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Subject: recovered topic 10361

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minatoman38
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Minaniuonuma-shi, Japan

10/25/2005 7:39 PM Alert 
recovered topic 10361

Robert Rosehart
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minatoman38
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Minaniuonuma-shi, Japan

10/25/2005 7:39 PMAlert 
Use mobile characters such as Han Solo rebel hero and Lando hero of Tanub plus followers to pick off the imperial officers from cover then move on the AT-ST with lightsabers or chewie rebel hero.

For your questions

1) I am pretty sure it works.
2) No idea about this one...no idea why not though.
3) There are no other restrictions that I can think of.

Robert Rosehart
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Kithmaker
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10/25/2005 10:32 PMAlert 
I believe the answer(s) to your first two questions are "yes," and the third one "no."
It should work on the AT-ST for each Imperial Officer you have, with no restrictions regarding activations or whatever. Way back in the days of Rebel Storm (only), I had a pretty nasty squad with Heavy Stormtroopers and Imperial Officers.

My H/W list is not current...
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Jhonwolf
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10/26/2005 2:33 PMAlert 
Perhaps they will issue an errata/faq about the imperial officer not affecting huge miniatures.

It does sound awefully overpowered (and absurd) to field an AT-ST with a plethora of officers and a stormtrooper commander base to base with it...


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mordantos
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10/27/2005 7:59 PMAlert 
quote:
Originally posted by Jhonwolf

Perhaps they will issue an errata/faq about the imperial officer not affecting huge miniatures.

It does sound awefully overpowered (and absurd) to field an AT-ST with a plethora of officers and a stormtrooper commander base to base with it...
Not really. While Imperial Officers are nice, they are rather expensive and fragile.

When facing a squad like you mention, I would focus on taking out the support structure for the AT-ST...

Jhonwolf
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10/27/2005 10:27 PMAlert 
Imperial officers still have 30hp's...so that's minimum 2 shots on each and they have cover from the AT-ST (and terrain) so you typically can't shoot them unless i am mistaken with the rules and/or the imperial player is dumb enough to move the officers in front. In the mean time, the AT-ST take pot shots for 50 on whatever shows its head (+8 to hit isn't that bad at all)

By the time you finally get rid of the support, it will most likely have killed a large chunk of your own team. But since you seem more experienced...what squad do you use to be able to counter that?

Even with a hero that does 20 dmg per turn, it'll take him 12 hits (!)...this almost makes General Grievous Jedi Hunter like a good idea.

Completed Trades:
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-LCS; 1 miniature+tiles, 5/5

Kithmaker
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10/28/2005 12:46 AMAlert 
Anyone with a lightsaber and multiple attacks should be able to run up to the AT-ST and chop it down in pretty short order -- those characters often have high defense and special abilities (lightsaber deflect, etc.) that can give the AT-ST a hard time.

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mordantos
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10/28/2005 4:15 AMAlert 
quote:
Originally posted by Jhonwolf

Imperial officers still have 30hp's...so that's minimum 2 shots on each and they have cover from the AT-ST (and terrain) so you typically can't shoot them
Accurate Shot- don't leave home without it. Or at least bring Sniper. ΖD]

quote:
In the mean time, the AT-ST take pot shots for 50 on whatever shows its head (+8 to hit isn't that bad at all)
+8 ain't that great when you can't combine fire. Base em with fodder- make em waste that extra 40 damage or move and lose that Double Attack. And with careful positioning, you can make that rigid huge base a real drawback.
quote:
By the time you finally get rid of the support, it will most likely have killed a large chunk of your own team. But since you seem more experienced...what squad do you use to be able to counter that?
Really depends on what faction I am playing and what I brought to the party, since I don't make "hate" squads.

But like Kith said, Lighsabers are an AT-ST's bane. Plus high Defense. If I knew I would be facing an AT-ST then CS Mace, R2 & a Merc Commander would likely be at the top of my list. (but that is sort of like Ketchup- goes good with everything)

quote:
Even with a hero that does 20 dmg per turn it'll take him 12 hits
Or two Merc powered Mace crits... [:0]

Jhonwolf
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10/28/2005 11:15 AMAlert 
Trying to find complete rules for damage reduction, it's not in the rots rulebook. So is it all melee attacks witch bypass DR or only those with "Lightsaber" special ability?

Completed Trades:
-Eric the God; 7 miniatures, 5/5
-LCS; 1 miniature+tiles, 5/5

mordantos
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10/28/2005 1:37 PMAlert 
quote:
Originally posted by Jhonwolf

Trying to find complete rules for damage reduction, it's not in the rots rulebook.
It's on the insert in the Universe Boosters.

Jhonwolf
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10/28/2005 2:06 PMAlert 
thanks [:D]

Completed Trades:
-Eric the God; 7 miniatures, 5/5
-LCS; 1 miniature+tiles, 5/5

mordantos
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10/28/2005 7:04 PMAlert 
quote:
Originally posted by Jhonwolf

thanks [:D]

No problem.
I just hope WotC posts it some time soon- that way I can reference an electronic copy at work- I get a lot fewer strange looks [)]
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