minatoman38 Underboss
 1340 Posts



 Minaniuonuma-shi, Japan
 | | 10/25/2005 7:39 PM | Alert | | recovered topic 10361 | | Robert Rosehart Champion of the pixie
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minatoman38 Underboss
 1340 Posts



 Minaniuonuma-shi, Japan
 | | 10/25/2005 7:39 PM | Alert | Use mobile characters such as Han Solo rebel hero and Lando hero of Tanub plus followers to pick off the imperial officers from cover then move on the AT-ST with lightsabers or chewie rebel hero.
For your questions
1) I am pretty sure it works. 2) No idea about this one...no idea why not though. 3) There are no other restrictions that I can think of. | | Robert Rosehart Champion of the pixie
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Kithmaker Commander
 3926 Posts




 | | 10/25/2005 10:32 PM | Alert | I believe the answer(s) to your first two questions are "yes," and the third one "no." It should work on the AT-ST for each Imperial Officer you have, with no restrictions regarding activations or whatever. Way back in the days of Rebel Storm (only), I had a pretty nasty squad with Heavy Stormtroopers and Imperial Officers. | | My H/W list is not current... Trade Reference List OLD Trade references (191) | |
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Jhonwolf Sneak
 72 Posts




 | | 10/26/2005 2:33 PM | Alert | Perhaps they will issue an errata/faq about the imperial officer not affecting huge miniatures.
It does sound awefully overpowered (and absurd) to field an AT-ST with a plethora of officers and a stormtrooper commander base to base with it...
| | Completed Trades: -Eric the God; 7 miniatures, 5/5 -LCS; 1 miniature+tiles, 5/5 | |
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mordantos Underboss
 1210 Posts




 | | 10/27/2005 7:59 PM | Alert | quote: Originally posted by Jhonwolf
Perhaps they will issue an errata/faq about the imperial officer not affecting huge miniatures.
It does sound awefully overpowered (and absurd) to field an AT-ST with a plethora of officers and a stormtrooper commander base to base with it...
Not really. While Imperial Officers are nice, they are rather expensive and fragile.
When facing a squad like you mention, I would focus on taking out the support structure for the AT-ST... | | | |
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Jhonwolf Sneak
 72 Posts




 | | 10/27/2005 10:27 PM | Alert | Imperial officers still have 30hp's...so that's minimum 2 shots on each and they have cover from the AT-ST (and terrain) so you typically can't shoot them unless i am mistaken with the rules and/or the imperial player is dumb enough to move the officers in front. In the mean time, the AT-ST take pot shots for 50 on whatever shows its head (+8 to hit isn't that bad at all)
By the time you finally get rid of the support, it will most likely have killed a large chunk of your own team. But since you seem more experienced...what squad do you use to be able to counter that?
Even with a hero that does 20 dmg per turn, it'll take him 12 hits (!)...this almost makes General Grievous Jedi Hunter like a good idea. | | Completed Trades: -Eric the God; 7 miniatures, 5/5 -LCS; 1 miniature+tiles, 5/5 | |
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Kithmaker Commander
 3926 Posts




 | | 10/28/2005 12:46 AM | Alert | | Anyone with a lightsaber and multiple attacks should be able to run up to the AT-ST and chop it down in pretty short order -- those characters often have high defense and special abilities (lightsaber deflect, etc.) that can give the AT-ST a hard time. | | My H/W list is not current... Trade Reference List OLD Trade references (191) | |
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mordantos Underboss
 1210 Posts




 | | 10/28/2005 4:15 AM | Alert | quote: Originally posted by Jhonwolf
Imperial officers still have 30hp's...so that's minimum 2 shots on each and they have cover from the AT-ST (and terrain) so you typically can't shoot them
Accurate Shot- don't leave home without it. Or at least bring Sniper. ΖD]
quote: In the mean time, the AT-ST take pot shots for 50 on whatever shows its head (+8 to hit isn't that bad at all)
+8 ain't that great when you can't combine fire. Base em with fodder- make em waste that extra 40 damage or move and lose that Double Attack. And with careful positioning, you can make that rigid huge base a real drawback.
quote: By the time you finally get rid of the support, it will most likely have killed a large chunk of your own team. But since you seem more experienced...what squad do you use to be able to counter that?
Really depends on what faction I am playing and what I brought to the party, since I don't make "hate" squads.
But like Kith said, Lighsabers are an AT-ST's bane. Plus high Defense. If I knew I would be facing an AT-ST then CS Mace, R2 & a Merc Commander would likely be at the top of my list. (but that is sort of like Ketchup- goes good with everything)
quote: Even with a hero that does 20 dmg per turn it'll take him 12 hits
Or two Merc powered Mace crits... [:0] | | | |
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Jhonwolf Sneak
 72 Posts




 | | 10/28/2005 11:15 AM | Alert | | Trying to find complete rules for damage reduction, it's not in the rots rulebook. So is it all melee attacks witch bypass DR or only those with "Lightsaber" special ability? | | Completed Trades: -Eric the God; 7 miniatures, 5/5 -LCS; 1 miniature+tiles, 5/5 | |
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mordantos Underboss
 1210 Posts




 | | 10/28/2005 1:37 PM | Alert | quote: Originally posted by Jhonwolf
Trying to find complete rules for damage reduction, it's not in the rots rulebook.
It's on the insert in the Universe Boosters. | | | |
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Jhonwolf Sneak
 72 Posts




 | | 10/28/2005 2:06 PM | Alert | | thanks [:D] | | Completed Trades: -Eric the God; 7 miniatures, 5/5 -LCS; 1 miniature+tiles, 5/5 | |
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mordantos Underboss
 1210 Posts




 | | 10/28/2005 7:04 PM | Alert | quote: Originally posted by Jhonwolf
thanks [:D]
No problem. I just hope WotC posts it some time soon- that way I can reference an electronic copy at work- I get a lot fewer strange looks [)] | | | |
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