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Subject: Salty Pete's Crew at Game Knight

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Omand
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10/30/2007 7:30 PM  
Hello all,

Everyone have a HAPPY HALLOWEEN.  Lots of candy to give out to Boils and Ghouls.

I will see all of your out at Game Day I hope.

And then, of course, the week after for gaming.

Cheers

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Omand
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10/30/2007 7:38 PM  
Aaaand ...

before I forget again, I will make sure that I post the treasure we gained in the last session on this thread so that Rob can update the master lists.

Cheers

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jacksonm
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10/31/2007 7:42 AM  
Yes, I'll try to use the night off to post some more details for you all. Or maybe to sleep....

nork
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10/31/2007 5:52 PM  
So far it has been a poor turn out for trick or treating on this Street.
The weather is better - all beit still cold - but hardly anyone to give candy to.
Should have gamed - Oh Well!!!

The Trick or Treaters sure love my Darth Vader costume with lightsaber and
Voice Modulator!!!

Stop monkeying around - thats my job!!!

Idzy
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10/31/2007 8:26 PM  
Same here we got less than 20 kids

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dorge
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10/31/2007 8:39 PM  
I didn't even do the airsoft war, my friends all ditched and went out and got candy.

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jacksonm
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11/01/2007 7:46 AM  
I'm sure the weather didn't help any.

Anyway.... what does everyone feel like for supper this Wednesday?

Richard II
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11/01/2007 7:58 AM  
Posted By Idzy on 10/31/2007 8:26 PM
Same here we got less than 20 kids


We had over a 100. Although some of those were likely repeat customers.


jacksonm
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11/01/2007 8:37 AM  
Hey, don't forget. The DM can always be bribed with quality leftover Halloween candy.

The Beer Baron
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11/01/2007 10:25 AM  
Candy for supper. Mmmmmm........candy....

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Idzy
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11/01/2007 12:34 PM  
I would be up for Chinese again anyone else up for it?

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jacksonm
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11/01/2007 12:45 PM  
I could handle chinese, then again what with Scott being busy for Beer Club perhaps we should hold off to the following week.

dorge
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11/01/2007 1:56 PM  
What about Georges?

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Omand
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11/01/2007 2:57 PM  
Hello,

I am OK with pizza, Chinese or George's for the coming week.  Pizza is probably easiest considering everything that is happening.  We can do Chinese the week after, and then George's at mid-month?

As to Halloween, only about 25-30 kids around my place.  Slow night.

Cheers

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jacksonm
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11/01/2007 8:56 PM  
I was just talking to Richard tonight and you know what we haven't done in forever.... a good ol' Whopper Wednesday. Could be an option.

Idzy
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11/02/2007 6:54 AM  
Good point, Whoppers is good eating.

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jacksonm
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River City

11/02/2007 11:30 AM  
Anyone object to whoppers?

jacksonm
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11/03/2007 8:32 AM  
I'll consider that no objections, Whoppers it is this week.

And to celebrate I'm issuing a Whopper Chalenge!

To the player who eats the most Whoppers I'll award 100 XP times the number of Whoppers they eat. The DM is having 2 Whoppers so the minimum to win is eating 3.

Good luck everyone.

dorge
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11/03/2007 9:15 AM  
Woot, let the challenge begin. I'll be down for D&D gameday in a bit.

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Idzy
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11/03/2007 9:45 AM  

How long do I have to complete the challenge?

I can probably do 3


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River City

11/03/2007 9:51 AM  
Let's say until the Beer Club guys are finished grinding grain.

dorge
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11/03/2007 9:53 AM  
Thats a little fast, he got a new grinder.

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jacksonm
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11/03/2007 10:17 AM  
I'll allow extra time if needed. No reversals of fortune allowed though.

nork
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11/03/2007 12:23 PM  
OMG, the joint will be smelling like a whopper!!!
I'll bust a gut and will have to re-eat the damn thing ...
that would have to give me extra XP though!!!

Scott is probably out for this challenge, good thing.
I dunno Mike, if I lose to Rob (which I will) all I will
have show for it is a busted gut, flatuence and misery ...
no XP!!! and puke sick after much of this

Stop monkeying around - thats my job!!!

nork
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11/03/2007 12:26 PM  
Can you sweeten the pot some how???
Headn down to Game Day - see ya there

Stop monkeying around - thats my job!!!

jacksonm
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11/03/2007 12:33 PM  
You just have to want it more.

Omand
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11/03/2007 7:34 PM  
Hello,

I am OK with Whoppers for this coming Wednesday.  I wll only have one, however.

Cheers

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dorge
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11/04/2007 4:39 AM  
Posted By dorge on 10/29/2007 8:37 AM
My plan for getting the Ale back to the city would be this:
Half of the group goes back to town with the cash and half of the potions we have just incase of an ambush. I would think one fighter goes with the group and the other fighter stays with the Ale. The group that goes would get a couple of donkeys and a half a dozen people to help out with getting the Ale back. My character has 5 trail rations left so I could stay and gaurd the barrels of ale. He also has 3 potions of Cure Light Wounds, and I think Grath has two. Mabye Big Mig and Beregon could go to town. When you got there you could pick up the Cleric after he's done his God worshipping stuff get the people and donkeys and come get the Ale. Hopefully there will be no ambushes and hopefully no one will try and steal the ale.
Here is the plan that I was thinking of again, I was just thinking... is there any others?


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nork
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11/04/2007 8:17 AM  
Scott had a plan all worked out - but - he has probably been a little
too busy with everything lately to have time to sit down and type it
out (ie comic con, beer club, trick or treatin, being a Dad) On top
of that and running the store he won't be there to see his plan
come to fruitation (spelling?). So I think it is up to us isn't it?
I'll try to post the chronicles to get people going on this too.

Stop monkeying around - thats my job!!!

nork
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11/04/2007 10:01 AM  
Tales from the Chronicler Oct.24 Night 6

Ales Well that Ends Well Part 1

Apparently Tharnog and Migwin did not spend the night in the gutter or
in the Stockade; but, apparently they did nearly drink the Blind Seagull dry.
Havind depleted the barkeep and owner out of nearly 1/4 of its nightly
stock of fine Ale he felt obligated to let them stay over. They even got
Steak, Eggs and Ale for breakfast! I guess the hair of the dog
needed a remedy cause they must have been a bit to hung over!!!!

Our intrepid heroes meet at the Wizard's Tower for Beregon's appointment
with the Wizard - minus one cleric - Cedrith Elariani is occupied at the temple
trying to gather insight into his visions. The party is served Mead downstairs
until their audience as the Wizard cannot be disturbed upstairs in his lab at
this time. A brief time goes by (not quick enough for Migwin) and they are
shown into the upstairs labratory with various old scrolls and antique books
and bubbling chemicals in goofy looking flasks. An elderly wizard (maybe 50's)
balding and wearing a stained robe eye's the group from across the room.
He seems to especially eye the monkey Hadozee who eye's him back to
show him his rudish behaviour. Beregon Tal interrupts this stare fest after
stopping Migwin from mixing chemicals in the hidden corner - a wizards work
is never done. Beregon introduces his companions with much politeness -
to make a good impression and the Wizard reluctantly intoduces himself as
Eldar.

Beregon requests that his son Percy be granted leave for a sea voyage that
Salty Pete is planning - the best QuarterMaster of all is needed!!! Eldar says
that this might be true - but his son will go nowhere even if Salty Pete has
returned him safe and sound as before. Percy is unlucky and naive when
traveling and is generally taken advantage of by shady people! Migwin the
Barbarian is insulted and angrily raises his voice to the Wizard, "SHADY!".
"Were not shady people - your're not going to take us for a bunch of ...
Monkey's!!! No Offense Grath. The Hadozee Rogue simply glares and
huddles in the corner picking ticks from his fur. Migwin continues, " We
know how to read and ... we know how to read!" Eldar contemplates them
as Beregon Tal assures him that they are trustworthy folk.

Very well says Eldar, obtain 1 pound of Elm Fire Moss from the spot
marked on the map which is 1 and 1/2 days travel to a wooded glade where
it grows.The Party is curious how they will know of it and he explains in detail
how they will find it growing on the tree bark and its' appearance. It also
glows with a silvery light in the presence of Elven magic. Migwin is
wary and tries to sense any deception on the part of this elderly wizard.
He also questions him continuously - for which Beregon tries to assure the
wizard no insult is intended. Migwin inquires of the nature of the Moss -
where does it grow - is it hazardous - care is needed to handle and pick it.
What foes will they face on the map - undead, zombie's or dragons???
No deception is sensed and none of these foes should be present so the
party agrees to the task to secure Percy for Salty Pete's Sea Voyage.
Before the Party can take their leave the Wizard promises that should they
acuire extra magical moss that he could get them elemental resistance to
cold from the extra moss. He might even be able to help them trade
the wand of darkness for something else.

The morning has gone and it is lunch time at which time the Party's
different tastes for nourshment sends them to opposite sides of the
Lunch Market. After what some consider a satisfying lunch the party
equips itself and heads out into farmland and follows the map NE.
They make it to the edge of the woods and find an old campsite
including firepit. The settle down for the night as the Barbarian /
Sorcerer uses Burning Hands to ignite the pit and throw on a log.
The Party eats, trades stories and jests till time to turn down for
night - yet the Hadozee and Beregon has some sort of arguement!
"Why dost thou call me by my last name Tal so often?" Grath - It is
your name isn't it? Beregon - my last name it is - are we not friends?
Dost thou have contempt for me - using my last name in disrespect?
Grath - It is no disrepect - should I have such a fine last name I
would use it and be proud of its usage - you know not what you have
taken for granted!!! They turn in for the night a little miffed.
Migwin takes 1st watch, Grath takes 2nd watch and Tharnog last.
Other than the cry of wolves the night passes uneventfull.

Migwin snares rabbits for breakfast and finds berries to boot. Beregon
and Migwin converse over Tweeter - Migwin's eagle familar. They have
a good hearty discussion before the Party breaks camp and continues
North East to the spot on the Map. The Party makes good time as not
more than 1/2 day travel they arrive at the magical mosses glade. The
Elm trees ... have no Moss??? The Hadozee says search the other side
of the trees!!! The party searches and searches ... and searches the
adjacent glades as well ... the Elm Fire Moss has been scraped from the
tree ... fairly recently and also over the past few months! Someone has
collected it with a blade to the trunk ... and there are tracks Migwin
discovers! Tharnog the Dwarf says the Moss could have been missing for
weeks.

After 3-4 hours of searching the glade and searching for tracks the party
is a little disheartened to find they can collect no Elm Fire Moss for their
task. Grath suggests they find a moss substitue or grow their own ....
he gets many stare and grumble on that plan. If someone has gathered
all the moss then what is to be done??? Certainly they cannot force it
from them - perhaps they would have extra to share??? Migwin finds
that there are many a booted track around the glade in scavenging for
the moss. The footfalls seem both large and small??? Grath finds a
trail leading north from the glade and shows this to Migwin. In hopes
that more moss can be found or that the others might share the
party begins to track the trail heading North.

As dusk approaches ... on the horizon's twilight is ... Greyish Smoke
rising... not more than an hours travel. A quick debate ... and off they
head in search of extra Elm Fire Moss. The sun sets as they trod on ...

Tune in ... later as we continue the tales from the Chronicler!!!

Stop monkeying around - thats my job!!!

dorge
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11/05/2007 12:20 PM  
What was the XP for the best plan?

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Omand
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11/05/2007 4:44 PM  
Hello all,

Before I forget, or run out of time again, here is the treasure from our last session for Rob to add to the master list:

1 Medium Suit of Half Plate Armour
1 Great Axe
1 Medium Suit of Banded Mail
2 Heavy Steel Shields
1 Battleaxe
1 MW Longsword
4 Daggers
2 Short Spears
2 Crude Shortbows
40 Arrows
1 Mace
4 Moss Agate gemstones
4 small Pinkish gemstones
2 small Topaz gemstones
189 gp
18 sp
47 cp
1 Gold Bracelet (40 gp approx)
2 Gold Hoop Earrings (5 gp each approx)

Cheers

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Omand
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11/05/2007 4:45 PM  
One other thing while I am on the thread.

Anyone know of a good wizard's spreadsheet with all of the spells on it that I can download from somewhere?  I don't need the descriptions, just the list for reference purposes.

Cheers

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jacksonm
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11/05/2007 6:55 PM  
Posted By dorge on 11/05/2007 12:20 PM
What was the XP for the best plan?
It wasn't a reward for the best plan, just a reward given out to those who contribute to a plan based on how strong an opertation you devise together. All those who participate share in the XP.

Yet he who eats the most Whoppers gets covered in XP, Glory, and Whopper spillin's.

As for the extra info I'll get everyone to either roll a knowledge local or straight up INT check to see what you learn.

jacksonm
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11/05/2007 7:02 PM  
Posted By Omand on 11/05/2007 4:45 PM
One other thing while I am on the thread.

Anyone know of a good wizard's spreadsheet with all of the spells on it that I can download from somewhere?  I don't need the descriptions, just the list for reference purposes.

Cheers

This is the closest I could find.


http://www.dndadventure.com/ftp/toolsdl_wiz_spells.zip

nork
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11/05/2007 10:50 PM  
Grath's Plan for the Ale

Grath roll barrel to town - others guard Ale!!!
Grath sell barrel - drink away profits in town - return as sobering up.
Grath roll 2 barrels to town - might drink 1 barrel en route - sell remaining barrel.
Get pissed - Piss away profits - return drunk but sober up as I return.

Grath real tired now ... sends Party with 1 barrel to town - Grath guard alone!

Grath drink to alone time ... until he is stinking ... sick !!!!

Long Live Felix Flounder!!!!! Yeah!!! That is Grath's Plan for Ale!!! Don't me incharge!!!

Stop monkeying around - thats my job!!!

dorge
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11/06/2007 6:10 AM  
Posted By nork on 11/05/2007 10:50 PM
Grath's Plan for the Ale

Grath roll barrel to town - others guard Ale!!!
Grath sell barrel - drink away profits in town - return as sobering up.
Grath roll 2 barrels to town - might drink 1 barrel en route - sell remaining barrel.
Get pissed - Piss away profits - return drunk but sober up as I return.

Grath real tired now ... sends Party with 1 barrel to town - Grath guard alone!

Grath drink to alone time ... until he is stinking ... sick !!!!

Long Live Felix Flounder!!!!! Yeah!!! That is Grath's Plan for Ale!!! Don't me incharge!!!


There goes our profits down the toilet...literaly.

SLIPKNOT-WAIT & BLEED
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nork
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11/06/2007 8:33 PM  
Tales from the Chronicler Oct. 24 Night 6

Ales well that Ends Well Part 2

When last we left off our intrepid heroes saw rising greyish smoke on the
distant horizon around dusk - about an hour away. The general direction
was that of the tracks for which the small and large footprint tracks headed
to the North out of the glade where the Fire Elm Moss was supposed to be
found (2 miles away). The Party decides to proceed at night at quietly or
stealthly at half movement - taking our time. After 2/3 of an hour (40 min)
an open clearing with a makeshift cottage or shack is about dead
centre more or less. The sun has long since set and Tharnog with his dark
vision and Beregon can make out figures in front of the shack.4 goblins
around a Copper Still. The Party originally thought the shack to be
desserted but the goblins were spotted - and later 2 others would exit the
shack ... how many more??? A lone human carrying a bussel with some sort
of ... fine material (Oh no the Moss???) is carrying the material to the top of
the Still for decanting. The debate with what to do in the Party is cut short
and action is needed. The 20 min or so needed to traverse the clearing to
scout is not an option even if the Hadozee is made invisible using Beregon's
spells - not enough time to get there - scout - get back. And sending the
Hadozee alone is not a great option either! ACTION! ACTION?????

A Plan is swiftly arrived at and followed - Beregon suggests that he leads the
Party in an Orb of Darkness while the Hadozee has invisibility ahead for
surprise. Beregon Tal casts invisibility on Grath who scouts ahead after Tal
casts Orb of Darkness around the himself/Party. The Party members hold
on to Beregon's Staff which he signals the Party members to move, stop and
change direction by moving the Staff as he thought needed. The time to
attack would be based on the Rogue or other circumstance and Beregon
would raise the Staff above his head to disperse the Party and start the
attack. The Plan works beautifully - noone notices the orb of darkness
advancing on the Copper Still - all beit very slowly as the terrain (plain) is
not perfect going. The Human with the Bussel of fine ... Moss??? is busy
decanting ... whatever.

The Attack! ... The Hadozee is invisible behind the human with the bussel.
Grath gets the surprise attack on the Human ... interrupts the decanting!
Migwin kills the front goblin, Tharnog advances up for a better position next
round of combat. Beregon casts Orb of electricity to one of the humans
{that exited the shack just before combat (2 earlier)}. The Hadozee does
more sneak attack damage but misses the next couple of attacks. Tharnog
and Migwin start killing off more goblins as Tal ... Sorry Beregon casts Snow
Ball Swarm on a group of foes! Migwin has advanced and killed the human
who had the bussel of Moss while Tharnog kills another human and then
cleaves into the Human Executioner! Beregon has since cast Mage Armor
on himself as...... reinforcements exit from the shack (this shack is
kinda tiny for all these dudes ... Dr. Who's Tardis or what? )

Our Wizard Leader casts Alchemists Fire onto the Reinforcements: 3 humans
and a Bug Bear. Migwin takes on the Bug Bear and tries to intimidate him.
Tharnog goes after more humans and the Hadozee tries to assist. Beregon
does a couple of magic missles to the Bug Bear and a Wand of Shocking
Grasp as Migwin finishes of the Bug Bear. Tharnog dispatches the rest of
the humans with at last a one fianl successfull attack from the Hadozee!!!

Beregon determines that 1 1/2 lbs of Fire Elm Moss (among other Moss) is
in the Bussel. The copper still is well crafted/good quality ... and Beregon
detects that the Copper Still is magical. Various treasure is found
on the dispatched foes. Grath finds some sleeping furs outside around the
Shack with nothing of real interest in them. Inside, a table with 3 Dragon
Ante game has the high stakes of 152 Gold Pieces with various gemstones.
Some cots are in corner and ... a ramp leads down into a root cellar, a bit
larger (20 foot radius) is discovered by Migwin and Tharnog charging in
from the shack above. A torch is struck and 50 Barrels (20 Gallons) are
present.12 Barrels are filled with Moss Ale with aberration???
magic which a note above indicates someone will be by for the Ale in a
couple of weeks. The ale is apparently to be used against ??????.
What do we do now???? Destroy the Ale, Drink the Ale, Use the Ale,
Forget the Ale and complete our Task, sell the ale OR wait for the person
waiting to buy the ale???

Beregon Tal our esteem Wizard is contemplative. Migwin and Tharnog
think the Ale should be taken to town (2 days)- and sold. Grath is not sure
what to do - but is interested in who is collecting the ale in 2 weeks.
The Party will sleep on it as such and ultimately sleep on it in the morning.
Beregon Tal and Migwin take 1st watch. Grath takes the 2nd watch and
Tharnog takes his usual 3rd shift.

What will the Party decide to do in the morning???

Stop monkeying around - thats my job!!!

nork
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11/06/2007 8:41 PM  
Ouch... Sorry I just proof read my last chronicles.
Sorry it is a bit bad grammatically. Also the 2 weeks has
kinda made me forget a couple of things and proper
sequence sorry. Corrects please let me know, sorry.

Stop monkeying around - thats my job!!!

nork
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11/07/2007 6:54 AM  
That is some horrible english skills on my part - yuck.
The general jist of last session is there - but I am more embrassed than usual.
If I get a chance I will fix it - I am a bit fried this week cause I have been up
late 4 nights (1 am) marking and writing a grade 11 math exam for Friday.

Stop monkeying around - thats my job!!!
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