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Subject: Salty Pete's Crew at Game Knight

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jacksonm
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River City

09/19/2007 2:56 PM  
Alright, headed down for D&D. See you all there.

jacksonm
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River City

09/20/2007 7:18 AM  
Good session last night. We didn't quite finish the dungeon but then again the dungeon didn't finish you either. Almost though.....

As we discussed last night since 2 people won't be there next week we'll take the night off. Lots of time for you to figure out how to get to that now well defended chest.

Let the planing commence.

dorge
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09/20/2007 12:47 PM  
How does mage hand work? Can it open the chest and take what ever is in it.

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jacksonm
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River City

09/20/2007 1:59 PM  
Unless you get exceptionaly creative Mage Hand isn't likely to help you too much in this situation.

nicovk
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09/20/2007 5:01 PM  
Great session Mike. I'll get the chronicling done shortly - Nico time!

I think Scott had the right idea. Lets make some sort of twisting lever
that gradually seperates the spikes. Then wedge in a whole lot of
wood.

Maybe someone can ride back to town and get 2 potions of gaseous form???

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dorge
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09/20/2007 6:03 PM  
Posted By nicovk on 09/20/2007 5:01 PM
Maybe someone can ride back to town and get 2 potions of gaseous form???

That might work...we got 6 days (2 of which is used for traveling back) ...2 days there 2 days back, use the potion then travel that same day...any thoughts?

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Idzy
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09/20/2007 6:55 PM  
Well I don't think the party treasury can cover the cost of the potions of Gaseous form other than that I think its a pretty good plan ;)

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dorge
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09/20/2007 8:21 PM  
How much party treasure do we have/how much is 1 potion of Gaseous Form?

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Omand
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09/20/2007 8:38 PM  
Hello,

I too would agree with the Gaseous Form plan, if we could afford it.  We can't afford it, however, so what else can we do?

I have a few things I have thought about:

1)  Brute Force Squashdown method - The trap appears to be spring loaded.  We find some extra timber or rope (or both) and force the spikes and the floor they are attached to back down 10 feet.  Then we can do the bridge thing again and get the loot.  With the trap already sprung we should have no issues with it going off again.  As an alternate, I can also learn Tenser's Floating Disk as one of my spells for 2nd level and get the chest on the disk to fly it back over the pushed down spikes if no one wants to walk across.

2)  Brute Force Bending method - As already suggested, find rope and large levers and bend a path through the bars.

3)  Finesse Reduction method - Find a way to flood the pit that the spikes come out of to force the floor back down as per method #1.  Might need some brute force as well.

4)  Electrolysis method - Flood the pit that the spikes come out and then apply an electrical charge (which I can create).  The resulting electrified water increases the rate of rusting on the spikes, which then allows us to snap them off or bend them.

5)  Magic Acid method - Beregon and Migwin load up on Acid Splash for all of our cantrip spell slots.  Using the acid splashes we cut a path through the spikes to the chest so that someone can walk through.  I think this method would likely take around 3 days (depending on how many spikes we have to cut through).  Just my guess, but with a 10 foot section of floor and spikes that are 3" apart we have a row of 3 spikes per foot (with the spikes at least one inch thick, we can only fit 3 in per foot).  This makes 30 spikes to cut through.  At 10 acid splashes per day as a minimum (unless we use 1st level spell slots as well, which adds more) then we create a 6 inch wide passage fairly quickly.  One tree branch as a balance beam and we are through.

I will be able to provide an even better plan once we have some more information from the great DM.  I need to know configuration of the room, if the floor leaks, etc.  My Knowledge - Architecture and Engineering skill will allow me a better idea of how to proceed, as will the stonecunning of the dwarf.

Hope you guys can consider some of theses and get back to me.

Cheers

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Omand
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09/20/2007 8:40 PM  
I don't know the exact treasury, but we would need 2 potions to make the plan work, as the user would have to solidify to get the treasure and then turn to gas again to get back (unless they can disarm the trap and reset it, but we have no guarantee of that).

We might be able to afford one potion, but not two.

I suspect we are looking at 150 to 300 gp per potion (don't have the DMG right at hand).

Cheers

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jacksonm
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River City

09/21/2007 5:34 AM  
The floor of the dungeon at this point isn't really leaking although everywhere is pretty much damp. If there is anything specifically you'd like some info on let me know.

You figure you could get the potions if you traded the magic dagger the question is would it be worth it......

Idzy
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09/21/2007 5:46 AM  
those plans all have merit.  The acid one might be best, but I'm no expert.

the party treasure as of last session is attached.

Attachment: Party Treasure Sept 19th.pdf


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dorge
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09/21/2007 6:37 AM  
I'm liking number 5. We got 4 days to work with so it's possible.

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Omand
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09/22/2007 5:57 PM  
Hello,

Any further feedback on the various options for the trap (well, getting the treasure actually)?

@ Mike,

How thick and rusted do the spikes in the pit trap appear?

Any other visual things I can easily detect by looking at the trap (without a check, which I can make next time in session)?

Cheers



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jacksonm
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River City

09/23/2007 8:59 AM  
Each spike, more or less a long steel bar is a little over an inch in thickness. From what you can tell they are wedged into the ceiling above about an inch or so.

jacksonm
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River City

09/23/2007 9:03 AM  
No D&D this week although those of us who are free Wednesday could still get together to do something.

1) Painting some minis.
2) Play a boardgame of some kind
3) Play some Axis & Allies minis, whatever happened to those guys anyway....
4) Take the night off

What would you all prefer?

dorge
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09/23/2007 1:57 PM  
Mabye a Board Game, I was thinking get there a little early like 5ish (if possible) and learn how'da play risk? Any thoughts?

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dorge
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09/23/2007 6:25 PM  
And possible order food...or fry the dog on Nico's BBQ ...never mind that.

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jacksonm
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River City

09/24/2007 7:34 AM  
As for myself having the night off wouldn't be the worst thing. Lots of other games to play later in the week.

Idzy
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09/24/2007 8:24 AM  

I will probably stay away on wednesday and finish painting my mini.Â


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jacksonm
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River City

09/24/2007 9:11 AM  
Sounds like we just take the week off and get ready for League on Thursday. Woohoo free potions.

Any word on if you'll be at Beer Club and if you'll have an employee to work next Wednesday night?

The Beer Baron
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09/24/2007 10:40 AM  
I have a Lord of the Rings risk, virgin board, never been played. Also have Histories of Catan Rome, played for about 1 hour that is also fun.

I'm game with painting minis. Anyone who wants to can help me paint up some Warhammer minis.

Three dragon ante with multiple player would also be cool.

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dorge
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09/25/2007 8:23 AM  
So are we taking the night off?

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jacksonm
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River City

09/25/2007 9:43 AM  
That seems to be the plan.

dorge
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09/25/2007 3:07 PM  
I might go down there to play a board game with Scott, unless he wants to do work. If not is there any game you have in mind Scott?

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jacksonm
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River City

09/26/2007 10:43 AM  
Just to confrim. No D&D tonight. Hopefully next week.

Drop in to give Scott a hug if you can, he may be tonely tonight.

The Beer Baron
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"Champion of the Centaur Commander. Knight of the Gnoll Druid. Vindicated Champion of the Dragon Wrought Kobold!

09/26/2007 3:29 PM  
I do have a ton of work to do. I've reorganised some of the store. I think I'm going to change the name now to Pandora's Wine & Beer & Games Supplies Box!

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jacksonm
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River City

09/26/2007 3:58 PM  
You so crazy.

jacksonm
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River City

09/27/2007 7:06 AM  
Let the planning continue......

In the meantime, who is ready and able to resume the campaign October 3rd?

Idzy
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09/27/2007 12:26 PM  
I should be able to come for the 3rd. But Suzanne's mother is flying in that night for our social so I might get vetoed on the decision.

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jacksonm
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River City

09/27/2007 12:35 PM  
Well if Scott's going to be at Beer Club that night too we could play it safe and take another week off.

dorge
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09/27/2007 8:44 PM  
I would rather not take the night off, because 2 weeks in a row is alot. But if Scott and Rob are away mabye it is for the better.

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jacksonm
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River City

09/27/2007 8:57 PM  
Nico might go bananas.

Kind of depends on Scott's situation.....

jacksonm
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River City

09/28/2007 5:59 AM  
As for League business I beat both Scott and Garret, no one else was matched up so the DM gets 2 potions. Now the monsters will be unbeatable!

Idzy
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09/28/2007 9:00 AM  

I talked to the boss last night and it looks like I can be there for next week.


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jacksonm
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09/28/2007 9:12 AM  
Sounds like we play if Chris survives his harrowing trip up north and Nico survives his harrowing visit from his family.

The Beer Baron
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09/28/2007 9:25 AM  
Posted By jacksonm on 09/28/2007 5:59 AM
As for League business I beat both Scott and Garret, no one else was matched up so the DM gets 2 potions. Now the monsters will be unbeatable!


Monsters drinking potions do provoke attacks of opportunity.

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jacksonm
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River City

09/28/2007 9:34 AM  
Posted By The Beer Baron on 09/28/2007 9:25 AM
Posted By jacksonm on 09/28/2007 5:59 AM
As for League business I beat both Scott and Garret, no one else was matched up so the DM gets 2 potions. Now the monsters will be unbeatable!


Monsters drinking potions do provoke attacks of opportunity.

Not if they're using the patented Gnomish Foam Dome Helmet System.

dorge
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09/28/2007 1:27 PM  
Posted By jacksonm on 09/28/2007 9:34 AM
Posted By The Beer Baron on 09/28/2007 9:25 AM
Posted By jacksonm on 09/28/2007 5:59 AM
As for League business I beat both Scott and Garret, no one else was matched up so the DM gets 2 potions. Now the monsters will be unbeatable!


Monsters drinking potions do provoke attacks of opportunity.

Not if they're using the patented Gnomish Foam Dome Helmet System.

Sick I gotta get me one of those.

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dorge
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09/29/2007 6:31 PM  
Sounds like we're playing right? If Chris and Nico survive. I think Scott has a worker. So any plans for dinner?

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