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Subject: Salty Pete's Crew at Game Knight

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jacksonm
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11/26/2007 1:44 PM  
Yes, Grath got the one bag of loot.

Rob has details of what was inside the bag.

Idzy
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11/26/2007 5:44 PM  
Here is what is in the party treasury

In the bag Grath grabbed was:

1800sp
500gp
MW Shortbow
Potion of Magic Fang
Arcane Scroll: Web

Attachment: Party Treasure Nov 21-07.pdf


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11/26/2007 6:44 PM  
Tales from the Chronicler Nov. 21 Night 9

The Crimson's Pirates Haunted Booty Part II

Tweeter sits on Migwin's shoulder as the still water and wind slide by
us as we row through the Magical Mist.  The Bird dare not take flight in
an obscuring fog that ... we know not what will happen next.  We close
half the distance to the ship and now we can all see it ... Beregon says
it is a 100 year old Pirate ship common in these waters long ago.  The
colours far above are that of a Crimson Flag with Skull and cross rapiers.
Up to the bow we row and the figure head is a Busty Mermaid with an
eyepatch over 1 eye.  Beregon recalls that the 8 or so ships that sailed
these waters nearly a century ago were all hunted to extinction.  An
erriy feeling pervades us as we encroach into its shadow.

Along side, Grath climbs effortlessly to the top followed by Migwin.  The
deck is deserted - void of all signs of crew and ship life.  Errily though,
things seem in good repair other than a water logged looking deck with
seaweed everywhere.  Migwin can spot or track nothing above deck -
he hears ... a voice ... below deck.  Tharnog scrambles over the rail
praying for solid ground.  Cedrith and Beregon soon follow on board.
Migwin follows the voice ... it seems to be cursing profanities ... the
aft cabin leading down into the bowels of the ship - we head for the poop
deck and the dark cabin with inches of water submering our footfalls!
Beregon has a bad feeling - he casts Mage Armor - Migwin leads the
way followed by Tharnog, Beregon, Grath and Cedrith.  It smells dank
and foul ... like death ... immersed in water.  The darkness is pierced by
a silvery Mercuria Light (30 foot diameter) emnating from Cedrith.  And in
the shadows beyond ... a lone cursing figure is revealed in the centre of
the room whose back is to us ...oblivous until .... Beregon draws a Wand ...
Cedrith dares to ask ...a question....

Around he turns in his brilliantly erriy red glowing howl... fearsome is he
both in sight and presence.  A pirates tri-hat rests upon a decaying head
so pale and guant.  His unkempt black beard nearly hides a gruesome
pocked marked face and pussy pasty white complextion.  His pantloons
and pirate boots go strikingly well with rapier he now draws.  Our Heroes
now bolt out of the room and into the light ... except our Hadozee Rogue
who was circling to the room to the right!  Rigid in fear stands Grath as he
too tries to bolt - the 6 ft Pirate rushes and cuts off our Rogue.  Grath
makes to charge away ... The Crimson Pirate launches a knife into the
bulkhead behind Grath's ear ... that... was not a miss....Grath is intimidated
into knowing when not to move ... or else.   The Ghost snarls, " Where you
going Matey?".  Grath meekly offers, " Away into the light and join my ..."
"You ain't going nowhere", the Pirate's foul rotten breath exclaims.  Grath
believes him and is rooted to the spot.  The Ghostly Pirate advances and
Grath quivers, Parlay! WormBeard is the name and unrest is all recieves
until his treasure is recovered - What say you 20% of his haunted booty is
retrieved from the island to the East so that WormBeard may finally rest!
Cedrith returns after he recovers his wits - his companions are not far
behind in time (apparently Migwin had to restrain the Sea Fearing Dwarf
from jumping the rail).

Cedrith attacks with 2 Mercuria Light - miss.ÂWormbeard howls in betrayl
Strike at me under Parlay will ya!  Wormbeard advances on Cedrith.
Cedrith steps up into the fray ... yet the Roge steps between to calm them.
Cedrith's turning of the Undead fails ... he is bewildered at his companions
sudden turn to diplomacy.  WormBeard warns off the Monkey man he has
no quarrel with him - but - his impetuous friend.  Cedrith stands his ground,
yet he waits .... Grath explains in the manner that matters to the Cleric.
WormBeard seeks to rest his eternal Spirit ... He needs his treasure ... to rest!
Cedrith ... captivated (always willing to put things right) stays his hand.
Grath relays the story to Cedrith about returning the treasure for doomed
sunken ship and murdered crew so that WormBeard may finally rest.  In
return the Heroes may keep 20% of the treasure - although Grath quickly
tries to ammend that to 10%.ÂCedrith is not impressed.  He quickly converses
with the rest of the Party and they agree ... reluctantly.  Little choice ... we
fear - otherwise - the Blue Hippocampus might be doomed also on a windless
Sea.

Once again our Heroes row off into the stagnant magical mist in an Easternly
direction.  We seek a Monastery on a small little Isle.  We have a short time
to recover WormBeards Haunted Booty.  Errily the Mist Parts as we row
onward ... Easterly.  We spot ... outcroppings bout 20 mins. along with
patches of vegetation along krags of coast.  Making landfall we come ashore
and a brief hike brings us to ... a small Stoned Keep maybe 200 - 300 years
old.  A 40 ft by 40 ft Keep with a tall wooden gate ... maybe 10 ft by 8 ft size.
The walls are pitted, knobby and knarled.  Guessing that the Keep appears
opened to the Sky ... Grath begins to climb ... up ... to ... the top .... to find ...?




Stop monkeying around - thats my job!!!

nork
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11/26/2007 8:05 PM  
I am okay with anything for supper. Chinese would be great
again ... but we could do something else. I think Garret was
interested in Georges. What is everyone else wanting ....?

Stop monkeying around - thats my job!!!

jacksonm
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11/27/2007 8:12 AM  
I'm good for George's this week.

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11/27/2007 10:20 AM  
Mmmmmm.........George's.....

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Idzy
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11/27/2007 12:31 PM  
Well since friday is pizza night and we did chinese last week Georges sounds good to me.Â

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11/27/2007 1:06 PM  
Well unless Dorge there has changed his mind on George's.
Sounds like George's it is ...doesn't it.  Oh we need Omands
vote on it too I think - don't want to tick off the Wizard do we???

I think I have a cholestrol test the next morning ... ya think
I will pass???

Stop monkeying around - thats my job!!!

jacksonm
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11/28/2007 2:56 PM  
Which PC will almost be dragged off to hell this week...... I'm headed off to Game Knight to find out. See you there.

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11/29/2007 6:25 AM  
Posted By jacksonm on 11/28/2007 2:56 PM
Which PC will almost be dragged off to hell this week...... I'm headed off to Game Knight to find out. See you there.


It was almost hell, stupid non-swimming dwarfs.  

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Idzy
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11/29/2007 6:37 AM  
Another good session, lots of fun for all and Chinese what more could we want.

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11/29/2007 7:27 AM  
Glad you guys enjoyed it.

I hope to have XP and room contents as well as the results of the through room search you will no doubt do posted for you sometime tomorrow.

Chinese again next week?

jacksonm
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11/29/2007 9:31 AM  
League Bonus Potions

For tonight wins against other members of the campaign will net you potions of cure moderate wounds. On Saturday it'll become potions of cure serious wounds.

And as an extra special bonus if Nico shows up tonight and wins any game I'll give him a free potion of Cure Blindness.

nork
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11/29/2007 11:05 AM  
Carefull what you wish for???
The winning that is!!!

Stop monkeying around - thats my job!!!

jacksonm
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11/29/2007 2:33 PM  
The DM isn't too afraid of the blind monkey man.

nork
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11/29/2007 4:24 PM  
Who would be afraid of a Blind Monkey - too much monkeying with
his parts - he went blind happy anyway!

I am still at work so I am not going to make it down tonight guys.
Need me supper so see you tomorrow - wonder if this place has a cot?

Stop monkeying around - thats my job!!!

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11/30/2007 12:03 PM  
Posted By jacksonm on 11/29/2007 9:31 AM
League Bonus Potions

For tonight wins against other members of the campaign will net you potions of cure moderate wounds. On Saturday it'll become potions of cure serious wounds.

And as an extra special bonus if Nico shows up tonight and wins any game I'll give him a free potion of Cure Blindness.


I beat Salty Pete (that rhymes, where a bard when you need one).  Does that get me anything?

Maybe I shouldn't ask as a grumpy DM may just give me a cursed potion of Dwarf Breath.

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jacksonm
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11/30/2007 12:54 PM  
As mentioned above you got a Potion of Cure Moderate Wounds, in this case found on one of the Troglodytes.

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12/01/2007 3:24 PM  
Hello,

So, everyone ready for the next adventure?  Will we have levelled up at all?  Can the wizard now throw fireballs?

And I guess for beating Garret on Saturday the Potion of Cure Serious Wounds I find is part of the recently dispatched room full of Troglodytes?

Cheers

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jacksonm
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12/01/2007 3:53 PM  
Yep. A potion for the Wizard and 2 for Migwin for beating myself and Garret.

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12/01/2007 5:09 PM  
So, dinner for Wednesday will be ....

Any suggestions?

I could go with Chinese, but I am also OK with pizza.  Not sure if I am in the mood for George's or Burger King (in fact I know that I am not in the mood for Burger King).

Cheers

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jacksonm
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12/01/2007 5:18 PM  
I wouldn't mind doing Quiznos again.

One of these times we can head out for some Mongos.

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12/01/2007 6:03 PM  
I am ok for Chinese again, I'm not a big fan of Quiznoze. You said monday for XP right?

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nork
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12/02/2007 8:52 PM  
I am good with whatever. Maybe Smythe would deliver
mongos and make a guest appearance??? Probably not!

Stop monkeying around - thats my job!!!

nork
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12/02/2007 9:35 PM  
Tales from the Chronicler Nov. 21 Night 9

The Crimson's Pirates Haunted Booty Part III

Grath stands atop the Keep wall looking down upon the inside of the
Monastary. He sees an Ivory Domed ... shrine 20 ft by 20 ft in the
centre ... supported by columns. Looks to be 15 ft tall in the middle.
Grath climbs back down and opens the door after determining there
are no traps and such. Single file we enter and spot a stone statue
broken in 3 parts - weathered for maybe 100 yrs - looks to be a man
in armour with a sword. Beregon thinks it might be a statue of Torem!
The Party turns to Grath to ask where the treasure is buried ....Grath
is unsure - Cedrith says back to the ship "start paddlin We'll wait!"
We fan out and begin to search. Cedrith notices a flicker of torch
light from the cracked base of Statue. Migwin and Tharnog lend their
combined strength and move the base to reveal ... spiral stairs down ...

Beregon believes the way to be safe so down our party descends. A
non-hot torch (source of the light) is in the wall and Cedrith grabs it.
About 20 ft down is a landing, further down is a locked door that we
unlock and open. Here Grath seems to be usefull until darts rain down
as we enter past the frame. None of us are hit as we dodge but we
are unsettled a bit. A room 35 ft deep has an Altar at the far end in
front of a Mosiac of Seashells of Torem At Guard. Cedrith inspects the
Mosiac carefully and respectfully as Grath searches the Altar and a book-
less pedestal on the Altar. Beregon inspects Priest Statues surrounding
the outer perimeter of the room. Beregon and Cedrith inspect the
centre of the chamber with scrunity and ask that all is brought to their
attention. Grath searches the Mosiac and notices that some Seashells
seem ... pressable ... he starts pressing them not thinking about ...

.... the floor collapses downward beneath Cedrith and Beregon who
take falling damage - Grath yells out "found something!" Both the
Cleric and the Wizard curse as out from a crack in the far wall comes
SNAKES!!! Migwin starts shooting downwards with his bow
into the 2 huge snakes. Tharnog drops down into the pitt to attack
a snake as 2 more enter the pitt from the crack. Cedrith manages to
dispatch a snake as Migwin continues the onslaught of arrows from
above. He notices one of these snakes is a Metal Snake with Onyx
Eyes amoung the Flame Snakes. Beregon is Acid Arrowing the Snakes
as the Swarf attacks on!!! Grath realizes his mistake and tumbles into
the pitt to sneak attack - yeah!!! The Wizard does a Snowball Swarm -
Sorry Grath who gets caught in the crossfire - but The Flame Snakes
are somewhat diminished. The Swarf and the Cleric each dispatch a
snake as more come from the crack and one bites the Rogue - Grath
seems slower now ... sluggish. Beregon cries to Migwin Get Us
Outta Here!!!
Migwin halts his arrow onslaught and ties his rope
around the bow - stands fast - and lowers the rope down into the Pitt.
Beregon casts Orb of Electricity. Tharnog kill and cleaves into another
snake as yet another enters from the crack! Migwin is trying to
secure the bow to a statue above the Pitt and shouts " COme On
Idiots Outta the Pitt!!!
. Grath charges a snake and smucks himself
into the stone wall .... Argh!!! Beregon magic missles a snake to death
and Cedrith races up to heal the hurtin Hadozee!!! No more snakes
enter - a reprive - Hurray!!!!
  Tharnog smashes the last snake and
Cedrith retrieves the Onyx Eye Gems from the Metal Snake!  The Party
climbs out of the Pitt and resumes a carefull search of the surroundings.
Tharnog and Grath return to the Pitt and inspect it.  Tharnog finds
metal bars within the crack that he bends enough to let Grath and
himself into.

The Haunted Booty Room is 20 ft by 20 ft and filled with treasure!!!
Gold, Platnium, Silver, Coppers, Gems, Scrolls and Magical Weapons
Tharnog and Grath's eye go wide with wonder ... or is it lust ... greed?
Grath stops Tharnog before they step upon a Erie glowing glyph in
the floor just before the entrance - Rogue earned his money now!!!!
Beregon and Cedrith yell for them to wait or at least disarm the glyph.
On Graths second attempt is able to disable the glyph - he thinks
temporarily!  Beregon and Cedrith finally arrive and Beregon determines
that the circle glyph is a summoning circle activated ... and brings in
Snakes from another realm.  After a thourghall search their are no more
traps and we precede to load the row boat ... after Grath is finished
rolling in GOld!!!!  I hope someone wrote down all that we found
initially.  Beregon found the entire treasure to be magical.  Migwin was
no small help in loading the treasure into the boat as we rowed back.

Wormbeard is indeed joyus and single-minded in staring at his treasure!
He agrees that they have earned their 20% and bids them off before ...
Tharnog wants more! He wants 30% cause we killed snakes!!!  Done
says WormBeard "Done at a price ... yer Soul!"  Tharnog's eyes begin
to glow the same evil errie red that the ship does ... He is Possessed!!!!
Cedrith tries to turn undead and fails - he attacks Wormbeard!!!  Migwin
grapples with the possessed Dwarf but begins taking damage as the
Dwarf ungrapples and stands up!  Grath tumbles to flank the Pirate but
fails to hit.  Cedrith continues the attack but fumbles his magic sword!
Migwin rages against the Swarf with Grath who has changed targets.
Migwin's raging is doing lethal damage to Tharnog who is also unrelent-
less in lethal damage to the Barbarian!  Beregon and Cedrith concentrate
their blows onto the Crimson Pirate ... seemingly to no avail.  Beregon
begins to notice as WormBeard begins a manacle laugh ... the ship is ...
"the ship is ... fading away ... get off!!!"  Migwin hears none of this as
he continues to rage against the Possessed Dwarf.  Now Cedrith can
see the ship fading too ... perhaps a few seconds left ... not a minute
to spare .... Possessed Tharnog kills Migwin ... NOOOOO!!!!  But Grath
who is sneak attacking Tharnog subduals Tharnog down!!!  Cedrith
crosses over the deck taking an attack of opportunity from the
Crimson Pirate - he stabilizes Migwin from certain death by healing.
Beregon his facing down the Crimson Pirate to his near death and cries
for help; but, all are busy until the Dwarf falls after which Grath and
Cedrith charge into the fray.  Beregon says to flee for your lives and
jumps over the rail into the rowboat with the two crew men - near
death himself.  Cedrith grabs the unconscious Dwarf he and Grath had
flanked into submission and leaps from the side.  The Crimson Pirate
is charging for Grath who has grabbed a bag of booty as he hops onto
the railing ... Oh to grab but a second bag of treasure .... over the side
he goes ... and the cursing Pirate who was between him and the rest
of the treasure disappears with the ship cursing ... as he appearred
to us!  The Hadozee lands expertly into the row boat with his life and
soul.

We row back to the Blue Hippocampus and Crew and Captain Salty Pete.
They are merry and in good spirits as we relate good news that the
way is clear ... and the magical mist is indeed gone ... blue skies and
a stirring wind blows our happy ship along.  We share the booty with
our shipmates as it seems only right ... we scored more than our
20% originally promised!  There seems to be a lesson in all this ....
perhaps Grath and Tharnog will not soon forget being sick
with the green eyed monster of envy!!!

Maybe not - they seem to be polishing the spoils!
And ... On we Sail......


Stop monkeying around - thats my job!!!

jacksonm
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12/03/2007 8:17 AM  
Well how about we do Georges this week and next week we make a plan to hit a Mongos and get our feast on.

Idzy
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12/03/2007 8:48 AM  
Works for me so long as Scott can arrange to have someone in the store while we are gone.

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jacksonm
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12/03/2007 10:40 AM  
This weeks XP total came out to 1730.

I'll give the room contents and break down on Wednesday, it's been a busy week.

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12/03/2007 3:10 PM  
I think that just levels me. Nice.

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12/03/2007 3:13 PM  
It levels up the cleric too which is always a good thing.

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12/03/2007 3:59 PM  

I'm Considering going Mystic Theurge  it would mean the loss of a few levels of cleric but the addition of another arcane caster.  It kind of works with my domain choices.

What does everyone think of that.


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12/03/2007 4:19 PM  
Well, if this Xp is enough for the Wizard to level. Then I would say stick with cleric, you already watered down with the level adjustment, but do what ever you want, by the way it's your charecter

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12/04/2007 6:02 AM  
Yea, Goerges sounds great this week.

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12/04/2007 7:12 AM  
Posted By Idzy on 12/03/2007 3:59 PM

I'm Considering going Mystic Theurge  it would mean the loss of a few levels of cleric but the addition of another arcane caster.  It kind of works with my domain choices.

What does everyone think of that.

It makes sense to me, I've always had trouble getting a character to fit with a prestige class so if you get one that works for you I say go for it.

You can always get your healing from wands and potions.

Remember to sign up for the new League for your chance to earn some new potions.


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12/04/2007 7:55 AM  
Posted By Idzy on 12/03/2007 3:59 PM

I'm Considering going Mystic Theurge  it would mean the loss of a few levels of cleric but the addition of another arcane caster.  It kind of works with my domain choices.

What does everyone think of that.


It depends a bit on how long you believe the campaign is going to go. If the campaign ends at like level 9, you'd end up being a wizard 3/cleric 3/mt 2, and you'd barely have access to third level spells. I think you'd be better off with just 8 levels of cleric (along with your +1 racial adjustment).


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12/04/2007 7:59 AM  
Unless people are getting tired of the game it should last well past that.

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12/04/2007 10:22 AM  
thats what I was hoping to hear Mike,  the last one ended a little early. 

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12/04/2007 10:30 AM  
Of course the DM is going to need a Chicken Carbonara from Quiznos real soon to recharge his batteries......

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12/04/2007 10:32 AM  
Posted By Idzy on 12/03/2007 3:59 PM

I'm Considering going Mystic Theurge  it would mean the loss of a few levels of cleric but the addition of another arcane caster.  It kind of works with my domain choices.

What does everyone think of that.


I was planning on going sorceror from here on in.  That would give us 3 "mages" in the crew, which could be fun.  But neither you nor I would have the higher level spells needed for our level encounters.  Still, it could be fun.

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12/04/2007 10:39 AM  
Ah, I thought you were going to focus more on the Barbarian side of things,  still it could be interesting.  If we reach 20 that would make me a Cleric 5/Wizard 4/Theurge 10

With spells equivelent to a 15/14 Cleric/Wizard which is not too shabby.

I guess I'll have something to work on wednesday before we get started.

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