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08/31/2006 5:30 PM  

[QUOTE]Skyscraper wrote
Weaponbreaker... membership on the host site is required to view the pictures you posted.

Sky
[/QUOTE]

 

Sorry I forgot to link the pix as images, I am a ding dong with computer stuff sometimes

 

 


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09/02/2006 8:27 PM  
I have been running RHoD and am almost finished but I have problem with one of my characters.

He is a sorcerer/incatrix which I can deal with but he uses this nasty little spell called Wings of Cover which in short protects him from a single attack as an immediate action. Short of the Aspect I don't see anything that is really going to challenge him in the rest of the fane.

Any suggestions ?

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09/03/2006 8:17 AM  
Mortusbard... can you provide the full details of the problematic ability for those of us who don't have it?

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09/03/2006 5:44 PM  
Posted By Mortusbard on 09/02/2006 8:27 PM
I have been running RHoD and am almost finished but I have problem with one of my characters.

He is a sorcerer/incatrix which I can deal with but he uses this nasty little spell called Wings of Cover which in short protects him from a single attack as an immediate action. Short of the Aspect I don't see anything that is really going to challenge him in the rest of the fane.

Any suggestions ?

It only protects him from the first attack at that level most things have more than one attack, it also cost him a spell.
A sorcerer in my game had that spell and spent an entire battle using that spell and running (or casting DIM hop)which basicaly took him out of the battle anyway, untill he ran out of spells and got killed. Have the monsters that have muiltiple attacks use a secondary attack first (once they realize what hes doing) then the primary after he uses the spell.

It also only gives a +8 to reflex save(no miss on area effects) IIRC so area of effect spells and breath weapons still cause problems and casting wings of cover leaves him one less thing to do a round.

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SLC, UT

09/04/2006 10:28 AM  
Problem with a PC using Wings of Cover? No problem. If they haven't yet entered the Fane, just give the Blue Dragon the Hover feat. Fly in using a Bull Rush to knock out a support character (ideally a cleric), then flap over the incarnate and get all the dragon's attacks each round.

As majistral said, most everything in the Fane has multiple attacks, plus they're all generally very intelligent monsters. Even before the Thane you'll have things like Varanthian, the Ghost Lord, etc. to deal with.

Also remember spells such as Silence + Unhallowed, Antimagic Field, Antipathy, etc. work wonders against troublesome spellcasters.

You can also play the "Fun with Improved Trip + Combat Reflexes + Two Monks" game (first monk trip, immediate attack, PC stands up = 2x AoO, second monk trip, immediate attack, rinse, repeat).

Finally, a number of the later encounter critters are more than intelligent enough to ignore something they can't hit. Can't hit the incarnate? Fine, move along to the fighter or wizard.


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09/12/2006 6:41 AM  
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09/22/2006 12:30 PM  
Just started reading this week.  Yipe!  I'm just an old timer and don't understand all these character classes.  What ever happened to Cleric, Ranger, Fighter, Thief, Druid and Paladins?  Is RHoD possible with just the Big Three books?

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09/22/2006 1:47 PM  
Posted By Zoons on 09/22/2006 12:30 PM
Just started reading this week.  Yipe!  I'm just an old timer and don't understand all these character classes.  What ever happened to Cleric, Ranger, Fighter, Thief, Druid and Paladins?  Is RHoD possible with just the Big Three books?

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