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Star Wars Miniatures - Skirmish Discussion
Subject: Best build around AT-ST?
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Davebridgebook
Sneak
55 Posts
05/04/2006 8:02 PM
New player here, with the usual new-player questions about building a strong squad. I'm drawn to the AT-ST. What's the best support units for it? I'm assuming I should include an Imperial Officer, but what else? I'm looking for good squad synergy.
Thanks!
Fun Guy from Yuggoth
Cthulhufnord
Warlord
10613 Posts
Umass Amherst Baby!
05/04/2006 8:51 PM
General Veers is a nice addition, that will let you shoot where it most hurts.
Ash nazg durbatulûk, ash nazg gimbatul,
ash nazg thrakatulûk, agh burzum-ishi krimpatul
Luisjoey
Underboss
1704 Posts
Caracas Venezuela
05/04/2006 11:49 PM
Well Stormtrooper commander is really nice because gives +10 to damage!!!
depending on how many points you are playing you could try to put 2 AT ST with Grand Admiral Thwarn that could let you switch them because both have same base size, troubles come if you are going against republic that have that plenty of jedi with high defenses and lightsabers.
Knight of the Quori
Champion of King Kaius III of Karrnath
Purple Knight of Venezuela
Venezuelan Site For D&D minis
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Darth Crush
Sneak
148 Posts
05/10/2006 10:05 PM
if you run into jedi in 200 battle bring some vornskr (did i spell it right?[)])
Commander of the W.M.D
Dark Lord of the Krush Club
Fun Guy from Yuggoth
Cthulhufnord
Warlord
10613 Posts
Umass Amherst Baby!
05/11/2006 5:23 AM
Then there's alway the rather expensive Combo of Emperor Palpatine, SL paired with a AT-ST and some Clone Trooper Gunners. Personaly I thing Veers, a couple of officers and some Stormtroopers/speed bumps is enough. I killed Luke Skywalker, Jedi Master this way.
Ash nazg durbatulûk, ash nazg gimbatul,
ash nazg thrakatulûk, agh burzum-ishi krimpatul
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