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Subject: Defeating Vader / Palpy in 200 points

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TheOriginalGamer
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01/09/2006 4:31 PM  
Squad I am trying to beat in a 200 point game:

Vader, Jedi Hunter
ROTS Palpatine
1-2 Royal Guards
Dark Side Adept
Random Filler

Problems:
1) Rolling a one against Palpatine is a real bummer
2) To avoid Problem 1, I thought Jedi might work, but Jedi seem to die quickly at the hands of something named "Jedi Hunter."
3) I DO NOT have Boba Fett, But I do have Aurra Sing
4) I need the squad to also be able to be a little flexible in taking out other squads that are heavy on the Jedi side (Mace, Yoda, Anakin, etc).

I have quite a few other figures at my disposal. I toyed with a Warmaster, Rancor, Nom Amor Squad that was decently effective, but not as good as I had hoped.

What do you guys recommend? :-)

Take Care,
Jared



MysticRhythms
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01/10/2006 9:37 AM  

Obviously Aurra Sing would help a lot against this squad.

If you have the Rebels, a shooty squad with Han and Aurra is a common tactic. Even dorks like Elite Hoth Troopers can be deadly when combined with Han. I'd stick with at least one decent melee beater. Again, when going Rebels, using Obi Wan with the Force Spirit is a decent choice. You don't mind sending him after Vader to do some damage and then give his force to Aurra or Han.

Some people like to use Gonk Power Droids to get shooters like Aurra an extra shot. It's actually a decent tactic against that Imperial squad because they mostly seem to be melee bashers, so your droids will probably not get shot.

It WOULD be nice to get a shooter that has Double Attack and deals 20 base damage that you could use with Han. You don't have Boba Fett, Guys like Duge and Jango Fett are unfortunately Separatists so you can't abuse them with Han. Lando, Hereo of Tanaab has Double Attack but not 20 damage. He does, however, have Opportunist. You could use Sly Moore as a substitute for Gonk Power Droids to get more shots out of your good shooters which is especially good with Han's ability if you win initiative.

I mentioned Rebels first because it is in flavor for them to go against the Empire. If Huge figures are allowed and you don't care about factions, try a Separatist Droid squad. Two X-1 Viper Droids would do well with some Bodyguard Droids to keep them alive long enough to take down Vader. This squad is also cheap to build as you can just go with something like Wat Tambor and some SUper Battle Droids or maybe toss in one or two Destroyer Droids.


Thalaric
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01/10/2006 1:15 PM  
Wrong game there...

Anyways, it might sound crazy, but maybe use Lando, HoT to bring some mobile Republic shooters to the table?

I know they aren't much use against the emperor, but if you have a pair of AT-RTs, mobile attacking, they're bound to make a dent in Vader. Combine with Aurra Sing and Kit Fisto (Who hopefully can stand a chance against the emperor once Vader is taken care of), who you hold back at first.

I don't have the cards here to run the numbers, but something like:

Core:

Lando, HoT (Mobile Attack)
Aurra Sing (Jedi Hunter, she can snipe Vader early and tackle Palpy)
Kit Fisto (Commander Effect and a Jedi)
2x AT-RT (40 damage a shot will hurt even with Dark Armor)


I'm still not sure how to fill that out, maybe something like this?

1x Aerial Clone Trooper Captain (for additional shots)
15 points of filler (Probably a Clone Gunner + 7 points of something, if only 1 more point was free. Maybe an Iktochi Tech Specialist for Repair instead of the Gunner?)

but the ACTCs CE kinda conflicts with the point of Lando, but would help against other squads. Facing Jedi you want a volume of fire to get through Force Deflect, and Aurra Sing and Kit Fisto can help keep them away from your AT-RTs as well.


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Cthulhufnord
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Umass Amherst Baby!

01/10/2006 3:39 PM  
Hmmm... I wouldn't be too eager to bring any order 66 stuff to a fight against Rots plapy. What if you end up eliminating vader but only have the AT-RTs left, they can't realy do much against palpy.

I'd go with the Han and Aurra Sing combination. Toss in some Gonk droids or Sly Moore/B'moor Monk, some cheap bounty hunters wouldn't be such a bad idea either.

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ash nazg thrakatulûk, agh burzum-ishi krimpatul

Luisjoey
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Caracas Venezuela

01/10/2006 3:50 PM  
Han Solo and Dash Rendar Could do great damage together Lando calrisian from a safe distance, use some delayers meanwhile others shoot from safe.

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mordantos
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01/10/2006 4:08 PM  
quote:
Originally posted by TheOriginalGamer

Vader, Jedi Hunter
ROTS Palpatine
1-2 Royal Guards
Dark Side Adept
Random Filler
Hrm. No accurate shooters, near exclusively melee- definite drawbacks. I would be sorely tempted to do a AT-ST/Thrawn/Veers setup, with frontline speedbumps and just shoot them to death.

Aurra is a given, and with all the force users Vornskrs would be really useful (Jedi Hunter, Posion, Paralysis). Maybe even add Nom and some Abyssian Thugs and go with a Bomb variant- Self Destruct 20 on a large number of cheap stealth figures can be deadly.

Tactically, I would go for his weaker figures to reduce his activations and try to drain his force as much as possible (lot of deflect/block, saving throws etc)

Darth Crush
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05/02/2006 8:53 PM  
i think you should go Aurra+Warmaster+Nom+Lando HOT+ 2 bespins a 4-Lom and an Ewok.

Ewok can be a door opener or a meat shield. Aurra can take down vader at a long distance. have lando and his CE and the bespins shoot down the royal guards, dark side adept and the random filler. 4-Lom helps aurra and the warmaster and nom base palpy or vader and cancel their force~![:0]

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bigbadjon
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05/02/2006 10:11 PM  
Do you have Jango Fett? I destroyed Vader with him the other day. On the good side it is easy to beat high defense with this character. On the bad side he does not offer up commander effects like Han or Lando. When you attack Palpy make sure you use a character with a force rating so you can reroll an attack if you roll a "1".

Evil triumphs when good men fail their morale saves.

Luisjoey
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Caracas Venezuela

05/02/2006 11:01 PM  
quote:
Originally posted by bigbadjon

Do you have Jango Fett? I destroyed Vader with him the other day. On the good side it is easy to beat high defense with this character. On the bad side he does not offer up commander effects like Han or Lando. When you attack Palpy make sure you use a character with a force rating so you can reroll an attack if you roll a "1".



But Jango could receive Han and Lando CFX that could be really harcore to the enemy at range advantegeous attack on double attack at high could be 60 pts of damage, maybe leia senator would be a little more useful double attack an then cover.

Aurra is the best choice because she shoots really hard to force users. Four accurated shots from her and palpy could die but i rather to shoot to vader JH.


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Cthulhufnord
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Umass Amherst Baby!

05/03/2006 6:11 AM  
Unfortunatly Jango is a Seperatist figure, so combining him with republic wouldn't work in most games. It would be nice if we could get a fringe version of him in an upcoming set. Perhaps a more relaxed looking pose, possibly one without his helmet.

Ash nazg durbatulûk, ash nazg gimbatul,
ash nazg thrakatulûk, agh burzum-ishi krimpatul

Darth Crush
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05/03/2006 7:10 AM  
quote:
I destroyed Vader with him the other day

which vader did u beat bigbadjon

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bigbadjon
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05/03/2006 10:10 AM  
I beat them all of coarse. A lightsaber is no match for a good blater at your side. Anyway I beat Vader Jedi Hunter. The trick I have found for beating him is to have a ranged attacker that has both double attack and does 20pts of damage. That makes Jango ideal, plus he has bounty hunter for extra damage to Vader. Han is also a good choice but I find mobile attack less useful when fighting a melee heavy squad. Han also has cunning attack which grants him extra damage, but he still does less than Jango. Overall Jango dishes out the most pain and will knock out Vader the fastest.

Evil triumphs when good men fail their morale saves.

bigbadjon
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05/03/2006 10:14 AM  
Ack! Almost forgot the other advantage for Han. If you roll a "1" you can spend his force point to reroll. With Jango you lose him to your enemy. Also a point no one has mentioned, since Han has a force point that makes him vulnerable to the Jedi Hunter ability. One triple attack from Vader and its over for him.

Evil triumphs when good men fail their morale saves.

Darth Crush
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05/03/2006 3:48 PM  
bounty hunter doesn't give u more damage it gives you +4 attack[:0]

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bigbadjon
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05/03/2006 5:10 PM  
Whoops. Anyway, with double attack he still does more damage than Han, he has a higher probability to hit, and he is not affected by jedi hunter.

Evil triumphs when good men fail their morale saves.

mordantos
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05/03/2006 8:50 PM  
quote:
Originally posted by bigbadjon

Whoops. Anyway, with double attack he still does more damage than Han, he has a higher probability to hit, and he is not affected by jedi hunter.
Yeah, but unlike Han (or his 'kid', Boba) he doesn't have Accurate Shot.

If only Jango had Accurate Shot, you would see him on the board a lot more [V]

Darth Crush
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05/04/2006 5:33 PM  
that is one of the two reasons u see boba more than jango. the other, because he is fringe

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