oldben1 Sneak
 70 Posts




 | | 03/24/2006 4:23 PM |
| | Using rebels, 100 point squad, how do I beat the AT-ST? The damage reduction is sick. | | | |
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Villiam Sneak
 55 Posts




 | | 03/24/2006 8:52 PM |
| Han RH OBi-Wan Kenobi Luke JK
100 points
Han RH Chewie RH Luke JK 2 Rebel troopers. | | | |
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 Fun Guy from Yuggoth Cthulhufnord Warlord
 10719 Posts



 Umass Amherst Baby!
 | | 03/25/2006 7:15 PM |
| Han Rebel Hero is you best choice for a commander, I'd sugest one of the following builds.
Han Solo RH Lando Calrissian, HoT Elite Hoth Troopers x3 C-3P0
This force is pretty much designed just to dish out damage to the AT-ST. Unfortunatly your opponent still has 46 more points in other Imperials yes? I'd use Han to Neutralize Veers or any Officers he may be using. Lando can pick off the Stormtroopers while your three Hoth troopers can move in and out of hard cover to pound the AT-ST. Keep your placement carefull, you want the Hoth Troopers to benifit from both commander effects but at the same time the AT-ST does have grenades.
Han Solo, RH Wedge Antilles Rebel Pilot x3 Shistavanen Pilot
Again you hunker down in the best cover avalible, use Han to kill Veers or any Imperial Officers. Wedge's commander effect will let your Pilots ignore the damage from the AT-ST 50% of the time. Wedge only does 10 damage so you can use him for killing Stomtroopers or taking hits from the AT-ST. I threw in the Shistavaen Piolt for a nice double attack that will benifit from both commander effects. Although you could just as easily bring in a Rebel officer instead to raise the Pilots attacks from +7 to +9.
Good Luck oldben1[:)] | | Ash nazg durbatulûk, ash nazg gimbatul, ash nazg thrakatulûk, agh burzum-ishi krimpatul | |
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Luisjoey Underboss
 1704 Posts



 Caracas Venezuela
 | | 03/26/2006 11:43 PM |
| wait for the tank buster in COTF!
I heard that a rebel vanguard or something like that is comming in the new set.
For now Han Solo is the best Choice with good combinations... don´t think about chewie he never mades up. | | Knight of the Quori Champion of King Kaius III of Karrnath
Purple Knight of Venezuela  Venezuelan Site For D&D minis Calabozo Criollo Venezuela Venezuelan Site for SW minis VeneMinis.com | |
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 Fun Guy from Yuggoth Cthulhufnord Warlord
 10719 Posts



 Umass Amherst Baby!
 | | 03/27/2006 6:08 PM |
| | I thought about Chewie RH myself Luisjoey, unfortunatly his demolish ability only works against agacent foes. | | Ash nazg durbatulûk, ash nazg gimbatul, ash nazg thrakatulûk, agh burzum-ishi krimpatul | |
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Luisjoey Underboss
 1704 Posts



 Caracas Venezuela
 | | 03/28/2006 2:24 PM |
| | Exactly Chewie gets close with all his hair fried by the blasters! if you manages to get him close enough you could hit the AT ST twice if you are lucky enough, I think that if the AT ST have no melee attack (can´t attack Adjacent opponents) because it can see down his legs (maybe could but i guess it could fall unbalanced). That could make fair use chewie in game. But the at st is about to give his 2 shoots to the poor chewie for 100 Damage. | | Knight of the Quori Champion of King Kaius III of Karrnath
Purple Knight of Venezuela  Venezuelan Site For D&D minis Calabozo Criollo Venezuela Venezuelan Site for SW minis VeneMinis.com | |
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Villiam Sneak
 55 Posts




 | | 03/29/2006 7:05 AM |
| quote: Originally posted by Luisjoey
I think that if the AT ST have no melee attack (can´t attack Adjacent opponents) because it can see down his legs (maybe could but i guess it could fall unbalanced).
Huh? Anyone can attack adjacent opponents.
I think the biggest fault to exploit on the AT-ST is its low attack which can only be raised up to +11 and thats with Thrawn. The fact that the Imperials dont have their own gunners doesnt help unless you want to spend 62 ponits on Palpy, SL and pay for clone gunners. Keep your minis in cover as they advance on the AT-ST and keep your mini with the highest Def in front so that he has to target him and roll well. Unless he is playing Veers too, then he'll shoot wohever he wants to. | | | |
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Engineer Sneak
 57 Posts




 | | 03/29/2006 6:14 PM |
| quote: Originally posted by LuisjoeyI think that if the AT ST have no melee attack (can´t attack Adjacent opponents) because it can see down his legs (maybe could but i guess it could fall unbalanced). That could make fair use chewie in game. But the at st is about to give his 2 shoots to the poor chewie for 100 Damage.
Two issues. The AT-ST can attack units adjancent to itself. The AT-ST does 40 damage an attack (2 times 40 is 80 not 100). | | | |
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 Fun Guy from Yuggoth Cthulhufnord Warlord
 10719 Posts



 Umass Amherst Baby!
 | | 03/29/2006 8:15 PM |
| | Hopefully in Cotf we will see some uncommon rebels using heavy weapons. | | Ash nazg durbatulûk, ash nazg gimbatul, ash nazg thrakatulûk, agh burzum-ishi krimpatul | |
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Luisjoey Underboss
 1704 Posts



 Caracas Venezuela
 | | 03/31/2006 2:35 PM |
| Well i score 100 poits using the Stormtrooper Commander [:D] Is a really nice combo.
If the AT ST couldn´t attack characters adjacent to it, could make more challenging the game and a little realistic for example you put chewie adjacent and for the at st to attack chewie it must move (generating an AoO) and the the at st could shot just one... mmmm maybe to complex but that could be the way that single characters could stand him. | | Knight of the Quori Champion of King Kaius III of Karrnath
Purple Knight of Venezuela  Venezuelan Site For D&D minis Calabozo Criollo Venezuela Venezuelan Site for SW minis VeneMinis.com | |
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 Fun Guy from Yuggoth Cthulhufnord Warlord
 10719 Posts



 Umass Amherst Baby!
 | | 04/01/2006 4:08 AM |
| Argueably the AT-ST is still dangerous at close range, the thing can still step on you. [)]
It's low attack for such a mid to high-cost piece is the balence factor. | | Ash nazg durbatulûk, ash nazg gimbatul, ash nazg thrakatulûk, agh burzum-ishi krimpatul | |
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Luisjoey Underboss
 1704 Posts



 Caracas Venezuela
 | | 04/02/2006 11:30 PM |
| quote: Originally posted by Cthulhufnord
Argueably the AT-ST is still dangerous at close range, the thing can still step on you. [)]
hahaha you step on me!!! i didn´t see in that way [:D]
The Balance of the AT ST is that low attack rate for sure but i suppose that new sets would bring imperial gunners and that would be terrible! | | Knight of the Quori Champion of King Kaius III of Karrnath
Purple Knight of Venezuela  Venezuelan Site For D&D minis Calabozo Criollo Venezuela Venezuelan Site for SW minis VeneMinis.com | |
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 Fun Guy from Yuggoth Cthulhufnord Warlord
 10719 Posts



 Umass Amherst Baby!
 | | 04/03/2006 3:03 AM |
| | If there are imperial gunners in the future I'd expect them to be costed apropriatly, I.E. no Stormtrooper discount. Modeling them after the Clone Trooper gunner wouldn't be such a bad start. As it stands a Storm Trooper with the gunner ability would be in the 8-10 point range. | | Ash nazg durbatulûk, ash nazg gimbatul, ash nazg thrakatulûk, agh burzum-ishi krimpatul | |
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Luisjoey Underboss
 1704 Posts



 Caracas Venezuela
 | | 04/03/2006 11:55 AM |
| I guess that don´t be Stormie gunners if not imperial gunners you know the guys dressed in black with a aerodynamic helmet.
Maybe they have a blaster pistol for 10 damage as clone trooper, and a really low HP and defense, to make his use fair in game. | | Knight of the Quori Champion of King Kaius III of Karrnath
Purple Knight of Venezuela  Venezuelan Site For D&D minis Calabozo Criollo Venezuela Venezuelan Site for SW minis VeneMinis.com | |
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 Avatar of Stars Ghengis Ska Warrior
 334 Posts




 | | 04/03/2006 6:12 PM |
| Personally I think there shouldn't be Rebel Heavy Troopers, you just don't see them in the movies. They show up in a few video games, but uhm isn't one of the things about the rebellion in the movies and universe that they aren't well equiped, they don't have tons of weapons and stuff, all they have are very dedicated, people and lots of them. The Rebels Heavy Hitters are Heroes, from both the books, and movies, and that is the way it should stay. The Rebel Uniques are undercosted as it is compaired to a another faction, and those are the ones that should be doing more damage. To get the complaint out of the way of hey wee need more heavy hitters they should dip into the EU and make Jan Ors, Corran Horn, any of the named piolts (Dack Ralter, Derek "Hobbie" Klivian, Zev Senesca, Biggs Darklighter, Tycho, Wes Janson, another Wedge, Toryn Farr, Major Bren Derlin [Cliffie], Jek Porkins, [a fat mini]) or some of the Commanders General Jan Dodonna, General Carlist Rieekan, General Crix Madine, that give +10 to imperials or something else that give troopers bonuses.
There should be something that makes a faction a faction, if you have all of the same figures in every faction doing the same thing it takes part of the fun out of playing that faction. Rebels should be low power, poor equipment, with Heroes that save the day. (how many of the Rebels survive Anything that aren't Heroes?{ they are needed for support, but the whole point was they never tried to face the Empire becuase they weren't equiped to deal with it with the bulk of thier troops there shouldn't be Heavy Weapons troopers in the Rebels.
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 Fun Guy from Yuggoth Cthulhufnord Warlord
 10719 Posts



 Umass Amherst Baby!
 | | 04/04/2006 8:31 PM |
| | Don't we see some heavy weapons troopers on Hoth? Aside from the gun embankments. More characters, other than the ones we have repeatably seen are needed. | | Ash nazg durbatulûk, ash nazg gimbatul, ash nazg thrakatulûk, agh burzum-ishi krimpatul | |
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Luisjoey Underboss
 1704 Posts



 Caracas Venezuela
 | | 04/04/2006 10:53 PM |
| Well i know that rebels are not too well equiped, but remember that they don´t fight the empire in front war, the war they make is guerrilla warfare so they are based on skirmish and tactics.
In this way rebels for sure have some zappers (antitank infantry) because are light for movement but they hit hard if they manage to score damage, you know what is less common between rebels... the tanks and heavy vehicles they are very rare and expensive, i don´t see them in miniatures.
Heroes score big damage but i don´t see han solo taking down an AT ST with a bare blaster rifle. | | Knight of the Quori Champion of King Kaius III of Karrnath
Purple Knight of Venezuela  Venezuelan Site For D&D minis Calabozo Criollo Venezuela Venezuelan Site for SW minis VeneMinis.com | |
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oldben1 Sneak
 70 Posts




 | | 04/05/2006 12:16 PM |
| | I agree with everyone! I always found the Empire a little weak(compared to the heroes I play mostly rebel storm) I don't mind the huges but I think damage reduction is a little stupid, especially when most get double or triple attack when they don't move. I don't want to take my jedis and park them next to a an AT-ST because it gets double attack with 40 points of damage. I still prefer the minatures to the huges. | | | |
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 Fun Guy from Yuggoth Cthulhufnord Warlord
 10719 Posts



 Umass Amherst Baby!
 | | 04/05/2006 10:08 PM |
| | A technicaly rebel commander with the CFX allowing allies within six squares to ignore damage reduction could work too. | | Ash nazg durbatulûk, ash nazg gimbatul, ash nazg thrakatulûk, agh burzum-ishi krimpatul | |
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Luisjoey Underboss
 1704 Posts



 Caracas Venezuela
 | | 04/06/2006 8:51 AM |
| Yes that´s an excellent idea!
But a generic sargent or a specific character? who it could be? | | Knight of the Quori Champion of King Kaius III of Karrnath
Purple Knight of Venezuela  Venezuelan Site For D&D minis Calabozo Criollo Venezuela Venezuelan Site for SW minis VeneMinis.com | |
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oldben1 Sneak
 70 Posts




 | | 04/06/2006 9:38 AM |
| | How about General Reikkien or Dodonna, I think someone mentioned them earlier. | | | |
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Luisjoey Underboss
 1704 Posts



 Caracas Venezuela
 | | 04/06/2006 8:15 PM |
| Yes i though about them too.
the stat should read as:
Non-unique Characters attacks ignore damage reduction ability.
maybe rieekien is the most appropiate because madine and dodonna are more tactics.
And i guess that a Ughnaut demolition squad could be excellent too... with this ability.
Kamikaze: Replaces Attack; this character self-explode for 40 damage to all adjacent characters
And
Rebel Sabotage Squad, like a spy that sabotage enemie vehicles with an ability like this.
Sabotage: Replaces Attack; Remove Damage reduction from a character with mounted weapon adjancent to this character.
| | Knight of the Quori Champion of King Kaius III of Karrnath
Purple Knight of Venezuela  Venezuelan Site For D&D minis Calabozo Criollo Venezuela Venezuelan Site for SW minis VeneMinis.com | |
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oldben1 Sneak
 70 Posts




 | | 04/07/2006 2:57 PM |
| | You could have trip mines or booby traps. They had some of those in the Rebel Storm support guide that came out. I was hoping they would have some in the Endor pack for the Ewoks. | | | |
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