boba_fouts Sneak
 99 Posts




 | | 05/08/2006 4:03 PM |
| has force renewal 2
http://www.kidzworld.com/site/p6648.htm | | Good trades here: http://www.maxminis.com/forums/topic.asp?TOPIC_ID=8678 Good trades on www.rebelbasers.com (SW TCG site): DARTH_TED, longshanks, Obi-Dave, darthvinny1974, Massacreur Feedback on the WotC board: http://tradehouse.site.io//gtl.html My eBay feedback rating: http://feedback.ebay.com/ws/eBayISAPI.dll?ViewFeedback&userid=boba_fouts&ssPageName=STRK:ME:UFS Feedback at www.starwarsminigames.com: http://starwarsminigames.com/forums/viewtopic.php?t=2555 | |
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bigbadjon Sergeant
 546 Posts




 | | 05/08/2006 5:03 PM |
| | He will definately be great support. He will be best utilized though if they put in a more powerful rebel Luke. I am more interested in the Corucsant Guard. Dark Armor on a common is pretty cool and he looks like a better piece than the royal guards. Plus the guard will have a huge presence for my rpg, I want 20. | | Evil triumphs when good men fail their morale saves. | |
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mordantos Underboss
 1210 Posts




 | | 05/08/2006 6:20 PM |
| quote: Originally posted by boba_fouts
http://www.kidzworld.com/site/p6648.htm
Any stats for those of us behind firewalls? | | | |
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boba_fouts Sneak
 99 Posts




 | | 05/08/2006 6:31 PM |
| Yoda faction rebel cost 36 HP 120 Def 20 Att +0 Dam 0 # 45/60 VR Unique Light Tutor - At the start of the skirmish, choose an allied Rebel character. If that ally does not have a Force rating, it gains Force 1 and can spend this Force point normally: it is considered to have a Force rating for the rest of the skirmish. If that ally already has a Force rating, it gets 1 Force point. Force Powers: Force 2. Force Renewal 2 Force Alter - Force 1: range 6; 1 enemy rerolls its last attack. Force Defense - Force 3: Cancel a Force power used by a character within 6 squares. Force Spirit 6 - If this character is defeated, immediately add 6 Force points to an allied character with a Force rating; that allied character can spend Force points 1 extra time per turn for the rest of the skirmish. Force Stun - Force 1, usable only on this character's turn: range 6; target living enemy is considered activated this round; save 11. Master of the Force 3 - May spend Force points up to 3 times in a single turn. Commander Effect: Characters in your squad with a Force rating can spend Yoda of Dagobah's Force points. (A character still can't spend Force points more than once per turn and can't combine its own Force points with Yoda's).
Coruscant Guard Faction: Imperial Cost: 15 Hit Points: 60 Defense: 17 Attack: +8 Damage: 10 Set #: 46/60 Rarity: Common Special Abilities: Dark Armor - Whenever this character takes damage, he reduces the damage dealt by 10 with a save of 11. Attacks with lightsabers ignore this special ability. Double Attack - On his turn, this character can make 1 extra attack instead of moving. Melee Attack - Can only attack adjacent enemies. Rapport - This character costs 1 less when in the same squad as a character whose name contains Vader.
| | Good trades here: http://www.maxminis.com/forums/topic.asp?TOPIC_ID=8678 Good trades on www.rebelbasers.com (SW TCG site): DARTH_TED, longshanks, Obi-Dave, darthvinny1974, Massacreur Feedback on the WotC board: http://tradehouse.site.io//gtl.html My eBay feedback rating: http://feedback.ebay.com/ws/eBayISAPI.dll?ViewFeedback&userid=boba_fouts&ssPageName=STRK:ME:UFS Feedback at www.starwarsminigames.com: http://starwarsminigames.com/forums/viewtopic.php?t=2555 | |
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mordantos Underboss
 1210 Posts




 | | 05/08/2006 6:48 PM |
| quote: Originally posted by boba_fouts
Yoda
Thanks Boba!
Interesting. I agree with bigbadjon, here's hoping we see a new Rebel Luke. Also, from his pose (that I have seen from other previews) and rumors, I really thought he was going to have some sort of TK. The VR part is a bummer, but understandable. Force Renewal 2- Yum! [:p]
quote: Originally posted by boba_fouts Coruscant Guard
Wow. A Melee Common for Empire- Didn't see that comming. Rapport with Vader. Hmm. Part of me really wants to run these with Darth Vader, Dark Jedi and a bunch of Stormtroopers if there was only some way to make sure only the Stormies roll ones.
Dark Armor and Double Attack could make them an interesting tie up piece- Too difficult to squash, too dangerous to ignore...[B)]
Can't wait to see the sculpt (Damn Smartfilter! Can I help it if I am so good I finish my job in 3 hours- I want to surf for the other 5! [}:)]) | | | |
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Ghost Skirmisher
 19 Posts




 | | 05/08/2006 8:02 PM |
| I'm a big fan of the new Yoda. Pure tech and all of it good. I'm really impressed with the new force abilities. Between his stun and the forced enemy re-rolls he'll really mess with the opponents power figures and even if he dies its not a big deal.
The Guard is pretty impressive. Between his health and dark armour he'll take a massive amount of damage and be a great shield for your ranged units. To be honest I would have kind of like it if Dark Armour had been a Vader-only ability. I just liked it for the flavour as being his uniquely. | | I wish god were alive to see this. | |
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 Fun Guy from Yuggoth Cthulhufnord Warlord
 10564 Posts



 Umass Amherst Baby!
 | | 05/09/2006 4:08 AM |
| | Force Renewal with the CFX that allows others to spend his force. That will be very interesting. | | Ash nazg durbatulûk, ash nazg gimbatul, ash nazg thrakatulûk, agh burzum-ishi krimpatul | |
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Darth Crush Sneak
 148 Posts




 | | 05/09/2006 6:55 AM |
| coruscant gaurd, only 15 points, i think he could be a beatstick when with jedi hunter in 200 battles.
Guard x5=75-5 because or rapport=70 Vader JH=75 Boba=50 Stormie=5
| | Commander of the W.M.D Dark Lord of the Krush Club | |
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oldben1 Sneak
 70 Posts




 | | 05/09/2006 11:55 AM |
| | It is always difficult to play a charcter with little or no attack. This yoda will be purely tactical. I'm glad his hit points are high because he'll be the first character people gun for. I was waiting for this miniature for a long time. He'll work really well with other jedis, especially against the emperor. Now all I have to do is wait for Zuckuss in the Bounty Hunters set and I'll be set. | | | |
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mordantos Underboss
 1210 Posts




 | | 05/09/2006 3:01 PM |
| quote: Originally posted by Darth Crush
Guard x5=75-5 because of rapport=70 Vader JH=75 Boba=50 Stormie=5
Heh. I like. Now all you have to do is come up with a catchy squad name! Maybe "Dark Hunters" - A play on the number of figures with Dark Armor and the fact that Vader is a (Jedi) Hunter and Boba is a (Bounty) Hunter [)] | | | |
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MikeyChraal Warrior
 218 Posts



 Manchester, England
 | | 05/09/2006 3:47 PM |
| I hate darth vader, jedi hunter. Its too good for tournaaments i think it should be banned like the drider scorceror in D+D minis.
The Yoda of Dagobah is intresting, It could do with being a bit more defensive however,it should have force TK or force push.
The varactyl wrangler will be very good when combined with exar kuns CFX. How scary will nexus be then? Eh?
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Darth Crush Sneak
 148 Posts




 | | 05/09/2006 9:38 PM |
| quote: Guard x5=75-5 because or rapport=70 Vader JH=75 Boba=50 Stormie=5
I am going to call this squad Dark Hunters, thanks to mordantos | | Commander of the W.M.D Dark Lord of the Krush Club | |
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